Title |
Publisher ▲ |
Price |
Les autres enfants de Gaïa
Les Garous ne sont pas les seuls change-formes qui rôdent de par le monde. Dans les profondeurs des océans et des plus ténébreuses jungles, d’autres comme eux chassent là où ils n’osent s’aventurer ou se mettent en quête de secrets vitaux dans leur lutte contre le Ver. Tandis que les araignées tissent avec une même adresse leurs toiles et... [click here for more] |
Arkhane Asylum Publishing |
$21.27
|
Le cadavre écorché découvert dans la décharge n’est pas celui d’une innocente victime – le corps est celui d’un Garou.
Le Peuple se souvient. Un homme tuait les guerriers de Gaïa pour prendre leurs peaux et les lier au corps d’un Parent par l’intermédiaire d’un rite blasphématoire, créant ainsi un nouveau loup-garou. Un Danseur de Peau.... [click here for more] |
Arkhane Asylum Publishing |
$10.64
|
Dans l’étreinte du Corrupteur
Du royaume umbral de Malféas aux conseils de direction de Pentex et de ses filiales, les serviteurs du Ver complotent pour éliminer Gaïa. Les fomori difformes, monstrueux flaïels et change-formes souillés lacèrent le monde de leurs griffes corrosives. Les incarnae Maeljin kidnappent ceux que la société oublie ou ignore pour peupler leurs royaumes... [click here for more] |
Arkhane Asylum Publishing |
$21.27
|
À travers le monde
La guerre que les Garous mènent contre le Ver est globale. Ils luttent dans un conflit tripartite en Amazonie, qui les oppose aux forces du Destructeur aussi bien qu’à des change-formes locaux qui n’apprécient pas leur intrusion. Le Printemps arabe, pourtant source de grands espoirs, sert de couverture aux méfaits de leurs ennemis au Caire. Dans la péninsule... [click here for more] |
Arkhane Asylum Publishing |
$21.27
|
UMBRA, l'ombre de velours
Au-delà du monde matériel Seuls les Garous les plus fous pensent pouvoir remporter la guerre contre le Ver dans le seul monde matériel. Certains utilisent la Penumbra comme un raccourci, un lieu de rassemblement ou un endroit dans lequel placer des pièges destinés à leurs ennemis spirituels. D’autres empruntent... [click here for more] |
Arkhane Asylum Publishing |
$21.27
|
Guide pratique
Le système des sphères de Mage : l’Ascension est un outil flexible et ambitieux qui a soulevé une myriade de questions et de débats depuis plus de vingt ans. Vous avez entre les mains un ouvrage où nous répondons à l’éternelle question Comment faites-vous cela ?, et nous saupoudrons le tout de centaines de possibilités pour altérer la réalité.... [click here for more] |
Arkhane Asylum Publishing |
$15.95
|
Plus que de la magye
Aux mages qui pensent tout avoir, cette caverne aux trésors développe la richesse du matériel présenté dans Mage : l’Ascension, édition 20e anniversaire. Nouveaux traits, nouvelles règles, essais, réponses, informations diverses… tous les secrets y sont révélés.
Pénétrez dans l’Annexe
Construisant sur la base du livre... [click here for more] |
Arkhane Asylum Publishing |
$26.59
|
Avez-vous l’étoffe d’un héros ?
Il est parfois des choix que l’on voudrait ne jamais faire. Des décisions dont on aimerait tant que d’autres les prennent à notre place. Mais les héros ne se défilent pas. Ils n’ont pas d’échappatoire. Quand l’heure est venue de choisir, ils ne reculent pas. Ils font ce que personne d’autre ne pourrait ou n’oserait faire... [click here for more] |
Arkhane Asylum Publishing |
$10.64
|
Toute société occulte digne de ce nom peut se targuer d’avoir une bibliothèque débordant de vérités mystiques. Mais, si vous êtes en quête de découvertes véritablement extraordinaires ou réellement terrifiantes, alors il vous faut explorer plus avant et plonger dans des lieux perdus depuis longtemps oubliés. Tu les trouveras ici, mon ami.
— Creidne
Le Tome des Secrets... [click here for more] |
Arkhane Asylum Publishing |
$21.27
|
Le grand retour du jeu de rôle légendaire, Vampire : L'Âge des Ténèbres dans son édition ultime 20e anniversaire !
Le jeu de rôle Vampire : La Mascarade a permis à des milliers de rôlistes de découvrir leurs ténèbres intérieures. Pour la première fois, il était possible de jouer une créature amorale, sombre, terrible dans un univers gothic-punk, reflet... [click here for more] |
Arkhane Asylum Publishing |
$26.59
|
Children of the Revolution raconte l’histoire de quelques-uns des caïnites les plus marquants des nuits modernes. Nés au cours de périodes d’agitation, de rébellion ou de révolution, ces caïnites ont marqué le Monde des Ténèbres, tout comme les troubles d’origine humaine ou vampirique qui les ont vus renaître. Ayant rejoint les rangs des damnés en des temps de conflit, leur... [click here for more] |
Arkhane Asylum Publishing |
$15.95
|
Vampire: La Mascarade, édition 20e anniversaire: Secrets des Clans
Cet ouvrage vous propose d’abord une histoire de chacun des treize clans, puis des informations sur la manière dont chacun opère à l’heure actuelle. Chaque chapitre se termine par diverses combinaisons de disciplines, atouts, handicaps et autres règles de jeu pour les joueurs et les conteurs. Sélectionnez... [click here for more] |
Arkhane Asylum Publishing |
$21.27
|
Enemies and Allies From the Underworld and Beyond
Deadly creatures are coming from the ancient past and distant future to kill us where we live. Unless they're stopped, the world as we know it is doomed.
Somebody's gonna have to take 'em down.
That somebody is you.
In this Feng Shui sourcebook you'll find dozens of demonic, mysterious, and downright... [click here for more] |
Atlas Games |
$19.95 $9.95
|
A CALL TO ARMS
The landing of the Theran behemoth atop the Ayodhya Liferock was like a thrown gauntlet to the nations of Barsaive. Now, the Dwarf kingdom of Throal picks up that gauntlet, and attempts to gather the forces of Barsaive in a climactic struggle for independence from Thera.
The Dwarf nation of Throal attempts to gather the political and military support of the peoples of Barsaive... [click here for more] |
FASA |
$10.80
|
The Adventuring Companies have located the final piece of an ancient map of Parlainth. Trapped inside the borders of Blood Wood, a deal has brokered with members of the Carithasca ranelle to release the artifact. This adventure sets characters on an journey through Kaer Eidolon and into the Wood itself. There, the players must tread right under the elven queen’s watchful gaze in order to liberate... [click here for more] |
FASA |
$2.99
|
The d20 System Game of Pulp Action!
A new era begins in the 1920s - an era of imagination, of globe-trotting exploration and mad science. An era in which excitement awaits everywhere from the lofty skyscraper penthouses of New York City, to the sweltering jungles of the Congo. It is an era of Adventure!
Heed the Call to Adventure!
Requires the use of... [click here for more] |
Onyx Path Publishing |
Pay What You Want
|
The Dawn of a New Age
In 1922, a new era begins. An era of excitement and imagination. An era when men are forthright and women are courageous. An era of globe-hopping exploration and mad science. An era in which excitement awaits in the lofty skyscraper-penthouses of New York City and the squalid slums of Hong Kong, in the frigid wastes of Antarctica and the sweltering jungles of the... [click here for more] |
Onyx Path Publishing |
$8.99
|
"You know what’s out there? No, you don’t. Stop trying to list them off. Yeah, yeah, you’ve met the vampires and the werewolves and the ghosts and so forth, but you haven’t seen a hundredth of what’s really there. Look, I’m not shaming you. I’m trying to make a point. You don’t know. You never will. There’s no complete picture, no magic moment where you see the whole truth and... [click here for more] |
Onyx Path Publishing |
$14.99
|
CREATING A CHRONICLE IS REWARDING...
...so why should the Storyteller have all the fun?
The whole troupe should get in on the action, making for a chronicle that reflects the preferences and predilections of all the players.
Building a Legend is a guide for doing exactly that — making a cohesive chronicle, starting with character creation, for Beast: The... [click here for more] |
Onyx Path Publishing |
$4.99
|
It is not because they are extinct that the Restless Stars are lost to us.
They are lost to us because they were deceived.
— Antu-Herap, the Prince of Glass
This book includes:
The inscrutable history, motives, and inner workings of the so-called Lost Guild of mummies. Enemies to most and a mystery to all, theirs is a multi-snake person legacy of treachery, madness, and revenge.
Complete... [click here for more] |
Onyx Path Publishing |
$14.99
|
Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.
Where lost cities are buried in the dunes, and dry oceans stretch out between the last daring bastions of civilization. Where the First Martians, the monument-builders, are but... [click here for more] |
Onyx Path Publishing |
$19.99
|
Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.
This digital download includes a selection of electronic wallpaper files featuring a collage of the art from the Cavaliers of Mars RPG.
Includes these sizes:... [click here for more] |
Onyx Path Publishing |
$0.99
|
Once upon a time, they took you from your home.
They promised you a place at their side, and meaning in your life, and they surrounded you with beautiful things.
But the beautiful things were oh so sharp, and they laughed when you bled.
Day by day, they changed you. But day by day, your will grew stronger.
On the last day, you smashed your way... [click here for more] |
Onyx Path Publishing |
$19.99
|
Keep walking.
Eyes straight ahead.
Don’t look back.
In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner of your eye... [click here for more] |
Onyx Path Publishing |
$19.99
|
Darkness Is Always With Us
We have shared the world with monsters for millennia.In the time of Alexander the God-King, mages fought their secret wars. In Elizabeth’s London, vampires built their own empire brick by bloody brick. Before the founding of America, hunters fought enemies within and without. And in the Cold War, as the clock ticked towards Armageddon, we could have been... [click here for more] |
Onyx Path Publishing |
$24.99
|
Darkness Is Always With Us
We have shared the world with monsters for millennia.In the time of Alexander the God-King, mages fought their secret wars. In Elizabeth’s London, vampires built their own empire brick by bloody brick. Before the founding of America, hunters fought enemies within and without. And in the Cold War, as the clock ticked towards Armageddon, we could have been... [click here for more] |
Onyx Path Publishing |
$1.99
|
Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through... [click here for more] |
Onyx Path Publishing |
$11.99
|
Heart of the Union
The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world.
The... [click here for more] |
Onyx Path Publishing |
$11.99
|
Advocate to the Masses
Of everyone in the Ascension War — Traditionalists, Nephandi, and even other Technocrats — no one gets humanity quite like the Syndicate. The Convention of Cash doesn’t try to change people, and it doesn’t have the hubris of believing it should make the Masses “better” as its fellow Conventions do. No, the Syndicate knows that the status quo keeps... [click here for more] |
Onyx Path Publishing |
$11.99
|
The Oath-Truce fell with the darkening sky
In May, 1230, an eclipse overwhelmed the sky, blurring the lines between day and night. What does this mean in the Dark Medieval World? Ask five people, expect ten answers.
Darkening Sky is a series of five stories for the Dark Ages game lines. You’ll find a story for Fae©, Inquisitor©, Mage©, Vampire©,... [click here for more] |
Onyx Path Publishing |
$9.99
|
Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past. Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.
A selection of electronic wallpaper files... [click here for more] |
Onyx Path Publishing |
$0.99
|
Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past.
Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.
Dark Eras: Doubting Souls (Hunter: the... [click here for more] |
Onyx Path Publishing |
$4.99
|
Does the mouse in the maze think:
“Today I shall try a different route. Go left instead of right. Chew through a wall. Refuse to run.”?
Does it? I think not.
I think the mouse runs because it only knows the maze. It follows the corridors like a charge following a circuit.
It knows all routes lead to the same end.
You know it, too. You left,... [click here for more] |
Onyx Path Publishing |
$14.99
|
What if the God-Machine was just...God?
What if the Fallen escaped from Hell, only to find themselves in a World of Darkness overseen by a vast Machine and techngnostic angels?
What kinds of bargains might the Unchained make if they knew the Almighty was always watching?
The Demon Translation Guide will help you find the answers.
This book... [click here for more] |
Onyx Path Publishing |
$4.99
|
Angels are everywhere.
They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. You were one of those angels...
But not anymore.
Now you are one of the Unchained, a fallen angel who defected to the human race. Yours is a world of false identities... [click here for more] |
Onyx Path Publishing |
$24.99
|
Part of the new Demon: the Descent rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama... [click here for more] |
Onyx Path Publishing |
$2.99
|
Here's what the Demon: the Descent Storyteller's Screen includes:
Full color, 11" x 25.5" collage of selected beautiful art from Demon: the Descent
Three 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier
One cover sheet with the product info on it
About Demon: the Descent:
Angels are everywhere.
They are under the everyday... [click here for more] |
Onyx Path Publishing |
$1.99
|
Angels are everywhere.
They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. You were one of those angels...
But not anymore.
Now you are one of... [click here for more] |
Onyx Path Publishing |
$0.99
|
I do not write to beg. I do not pray to you the way your worshipers do. I do not bargain as immortals do with one another. My message is the Ax of Sutek. It cuts away your toxic desires as a surgeon amputates diseased limbs, leaving you with nothing but yourself.
— The Heretic
Dreams of Avarice is a personal manifesto penned by the Arisen called the Heretic. This in character... [click here for more] |
Onyx Path Publishing |
$5.99
|
I want to be human, sometimes.
I think about what they have and how simple it all must be.
Even if they aren't sure of their identities, at least for them the question is multiple choice.
A human can only be so many different things.
But to really survive after the Fall, you have to let go of everything, including identity.
It has to be... [click here for more] |
Onyx Path Publishing |
$16.99
|
Part of the new God Machine Chronicle rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama... [click here for more] |
Onyx Path Publishing |
$1.99
|
When an angel Falls, she defects to the human race, and takes on everything that comes with that choice. All of the joy and heartbreak of humanity are hers, and that includes family.
Heirs to Hell discusses the children of the Unchained, and presents system and setting information for including these demon-blooded in your chronicles. Some demon-blooded are completely unaware of their heritage,... [click here for more] |
Onyx Path Publishing |
$4.99
|
Gods, Monsters & Familiar Strangers
We live in a world full of gods and monsters: spirits, creatures, Paradox entities, Avatar aspects, vampires, beast-folk, godheads, primordial legends, and other creatures too strange for the average mind to conceive.
Now, in an age ruled by fear, the ability to look beyond out preconceptions – especially in the world of Mage – becomes... [click here for more] |
Onyx Path Publishing |
$14.99
|
A Practical Guide
Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more – all presented... [click here for more] |
Onyx Path Publishing |
$14.99
|
More Than Magick
For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.
Enter the Annex
Building upon the M20 core rulebook, this Book of Secrets... [click here for more] |
Onyx Path Publishing |
$14.99
|
The world is a Lie.
Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth.
Magic.
You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning you... [click here for more] |
Onyx Path Publishing |
$19.99
|
Twenty Years and Counting...
Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game... [click here for more] |
Onyx Path Publishing |
$4.99
|
"Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown.... [click here for more] |
Onyx Path Publishing |
$14.99
|
You’ve got it into your head that there can’t be much worse than you. You’re a monster, a feral animal, barely controlled and just snapping at unfortunate bastards who cross your path.
Well, newsflash, buster: there’s far worse out there than your hairy hide.
We are mutation. We are forced devolution. We are throwbacks and beings so ancient you wish mommy Luna had kept a lid on us. You’ve... [click here for more] |
Onyx Path Publishing |
$14.99
|
“The Pilgrimage ain’t got no shortcuts, no quick fixes. Heck, even death’s not a reprieve for us. So you pick yourself up now, and you keep goin’. I promise there’s light at the end of this tunnel, even if the walk takes forever and a half. Just mind those that’d get in yer way.”
— Sister Meshé, Tammuz Sage
Night Horrors: The Tormented includes:
More than... [click here for more] |
Onyx Path Publishing |
$14.99
|