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Products found in this section... Sort by: 
 Title    Publisher ▲   Price  
Ars Magica Third Edition [digital]

Ars Magica Third Edition [digital]


Ars Magica Third Edition at a Glance Experience the third edition of this award-winning RPG about powerful magi in Mythic Europe with its unique magic system. This extensive core volume provides everything you need to play, although the extensive supplement line offers additional storyguide and player support. What is Ars Magica Third Edition? Ars Magica is a classic roleplaying...   [click here for more]
Atlas Games  $19.95

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Faeries Revised Edition (Ars Magica 3E) [digital]

Faeries Revised Edition (Ars Magica 3E) [digital]


Faeries, Revised at a Glance Learn more about the enigmatic faeries — creatures of perfect beauty and dark horror in turns — with this Ars Magica 4th edition supplement. Easily add the fair folk to your sagas with an expansive faerie bestiary, complete with story seeds and concepts. Use the extensive advice within to create compelling faerie player characters. Iron and Magic:...   [click here for more]
Atlas Games  $14.95

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Mistridge (Ars Magica 3E) [digital]

Mistridge (Ars Magica 3E) [digital]


Mistridge at a Glance Step into the shoes of immensely powerful wizards with this Ars Magica third edition supplement. Choose between completely detailed pregenerated characters, or make your own character using the guidelines provided. Compelling background information and story seeds help generate new and interesting ideas for your next game session. Shrouded in Mystery: More about...   [click here for more]
Atlas Games  $14.95

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Twelfth Night (Ars Magica 3E) [digital]

Twelfth Night (Ars Magica 3E) [digital]


Twelfth Night at a Glance This final volume completes the exciting four book adventure series written for Ars Magica third edition. The adventure centers around your covenant’s growth from Spring through Winter and beyond over the course of many years. In this final tale, the characters must make a stand to shepherd their covenant from Winter back to Spring once again. A Winter...   [click here for more]
Atlas Games  $9.95

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HYPERBOREA Player's Manual

HYPERBOREA Player's Manual


HYPERBOREA 3E Player's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs),...   [click here for more]
North Wind Adventures  $12.00

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HYPERBOREA Referee's Manual

HYPERBOREA Referee's Manual


HYPERBOREA 3E Referee's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters...   [click here for more]
North Wind Adventures  $12.00

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Corporation Report 2020

Corporation Report 2020


TO FIGHT THE CORPS YOU NEED TO KNOW THE CORPS Corporation Report 2020 combines the classic Merill, Asukaga & Finch Corporation Reports 1 thru 3 and spills the dirt on six of the biggest Megacorps of the 2020 era: Arasaka • International Electric • Lazarus • Militech • Petrochem • SovOil Read this book and you’ll know the score. Each report...   [click here for more]
R. Talsorian Games Inc.  $25.00 $12.50

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Castle Sites (2e)

Castle Sites (2e)


One's castle is one's home!   Castle Sites offers a fascinating and detailed look into the workings of seven fantastic fortresses, inlcuding the following: Kaurak Kholzil, a dwarven bastion built into the face of a cliff to protect a rich adamantium mine Cloud Keep, the flying fortress of a storm giant clan Dragon's Coffin, built to keep an ancient black dragon trapped inside its subterranean...   [click here for more]
Wizards of the Coast  $9.99

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CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
Wizards of the Coast  $9.99

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City Sites (2e)

City Sites (2e)


City Sites, the first in a series of AD&D game floorplans, includes extensive details on urban settings that player characters are liekly to visit in any campaign.   For instance, within you'll find a smithy run by gnomes; a temple that's home to an orphaned dragon; and a tavern that patrons can't enter until they give the password This book also describes two inns, a singing fountain,...   [click here for more]
Wizards of the Coast  $4.99

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DSM1 Black Flames (2e)

DSM1 Black Flames (2e)


A simple trip from Urik to Raam: What could be easier? But unexpected encounters and freakish sandstorms conspire to make this journey more dangerous than imagined. Lost and dying of thirst, your characters unwittingly involve themselves in a strange mission-the motivation behind which lies hidden.  On the adventurers' trail are enraged dragons, desert fiends, and a curse that threatens to drive...   [click here for more]
Wizards of the Coast  $4.99

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DSR2 Dune Trader (2e)

DSR2 Dune Trader (2e)


In the harsh lands of Athas, even the bare necessities of life are hard to come by. The caravans of the traders ply the shifting sands, daring raiders and the elements to bring goods and hope to both the teeming hordes of the city-states and the isolated villagers in the trackless wastelands. Without the traders, life on Athas would be impossible.  Dune Trader explores the lives of the people who...   [click here for more]
Wizards of the Coast  $4.99

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Joshuan's Almanac & Book of Facts (Basic/2e)

Joshuan's Almanac & Book of Facts (Basic/2e)


The Known World as it's never been known before! This fourth yearly edition is different from the previous Poor Wizard's Almanacs. This updated volume, assembled by new publisher Joshuan Gallidox, includes more information useful to travelers, more maps of well-known (and some not so well-known) places, "Spotlight On" segments focusing on fascinating locations, plus special "You Are There" reports...   [click here for more]
Wizards of the Coast  $9.99

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Player's Option - Spells & Magic (2e)

Player's Option - Spells & Magic (2e)


Does your wizard wish to create a powerful magical item or a potent new spell? What other effects does your priest's favorite offensive spell accomplish? Spells & Magic provides players and Dungeon Masters with expanded rules that are compatible with the Player's Handbook, the Dungeon Master's Guide, and the rest of the Player's Option line of rulebooks. Within these...   [click here for more]
Wizards of the Coast  $9.99

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SJQ1 Heart of the Enemy (2e)

SJQ1 Heart of the Enemy (2e)


A little information is a very frightening thing.  Hundreds of years ago, the elves and the goblinkin fought for control of known space in the Unhuman War. Though the elves won that first campaign, they know the goblinkin are clamoring for a rematch. Recently the elves commissioned a few good adventurers to infiltrate the base of a new race of advanced orcs known as the scro. They were hoping to...   [click here for more]
Wizards of the Coast  $4.99

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SJR5: Rock of Bral (2e)

SJR5: Rock of Bral (2e)


Welcome to the city of twilight, the city of thieves, the city among the stars. Founded by pirates, Bral is now a prosperous city of rogues and merchants, adrift in the vast realms of Wildspace. Its docks are crowded with graceful ships, its streets are teeming with intrigue and adventure, and its population includes shining heroes and dark villains. The Rock of Bral is a haven for any adventurer with...   [click here for more]
Wizards of the Coast  $4.99

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SJR6 Greyspace (2e)

SJR6 Greyspace (2e)


Although Oerth is the dominant world in Greyspace, it is definitely not the only cradle of life in this system. Worlds such as Kule, Borka, and Edill have their own civilizations. Each has its own secrets to entice and threaten explorers courageous enough to brave the perils of Wildspace.  This book details the dragons of Edill, the undead of Gnibile, the humanoids of Borka, and many others. It describes...   [click here for more]
Wizards of the Coast  $4.99

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SJR7 Krynnspace (2e)

SJR7 Krynnspace (2e)


For centuries, the intelligent races of Krynn have looked upward, toward the moons, planets, star, and the bery crystal sphere of Krynnpace. They have looked up and wondered, and gone back to their planetbound lives. Meanwhile, on other worlds in other spheres, spelljamming ships have begun to venture into the Void; they have encountered vast evil--and vast wealth--in the trackless reaches of wildspace....   [click here for more]
Wizards of the Coast  $4.99

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SJR8 Space Lairs (2e)

SJR8 Space Lairs (2e)


"Avast, me hearties, and listen to me tales o' monsters that lair in the vastness of wildspace and the fiery streams o' the phlogiston. Great and terrible beasties they be, just waitin' for a daring band o' adventurers to stumble upon 'em?or seek 'em out! Here's a toast to those brave enough to face the challenge!" Wildspace the phlogiston are vast. Even when ships travel at spelljamming speed, a...   [click here for more]
Wizards of the Coast  $4.99

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  Fathom Sourcebook #1