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When you have already experienced death, why have faith?
If you accept that you and everyone like you is cursed by God, why cling to His word?
When you return from the other side as a blood-drinking monster, what purpose serves belief?
Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying... [click here for more] |
Renegade Game Studios |
$0.99
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Beckett's Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page.
A selection of electronic wallpaper files featuring a collage of the art... [click here for more] |
Onyx Path Publishing |
$0.99
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A tale of hundreds of Garou, who fought, clawed, sang, howled, triumphed, despaired, and faced the Apocalypse head on.
Yes. That will be a better tale. We’ll call it the Apocalyptic Record.
This download includes a selection of electronic wallpaper files for your computer or mobile device featuring a collage of the art from the Apocalyptic Record... [click here for more] |
Onyx Path Publishing |
$1.99 $0.99
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All the stories they told you about what it would be like after you died? They were wrong.
There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.
Are you ready to join them? ... [click here for more] |
Onyx Path Publishing |
$0.99
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You are one of the Begotten, the living embodiment of a primal nightmare of humanity. Your soul, your Horror, is a monstrous creature - maybe something that humanity dreamed and wrote down and still speaks of in legends, or maybe some outlandish horror that no living person has ever seen.
You are a Beast, and you must feed. Your Hunger drives you, and your Hunger might damn you. Indulge... [click here for more] |
Onyx Path Publishing |
$1.99
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You are dead. You shuffled off this mortal coil, passed away, bought the farm, or any of a thousand other quaint metaphors we use to avoid staring into the face of our own mortality.
You are not dead. Something else was more important – you didn't have time to lie quiet in your grave, you had things that needed doing. And on the cusp of dissolution, at the crossroads of this world and... [click here for more] |
Onyx Path Publishing |
$1.99
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The PDF version of the Storytellers Screen for the Apocalyptic Record supplement for the Werewolf: The Apocalypse 20th Anniversary Edition roleplaying game, a World of Darkness RPG, provides a collection charts and other info to make the Storyteller's role a little bit easier.
Print it out for your table or add it to your tablet for quick reference when storytelling... [click here for more] |
Onyx Path Publishing |
$1.99
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The hell-bent female pack track down an abusive male, but are unaware of their surroundings. Tale of revenge and hope, breathed into life by the atmospheric painting skill of Eddy Newell. ... [click here for more] |
White Wolf |
$1.99
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Based on the White Wolf RPG!
A group of street scavenging werewolves must locate a dangerous serum, while dodging the FBI and a world gone corrupt. ... [click here for more] |
White Wolf |
$1.99
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A tale of hundreds of Garou, who fought, clawed, sang, howled, triumphed, despaired, and faced the Apocalypse head on.
Yes. That will be a better tale. We’ll call it the Apocalyptic Record.
These tokens are designed to allow you to bring Werewolf: The Apocalypse 20th Anniversary Edition to the virtual tabletop platform of your choice. These tokens... [click here for more] |
Onyx Path Publishing |
$2.99
|
HOME IS WHERE YOU GO...
They are the center of Kithain culture, the havens and shelters required when times get grim. They are dreams made manifest, and hopes kept burning. From the Mythic Ages to the present day, freeholds have been the linchpin around which the changeling world turns.
Fragile, powerful, mysterious and oft-dangerous, the complex natures of freeholds make for valuable... [click here for more] |
Onyx Path Publishing |
$4.99
|
There is more to death than you know, more than you’ve seen in the scant moments since you’ve come back. Places twisted by grief and despair. Bound who’ve made dark bargains with the Gods Below for power. Faith and memories crafted into tools, and sometimes into weapons.
The Underworld runs deep, lifetimes stacked on stolen lifetimes, all to squeeze us down to fuel, to fodder, for the bastards... [click here for more] |
Onyx Path Publishing |
$4.99
|
The Making of the Art of Children of the Revolution compiles the sketches, art notes, and email exchanges that went into the creation of the art depicting the infamous vampires featured in V20: Children of the Revolution.
Each artist gets a section with a brief intro by art director Rich Thomas, and contains a selection of the email exchanges that occured between... [click here for more] |
Onyx Path Publishing |
$4.99
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The Art of Werewolf: The Apocalypse
A Visual Guide to Werewolf 20th Anniversary Edition
Violence is an art form, if it’s practiced, perfected, and put on display. That’s what we tell ourselves when we cut servants of the Wyrm into slices. We celebrate their destruction, but how that destruction is delivered is the art.
Shifting from Lupus to Homid and everywhere... [click here for more] |
Onyx Path Publishing |
$4.99
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Why do you have to keep the face you died with? Odds are, you weren't looking your best when you croaked. that's where the Masquers come in. They can make you look like anyone or anything, or even nothing at all. Masquers are never the same Wraith twice!
Included are rules for use of Moliate, among the most potent wraithly powers known. Also, the history and secrets of the Guild that houses the Underworld's... [click here for more] |
White Wolf |
$6.99
|
The Light at the End of the Tunnel...
An unearthly whistle in the distant night signals the arrival of the ghost train known only as the Midnight Express. Cobbled together from the remains of train wrecks spanning the ages, the train provides the only reliable means of safe passage through the Tempest to virtually any destination in the Shadowlands.
Is the Midnight Express!... [click here for more] |
White Wolf |
$6.99
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So, you’re home. What now? Gonna run and hide for the rest of your life to make sure They never find you again?
Screw that. Don’t let Them scare you. Take up space. Make noise. Write your name across the sky and let Them know you’re not going anywhere without a fight. You brought the fairy tale to your home turf, and you make the rules here.
Your words have power now, so use them. Build a community.... [click here for more] |
Onyx Path Publishing |
$6.99
|
Sometimes it’s the little things that make the biggest differences in life, and nowhere is this more evident than the boggan kith. Although they have preferred to let others glory in the spotlight, this industrious kith has worked its own subtle and patient magic over the centuries, drawing power from dreams of hearth and comfort and becoming no less than the bedrock of Kithain society. Even heroes... [click here for more] |
Onyx Path Publishing |
$7.99
|
"Werewolf The Apocalypse" is about anger over the loss of what the shapeshifting werewolves (the self-named "Garou") hold dearest: Gaia, the earth itself. Corruption from without and within has caused the destruction not only of the garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the garou hold... [click here for more] |
White Wolf |
$7.99
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Hidden Sorcery
While the Tremere have potent magic at their command, Hermetic tradition isnt the only source of mystic power. The ancient ways of Egyptian magic, the Sufic trances of the Middle East, sacrificial Hindu rites and the natural magic of Caribbean craft can all be used to affect the Final Nights. But what are these thaumaturgies capable of?
Or Abandoned Witchcraft?... [click here for more] |
White Wolf |
$8.99
|
The Skeins of Progress, Technology & Permanence She is the mistress of technology, the queen of science. Her servants skitter across the Pattern Web of the entire world, fortifying the walls between spirit and flesh. Hers are the powers of invention and stasis alike; hers is the force of conformity and order. And she is utterly, completely and irrevocably out of her mind.
Spinning... [click here for more] |
White Wolf |
$8.99
|
Born of Nightmare and Hidden Desires
Freed from the Darklands of the Dreaming, a host of Dark-kin stalk the waking world. Pursuing their own mysterious quests, creatures of ancient nightmares and recent terrors travel strange new paths of dark enchantment, weaving their seductive lures and horrific visions into the fabric of changeling society. The Dreaming will never be the same.
Dare the Dark
Denizens... [click here for more] |
White Wolf |
$8.99
|
Hear the Song of the Shadow They know the secrets of the Underworld. The lands of the living hold no mysteries for them, nor do the realms of the Yama Kings. They are the Bone Flowers, and they know everything about you, too. But now you have the chance to learn everything about them.
Learn the Secrets of Darkness Dharma Book: Bone Flowers is the second Dharma Book for Kindred of the... [click here for more] |
White Wolf |
$8.99
|
The first installment in the long-awaited Giovanni Chronicle, The Last Supper takes the characters to the subterranean lair/mansion of Claudius Giovanni, where the food they eat will be the last to ever touch their lips.
The characters become caught in the war between the clans of the Camarilla and those trying to form the Giovanni. Their actions during the Renaissance will shape the modern World... [click here for more] |
White Wolf |
$8.99
|
Amid the Horrors of the World. . .
Every hunter can attest that there are no certainties on the mission. No one knows who the Messengers are, where monsters come from or why certain people are chosen to be imbued. But now, a new force emerges, a new creed never seen before. Can these strange, distant, isolated people answer the questions on all hunters' lips? Or does their seeming... [click here for more] |
White Wolf |
$8.99
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Prophets or Madmen
Monsters might win battles, but we are going to win the war.Visionaries: The thinkers, prophets and leaders of the imbued. Hunters struggle against the supernatural night after night, but to what end? Visionaries live in the now and look to the future, hoping to guide the imbued to a better world maybe one that only they can see. What makes these hunters so certain of their calling?... [click here for more] |
White Wolf |
$8.99
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The End Is Nigh
Once, hunters were normal people who lived regular lives, just like you and me. That was before. Now that the Messengers have touched them, the imbued recognize the real horrific world ruled by monsters. But who are the Messengers, where did monsters come from and why were these once-blind people chosen to inherit the Earth? The answers lie in the ravings of a madman.
Its Just the... [click here for more] |
White Wolf |
$8.99
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Enlightenment is a Jewel Reflecting Everything
Warriors and sages, the mages of the Akashic Brotherhood bring thousands of years of martial prowess and philosophy to the Traditions. The Warring Fists discipline their minds and hone their bodies to perfection. As the Akashic Record tells, however, one must fight for true virtue without being consumed by violence. How can young mages battle for... [click here for more] |
White Wolf |
$8.99
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The Drumbeat of the World
As spirit-talkers and shamans around the world, the Dreamspeakers have the keenest insight into the nature of the Umbra - and with their ties to the primordial pulse, they understand why they are more than mundane flesh. Even when marginalized or thrust into categories of convenience, the Dreamspeakers recognize the trials of the modern age as simply one more test in the... [click here for more] |
White Wolf |
$8.99
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Bloody Claws of Vengeance There are monsters in the wilderness, monsters that want the entire human race scourged from the face of the Earth. These creatures have been counting humanity's sins against Nature since the beginning of civilization, and they are ready to exact bloody revenge. Unfortunately for humanity, they have what seems to be divine sanction to invoke their wrath. They are the... [click here for more] |
White Wolf |
$8.99
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A World of Dreams
Changeling: The Dreaming is the game of faeries, hidden magic, strange realms and imagination, all set in the modern world. Thats a lot of stuff a lot more than we could ever hope to fit into one rulebook. The Changeling Storytellers Guide therefore fulfills every gaming groups dream no pun intended. It picks up where the Changeling rulebook leaves off and offers... [click here for more] |
White Wolf |
$9.99
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In the East, the Shadows are Lengthening
From Hunan to Hokkaido, the First Sovereign Emperor rules the lands of the dead. Ghostly watchmen peer over the haunted remnants of the Great Wall, while the Emperor's arm reaches into the very depths of Hell itself.
Come, experience for yourself the wonders and the terrors of Qin Shihuang's realm. just because you're dead doesn't mean that... [click here for more] |
White Wolf |
$9.99
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The Cities are the Kindreds Domain
The Kindred are hidden masters of cities, growing sated on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous to the infamous. The night belongs to those who can take what it has to offer.
As Well As Their Prisons
A handbook of... [click here for more] |
White Wolf |
$9.99
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The Courts of the Beasts
My cousin, you seem confused. Did you truly expect that our ways would be as your own? Did you think that we fight your battles against thisWyrm? Cousin, you have much to learn. Perhaps we shall share our wisdom and ways with you. Then again, perhaps not.
One with Gaia, but a World Apart
If you want to see how the Changing Breeds are different in the East this is your... [click here for more] |
White Wolf |
$9.99
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An Epic of Tumult
Dracula stalks the night, Kupala rages beneath the cursed land of Transylvania and Paris burns in revolution. The characters - princes, rebels and everything in between - find themselves amid the flames and besieged by friend and foe alike. Can they survive the terrors of both the supernatural world and the kine? Or will they become so much ash on the wind?
The... [click here for more] |
White Wolf |
$9.99
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The Blood-Dimmed Tide Is Loosed
Not all of the World of Darkness fearsome denizens haunt the cities or stalk the woods. At the bottom of wine-dark seas lurk ancient horrors unknowable to humanity, creatures that prowl the fringes of a world wholly unlike our own. And sometimes hunger drives these creatures to swim upward in search of prey.
And Everywhere the Ceremony of Innocence Is Drowned
World... [click here for more] |
White Wolf |
$9.99
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Avez-vous l’étoffe d’un héros ?
Il est parfois des choix que l’on voudrait ne jamais faire. Des décisions dont on aimerait tant que d’autres les prennent à notre place. Mais les héros ne se défilent pas. Ils n’ont pas d’échappatoire. Quand l’heure est venue de choisir, ils ne reculent pas. Ils font ce que personne d’autre ne pourrait ou n’oserait faire... [click here for more] |
Arkhane Asylum Publishing |
$10.64
|
Waking from centuries of slumber, the Gurahl — the werebears — rise again.
Some aid the Garou from the shadows. Others exact vengeance on werewolves for ancient slights. Now players can become these gentle and ferocious, strong and unyielding creatures. Gurahl allows you to create a werebear character of your own — and to join in the final struggle against the forces of Apocalypse.
But... [click here for more] |
White Wolf |
$10.99
|
This book sets the stage for dramatic changes coming for the Changeling world.
With High king David missing and presumed dead, the political factions of the fae play a deadly game of cat and mouse for control of the throne.
Who will rule Concordia? ... [click here for more] |
White Wolf |
$10.99
|
Lost Spirits of the East
In ancient times, the fae of China served as the messangers and servants of the spirit world. In those days, they traveled freely between the realms of spirit and flesh. They were the emissaries of nature, the guardians and protectors of the sacred places. The hsien (known as changelings in the West) are the descendants of beings who were trapped in the realm... [click here for more] |
White Wolf |
$10.99
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Those Who Rule
Since the Mythic Age, the noble houses have been hailed as the leaders of the fae. Though most know only a little of these houses, few truly understand them. Finally, Barn Edgewick, scribe to High King David, has assembled a discourse on the five most powerful houses of the Seelie Court. These pages are a complete dissertation and serve both as a primer for those fae... [click here for more] |
White Wolf |
$10.99
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Cursed by the Divine
Faith in the Final Nights sometimes tends to polarize people, and the Kindred are no exception. Despite the cynical lack of faith that all too often characterizes the modern nights, a rare few find strength in reverence of a higher power. For these Kindred, spirituality is often a harrowing road as they are forced to reconcile their undead natures with the tenets... [click here for more] |
White Wolf |
$10.99
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Ancients in an Ancient City
Older than both of the warring sects combined, Cairo sits perched atop the Nile like a pharaoh upon a throne, but all is not well in the city. Ancient conspiracies play out nightly while the Caitiff prince struggles with the resident Kindreds issues of faith. Cairo hides a myriad of secrets from itself as well as its shadowy denizens.
A Six-Thousand-Year Night
Cairo... [click here for more] |
White Wolf |
$11.99
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This Is the Way the Underworld Ends
Charon returns. The Smiling Lord unleashes his ultimate weapon - and his ultimate treachery. The Ferrymen fulfill an ancient promise. Necropoli are besieged by the Jade Empire. Stygia faces its greatest threat ever as chaos shakes the Labyrinth to its foundations and unleashes the Sixth Great Maelstrom. It is the Empire of the Dead's darkest hour... [click here for more] |
White Wolf |
$11.99
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Dreams of the Future
Since the rise of High King David and the signing of the Treaty of Concordia, a tenous peace has settled between the realm's nobles and commoners. Yet some commoners - particularly those connected to the Shadow Court - still resent noble rule. Trouble brews in the shadows and hidden places of David's lands. But now that the High King is missing, nothing stands... [click here for more] |
White Wolf |
$11.99
|
The final installment of the Giovanni Chronicles resolves the mysterious ending of The Sun Has Set, including the significance of the sought-after Sargon Fragment.
The story takes place in some of the most memorable and exciting periods of American history, from the Roaring '20s to the looming terror of the modern nights.
Players get a chance to help or hinder the newest machinations... [click here for more] |
White Wolf |
$11.99
|
A Darkened Sky
With the disappearance of the High King, a chill of Winter spreads across the land - now is the dawn of the Unseelie Court! Once the Courts traded rulership - Seelie ruled the summer months and the Unseelie the winter, but since the Shattering the Seelie have reigned supreme while the Unseelie patiently waited. With David Arty gone, Winter has begun to set in and the... [click here for more] |
White Wolf |
$11.99
|
Forbidden Arcana
The Curse of Caine is a Biblical punishment, handed down by God Himself. Could it be true that a conspiracy of Kindred and mages has found a way to reverse its effects? As the world comes closer and closer to Gehenna, might the Kindred escape their divine fate? Or is it all part of some larger plan? As a title that combines the themes of Mage and Vampire, The Red Sign is a Lovecraftian... [click here for more] |
White Wolf |
$11.99
|
The Clan of Rulership
The Ventrue: Manipulators of mortals and leaders of the Kindred. Yet the Ventrues powerful facade hides a myriad of internal struggles, petty rivalries and epoch-spanning vendettas. From the domain of Prince Mithras to the reaches of India, the Ventrue power gambit plays out nightly.
Invisible Intrigues
Created in the spirit of the Giovanni... [click here for more] |
White Wolf |
$11.99
|
Born to Run
The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until such a blessed (or cursed)... [click here for more] |
Onyx Path Publishing |
$12.99
|