We RPG game masters have a lot of tools to help us run our roleplaying games. Our monster books and bestiaries give us piles of foes to throw at our adventurers. The various guides for game masters often give us non-player characters, treasures, and story-building tips.
One of the hardest parts of game mastering, however, is coming up with interesting adventure locations for our characters to explore.... [click here for more]
START AN ADVENTURE...A representative of the king conscripts you to guard a carriage traveling from the capital city to a backwater barony at the edge of the kingdom. The pay is good, but the terms of employment are anything but normal. Refusing a direct order of the king's representative is treason, and being in the good graces of the powerful can be rewarding. On the other hand, greater... [click here for more]
This 20-page Player's Guide to From the Deep provides invaluable information to players starting this first all-psionic campaign from Dreamscarred Press.
The player's guide gives information on how to make your character fit into the Third Dawn Campaign Setting, as well as how to be best suited toward the From the Deep adventure path. What classes are allowed? What races are there and what is important... [click here for more]