Adventures from the Potbellied Kobold provides you with fifteen unique adventures to use as one-shots, additions to your current campaign, or inspiration for a new campaign. We've even included a way to link several of the adventures, allowing you to run a short and quick campaign.
Head Into the Clouds by JVC Parry (3rd level)
Unravel... [click here for more]
It is the 1960s. The stars are coming right.
The United States declares war on poverty and sends half a million troops to Indochina; desegregates voting booths and shoots rockets at the moon. Everyone believes that if we put our mind to it and our backs into it, there’s nothing we can’t do to make the world better, for America and everyone else.
You know that this is... [click here for more]
You used to be a spy. You were part of the clandestine world, backed up by the full strength of the shadow state. Then you asked the wrong questions, discovered things you shouldn’t know about who really rules the world.You found the truth. You found the vampires – and got burned.You’re all alone against them.
One player. One Gamemaster.
The odds... [click here for more]
Lovecraft created his various “shadowy congeners” because the stories of vampires, werewolves, and even ghosts had become too familiar and too formulaic to evoke true horror. Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong.
In Hideous Creatures:... [click here for more]
Five desperate adventures to save the living from the hungry dead!
They are so old they cannot remember their names. They are pale, spindly things, with hollow eyes, and long fingers that scuttle like cave-spiders. They are strong – immensely, inhumanly strong – but act like old, arthritic people, shuffling along painfully, conserving their strength for when they need it. They are... [click here for more]
Flying realm down!
A 13th Age RPG sandbox adventure for player characters level 1-7 (and a bit beyond).
When the flying realm of Vantage crashes to earth in the Dragon Empire, a long-kept secret is revealed: it was the control point for magical wards that kept a dozen ancient evils in check.
The icons have offered you rival opportunities for glory, plunder, and/or heroic sacrifice... [click here for more]
Enter a place born from all of Lovecraft’s creations, and governed by servitors of the Old Ones.
Great Arkham – the Cthulhu City.
There is – by certain unreliable and maddening accounts, and now by your own dreadful experience – a city on the eastern seaboard of the United States, in northern Massachusetts. You do not recall seeing it on maps when you were growing... [click here for more]
Il y a une quarantaine d’années, en 1928, le gouvernement américain réduisit en poussière la petite bourgade d’Innsmouth, Massachusetts. Le raid d’Innsmouth avait mis à jour le culte de Cthulhu menaçant la réalité elle‑même. Mais bien d’autres horreurs aussi innommables se terrent encore : des sorciers nazis, des Mi-Go friands de matière grise, des goules nécrophages, des dimensions... [click here for more]