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Coming in Hot

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Coming in Hot is a game of audacious robberies and daring heists.  Will you get away with the perfect crime, or have to put the pedal to the metal in a high-speed pursuit?  Will you go all-in for the team, or plan a brutal betrayal to claim a greater share of the prize for yourself?

Gameplay

In Coming in Hot players create a shared history based on previous crimes and build their characters from these experiences, assigning strengths and weaknesses.  Players also collaborate to decide the target of their robbery and what stands in their way.

Next, the characters plunge straight into the action, carrying out the robbery and overcoming challenges using their key traits.  The game uses two decks of regular playing cards to resolve the action, with every card revealed building the tension and advancing the story.

Players must decide whether to spend their resources to improve the group's chance of success, or save them to increase their prospects of escaping the police. If they gamble wisely, they improve their chances of getting away with their prize, and increase their share of the loot.  If not, they increase the chance of the police catching them red-handed.

Coming in Hot encourages creative collaboration and shared story telling for those who enjoy it, while also providing a clear card-based process for task and scene resolution, to ensure that those who prefer that, can participate equally.

This is a complete game for 3-6 players (there is no GM), completed within a single session of play.


Also included:
  • Suggestions to assist the collaborative process and to ensure that everyone feels safe, comfortable and has a great time at the table.
  • Advice for adding a facilitator to the game, to support increased interaction between the characters.
  • An option to run the game as Coming in Cold, a spy thriller by making some minor changes to the game content and rules.
  • An option for the characters to Make Bank, by stringing several robberies together though an audacious coordinated plan, enabling the players to play a longer game.
  • A full suite of tabletop resources to support running the game with very minimal preparation.
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Discussions (2)
Customer avatar
Dale E May 11, 2020 8:10 am UTC
PUBLISHER
Hi Christian - yes this would work if each player played 2 characters. In that case, ideally the characters are individual enough that a player may choose to have one of their characters betray another, if it worked for the story.
Customer avatar
Christian K May 05, 2020 10:22 am UTC
Is it possible to play it with only two players? Are some additional rules for that?
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Product Information
Silver seller
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Pages
41
File Size:
26.13 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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Original electronic format
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File Last Updated:
March 25, 2020
This title was added to our catalog on March 25, 2020.