It is the spring of 1876 and the Crow Man has been stopped, for now, but the forces behind his summoning are at large. The streets of New Orleans have been uncharacteristically quiet in the wake of The Crow Man murders. Visitors, vagabonds, and migrating workers continue their activities, while the natives use the harsh winter as an excuse for hunkering down against the long, dark nights. A plea for... [click here for more]
**2019 ENNIE Nominee for best cartography**
Within the walls of Lamp’s Light Sanitarium, you will find all manner of medical marvels. The sick are healed, the lame walk again, and the mad regain their senses... but the cures and miracles hide a horrifying truth. Are your players ready to uncover it, and risk becoming patients themselves?
What you’ll find within this book:
Comprehensive... [click here for more]