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Products found in this section... Sort by: 
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Town Backdrop: Dulwich (5e)

Town Backdrop: Dulwich (5e)


A 5e Compatible GM’s Resource supplement by John Bennett The growing trade town of Dulwich looms over the Great Salt Mire in the Duchy of Ashlar. A veritable torrent of lumber from the nearby forest enriches its citizens’ coffers and emboldens the growing merchant class. Dulwich’s lord, Wido Gall, resists the merchants’ efforts to topple his rule while coveting the nearby village of Longbridge....   [click here for more]
Raging Swan Press  $3.45

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Village Backdrop: Blackhill Gaol (5e)

Village Backdrop: Blackhill Gaol (5e)


A 5e Compatible GM’s Resource supplement by Jacob W. Michaels The journey to Blackhill Gaol was once only one-way, a stream of first debtors, then hardened criminals, then political prisoners brought to the remote labour camp to spend the rest of their lives in backbreaking work. Eventually, unwilling to accept their fates, the prisoners revolted. Though they earned some measure of freedom in...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Longbridge (5e)

Village Backdrop: Longbridge (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst A hotbed of intrigue and deception, Longbridge is claimed by not one but two noble lords. Sprawled across both banks of a wide, swiftly flowing river forming the boundary between the rivals’ lands, the village grew up at either end of a fortified stone bridge of ancient dwarven artifice. A no man’s land of sorts, the bridge itself is huge;...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Tibol-Korrin (5e)

Places of Power: Tibol-Korrin (5e)


A 5e Compatible GM's Resource by Mike Welham  The Strait of Tibol-Korrin provides seafaring merchants a relatively safe and easy way to reach the otherwise hard-to-reach, landlocked rival baronies of Tibol and Korrin. A decade ago, the strategically important strait became the focal point of a war between the two rival baronies when a dispute over equitable distribution of tariffs dramatically escalated...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Dead Man's Run (5e)

Places of Power: Dead Man's Run (5e)


A 5e Compatible GM's Resource by Jacob W. Michaels The glint of gold coin and flash of pale bone peek out from the dark timbers of sunken buildings as a sad ferryman slowly pulls his boat across the clear water. This is Dead Man’s Run, the only safe passage across the wild Brimbrook; for miles in either direction river races over rocky rapids and steep waterfalls, carving an otherwise impassable...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Echo Harbour (5e)

Village Backdrop: Echo Harbour (5e)


A 5e Compatible GM’s Resource supplement by Amber Underwood Under the protection of the dragon turtle, Bonesong, Echo Harbour has flourished. The port teems with people: sailors dock their ships at the harbour and load them with supplies and trade goods, merchants haggle with merfolk on the foreshore and men in market stalls, workers toil in the busy shipyards and travellers crowd the taverns,...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Victory Elm (5e)

Village Backdrop: Victory Elm (5e)


A 5e Compatible GM’s Resource supplement by Mike Welham Victory Elm, the glorious tree giving its name to the surrounding village, is dying, and its affliction has spread to the villagers. The once welcoming village takes its name from the sole tree to withstand an invading giantish army. The Victory Elm served as a rallying point for the beleaguered humans fighting the giants who broke the...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Underdell (5e)

Village Backdrop: Underdell (5e)


A 5e Compatible GM’s Resource supplement by John Bennett The once quiet and quaint halfling community of Underdell rests along the Old Road near the Salt Mire. Steeped in tradition and idleness, the Underdellians found themselves unprepared to deal with the horrors of the plague outbreak in nearby Ashford. Terror gripped Underdell, tearing apart the strong bonds of family and friendship. Fear...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Gulls' Roost (5e)

Village Backdrop: Gulls' Roost (5e)


A 5e GM’s Resource supplement by Jacob W. Michaels Memory walks the streets of Gulls’ Roost, a constant presence in a village that was all but forgotten before it was born. Envisioned as a summer retreat from crowded city life for the kingdom’s elites, Gulls’ Roost looks the part, a glittering jewel nestled in unspeakable beauty. But dismayed by tales of dangers during the village’s costly...   [click here for more]
Raging Swan Press  $3.75

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100 Knightly Orders For a Sci Fi Setting

100 Knightly Orders For a Sci Fi Setting


When we think of an archetype that epitomizes the ideals of the past, the knight is often the figure who comes to our minds in the Western world. Symbols of bravery, valor, honor and virtue, knights were often the protagonists of great tales and epic romances where their skill and wisdom were tested. Historically, however, knights were simply the warrior caste of society; individuals granted standing...   [click here for more]
Azukail Games  $2.49 $1.99

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Places of Power: Fort Vigil (5e)

Places of Power: Fort Vigil (5e)


A 5e Compatible GM's Resource by Amber Underwood  As night falls and the moon’s pale light begins to shine, an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below, shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky, but the stars on its surface are not the same as the...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Raveneye Sanatorium (5e)

Places of Power: Raveneye Sanatorium (5e)


A 5e Compatible GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them. Rumours...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Tumblestone Inn (5e)

Places of Power: Tumblestone Inn (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst  Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries, sellswords and the...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Oleander's Sanctuary (5e)

Places of Power: Oleander's Sanctuary (5e)


A 5e Compatible GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings hidden...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Soulspur Inn (5e)

Places of Power: Soulspur Inn (5e)


A 5e Compatible GM's Resource by Josh Vogt Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but some say she seems a bit...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Dawnmarsh (5e)

Village Backdrop: Dawnmarsh (5e)


A 5e Compatible GM’s Resource supplement by David N. Ross Dawnmarsh is that rare breed of lizardfolk village that welcomes trade, offering secret regenerative elixirs, techniques to tame riding lizards, poisons of the marshes and fleet guides to navigate the hazardous terrain. Cultures clash among the stilted houses on the Dawnmarsh swampy islands—here, trade is useful but the very presence...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Beacon Promontory (5e)

Places of Power: Beacon Promontory (5e)


A 5e Compatible GM's Resource by Mike Welham  Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Skaalhaft (5e)

Village Backdrop: Skaalhaft (5e)


A 5e GM’s Resource supplement by Jeff Gomez Skaalhaft is a whaling village, where the quarry are drakes, kraken and other magical aquatic beasts as well as more mundane prey. Each kill provides food and alchemical supplies for weeks, both for use in the village and profitable export. Whaling crews, marked with glowing tattoos, carved scrimshaw necklaces or strange arcane gifts, return with a prize...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Needlebriar (5e)

Village Backdrop: Needlebriar (5e)


A 5e Compatible GM’s Resource supplement by John Bennett Needlebriar lies in a remote corner of a large duchy. Years ago, war devastated the small halfling community, leading the villagers to commit heinous acts of cannibalism and murder to survive. The violence awoke an ancient spirit who granted the desperate halflings the power to hunt those who dared to harm them. Generations have passed...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Masquerade (5e)

Village Backdrop: Masquerade (5e)


A 5e Compatible GM’s Resource supplement by Richard Pett A troupe of masked actors and comics crew the floating village-theatre of Masquerade. The village—really three rickety barges that visits both riverfront and coastal villages, hides a secret many guests would find unpalatable—most of the performers suffer from leprosy. The infected—generally those with very early stages of the illness—hide...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Thornhill (5e)

Village Backdrop: Thornhill (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst Standing on the fringes of a vast and noisome swamp, Thornhill is a miserable, hard place of cloying mud, grasping thorns and insular, superstitious folk. There is a little cheer to be had in Thornhill; the few visitors describing it as dull and dreary as the surrounding swamps. For all that, though, a steady trickle of adventurers visit Thornhill...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Laewas (5e)

Village Backdrop: Laewas (5e)


A 5e GM’s Resource supplement by Jeff Gomez The village of Laewas is inhabited entirely by ghosts. How did the inhabitants of Laewas die? You can ask them, but even they aren’t sure. From a distance, the village looks completely normal if a little ramshackle and decayed. Farmers, carpenters and housewives roam the streets, carrying baskets of apples or shepherding packs of dirty children. They...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: The Last Resort (5e)

Places of Power: The Last Resort (5e)


A 5e Compatible GM's Resource by Mike Welham  The Last Resort sits on a lonely stretch of nearly forgotten road passing through withered, brambly forest and cracked, barren hills. The collection of inns comprising the Last Resort offers a variety of services, some for more peculiar tastes than others for it is not only a waypoint for living travellers, but is also the interim destination for those...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Dreamden (5e)

Places of Power: Dreamden (5e)


A 5e Compatible GM's Resource by Jeff Gomez Dreamden is debauchery disguised as enlightenment. Here, wealthy aristocrats exchange gold for false visions, misplaced purpose and distorted truth. In return, they invariably go mad. Promoted as a rustic resort, Dreamden provides rich city-dwellers the opportunity to get in touch with their more primitive side. Here, the wealthy aristocracy feign connection...   [click here for more]
Raging Swan Press  $3.75

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100 Sci Fi Guilds

100 Sci Fi Guilds


Guilds have long acted as havens for those in particular trades. They allow established professionals to pass on knowledge and skills to younger generations, they foster a sense of community, they create an institution that holds its members to certain standards, and perhaps most importantly the guild allows for collective bargaining and exercise of power against systems that would have easily crushed...   [click here for more]
Azukail Games  $2.49 $1.99

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Places of Power: Fraywrack (5e)

Places of Power: Fraywrack (5e)


A 5e Compatible GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the...   [click here for more]
Raging Swan Press  $3.75

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Warlock! Mother's Brood

Warlock! Mother's Brood


A supplement for Warlock!, the old-school roleplaying game inspired by early British tabletop gaming. Welcome to the Under Kingdom! They say you’re never too far from a rat. But in the Kingdom, there are worse things than rats... You’ve heard the stories. Your brother’s best friend’s uncle’s servant’s niece saw a ratman once. It was dressed in a ragged...   [click here for more]
Fire Ruby Designs  $7.00

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Village Backdrop: Ronak (5e)

Village Backdrop: Ronak (5e)


A 5e Compatible GM’s Resource supplement by Jeff Gomez Nobody knows Ronak exists. Or, more precisely, nobody remembers. Ronak was the last hope of a dying trade company, a desperate attempt to settle and explore a distant swamp. When the colony found nothing but lizardfolk (exterminated in short order), the trade company did not have enough gold to retrieve their employees. Ronak never heard from...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Byrnfort (5e)

Village Backdrop: Byrnfort (5e)


A 5e Compatible GM’s Resource supplement by Amber Underwood At the edge of the Barainwood lies the woodcutter’s village of Byrnfort. Under threat from massive, vicious beasts and shadowy horrors emerging from the forest, the villagers put their faith in the Green Men, a druidic cult promising protection from the forest’s dangers. Now valuable goods flow from Byrnfort and attacks have lessened,...   [click here for more]
Raging Swan Press  $3.75

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Village Backdrop: Quey's Glade (5e)

Village Backdrop: Quey's Glade (5e)


A 5e Compatible GM’s Resource Supplement by Mike Welham Quey’s Glade is rarely ever in the same place on the map twice, but it is always nestled in deep woods. Whenever a child is lost, alone and scared in the woods, she often finds her way to this village. Just as a terrifying monster bears down on its victim, the victim stumbles into Quey’s Glade with nary a sign of the pursuing beast. The...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Khla'Akear (5e)

Places of Power: Khla'Akear (5e)


A 5e Compatible GM's Resource by John Bennett  Once the home of a violent clan of rakshasas, the holy stupa of Khla’Akear is now the monastery of the Yellow Dawn. This order of clerics, monks and wizards defeated the rakshasas, entrapping their souls within Khla’Akear’s dome. Today, the order harnesses the rakshasas’ spiritual energy to perform feats of healing, curse breaking and exorcisms...   [click here for more]
Raging Swan Press  $3.75

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Space Gits

Space Gits


Humanity on the brink, a solar system under siege, this is Space Gits an OSR/Traveller inspired Science Fiction RPG. Space Gits has a crunchy character creation allowing you to create dozens of unique characters within 10 minutes, it then uses custom OSR mechanics to make combat and exploration quick and exciting. This single book contains 5 Backgrounds resulting in dozens of unique builds 3 Human...   [click here for more]
FeralGamersInc  $9.99

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Village Backdrop: Bleakflat (5e)

Village Backdrop: Bleakflat (5e)


A 5e Compatible GM's Resource by Jeff Gomez Lost to the north of nowhere, far beyond the reach of trade routes and prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rural architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives the mayor of...   [click here for more]
Raging Swan Press  $3.75

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100 Pieces of Futuristic Data for Characters to Discover

100 Pieces of Futuristic Data for Characters to Discover


At some point in a science fiction setting, characters may decide to hack or otherwise gain access to a computer device, system or network looking for important information or files. Not every piece of information found may be useful or relevant, and this supplement has 100 files that characters could discover, none of which have any meaning unless the GameMaster decides otherwise. They may be random...   [click here for more]
Azukail Games  $1.25 $0.99

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Village Backdrop: Shroudhaven (5e)

Village Backdrop: Shroudhaven (5e)


A 5e Compatible GM's Resource by Mike Welham Nestled in a deep valley, Shroudhaven has never seen sunlight in the centuries since its founding. A long-forgotten war drove refugees to the valley where a persistent thick fog had permanently settled, a side-effect of magical might employed during the war. The fog shields its residents both from the elements and from those who might seek to destroy...   [click here for more]
Raging Swan Press  $3.75

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Demons & Dungeoneers! Gigantic Problem! (Solo Adventure)

Demons & Dungeoneers! Gigantic Problem! (Solo Adventure)


Demons & Dungeoneers! Gigantic Problem! is a gamebook using a classical swords & sorcery story. You will need a 6-sided die or generator to play the game. Inside the PDF downloads: -          You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser...   [click here for more]
Demons & Dungeoneers Gamebooks  $4.99

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Village Backdrop: Lanthorn (5e)

Village Backdrop: Lanthorn (5e)


A 5e Compatible Roleplaying Game GM’s Resource supplement by Creighton Broadhurst High up in the mountains, and often besieged by packs of murderous trolls, the village of Lanthorn stands as civilisation’s last glimmering light in an otherwise bleak and barren mountain range. A strange alliance of wizards—the Grand Conclave of Sublime Artificers—and a gaggle of (almost) civilised goblins—the...   [click here for more]
Raging Swan Press  $3.75

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100 Sci-Fi Gangs

100 Sci-Fi Gangs


The cities rise to the sky, their spires of concrete, glass and steel alight with the promise of all the future may hold. But no matter how advanced technology gets, people will never change. As long as there is something deemed off-limits there are going to be those willing to buy it, sell it, trade it and do it. And as long as there are credits to be made, there are going to be gangs willing to do...   [click here for more]
Azukail Games  $2.49 $1.99

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Cairn RPG

Cairn RPG


A long time ago, humans walked the face of the world, but were destroyed for their arrogance and hubris. The Bright Ones lifted up the simple animals of forest and field, giving them the ability to think, build, and stand on their own two feet. In order to keep the newly Favored animals from making the same mistakes the humans did, The Bright Ones gave them the Compact — a book telling them how to...   [click here for more]
Nocturnal Media  $9.99

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Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor

Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor


InfiniBadger Press Presents IBP2044 THROUGH DUNGEONS DEEPER A Survival Guide For Dungeoneers As Written By A Survivor 150 pages (145 content, 1 note, 2 covers, 2 blank)  Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they...   [click here for more]
InfiniBadger Press  $7.99

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Warpstar! Hegemony

Warpstar! Hegemony


A setting and adventure supplement for use with Warpstar! Welcome to Hegemony. This supplement for Warpstar! describes Hegemony, the military power of the Chorus. Within you'll find details on this complex organisation, its goals and aims, and the gear it uses across the worlds. This supplement contains: Part 1: A description of the organisation and goals...   [click here for more]
Fire Ruby Designs  $15.99 $12.99

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Town Backdrop: Deksport

Town Backdrop: Deksport


A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Huddled behind an ancient breakwater of unknown provenance and hemmed in by dense woodlands, the pirate stronghold of Deksport is an isolated, violent place. Orcs and goblins openly walk the streets among the human inhabitants and serve on the many predatory vessels sailing from the port. Built upon the ruins of an old...   [click here for more]
Raging Swan Press  $5.99

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Towns of Sundara

Towns of Sundara


Sundara boasts many major cities, each of them places of wonder filled with strange sights not likely to be found anywhere else in the world. However, for every city on the map there are dozens of smaller towns and villages where people make their homes, earn their livings and raise their families. While they may be smaller in size and population, these towns are no less interesting (and have no less...   [click here for more]
Azukail Games  $5.99 $4.99

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Alternate Dungeons: Haunted House

Alternate Dungeons: Haunted House


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
Raging Swan Press  $3.75

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100 Sci Fi Bands

100 Sci Fi Bands


Music is one of the few constants of society. Even before people settle down in one place, or develop complicated commerce, we create music as a way to bond with one another, to pass the time and even to make the necessary tasks for surviving go by a little faster. As our civilizations grow more complex, and our technological achievements became more impressive, music remains a constant in our lives....   [click here for more]
Azukail Games  $2.49 $1.99

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More than Coin – Non-Monetary Rewards

More than Coin – Non-Monetary Rewards


Not every person who employs the characters will be able to pay them with actual money. Often, especially at lower levels, patrons simply do not have that sort of cash on hand. This even applies to nobles who, in the terms of the setting, may have a lot of wealth but not much in the way of portable cash, as their wealth is tied up in land. There are obvious non-monetary rewards that can be given, such...   [click here for more]
Azukail Games  $1.49

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Warlock! Bridgetown

Warlock! Bridgetown


An adventure supplement for Warlock!, the old-school roleplaying game inspired by the early days of British tabletop gaming. Explore Bridgetown, before it falls into the Fardruin! In this adventure for the Warlock! roleplaying game inspired by the early days of British tabletop gaming, the characters explore Bridgetown, once a wonder of the Kingdom, now a collapsing den of thieves, vagabonds and...   [click here for more]
Fire Ruby Designs  $12.99 $9.99

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Demons & Dungeoneers! Org'tas Caverns (Solo Adventure)

Demons & Dungeoneers! Org'tas Caverns (Solo Adventure)


Demons & Dungeoneers! Org’tas Caverns is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game.  Inside the PDF downloads: - You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the game. ...   [click here for more]
Demons & Dungeoneers Gamebooks  $5.99

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100 Caves and Shelters to Find in the Wilderness

100 Caves and Shelters to Find in the Wilderness


Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or...   [click here for more]
Azukail Games  $1.79 $1.49

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Ruma: Dawn of Empire

Ruma: Dawn of Empire


Citizen! The burgeoning Ruman Empire needs your help bringing civilization to the savages. Ruma: Dawn of Empire is a tabletop roleplaying game set in an alternate Roman Empire where myth and magic are real. The Empire has just begun to push its borders into neighboring lands, only to be met by savage barbarians, murderous beasts, magical forests, and strange horrors. Ruman generals and senators...   [click here for more]
Azure Keep  $6.99 $5.29

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