Dungeon Crawl Solo
Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris
This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections.
Part 1: This deals with solo playing and the basic yes-no question. These are handled with a DC style check using DC5, DC10, and DC15 as breakpoints and critical no/critical... [click here for more]