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This free anthology features three stories from upcoming books from Nisaba Press, the new fiction imprint of Green Ronin Publishing.
First up is the Prologue from Shadowtide, our first Blue Rose novel by Joseph Carriker. The second story is "New Girls," by Crystal Frasier, set in the world of Earth-Prime from Mutants & Masterminds. Last, but not least, is "Requiem, In... [click here for more] |
Green Ronin Publishing |
FREE
|
Things are not going well in eastern Touvette. Beyond the usual uncertainty of life in the River Kingdoms, unseasonably cold weather has been killing crops, bandits have been attacking settlements frequently and viciously, and a refugee crisis is blooming from these problems combined. Stepping into the middle of this turmoil is the cursed sellsword Marcov Draeven, who finds himself compelled by the... [click here for more] |
Paizo |
$0.99
|
When a trail runs cold and a lizardfolk benefactor from her past comes asking a favor, the Mwangi hunter Ameyanda has little choice but to join her cause with his. The lizardfolk, a powerful druid named Seyusth, needs a skilled tracker to help him locate a band of savage humans who ambushed a lizardfolk hunting patrol. But there's more to their bargain than a simple hunt—for the raiders are the... [click here for more] |
Paizo |
$0.99
|
Western. Wuxia. WILD.
Imagine: A fantasy world, but not one based on Medieval/Dark Ages European culture and myth, but rather on the tropes of the Spaghetti Western and Chinese Wuxia. Add steampunk elements. Mix well. A fantasy world that mixes the inspirations of Django and Crouching Tiger, Hidden Dragon... The Good, The Bad & The Ugly and House of Flying Daggers...... [click here for more] |
Adamant Entertainment |
$4.99 $0.99
|
The heroes stand poised to seize control of their fate and the ongoing war, but only if they are the first to claim the Torch of the Burning Sky.
Seeking the legendary artifact of Emperor Coaltongue, the heroes explore a haunted forest and must face its dangers while contending with patrols sent by two two armies who are racing to capture the Torch. From there, the heroes must travel to a sentient... [click here for more] |
EN Publishing |
$2.40
|
Advance your 4th Edition Dungeons & Dragons game with Advanced Player's Guide, written by one of the most experienced Dungeons & Dragons writers Ari Marmell. Prepare yourself for 112 pages of 3 new races, 5 new classes, 20 new paragon paths, new feats, new rituals, optional rules for crafting and lingering wounds, and over 300 new powers!
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Races<o:p></o:p>... [click here for more] |
Expeditious Retreat Press |
$2.50
|
Advanced Player's Guide Power Card Pack contains all the new powers found in the Advanced Player's Guide, including racial powers, class features and powers, and paragon path powers. The color-coded cards are 2.5 inches wide and 3.5 inches tall, sized to fit card holders for easy storage and durability. Each card contains a blank notes section, where players can tailor the powers to... [click here for more] |
Expeditious Retreat Press |
$2.50
|
From veteran author Ari Marmell (Drow of the Underdark, Tome of Magic, The Goblin Corps, Thief's Covenant) comes this look at new player options for the bard, sorcerer, and wizard. The Bardic College of Names, the Dread sorcerous origin, and the Shadowcaller tradition for the wizard make up this first chapter of forgotten lore. ... [click here for more] |
EN Publishing |
$2.50
|
Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs.
Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets.
Playing Warforged... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Art of the Kill by Robert J. Schwalb: Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill.
Codex of Betrayal: The Butcher of Nessus by Ari Marmell: This article details the archdevil Alloces, creator of some of the Nine Hells' most hideous -- and useful -- monstrous creations.
Confessions... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
There is no "I" in Vecna by Bart Carroll: Bart Carroll talks about the role of the instigator in a group.
Creature Incarnations - Fell Taints by N. Eric Heath: Monster Manual 2 introduced these new aberrant monstrosities, and we’re presenting even more of these
Demonomicon of Iggwilv - Turaglas, the Ebon Maw by Ari Marmell: The Ebon Maw was... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
This issue of EN5ider introduces cinematic stunts to Fifth Edition. With this combat module, adventurers gain the tools to perform amazing feats of acrobatics, use dirty tricks, and dazzle enemies—without giving up any usefulness in combat in exchange for dramatic flair! Of course GMs need not fear because it wouldn't be fair if the monsters didn't get these tricks, too...
This... [click here for more] |
EN Publishing |
$2.99
|
Spice up your magic items a little by randomly determining their history, origins, minor properties, and quirks with nothing by a d8 and a d20!
This is the 247th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview). Consider joining us for as low as $1 a month!... [click here for more] |
EN Publishing |
$2.99
|
In the second of his Forgotten Lore series, veteran author Ari Marmell brings you new divine player options. The Protection, Shadow, and Travel domains, the Urban druidic circle, and the Theologian, a new tradition for the wizard.
This is the 31st article of EN5ider... [click here for more] |
EN Publishing |
$2.99
|
Rio de Janeiro is a city divided, its poor and dispossessed crowded into favela slums that occupy the surrounding hills and ridges. The slums are ruled by violence: armed drug gangs for the majority, and brutal occupation by police for those that become political liabilities. The Arisen concealed in the slums remain hidden, ignoring the bloodshed whenever they can and using it to hide their own struggles.... [click here for more] |
Onyx Path Publishing |
$2.99
|
The heroes stand poised to seize control of their fate and the ongoing war, but only if they are the first to claim the Torch of the Burning Sky.
Seeking the legendary artifact of Emperor Coaltongue, the heroes explore a haunted forest and must face its dangers while contending with patrols sent by two two armies who are racing to capture the Torch. From there, the heroes must travel to a sentient... [click here for more] |
EN Publishing |
$3.50
|
Of all the classic fantasy gaming archetypes we’ve tackled in our Classes of Legend series -- classes like the witch and the sphere priest -- the assassin is arguably the hardest to get right. You wouldn’t think that it would be. It’s a pretty straightforward concept, after all. Killer for hire, with skills to match. But the fact is, there’s a reason that no single... [click here for more] |
Purple Duck Games |
$3.96
|
Adamant Entertainment is proud to present the first in our new series of officially-licensed adventures set in Freeport: the City of Adventure! For a time, the thieves of Freeport were a scourge the likes of which the worst pirates could only envy. They were dangerous. They were organized. They were smart. For years, a powerful thieves guild thrived in the city of adventure, growing ever... [click here for more] |
Adamant Entertainment |
$3.98
|
Lion’s Den Press is proud to present the first psionic-focused class to appear in our Classes of Legend series. The psionic knight is a martial adventurer who augments his combat ability with a small but potent selection of psionic powers.“But wait a minute,” you say. “Isn’t that the description of the psychic warrior?”Actually, no. In the family of psionic classes,... [click here for more] |
Purple Duck Games |
$4.00
|
Throughout myth, fairy tales, and even -- according to some -- real-world history, no variety of spellcaster is as prevalent as the witch. She is a mysterious evoker of strange, and usually dark, forces. Yet the witch has never had any official presence in D20 fantasy role-playing or its many and varied predecessors. Lion's Den Press has got you covered. Presented below is a full 20-level... [click here for more] |
Purple Duck Games |
$4.00
|
It's that time of year again. The nights grow longer, the days grow colder, children's thoughts turn to bags of candy, and the thoughts of a huge number of gamers turn toward horror. Maybe they?re thinking fear, maybe gore, maybe just a few spooky tweaks, but many of them are thinking something along those lines. Halloween Horrors features new tricks and treats to plug into... [click here for more] |
Purple Duck Games |
$4.96
|
What's Coming Next by Chris Young
Playtest - Artificer by Logan Bonner, Mike Mearls, David Noonan: Dragon begins a new feature with this unique opportunity to play a new class from 2009’s Eberron
Backdrop - Cormyr by Brian James: Explore the nation of Cormyr, updated to reflect the post-Spellplague era of the Forgotten Realms.
Ecology... [click here for more] |
Wizards of the Coast |
$4.99
|
Thank You, Dungeons & Dragons by Chris Youngs: Chris talks about D&D being the perfect recession time hobby.
Playing Minotaurs by Robert J. Schwalb: Roll up your next D&D character—as a minotaur!
Bazaar of the Bizarre - A Motley Assortment of Magic Items by Kolja Raven Liquette: One of the authors of Adventurer’s... [click here for more] |
Wizards of the Coast |
$4.99
|
Playing Shadar-kai by Chris Sims: Learn about playing a member of one of the Shadowfell's most compelling races.
Deities & Demigods: Bane by Ari Marmell: This new recurring feature introduces the followers of Bane -- and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this... [click here for more] |
Wizards of the Coast |
$4.99
|
Rescue At Rivenroar By David Noonan: A Scales of War Adventure Path adventure. The new Dungeon Adventure Path kicks off in the town of Brindol. The PCs must locate and rescue some missing townsfolk and find out why a new hobgoblin chieftain is so interested in this region. An adventure for 1st-level PCs.
The Haunting of Kincep Mansion By Skip Williams: Long rumored... [click here for more] |
Wizards of the Coast |
$4.99
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BEYOND THE TROLLHAUNT By Logan Bonner: If you’re looking for more from King of the Trollhaunt Warrens, check out these extra encounters. Alternatively, use any of them to spice up any adventure of a similar level, or use them as presented as a self-contained Side Trek. A Side Trek for 11th-level PCs.
DEN OF THE DESTROYER By Rodney Thompson: A Scales of War Adventure... [click here for more] |
Wizards of the Coast |
$4.99
|
THE TEMPLE BETWEEN By Ari Marmell: A Scales of War Adventure Path adventure. The PCs return to Overlook, once again having averted disaster in Elsir Vale, and gaining a potent new ally in the process. But they return to an uneasy city—and the warm welcome they’ve grown used to has chilled. And now there are rumors of something strange happening with the city’s temples and shrines.... [click here for more] |
Wizards of the Coast |
$4.99
|
Chaos Scar: A Chance Encounter by Robert J. Schwalb: (D&D 1) While near the Chaos Scar, the PCs encounter a strange wagon stuck in a hole, and the strange cultists
Sliver's Call by Stephen Radney-MacFarland: (D&D 2) A voice from the Scar has summoned a wizard of great power for many years
Test of Fire by Scott Fitzgerald Gray: (D&D... [click here for more] |
Wizards of the Coast |
$4.99
|
Cross City Race by James Desborough: Adventurers -- noble and otherwise -- from all across the land have gathered to participate.
Dead by Dawn by Aeryn Rudel: If even the monsters of the Chaos Scar have left a place abandoned, it’s probably for good.
The Crossroads by Rodney Thompson: Just beyond the King’s Wall sits the Crossroads -- an... [click here for more] |
Wizards of the Coast |
$4.99
|
Dramatic Structure by Steve Winter: The tools and rules of dramatic structure apply to Dungeons & Dragons adventures just as much as they do to
Bark at the Moon by Robert J. Schwalb: Out from the darkness came wolves, eyes blazing, bloody tongues wagging, barks and howls breaking
The Whispering Glade by Steve Winter: A peaceful glade in... [click here for more] |
Wizards of the Coast |
$4.99
|
The prophecies come true as the Antediluvians rise to devour their offspring. Beckett, researcher among the undead, struggles to stave off or find meaning to Gehenna before it’s too late. His search takes him from the burning cities of southern California to the grand chantry of the sorcerous Tremere, and beyond.
... [click here for more] |
White Wolf |
$4.99
|
The Cycle Begins
Something stirs in the land of Vesh — something unwholesome. In recent times, a relic of Mormo's destruction was brought to the care of the Vigils, but not without great sacrifice. The servants of the hag Queen will stop at nothing to get it back - and the only thing that stands between them and the Serpent Amphora is your characters! Are they up to the challenge?... [click here for more] |
Onyx Path Publishing |
$4.99
|
The Cycle Continues
Armed with the lore gained from ancient ruins, the heroes venture forth to discover the True Ritual that will allow them to destroy the unwholesome Serpent Amphora and its contents. This may prove more difficult than anticipated, however, for the dead harbor many secrets... and they are often loathe to give them up.
Usable alone or as part of the ongoing Serpent... [click here for more] |
Onyx Path Publishing |
$4.99
|
The Cycle Concludes
A ritual gone horribly awry leads to a pursuit through the warped Hornsaw Forest, where the Serpent Mother herself was torn asunder. With nothing but their own might and the assistance of some unlikely allies, the heroes must recover a lost treasure and somehow stop the machinations of Mormo's children, lest they resurrect the dread titan.
Usable alone or as... [click here for more] |
Onyx Path Publishing |
$4.99
|
EN World's first and only annual... erm... annual! That's right, after 10 years online EN World is now publishing an annual... annual. But not annually; because there's only one. This annual contains the best articles and columns from 2010, from a variety of writers, includin Paizo Publishing's Erik Mona, game designer and author Ari Marmell, EN World owner Russ "Morrus" Morrissey, and... [click here for more] |
EN Publishing |
$5.00
|
Elegant, Dark, and Deadly.
Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares... [click here for more] |
Wizards of the Coast |
$13.99 $8.39
|
Hidden Sorcery
While the Tremere have potent magic at their command, Hermetic tradition isnt the only source of mystic power. The ancient ways of Egyptian magic, the Sufic trances of the Middle East, sacrificial Hindu rites and the natural magic of Caribbean craft can all be used to affect the Final Nights. But what are these thaumaturgies capable of?
Or Abandoned Witchcraft?... [click here for more] |
White Wolf |
$8.99
|
Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.
The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
Many Faiths, Many Truths
In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the unfaithful, and undeniable holy power.
In short, faith shapes reality.
This... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
Ready to explore your character's wild side?
Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way that Player’s Option: Heroes of Shadow gave players reasons to explore their characters’ dark connections to the Shadowfell.
This book contains exciting new character builds and... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
Set Sail for Adventure!
If Freeport is known for anything, it's pirates. Sure, the city has a history of attracting criminal groups, corrupt merchants, and politicians—to say nothing of subversive cults dedicated to insane and dreadful gods—but it's the pirates who infest the city and prowl the Serpent's Teeth that give the City of Adventure its dubious reputation. From its first... [click here for more] |
Green Ronin Publishing |
$9.95
|
Dark incantations expose the minds of Miskatonic University students to supernatural horrors, in this chilling mystery novel of Arkham Horror. The mysterious disappearance of a gifted student at Miskatonic University spurs his troubled roommate, Elliot Raslo, into an investigation of his own. But Elliot already struggles against the maddening allure of a ceaseless chant that only he... [click here for more] |
Aconyte Books |
$9.95
|
Delve into the Darkling Depths The waters of a sunless sea meet a pebble-strewn shore, beyond which opens a wide Underdark vista shimmering with pale cave-light. Titanic columns as big as castles march miles into the misted distance. The wide, steeply sloping base of the nearest colossal column is carved with streets, walls, and elaborate structures, many with gaping, empty windows.... [click here for more] |
Wizards of the Coast |
$9.99
|
Storm the Nest of Vipers
Evil yuan-ti conspire to destroy a kingdom using dark rituals and the bones of a long-dead king. To win the day, heroes must storm the yuan-ti fortress and wrest the bones from the cultists' clutches before they complete their rituals and unleash a far greater menace upon the world.
This Dungeons & Dragons adventure is designed for 6th-level characters.... [click here for more] |
Wizards of the Coast |
$9.99
|
The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it.
This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer.... [click here for more] |
Wizards of the Coast |
$9.99
|
The Cities are the Kindreds Domain
The Kindred are hidden masters of cities, growing sated on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous to the infamous. The night belongs to those who can take what it has to offer.
As Well As Their Prisons
A handbook of... [click here for more] |
White Wolf |
$9.99
|
The city is called Redoubt.
And as far as anyone knows, it is the last.
Seven decades ago, there were cities upon cities; kingdoms and nations, the remains of ancient empire. Cultures at war, cultures at trade. Humans, dwarves, elves, and others. Magic and monsters, rare but real. Regions of desolation, but also regions of plenty. And so it was for millennia, through two dynamic ages the lorekeepers... [click here for more] |
Green Ronin Publishing |
$9.99
|
Adventures in the Borderland Provinces contains seven brand new, stand-alone adventures for use in any world setting, or in the Lost Lands campaign setting of Frog God Games. From the ghostly terrors of Ectarlin’s Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten your characters. Nothing is as it... [click here for more] |
Frog God Games |
$16.99 $10.19
|
More adventure worth winning!
This book contains seven stand-alone adventures for use in any campaign, or in the Lost Lands campaign setting. From the ghostly terrors of Ectarlin’s Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten the characters.
Nothing is as... [click here for more] |
Frog God Games |
$16.99 $10.19
|
More adventure worth winning!
This book contains seven stand-alone adventures for use in any campaign, or in the Lost Lands campaign setting. From the ghostly terrors of Ectarlin’s Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten the characters.
Nothing is as... [click here for more] |
Frog God Games |
$16.99 $10.19
|