Close
Close
Browse Categories
Free Stuff
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!













Author
Steven Marsh   Remove Search Term
Advanced Search

Products found in this section... Sort by: 
 Title    Publisher    Price  
Book of Magic

Book of Magic


A Manual of Mysterious Magics! By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between....   [click here for more]
Green Ronin Publishing  $14.95

Add to DriveThruRPG.com Order  
The Fantasy Trip Hexagram - Issue #1

The Fantasy Trip Hexagram - Issue #1


Welcome to Hexagram, an old-school RPG zine for The Fantasy Trip. What's inside Hexagram? 36 pages of great stuff, including articles and adventures such as: "Snackromancer," by Guy McLimore. An encounter for use with The Fantasy Trip. "Overloading a Treasure Chest," by Philip Reed. What goes into packing an 8+ pound roleplaying game boxed set? "Rumors...   [click here for more]
Steve Jackson Games  $5.00

Add to DriveThruRPG.com Order  
Lodges: The Splintered

Lodges: The Splintered


"Welcome to our land, my brothers in the blood of the wolf. It was wise of you to approach us humbly, for we are generous and kind to those who do not draw our anger. Come and tell us stories of the beasts you have torn apart, the foes you have defeated, the men and women you have loved. And then we shall hunt together, host and guest, and we shall see who the dakini fear more."...   [click here for more]
White Wolf  $14.99

Add to DriveThruRPG.com Order  
Paragons

Paragons


Do the Impossible! Welcome to a world where "reality" doesn't mean quite the same thing it used to, where the word "impossible" is used conditionally when it has any meaning at all, and where you will believe a man can fly, because there's a good chance of seeing it on the evening news. Welcome to a world of normal people with paranormal powers, the world of Paragons....   [click here for more]
Green Ronin Publishing  $22.95

Add to DriveThruRPG.com Order  
The Fantasy Trip Adventures

The Fantasy Trip Adventures


A collection of new adventures for use with The Fantasy Trip Legacy Edition! This package includes: One 64-page book packed with five adventures: The Chaos Triads, by Steven Marsh. The Curse of Katiki-Mu, by Robert Saint John. Fire in the Temple, by David L. Pulver. The Clockwork Tower, by Greg Poehlein. Tomb of the Wizard-King,...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
Gamemastering Secrets

Gamemastering Secrets


Gamemastering Secrets In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best gaming experience for everyone involved. If you've...   [click here for more]
Grey Ghost Games  $17.95 $17.00

Add to DriveThruRPG.com Order  
Torg: A More Perfect Union

Torg: A More Perfect Union


A More Perfect Union an adventure for Torg 1.5 Revised and Expanded The War is over, but the need for heroes is greater than ever. The United States, weary from a half decade of battle, picks up the pieces with a new president. A new capital A new plan. But the leader of the free world isn't the only one with a vision in the post-war reality. Who is the Visionary? What are...   [click here for more]
Ulisses Spiele  $6.99

Add to DriveThruRPG.com Order  
Pyramid #3/112: Action II

Pyramid #3/112: Action II


Speak louder than words. When the lights go down and the trailer starts, that's when heroes come into focus. This month's issue of Pyramid, the PDF magazine for roleplayers, ramps up the excitement of the GURPS Action series. Add on new modular heroic options to become a knife-fighter, rock star, occultist, and other mix-and-match possibilities. Expand on chase rules to include...   [click here for more]
Steve Jackson Games  $8.00

Add to DriveThruRPG.com Order  
Pyramid #3/120: Alternate GURPS V

Pyramid #3/120: Alternate GURPS V


Push beyond the limits of your imagination. GURPS is a system that's perfect for those who like to tweak and build. This month's Pyramid, the PDF magazine for roleplayers, is devoted to new rules and alternate systems to really shake up your games. Keep the thrills flowing between combat and exciting non-lethal endeavors, with new rules from GURPS Action mastermind...   [click here for more]
Steve Jackson Games  $8.00

Add to DriveThruRPG.com Order  
Pyramid #3/074: Wild West

Pyramid #3/074: Wild West


It's Our "Most Wanted" Pyramid Yet! There's a strange newcomer in town . . . one that promises to shake things up for outlaws and marshals alike. It's this month's Pyramid – the PDF magazine for roleplayers! In this issue, we turn our steely focus toward Wild West gaming. The gold mine that awaits you includes: "Ashiwi County," an in-depth look at the Ashiwi (or, as the Spanish...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/042: Noir

Pyramid #3/042: Noir


Make Your Way in a World of Gray The shadows from the streaks of rain form lines like prison bars across the wall of your office. Who can you trust in this questionable world? Only yourself . . . and Pyramid, the PDF magazine for roleplayers. This month we turn our black-and-white gaze on the world of noir: "The Zephyr Club," an adventurous locale for any mostly modern milieu. Written by...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/046: Weird Science

Pyramid #3/046: Weird Science


Do the Impossible . . . Scientifically! Fire up your Jacob's ladder, tune your theremin, and tell the world that it is they who are mad! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to weird science! Our senses-shattering symposium includes: "The Power of Weird Science" – Describes how GURPS Powers can form the basis...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/005: Horror & Spies

Pyramid #3/005: Horror & Spies


This month in Pyramid, the PDF magazine for roleplayers, we look at "Horror & Spies." Within the 40 pages uniting these two venerable genres, we look at: GURPS Line Editor Sean Punch's "X-Terminators," new templates and lenses for GURPS Action that build on the roles found in GURPS Loadouts: Monster Hunters. A Cold War espionage/horror adventure...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/021: Cyberpunk

Pyramid #3/021: Cyberpunk


Where the glow of neon and chrome meet the cacophony of corporate corruption, a near-future of adventure awaits. This month, Pyramid – the PDF magazine for roleplayers – sends its information insurgents to scope out cyberpunk. This issue includes: "Console Cowboys and Cyberspace Kung Fu," new rules for cinematic hacking that build on the foundation of GURPS Action...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
TFT Adventure: The Chaos Triads

TFT Adventure: The Chaos Triads


A dying heir, an abandoned mine, and a closely-held secret figure into this gamemastered adventure for The Fantasy Trip, as a group of heroes set forth on a mission of mercy. But they are not the first to take on this quest, and the actions of their predecessors will bring them up against the edge of Chaos itself. Can they survive an encounter with the Chaostained? The Chaos Triads...   [click here for more]
Steve Jackson Games  $5.00

Add to DriveThruRPG.com Order  
Pyramid #3/088: The End Is Nigh

Pyramid #3/088: The End Is Nigh


Get Ready for the End Times! All it'll take is a computer glitch in a lead-lined silo, and the apocalypse could be upon us! This month's Pyramid – the PDF magazine for roleplayers – looks at what comes next, with post-apocalyptic goodies that will be invaluable to gamers using GURPS Action, GURPS Zombies, or the forthcoming GURPS After the End....   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/094: Spaceships III

Pyramid #3/094: Spaceships III


Space is a pretty big place. Learn your way around it well enough to create five-star campaigns in this month's issue of Pyramid, the PDF magazine for roleplayers. In “So You Want To Build a Spaceship” by Roger Burton West and Timothy Ponce, you'll find out how to build spaceships to fit the feel of your campaign – whether your story is one of slick intergalactic exploration...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/104: Dungeon Fantasy Roleplaying Game

Pyramid #3/104: Dungeon Fantasy Roleplaying Game


The dungeon beckons; dare you answer the call? It's never too soon to prepare for adventures of a lifetime! This issue of Pyramid, the PDF magazine for roleplayers, is devoted to the Dungeon Fantasy Roleplaying Game. Learn the basics of the game with "Trapped in the Living Tomb" -- a complete, ready-to-play solo adventure. Make a random heroic background with David L. Pulver,...   [click here for more]
Steve Jackson Games  $8.00

Add to DriveThruRPG.com Order  
Pyramid #3/056: Prehistory

Pyramid #3/056: Prehistory


Get Really Retro! What happens before page one? Cavemen and more from the dawn of time! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at all things prehistoric. This issue's ancient wisdom includes: "Caveman Fundamentals," a collection of GURPS Fourth Edition templates and roles that will let you create a club-wielding cliff-climber...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/071: Spaceships II

Pyramid #3/071: Spaceships II


The Ship of Things to Come! If we're ever to dwell among the stars, the odds are good we'll be using spaceships. Fortunately, this month's Pyramid will help ensure you're not caught empty-handed and star-struck! This armada of adventure includes: "Reign of Steel: Deep Space," where GURPS Reign of Steel author David L. Pulver takes that setting nearly two decades into the future...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/030: Spaceships

Pyramid #3/030: Spaceships


Your Ticket to the Stars! Let's face it: If you had any plans for leaving our world, you'd need a spaceship. This month's Pyramid – the PDF magazine for roleplayers – is devoted to the craft, captains, and complications of interplanetary travel. This issue's itinerary will take you to the following destinations: "Practical Astromancy," a look at off-world exploits in GURPS...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/033: Low-Tech

Pyramid #3/033: Low-Tech


The Gear From Yesteryear Is Here! Sticks and stones may break some bones, but inventors make sticks better! This month's Pyramid – the PDF magazine for roleplayers – is dedicated to technology of old, with a special emphasis on material that builds on GURPS Low-Tech: "The Deadly Spring," a detailed optional system that lets you create a near-infinite variety of...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/001: Tools of the Trade – Wizards

Pyramid #3/001: Tools of the Trade – Wizards


It's the PDF magazine for roleplayers! Each month, Pyramid features a specific theme, to kick-start a new campaign or spice up an old one. This month, "Tools of the Trade: Wizards" includes: New accessories for necromancers, by GURPS Line Editor Sean Punch A new GURPS magical plot device by Alphabet Arcane author Stefan Jones A generic wizardly...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/007: Urban Fantasy

Pyramid #3/007: Urban Fantasy


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Urban Fantasy," and it's packed with 42 pages of people, plots, and powered possibilities: "The New Kingdom," a systemless campaign that brings the Egyptian gods to the modern world. Can humanity survive their far-reaching plots? Can the gods and their agents uncover the mystery of who dares try to kill them? "Gangs...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/011: Cinematic Locations

Pyramid #3/011: Cinematic Locations


This issue of Pyramid – the PDF magazine for roleplayers – covers "Cinematic Locations." If you're looking for interesting locales, you've come to the right spot! This issue features: "Going Places!," a description of two vehicles that can serve as centerpieces for adventure or the means to get to other exciting scenes. Written by noted GURPS author Matt Riggsby,...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/016: Historical Exploration

Pyramid #3/016: Historical Exploration


For this month's issue of Pyramid – the PDF magazine for roleplayers – we hoist the sails of adventure and assemble a crew ready for "Historical Exploration." This seafaring installment includes: "An Age of Sails," a world where the siren's call of the ocean sets the stage for amazing discoveries. This detailed alternate timeline can be used by cross-time explorers in the GURPS...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/090: After the End

Pyramid #3/090: After the End


Yesterday's Gone; Tomorrow Begins Now! The world may have ended, but the fun is just beginning! The latest installment of Pyramid – the PDF magazine for roleplayers – unleashes the potential of GURPS After the End, with loads of new material to enhance your post-apocalyptic possibilities. This issue's radioactively radiant features include: "Are We Not Men?," an...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/093: Cops and Lawyers

Pyramid #3/093: Cops and Lawyers


When Law and Order Hang in the Balance The peal of a squad-car siren. The banging of a judge's gavel. These sounds can spell sweet relief . . . or stomach-dropping doom. This month's Pyramid brings the forces of the police and the legal systems to your gaming table. "Mass Combat in the City" is GURPS Mass Combat author David Pulver's guide to police vs. large criminal groups. "Above...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/101: Humor

Pyramid #3/101: Humor


Embark on a journey of a thousand smiles. The gaming table is a perfect place to laugh with friends . . . and comedy is more accessible than ever with this month's issue of Pyramid, the PDF magazine for roleplayers. Craft GURPS heroes who embrace their humorous potential with Phil Masters' "What Fools These Mortals Be?" This month's column from David L. Pulver includes three ready-to-use...   [click here for more]
Steve Jackson Games  $8.00

Add to DriveThruRPG.com Order  
Pyramid #3/110: Deep Space

Pyramid #3/110: Deep Space


The siren song of distant stars beckons you. If you can survive the danger and excitement, the cosmos is yours for the taking in this issue of Pyramid, the PDF magazine for roleplayers. Discover a complete space-opera setting where magic and technology collide, from the minds of Christopher R. Rice and J. Edward Tremlett. Learn that one traveler's trash is another's treasure with spacefaring...   [click here for more]
Steve Jackson Games  $8.00

Add to DriveThruRPG.com Order  
Pyramid #3/116: Locations

Pyramid #3/116: Locations


Adventure isn't just what you do; it's where you go. An interesting place to visit makes any campaign come alive. In this month's Pyramid, the PDF magazine for roleplayers, we draw inspiration from the GURPS Locations series with ready-to-use locales perfect for myriad campaigns. Visit a seaside City of Ships with a hidden evil waiting to strike. Uncover the haunting secrets of...   [click here for more]
Steve Jackson Games  $8.00

Add to DriveThruRPG.com Order  
Pyramid #3/117: Hot Spots

Pyramid #3/117: Hot Spots


The world awaits! With the GURPS Hot Spots series, gamers have traveled the globe across the eras. Now the spirit of Hot Spots infuses this month's Pyramid, the PDF magazine for roleplayers. Discover Paris at the turn of the 20th century to dabble in art, crime, or resistance. Visit Victoria in the world of Transhuman Space. Relax at a Renaissance noble's villa with...   [click here for more]
Steve Jackson Games  $8.00

Add to DriveThruRPG.com Order  
Pyramid #3/119: After the End II

Pyramid #3/119: After the End II


The future is what you remake it. Heroes, the time has come to dust off the ashes of the old world and make way for the new! This month's Pyramid, the PDF magazine for roleplayers, revisits GURPS After the End, with new post-apocalyptic excitement and adventure. Fight back against werewolf oppressors who would seek to subjugate humanity before it can rebuild. Discover three ready-to-use...   [click here for more]
Steve Jackson Games  $8.00

Add to DriveThruRPG.com Order  
Pyramid #3/051: Tech and Toys III

Pyramid #3/051: Tech and Toys III


It's the Tech of the Town! There's one fact that science-fiction fans may have noticed: The future keeps getting more awesome! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to futuristic technology and gear. Our cutting-edge cache includes: "Ultra-Tech Too," a collection of items from Kenneth Peters – the co-author of GURPS Ultra-Tech...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/052: Low-Tech II

Pyramid #3/052: Low-Tech II


Everything Old Is New Again! When it comes to getting things done with technology and artisanal efforts, the past isn't what it used to be; it's better than ever! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to more gear and know-how of a bygone era. Our tinkerers' trove includes: "Lord of the Manor," an exploration of how many households and...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/054: Social Engineering

Pyramid #3/054: Social Engineering


Master the Social Arts! You don't need to be an expert extrovert to play one in your game! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to all aspects of interpersonal relations, especially as detailed in GURPS Social Engineering. This issue's "talking points" include: "The Civil Arts in GURPS," an optional expansion...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/055: Military Sci-Fi

Pyramid #3/055: Military Sci-Fi


Get Ready Today for the Wars of Tomorrow Alert the troops; we're exiting hyperspace! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at the future of face-to-face combat. This issue's intel includes: "Tactical Shooting: Tomorrow," an optional extrapolation of GURPS Tactical Shooting by that volume's specialist, Hans-Christian Vortisch....   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/059: Conspiracies

Pyramid #3/059: Conspiracies


Uncover the Truth . . . or Work to Conceal It! The shadows are known for their secrets. Will the heroes shed their light on the darkness, or be swallowed by the gloom? This month's Pyramid – the PDF magazine for roleplayers – looks at conspiracies big and small. This issue we offer a doozy of a dossier: "Conspiracy in Action!" – Sean Punch's look at how to add conspiracies...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/032: Fears of Days Past

Pyramid #3/032: Fears of Days Past


Terror Is Timeless Since humanity began transcribing history, it's also been recording its fears. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to bygone eras of terror, with horror-themed tricks and tools. This issue's forbidding features: "Creatures from the Pit," a GURPS Fourth Edition adventure for Atomic Horror. Written...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/037: Tech and Toys II

Pyramid #3/037: Tech and Toys II


From Gear to Eternity! Tomorrow is sooner than you think; it's time to augment your reality! This month's Pyramid – the PDF magazine for roleplayers – turns its laser-like focus on futuristic technology and gear. The packing list for this issue includes: "Starmaker, Starbreaker," a planet-molding marvel that's perfectly helpful and benign, with just a teensy chance that it might...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/039: Steampunk

Pyramid #3/039: Steampunk


Get All Steamed Up! It was a time when the genius of gears and the power of perseverance seemed enough to shape the world. This month's Pyramid – the PDF magazine for roleplayers – revisits this exciting era, bringing to life the power of "Steampunk." This impossibly imaginative issue includes: "Order of Precedence," a look at social hierarchies and their implications in Victorian...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/004: Magic on the Battlefield

Pyramid #3/004: Magic on the Battlefield


This month's installment of Pyramid, the PDF magazine for roleplayers, is entitled "Magic on the Battlefield." It's 40 pages dedicated to warfare and wizardry, and includes: GURPS Line Editor Sean Punch's description of a group of martial mages, using both GURPS Thaumatology: Magical Styles and GURPS Mass Combat! Rules for armor that expand on the...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/006: Space Colony Alpha

Pyramid #3/006: Space Colony Alpha


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Space Colony Alpha." In these 44 pages are tools, tips, and inspiration for any group of determined futurists looking to stake a claim on a distant world. Contents include: "Surprises from Mother Nature" – four life forms that can present unique challenges for colonists. Each has GURPS stats, but...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/008: Cliffhangers

Pyramid #3/008: Cliffhangers


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Cliffhangers!" Travel back in time to the 1930s with 45 action-packed pages of pulse-pounding gaming goodness! In this issue: Dust off your dossier with help from chisel-chinned GURPS mastermind Sean Punch's "Pulp Action!" Use the rules of GURPS Action in a cliffhanger campaign with these...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/009 Space Opera

Pyramid #3/009 Space Opera


The future never seemed so retro, with this installment of Pyramid, the PDF magazine for roleplayers. This time, the theme is "Space Opera!" In this issue: Threaten interstellar peace with four cosmos-concerning contraptions in "Doomsday Weapons." These generic devices come with adventure possibilities and can form the basis for a rousing space-opera tale, or even a campaign! Peek behind...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/010: Crime and Grime

Pyramid #3/010: Crime and Grime


This issue of Pyramid – the PDF magazine for roleplayers – covers "Crime and Grime," and it's criminally full of helpful and fun ideas for a medieval- or fantasy-themed campaign. Whether your adventurers are agents of law and order, actively oppose those agents, or just want to stay out of the way, they're sure to find something they can use. This issue contains: "The Justiciar,"...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/012: Tech and Toys

Pyramid #3/012: Tech and Toys


This issue of Pyramid – the PDF magazine for roleplayers – gives you a plethora of "Tech and Toys." This futuristic issue includes: "More Ultra! More Tech!," with dozens of new items and options that expand on GURPS Ultra-Tech. New defensive possibilities! More weapons! Improved equipment! "Paper Cells," an extrapolation of real-world, cutting-edge technology into...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/017: Modern Exploration

Pyramid #3/017: Modern Exploration


It's time to draw a dotted red line to adventure! This month, Pyramid – the PDF magazine for roleplayers – sets its sights on "Modern Exploration." This globetrotting guide includes: "The Map's Dark Spaces," an unusual world where the Age of Exploration occurred almost a century early! Cross-time travelers from the GURPS Infinite Worlds setting can explore the enigmas...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/020: Infinite Worlds

Pyramid #3/020: Infinite Worlds


In an infinite universe, the possibilities are endless – and when we're talking about the GURPS Infinite Worlds setting, that goes double! This month, Pyramid – the PDF magazine for roleplayers – explores the unending possibilities. This issue includes: "Infinite Teleportation," a slew of new abilities presented by Jason "PK" Levine for mental masters using...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Pyramid #3/024: Bio-Tech

Pyramid #3/024: Bio-Tech


This month's issue of Pyramid – the PDF magazine for roleplayers – celebrates life . . . with bio-tech! This futuristic folio features: "Biomecha," a guide to powerful, living, organic battlesuits. This article – written by GURPS Bio-Tech co-author and fan-favorite David Pulver – includes a full overview of this anime-style genre, campaign ideas,...   [click here for more]
Steve Jackson Games  $7.99

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 131 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number