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The Ninth World Bestiary

The Ninth World Bestiary


This is the full version of The Ninth World Bestiary. Check out the free preview. "One of the best bestiaries I've ever encountered for any game, in any genre!" "Brilliantly showcases how beautiful and bizarre the earth will be in one billion years." "Beautifully illustrated and full of imaginative...   [click here for more]
Monte Cook Games  $14.99

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The Strange Corebook

The Strange Corebook


This is the full version of The Strange Corebook. Check out the free preview. “Hands down the best RPG rules system and setting I've ever run.” “The whole ability to basically go anywhere that one could possibility want to go, from any fictional world or alternate setting or imaginary realm, is amazing.” “After reading The Strange from cover to...   [click here for more]
Monte Cook Games  $19.99

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Numenera Player's Guide

Numenera Player's Guide


STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES. The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning? Create characters, explore the setting, and learn the...   [click here for more]
Monte Cook Games  $7.99

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Ninth World Guidebook

Ninth World Guidebook


This is the full version of Ninth World Guidebook. Check out the free preview. The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at...   [click here for more]
Monte Cook Games  $17.99

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Numenera Character Options 2

Numenera Character Options 2


This is the full version of Numenera Character Options 2. Check out the free preview. Build a Character as Wondrous as the Ninth World Itself! In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first...   [click here for more]
Monte Cook Games  $11.99

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The Devil's Spine

The Devil's Spine


This is the full version of The Devil's Spine. Check out the free preview. Three lengthy adventures wrapped in a thrilling frame story with a life-and-death twist! It begins simply enough. Doesn’t it always? A nobleman’s estate needs tending in his absence. But what secrets lurk in its shadows? What deals has this man made with whispered voices in that darkness? And once such a discovery...   [click here for more]
Monte Cook Games  $9.99

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BattleTech: A Time of War Companion

BattleTech: A Time of War Companion


THE UNIVERSE AWAITS Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House regular, a...   [click here for more]
Catalyst Game Labs  $15.00

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Mortal Fantasy

Mortal Fantasy


Now in both Revised and Classic Cypher System! Simply pick which file you need to download! Now you can do your own traditional RPG fantasy spin using either version of Cypher System for either your favorite fantasy RPG world or Monte Cook Games’ own Gods of the Fall setting - become a Doomed Paladin who Wears A Halo of Fire, a Gnome Adept who Explores Dark Places or a Fast...   [click here for more]
Monte Cook Games  $4.95

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Dragonlance Campaign Setting (3.5)

Dragonlance Campaign Setting (3.5)


Sagas from the lands of Krynn are filled with valiant heroes destined to discover ancient secrets and vanquish terrible evils. Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. From Solamnic Knights and Dragon Riders to kender, tinker...   [click here for more]
Wizards of the Coast  $14.99

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The Strange Player's Guide

The Strange Player's Guide


Explore the Chaosphere of the Strange with this inexpensive players’ alternative to the corebook Create characters, explore the setting, and learn the basic rules in this inexpensive player’s alternative to the The Strange corebook. It’s perfect for getting a taste of the game, having an extra rules and setting reference on hand at the gaming table, or for game masters to hand to new...   [click here for more]
Monte Cook Games  $7.99

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The Dark Spiral

The Dark Spiral


This is the full version of The Dark Spiral. Check out the free preview. A mundane-seeming crime masks a sinister plot—and sends characters racing across a dozen realities in a bid to save the Earth! Spiral dust is an incredible high. Wonderful. Transcendent. Orgasmic. That’s what users claim, eyes wide to reveal blue fractals instead of irises. Spiral dust addiction is on the rise....   [click here for more]
Monte Cook Games  $9.99

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Alternate Origins

Alternate Origins


In The Strange, characters frequently change as they travel from recursion to recursion. A Stealthy vector who is Licensed to Carry on Earth might become, through the process of translation to a fantasy-like recursion such as Ardeyn, a Stealthy vector who Slays Dragons. Or a Stealthy vector who Integrates Weaponry in a recursion where mad science is a natural law. But what if your character isn't from Earth?...   [click here for more]
Monte Cook Games  $2.99

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The Strange Bestiary

The Strange Bestiary


This is the full version of The Strange Bestiary. Check out the free preview. 150 new creatures for The Strange from the exotic recursions lying in Earth’s shoals. Featuring more than 150 creatures and characters, The Strange Bestiary is lavishly illustrated and wildly imaginative. Find creatures encountered on Earth along with those native to the recursions of Ardeyn,...   [click here for more]
Monte Cook Games  $14.99

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CypherCaster Magazine - Issue 001 (May 2015)

CypherCaster Magazine - Issue 001 (May 2015)


The first issue of the CypherCaster Magazine includes: MCG Spring/Summer product preview Shotguns & Sorcery interview with Matt Forbeck & Robert Schwalb by Andrew Cady Exploring Cypher Space by James Walls “Shapes in the Salt”, Numenera short fiction by Jim Ryan “Hunting for Krofwarten”, a Numenera adventure by Chris Fitzgerald “Estate Files” covering a Norse Mythology recursion...   [click here for more]
CypherCast Network  $4.00

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Eschatology Code

Eschatology Code


When the All Souls Church of Deliverance in Sioux Falls begins counting down to the End Days, the Estate sends operatives to determine if the claimed miracles have anything to do with the Strange. Unfortunately, the church's pastor, Father Foss, is already one step ahead of the Estate. The trouble starts on Earth, and if the player characters don’t play their cards right, it could end on Earth......   [click here for more]
Monte Cook Games  $3.99

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Strange Revelations: Ten Instant Adventures for The Strange

Strange Revelations: Ten Instant Adventures for The Strange


Horror, Action, and Mystery in the Shoals of Earth! What’s the hardest part of running a roleplaying game? It has to be the preparation. You can’t just spontaneously say, “Let’s play a roleplaying game” unless someone’s already spent hours preparing an adventure for the group. But what if running a great game didn’t require any more effort for the game master than it does for the players?...   [click here for more]
Monte Cook Games  $9.99

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Liminal Shore

Liminal Shore


This is the full version of Liminal Shore. Check out the free preview. A land of secrets, beyond the farthest seas—or, perhaps, farther still. . . Here, everything lives. Not just the dense forests and lush grasslands, teeming with creatures fabulous and humble. Not just the very earth, rocks, seas, and air. But even the clothes, the weapons, the cyphers you find here. It all breathes,...   [click here for more]
Monte Cook Games  $17.99

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Into the Outside

Into the Outside


This is the full version of Into the Outside. Check out the free preview. Head into the Multiverse! The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings...   [click here for more]
Monte Cook Games  $14.99

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Into the Deep

Into the Deep


This is the full version of Into the Deep. Check out the free preview. What Wonders Lie Beneath the Waves? The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the...   [click here for more]
Monte Cook Games  $14.99

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CypherCaster Magazine - Issue 002 (July 2015)

CypherCaster Magazine - Issue 002 (July 2015)


The second issue of the CypherCaster Magazine includes: MCG Summer product preview - Interview with Monte Cook about the new Cypher System Rulebook Creating a Space Opera Setting with the Cypher System Rulebook An excerpt from Michael Diamond's new licensed Numenera novel Agents from the Beyond Oodles of Oddities Peril in Ismonnig, a show’em letter for a Numenera adventure seed Broken Fractals,...   [click here for more]
CypherCast Network  $4.00

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When Worlds Collide: Converting Numenera and The Strange

When Worlds Collide: Converting Numenera and The Strange


Do you want to loot Numenera material for your The Strange campaign? Do you want to lift a few new foci and descriptors from The Strange and use them in Numenera? How about mashing both games together in their entirety, both rules and setting? The system—the “game engine,” if you will— behind both The Strange and Numenera is...   [click here for more]
Monte Cook Games  $3.99

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Impossible Vehicles

Impossible Vehicles


Recursions within the Strange are seeded by fiction, imagination, and myth—stories. And stories sometimes feature vehicles, often vehicles that are practically iconic to their settings. Star fighters. Flying carpets. The Argo. Vehicles large enough to host the PCs through the bulk of their adventures are especially likely to be seeded into the Strange. This fractal brings you a sampling of vehicles...   [click here for more]
Monte Cook Games  $2.99

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Mastodon

Mastodon


Former members of a secret military program—codename: Mastodon—are being murdered. The PCs were once part of that now-defunct program, which explored the military applications of paranormal abilities. Are they next? Not if they can find out who or what’s behind the murders—and stop them. But will they have to venture beyond our reality to find a killer long thought dead? This 22-page adventure...   [click here for more]
Monte Cook Games  $2.99

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The Estate Dossiers

The Estate Dossiers


A clever prop can add a sense of veracity and mystery to your game. The Estate Dossiers can be printed or copied, maybe tossed into a manila folder, then given to players at just the right time: when their characters ransack an NPC’s office or get handed a folder of documents to prepare for their next Estate mission. The package contains the following dossiers and other props, written...   [click here for more]
Monte Cook Games  $1.99

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CypherCaster Magazine - Issue 003 (September 2015)

CypherCaster Magazine - Issue 003 (September 2015)


The third issue of the CypherCaster Magazine includes: MCG Fall product preview - Into the Night & Strange Revelations Interview with Lone Shark Games about their new Numenera Card game A list of some Ninth World colloquialisms Part two of Panacea Box, a Numenera story by Michael Fienen An article about creating Dramatic GM Intrusions by Andrew Marlowe A new series called Streets of Qi, where...   [click here for more]
CypherCast Network  $4.00

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The Paradox Room

The Paradox Room


THERE IS MORE THAN ONE WORLD The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods....   [click here for more]
Monte Cook Games  $1.99

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Post-Apocalyptic Genre

Post-Apocalyptic Genre


Document updated to version 1.2 with improved formatting and source notes for foci that are not in the CSR corebook. This product is inspired by the four genres presented in the Cypher System Rulebook by Monte Cook Games and by the absence in that book of the popular post-apocalyptic genre. Presented here are not just ideas for how the post-apocalyptic world can look like (you probably have...   [click here for more]
Monte Cook Games  $2.50

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Swordbreakers

Swordbreakers


An Elite Organization of The Strange Recruited from an already-elite team called the Prime Element on Earth, the Swordbreakers are among the best of the best. They can acclimate to almost any recursion, environment, or situation. But their primary mission is facing threats that arise in the recursion of Ardeyn. Swordbreakers: An Elite Organization of the Strange gives players...   [click here for more]
Monte Cook Games  $2.99

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The Strange GM Screen

The Strange GM Screen


On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond. On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your...   [click here for more]
Monte Cook Games  $1.99

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The Nightside

The Nightside


This is the full version of The Nightside. Check out the free preview. You don’t have to be evil to own this book. But it helps. Some say the Nightside is evil, but that’s a misunderstanding. Or at least an oversimplification. It is dark, that much is certain. Forbidden. Dangerous. Those who walk the Nightside Path meddle with the sinister. Those who call upon its forces risk much—perhaps...   [click here for more]
Monte Cook Games  $18.99

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The Threshold

The Threshold


What lies beyond the Actuality? What lies beyond the pinnacle of a vislae’s power? The vislae’s road has many steps. Shadow. Satyrine. The Path of Suns and the worlds of the Actuality. At each step the vislae’s eyes and mind are further opened. But are there even greater mysteries? Further steps? Deeper secrets to reality? Yes. Truly masterful vislae, those at the height of...   [click here for more]
Monte Cook Games  $17.99

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Living Greyhawk Journal: Volume 1 #2

Living Greyhawk Journal: Volume 1 #2


Volume 1 Number #2, November/December 2000 Included in this issue: Gem of the Flanaess: City of Greyhawk Map Key by Denis Tetreault and Erik Mona Gem of the Flanaess: The Artisan's Quarter by Denis Tetreault and Erik Mona The Way of the Lake by Lance Hawvermale Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches Special insert not included in this scan. The World...   [click here for more]
Wizards of the Coast  $1.99

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Book M

Book M


This is the full version of Book M. Check out the free preview. Even its name is a secret. Some say it comes from the Sodality of Vryn, which identifies thirteen currents of magic and gives each a letter designation—M is the 13th and most powerful. Others say the title refers to the original writer of the book, while still others believe it stands for mystery, or—perhaps most simply...   [click here for more]
Monte Cook Games  $18.99

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The Hum

The Hum


The Hum (from Wikipedia): The Hum is a phenomenon, or collection of phenomena, involving widespread reports of a persistent and invasive low-frequency humming, rumbling, or droning noise not audible to all people. The Grand Bavarian Hotel was once frequented by Gilded Age luminaries like Theodore Roosevelt, Harry Houdini, and even Nikola Tesla. Now, after decades of neglect, it’s enjoying a renaissance...   [click here for more]
Monte Cook Games  $4.99

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CypherCaster Magazine - Issue 005 (March 2016)

CypherCaster Magazine - Issue 005 (March 2016)


The fifth issue of the CypherCaster Magazine includes: MCG Product Preview - Spring 2016 with The Encyclopedia of Impossible Things & Into the Deep Worlds of the Cypher System, MCG’s latest Kickstarter Campaign - Interview with creators Bruce R. Cordell, Shanna Germain, & Dennis Detwiller Cypher System Licensed Products Overview, comprehensive list of third party licensed...   [click here for more]
CypherCast Network  $4.00

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Secrets of Silent Streets

Secrets of Silent Streets


This is the full version of Secrets of Silent Streets. Check out the free preview. The City of Notions. The Heart of Indigo. The Center of the Real World. Like any metropolis in any realm, Satyrine isn’t one city but many. Even a vislae can’t know the entirety of it, no matter how many lives they live there. Fartown, the Marquis Quarter, the Strangeglass District, the Hollows, and...   [click here for more]
Monte Cook Games  $18.99

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Skein of the Blackbone Bride

Skein of the Blackbone Bride


A Simple Mission into the Black Riage. . . "No cypher unturned." That's the motto of the Slying Seskiis, a group whose members can hunt down, break down, or recover anything or anyone from anywhere. Traveling into the Black Riage to bring home the body of a wealthy patron's deceased daughter is almost beneath your skills. But perhaps there's more to this commission than meets the eye? Skein of the...   [click here for more]
Monte Cook Games  $4.99

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After the Nightfall

After the Nightfall


The Gods Have Fallen—Now It's Your Turn As fledgling deities, the player characters must undertake divine labors to fulfill their destinies. An ancient text directs them to slay a raver—a creature of profound malignancy. But there are other agendas at play, and what seems like a stepping stone to divinity may prove the characters to be all too mortal. After the Nightfall is an adventure...   [click here for more]
Monte Cook Games  $2.99

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Enchiridion of the Path

Enchiridion of the Path


This is the full version of Enchiridion of the Path. Check out the free preview. A journey across realms like no other. A guidebook for that journey—like no other. Wise vislae, have you studied the realms beneath the suns? Have you planned your route along the Path, researched the wonders and dangers you will find, and prepared your parlays with the wardens? Or is your knowledge of the...   [click here for more]
Monte Cook Games  $18.99

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Assault on Singularity Base

Assault on Singularity Base


An amazing multi-group gaming experience The Empress Tahali V, leader of the Grand Imperium, controls the galaxy with her countless legions of Imperium troopers. Clad in glistening silver armor marked with her griffon symbol, the Empress’s troopers patrol the streets of every Imperial city. But a ragtag band of rebels fights against the Imperium, their determination, bravery, and skill making up...   [click here for more]
Monte Cook Games  $4.99

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Sea Of Time

Sea Of Time


Sea of Time brings an exciting full time travel setting to the Cypher System. Explore all of history through mysterious doorways in time, construct time gates, or forge new paths in your own time machine. Discover the power in historical artefacts cyphers and fight anachronisms; nightmare creatures that have escaped from another time. In addition to full rules for using time travel in your games,...   [click here for more]
Monte Cook Games  $9.95

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The Umbral Earth - A Horror Remix

The Umbral Earth - A Horror Remix


Hey all your Cypher lovers out there. This long gestating project is now at your fingertips. Welcome to the Umbral Earth: A Horror Mix Tape. With Stay alive hitting the market just weeks ago, it is only fitting to have another supplement to help flesh things out. Within the pages of this document you will find the seeds for a great new setting or just plot points to add to your own. Tons of abilities...   [click here for more]
Monte Cook Games  $7.99

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Orian Fantasy Race Descriptors

Orian Fantasy Race Descriptors


Welcome to the book of Orian Fantasy Races! This book serves three core functions. First and foremost, it aims to create rules and mechanics for thirteen fantasy races. Second, it hopes to create flavorful descriptions of each of the races to inspire players and gamemasters alike. The third, and final purpose, is to minimize the work and maximize the fun of playing a fantasy game.  The races included...   [click here for more]
Monte Cook Games  $3.50

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The Key

The Key


Enter the Actuality, and leave this Grey world behind. Even as you read this, you’re doing so in Shadow. You believe it to be the real world, and the sights and sounds you see are normal. You believe the events around you have meaning and significance. But a part of you, deep down, knows they do not. A part knows the real world is far bigger, far more mysterious and wondrous, than the grey shades...   [click here for more]
Monte Cook Games  $18.99

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Book M FREE PREVIEW

Book M FREE PREVIEW


This is a free preview of Book M. You can also purchase the complete title. Even its name is a secret. Some say it comes from the Sodality of Vryn, which identifies thirteen currents of magic and gives each a letter designation—M is the 13th and most powerful. Others say the title refers to the original writer of the book, while still others believe it stands for mystery, or—perhaps...   [click here for more]
Monte Cook Games   FREE 

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Consent in Gaming

Consent in Gaming


Tackle Mature Content with Confidence! From fending off an attack by bloodthirsty pirates to delving into dank caverns, roleplaying games allow you to explore and experience things you probably don’t want to face in real life—or to approach topics from the perspective of characters who may be very different than your actual self. This shared experience is intended to be fun for all involved, but...   [click here for more]
Monte Cook Games   FREE 

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Cypher Shorts

Cypher Shorts


You could be playing ten minutes from now! Experiment with a new genre. Try something weird or different. Or just enjoy an impromptu evening of gaming with little or no prep. Cypher Shorts are one-shot adventures you create in minutes (including character generation!) for a full-length session of fun, engaging play. The scenario creation guidelines in Cypher Shorts help you turn an “elevator...   [click here for more]
Monte Cook Games   FREE 

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Enchiridion of the Path FREE PREVIEW

Enchiridion of the Path FREE PREVIEW


This is a free preview of Enchiridion of the Path. The complete book available now! A journey across realms like no other. A guidebook for that journey—like no other. Wise vislae, have you studied the realms beneath the suns? Have you planned your route along the Path, researched the wonders and dangers you will find, and prepared your parlays with the wardens? Or is your knowledge of...   [click here for more]
Monte Cook Games   FREE 

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Into the Deep FREE PREVIEW

Into the Deep FREE PREVIEW


This is a free preview of Into the Deep. You can order the complete version here. What Wonders Lie Beneath the Waves? The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and...   [click here for more]
Monte Cook Games   FREE 

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Into the Outside FREE PREVIEW

Into the Outside FREE PREVIEW


This is a free preview of Into the Outside. You can also get the complete book. Head into the Multiverse! The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living...   [click here for more]
Monte Cook Games   FREE 

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  STORYLINE: Write Structured Adventures | A how to-book on RPG-writing