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Werewolf: The Apocalypse 20th Anniversary Edition

Werewolf: The Apocalypse 20th Anniversary Edition


These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!   Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with...   [click here for more]
Onyx Path Publishing  $39.99

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Trinity Continuum Core Rulebook

Trinity Continuum Core Rulebook


THE ONLY CONSTANT IS CHANGE.  “Potential is everywhere. You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.”  - Janeka Spencer, Neptune...   [click here for more]
Onyx Path Publishing  $30.00

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Beast Player's Guide

Beast Player's Guide


"You know what’s out there? No, you don’t. Stop trying to list them off. Yeah, yeah, you’ve met the vampires and the werewolves and the ghosts and so forth, but you haven’t seen a hundredth of what’s really there. Look, I’m not shaming you. I’m trying to make a point. You don’t know. You never will. There’s no complete picture, no magic moment where you see the whole truth and...   [click here for more]
Onyx Path Publishing  $25.00

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Hunter: Mortal Remains

Hunter: Mortal Remains


As the Prey Evolves...  Everywhere you turn, a vampire eats some poor factory worker. Werewolves shred cars. Witches curse the innocent. Serial killers devastate communities.  But what about the stranger aspects of the World of Darkness?  Mortal Remains picks up where we left off with Night Stalkers, Spirit Slayers, Witch Finders,...   [click here for more]
Onyx Path Publishing  $25.99

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W20 Pentex Employee Indoctrination Manual

W20 Pentex Employee Indoctrination Manual


POLICIES AND PROCEDURES  The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries.  MONKEYWRENCHED! ...   [click here for more]
Onyx Path Publishing  $12.01

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Blood Sea: the Crimson Abyss (5e)

Blood Sea: the Crimson Abyss (5e)


Waves of Scarlet In the darkest depths of the ocean floor, off the Eastern coast of Ghelspad, lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood — the blood of the Mountainshaker, the blood of the Father of Monsters — corrupts everything that it touches. Welcome to the Blood Sea This sourcebook...   [click here for more]
Onyx Path Publishing  $12.99

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Rat In A Burning Cage (An Adventure Set for Trinity Continuum: Assassins)

Rat In A Burning Cage (An Adventure Set for Trinity Continuum: Assassins)


Porvenir should be a sanctuary for those who dwell in the Shadow; a place for assassins to hide out, retire, and wile away their autumn years.  This jungle town is far from the utopia it’s purported to be. Someone has crossed a line in Porvenir, and it’s for your assassins to pick up the pieces, even as every member of this Shadow community guns for you. Rat in a Burning Cage...   [click here for more]
Onyx Path Publishing  $17.99

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Wraith the Oblivion (2nd Edition)

Wraith the Oblivion (2nd Edition)


The Storytelling Game of Passion and Horror This isn't Heaven. This isn't Hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way out....   [click here for more]
White Wolf  $19.99

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The Wise & the Wicked 2nd Edition (5e OGL)

The Wise & the Wicked 2nd Edition (5e OGL)


Heroes, Villains, and Others in Between!  This tome is a revision of the original book by the same title, which was first published for use with 3rd edition rules for the world’s most popular roleplaying game. In this revised edition of The Wise & the Wicked, all the same characters have returned (and we’ve added some new ones, too!), all newly updated to 5th Edition...   [click here for more]
Onyx Path Publishing  $23.50

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Monte Cook's World of Darkness

Monte Cook's World of Darkness


One year ago, eldritch horrors of cosmic malevolence called the Iconnu attempted to destroy our reality. They failed, but the attempt left the world in rapidly darkening shadow. Dead souls returned to claim living bodies, creating blood-drinking undead fiends: vampires. Bestial spirits came as well, to create werewolves, and demons formed bodies from worldly matter. Magic crashed back into the world,...   [click here for more]
White Wolf  $30.99

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World of Darkness: Slasher

World of Darkness: Slasher


Blood Splatter There’s a different breed of killer out there. They aren’t driven by the need to drink blood or the pulse of the full moon. They kill because they have to, because murder is the only thing they know. Will you hunt the slashers — or join their ranks? A Chronicle Book for World of Darkness® and Hunter: The Vigil™ • A grim exploration of the slasher...   [click here for more]
White Wolf  $24.00

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Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)


Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
Wizards of the Coast  $55.99

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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements...   [click here for more]
White Wolf  $21.99

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Tribebook: Glass Walkers (Revised)

Tribebook: Glass Walkers (Revised)


Fang, Claw and Bullet Not all werewolves are creatures of the wild. Some stalk the city streets, hunting their prey in back alleys and boardrooms. Technology is their ally and computers are their slaves. When the war erupts in the city streets, they'll be ready to fight with tooth and claw, with electricity and glass. They are the Glass Walkers. Skating the Weaver's Webs The fifth...   [click here for more]
White Wolf  $17.00

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Bastet

Bastet


The Shadow Children walk the twilight days unafraid, For none may rival them in their sleek majesty. None can equal their ferocity: The jungle trembles like smoke at our furious roars, The sun grants us strength to slay the rain, With a blow from our paws we shake the earth. None can equal their honour: The wisdom of forever...   [click here for more]
White Wolf  $15.00

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Ravenloft (3.0)

Ravenloft (3.0)


A Domain of Dread A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. A World of Gothic Adventure The Ravenloft setting takes one of the classic roleplaying...   [click here for more]
Wizards of the Coast  $43.99

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Dark Ages: Europe

Dark Ages: Europe


Shadowed Kingdoms The peace of the Long Night is over, and we must fight for our very survival. Each of us, the so-called lords of the night, claims domains and influence across this fractured continent. Some of us stand as feudal lords, others as gods, but it is over these lands and these hearts that we do battle. Bloodied Battlefields Dark Ages Europe...   [click here for more]
White Wolf  $21.00

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Hunter Horror Recognition Guide

Hunter Horror Recognition Guide


Strange Encounters The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep hold...   [click here for more]
White Wolf  $15.99

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Dark Ages: Storytellers Companion

Dark Ages: Storytellers Companion


The Night has Many Tales From the infernal Baali, to the Lhainnan witches and the morbid faith of the Road of Bones, the Dark Medieval hides many secrets. Not all vampires hail from the 13 clans and not all follow the five great roads. All Told by Firelight The Dark Ages: Vampire Storytellers Companion gives you access to secrets and advice to enrich stories and make them easier to...   [click here for more]
White Wolf  $15.00

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World of Darkness: Combat

World of Darkness: Combat


When Diplomacy Fails... Not all conflicts are resolved with politics and manipulation. Survival is a tricky business, and the average denizen of the World of Darkness had better know a thing or two about fighting. Once the Black Spiral Dancers smash your door into toothpicks, or the Spectres boil howling out of the Tempest, there's no more time for words. It's Time to Beat...   [click here for more]
White Wolf  $15.00

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World of Darkness: Asylum

World of Darkness: Asylum


You people! You people! Listen to me! I know all about this — I know what is going on here. You aren't healers — you're jailors! They're all terrified of us, so they let you treat us any way you like! But I know what goes on in here, what goes on behind those doors, when the secretaries and the orderlies go home! You think we're the monsters, because we don't think like you do? You haven't seen...   [click here for more]
White Wolf  $19.00

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World of Darkness: Urban Legends

World of Darkness: Urban Legends


Whispers carry the stories through the generations. So unreal that people no longer believe. "Legend." They do not realize that legends can be more real than real. Truths From the Tales We’ve all heard the stories. Alligators live in the sewers. Kidney thieves prowl the cities. Chant “Bloody Mary,” and she appears. These are urban legends. In the World of Darkness,...   [click here for more]
White Wolf  $21.00

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Midnight Roads

Midnight Roads


The roads are lovely, dark and deep… There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power. Midnight Roads includes: • A host of story...   [click here for more]
White Wolf  $21.00

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The Wise & the Wicked 2nd Edition (Pathfinder)

The Wise & the Wicked 2nd Edition (Pathfinder)


Heroes, Villains, and Others in Between!  This tome is a revision of the original book by the same title, published for use with 3rd edition rules for the world’s most popular roleplaying game. In this revised edition of The Wise & the Wicked, all the same characters have returned (and we’ve added some new ones, too!), all newly updated to Pathfinder Roleplaying...   [click here for more]
Onyx Path Publishing  $26.25

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The Inquisition

The Inquisition


While young vampires may scoff at the mortals who hunt them, their elders remember a time when robed monks rode from haven to haven, using the twin weapons of fire and their faith to destroy the undead. But the Inquisition did not die in those dark ages. Its soldiers still roam the Earth, and the Damned fear it more than any other group of mortals. This supplement includes ways to integrate Inquisitors...   [click here for more]
White Wolf  $15.99

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Hunter: Storytellers Handbook

Hunter: Storytellers Handbook


And they shall know that I am the Lord Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernatural even notice them? Is their crusade in vain? When I shall lay my vengeance upon...   [click here for more]
White Wolf  $25.00

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Wraith: The Great War

Wraith: The Great War


The First World War Is Over Outside the walls of Stygia, the Fourth Great Maelstrom rages. In the skies overhead, ghostly pilots engage in dogfights against shrieking Spectres. The gates of the Necropoli slam shut. And at the heart of the empire of the dead, a traitor works to topple what Oblivion never could. Civil war is about to strike Stygia, and Charon - the one wraith who can prevent...   [click here for more]
White Wolf  $18.99

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Iberia by Night

Iberia by Night


A Land Divided This is a land of warring faiths and burning wills. Once the Moors ruled almost all, but now the Christian kingdoms push them ever further south. Great universities die and glorious kingdoms rise. And behind it all, in the deepest of shadows, we Cainites lurk. Blood calls to blood and vengeance will be ours. A Clash of Wills Iberia by Night is a complete sourcebook...   [click here for more]
White Wolf  $18.99

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Tome of Horrors II

Tome of Horrors II


The Horrors Return! Necromancer Games brings you the sequel to the largest monster book in the history of d20 gaming. This tome contains nearly 200 never-before-seen monsters, from the crucifixion spirit to the dreaded encephalon gorger. Completely compatible with revised 3.5 rules, this large collection of monsters makes a great addition to any Third Edition campaign, and was written...   [click here for more]
Necromancer  $23.99

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Veil of Night

Veil of Night


There Is No God but God. . . We are the progeny of Caine like our Christian cousins, but we know what they do not. Muhammad came from our lands and the words revealed to him contain the secrets of our salvation. The Children of Haqim have their ways, but Islam is large and its monsters are many. And Caine Bears His Curse Veil of Night is a complete guide to the medieval...   [click here for more]
White Wolf  $21.99

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Saturnine Night

Saturnine Night


Good Book says the world's caught in a long, dark night, waiting for a brand new dawn to come and sweep all that darkness away. Don't know if that'll ever happen, but I do know this: there's folks set on making things darker. They're looking for ways to break the laws the Good Lord set for all of nature's ways. I've seen it happen, and the night's getting darker and longer. Sometimes I think I...   [click here for more]
White Wolf  $18.99

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Midnight Circus

Midnight Circus


Step right up, right this way For centuries, almost millennia, it has traveled the backroads and byways of the World of Darkness. And as it wandered, the stain on its festival soul thickened. Now it answers to the name of Anastagio's Olde Time Lunar Carnival and Midnight Circus. Its taste for souls has grown ever keener and it's still hungry. The calliope beckons like a lorelei......   [click here for more]
White Wolf  $12.00

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Dark Ages: Inquisitor Companion

Dark Ages: Inquisitor Companion


Heaven's Fury No matter how many demons we slay, more rise to take their place. No matter how many of their servants we put to the torch, Satan corrupts more. Yet we shall not fall into despair, for God is on our side, and faith can - and shall - move mountains. Let the fiends be the ones to cower, for we are coming, and nothing shall stay our righteous hand. Amen. Smite...   [click here for more]
White Wolf  $20.99

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Rites of the Dragon

Rites of the Dragon


"I shall sleep but not rest." Slain by his enemies and cursed by God, Vlad Dracula arose from the battlefield as a ravening beast, hungry for the blood of men. For centuries the son of the Dragon has haunted the earth, driven by an implacable will to unravel the mysteries of the Embrace and to master them. The Requiem is no mournful elegy to one such as the Impaler. It is the riddle...   [click here for more]
White Wolf  $9.99

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Tome of Horrors III

Tome of Horrors III


The Horrors Return! Necromancer Games brings you another volume in the series of monster books that made Monte Cook says "If a role playing game is a gun, then Tome of Horrors is a case of hollow point, explosive shells!" Sequel to the highly popular Tome of Horrors and Tome of Horrors IITome of Horrors III contains over 200 never-before-seen...   [click here for more]
Necromancer  $34.99 $23.99

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Hunter Book: Hermit

Hunter Book: Hermit


Amid the Horrors of the World. . . Every hunter can attest that there are no certainties on the mission. No one knows who the Messengers are, where monsters come from or why certain people are chosen to be imbued. But now, a new force emerges, a new creed never seen before. Can these strange, distant, isolated people answer the questions on all hunters' lips? Or does their seeming...   [click here for more]
White Wolf  $15.00

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Under the Black Cross

Under the Black Cross


War of the Damned It is a time of conflict. The Ventrue Lord Jurgen and the Tzimisce Vladimir Rustovitch battle for domain in Hungary, while their agents spar across Europe, using intrigue and bloodshed in equal measure. In the Holy Land, the Fifth Crusade arrives in Acre, and the vampiric lords' agents come with it in pursuit of a fragment of the True Cross. Victory can come only at a terrible...   [click here for more]
White Wolf  $14.99

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Kithbook: Redcaps

Kithbook: Redcaps


Hungers Children Driven by humanitys most primitive dreams, redcaps exist within a blood-red nightmare of insatiable hunger. Wherever they go, their destruction and terror leave a trail of broken bones and ravaged hopes. Despised by the other kith, feared and hated as figures of uncontrollable savagery, redcaps glory in their dark reputations and darker desires. Or do they? What lies behind their...   [click here for more]
White Wolf  $12.75

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Road of the Beast

Road of the Beast


Let Loose the Animal Within From the earliest nights, we Ferals have stalked our prey. Let others speak of damnation, curses from God and the need for repentance. We know the truth. We are predators. The others delude themselves with civilization, but we see clearly. In the end, they are all sheep awaiting the wolf. And Hunt Your Prey In the first of the Road Books for Dark Ages: Vampire, players...   [click here for more]
White Wolf  $16.00

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Dark Ages: Spoils of War

Dark Ages: Spoils of War


To the Victors Go the Spoils Whether its a Holy War or battle of succession, strife brings opportunity. The inhabitants of the Dark Medieval, mortal and supernatural, are rarely satisfied with what they have. Call it what you like a righteous cause or an ancient grudge war is hell, but the rewards can be worth the risks. Do you have the courage, the intelligence and the skill to lead an army to victory?...   [click here for more]
White Wolf  $17.99

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Bard's Gate

Bard's Gate


City of Bards Bard's Gate, the free and independent city, is a political and military power of eastern Akados, and arguably the greatest city on the continent. Come, join us in the fabled City of the Lyre at the crossroads of adventure and danger, fortune and fate. Inside you will find: The history, culture, and geography of Bard’s Gate and the greater...   [click here for more]
Necromancer  $34.99 $17.98

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Tome of Artifacts

Tome of Artifacts


Let the Wonders of the Ages Inspire You! Few elements of fantasy roleplaying are as rife with possibility and potential as artifacts, those ancient and unpredictable items of potent magics. Travel in quest of mystic wonders, stand as civilization's only defense against villains equipped with horrific powers, or challenge the gods themselves. Within these pages lie sufficient ideas...   [click here for more]
Necromancer  $29.98

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Eldritch Sorcery

Eldritch Sorcery


Unleash Forgotten Power Unearth forgotten spells and lost lore in your quest for knowledge and your thirst to conquer the unknown. See magic in a new light as you tap into spells that alter the mind, bend reality, or lay waste to vast stretches of land. Decimate armies to wrest control of a kingdom or just replace the king with a loyal clone; the choice is yours. The power is here; it...   [click here for more]
Necromancer  $20.99

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Bonegarden

Bonegarden


Ages of Buried Evil The Bonegarden is a small nation ruled by the dead — a circular cemetery, one mile in diameter, surrounded by a magical containment field that keeps its denizens from spilling into the innocent world beyond. Within the gate lies one of the true blights of the Domain of Hawkmoon, an immense graveyard that serves as the prison for the doomed spirits of thousands of history's...   [click here for more]
Necromancer  $13.99

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Guildbook: Masquers

Guildbook: Masquers


Why do you have to keep the face you died with? Odds are, you weren't looking your best when you croaked. that's where the Masquers come in. They can make you look like anyone or anything, or even nothing at all. Masquers are never the same Wraith twice! Included are rules for use of Moliate, among the most potent wraithly powers known. Also, the history and secrets of the Guild that houses the Underworld's...   [click here for more]
White Wolf  $9.50

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Destiny's Price

Destiny's Price


The Test The wet street mirrored the neon and the dark equally, impassively. At my feet, another life. I swallowed, knelt, felt her faltering pulse. I caressed her cheek. A caress like the angel of death. My throat tightened: Why do I stay? As if in response, the dying girl whispered, "Hold me." "At what price such power?" asked Siehchang. And again: "At what price such knowledge?" I was silent....   [click here for more]
White Wolf  $16.00

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Trouble At Durbenford

Trouble At Durbenford


Durbenford is under threat! Giants have been spotted, strange lights appear in the sky, and something is stirring in the old sanctuary known as the Whispering Depths. Open up this campaign setting and adventure sourcebook to find the town of Durbenford, its environs, and the mega-adventure that is Trouble at Durbenford! Includes appendices covering new monsters and magic items. Set in The...   [click here for more]
Necromancer  $23.98

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Glades of Death

Glades of Death


Dangers Await in the Woods Make PCs fear the forest! The first in a series of environment sourcebooks, Glades of Death provides new rules for forest travel, skills, and adventures. In this book, you will find new spells, new feats, new monsters, and a new look at skills and how to use them in the wilderness. It also contains guidelines for the rapid creation of new fantasy...   [click here for more]
Necromancer  $19.99

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