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Trilemma Adventures Compendium Volume I

Trilemma Adventures Compendium Volume I


"Stop writing adventures and use these" —Geek & Sundry This book brings together the award-winning Trilemma Adventures: 48 one- and two-page adventure locations for fantasy role-playing games. 2020 ENnie Award winner for Best Adventure (silver) and Best Cartography (gold)! Each location is written to be usable separately,...   [click here for more]
Trilemma Adventures  $49.65

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Mummy: The Curse Second Edition

Mummy: The Curse Second Edition


I wield the might of gods, the powers of the elements, control over the living and the dead, and yet I cannot tell you my name. It is unknown to me, in a darkened corner of my memory, and I do not know when illumination shall reach me.   I awoke in this ancient tomb, a crack in its roof introducing fresh air for the first time in what feels like centuries. At my feet, three broken...   [click here for more]
Onyx Path Publishing  $49.99

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The Adventures of Teen Tomorrow (A Jumpstart for Trinity Continuum: Aberrant)

The Adventures of Teen Tomorrow (A Jumpstart for Trinity Continuum: Aberrant)


Tomorrow’s Heroes Today! The Adventures of Teen Tomorrow (A Trinity Continuum: Aberrant Jumpstart) introduces you to the world of 2028, where superhumans known as novas have risen to prominence, changing the world with their Quantum powers. Team Tomorrow, a group of superheroes, are among the most popular and well-liked novas on the planet. Young novas hoping to join...   [click here for more]
Onyx Path Publishing  $7.99

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Legendlore Core Rulebook

Legendlore Core Rulebook


“You are a healer, Marjorie. One of the gods is with you.”   — Silverfawn to Marjorie after her first healing spell   The Realm of Legendlore sits on an unstable nexus of reality and sees many visitors from other worlds. You are such a visitor. In Legendlore, you have Crossed from Earth into East Azoth and become a changed version of yourself — a songwriter...   [click here for more]
Onyx Path Publishing  $42.51

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The Servants of Memory

The Servants of Memory


This book contains 117 monsters from the award-winning Trilemma Adventures series, with stats for Year Zero Engine fantasy role-playing games. Inside are beasts of the wood, alien aberrations, people of the underworld, celestial horrors, demonic incursions, and ghostly remnants of ages past. Tons of entries to surprise your players and enrich your campaign. Use them along with...   [click here for more]
Trilemma Adventures  $13.95

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Trilemma Adventures Bestiary 5e

Trilemma Adventures Bestiary 5e


This book contains more than 100 monsters from the award-winning Trilemma Adventures series, with stats for the fifth edition of your favorite roleplaying game. Inside are: beasts of the wood alien aberrations people of the underworld celestial horrors demonic incursions ghostly remnants of ages past ..and scores of other entries to surprise your players and enrich your campaign....   [click here for more]
Trilemma Adventures  $12.95

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Trilemma Adventures Bestiary B/X

Trilemma Adventures Bestiary B/X


This book contains more than 100 monsters from the award-winning Trilemma Adventures series, with stats for the Basic and Expert editions of your favorite roleplaying game. Inside are: beasts of the wood alien aberrations people of the underworld celestial horrors demonic incursions ghostly remnants of ages past ..and scores of other entries to surprise your players and enrich your...   [click here for more]
Trilemma Adventures  $12.95

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Convention Book: Void Engineers

Convention Book: Void Engineers


THE FEW, THE PROUD, THE ENLIGHTENED The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war beyond the boundaries...   [click here for more]
Onyx Path Publishing  $15.99

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Cavaliers of Mars Core Rulebook

Cavaliers of Mars Core Rulebook


Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit. Where lost cities are buried in the dunes, and dry oceans stretch out between the last daring bastions of civilization. Where the First Martians, the monument-builders, are but...   [click here for more]
Onyx Path Publishing  $34.99

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Trinity Continuum: Novas Worldwide

Trinity Continuum: Novas Worldwide


“I’d do my job better if there wasn’t someone always waiting to write fifteen news articles critiquing my right to exist. I know, I have to rise above it. Sure. But it’s hard when your name is trending, and you can’t even have basic interactions with friends without them bringing up the lies Nova Daily is spreading about you.”   — Thunderhead, Elite nova Novas Worldwide...   [click here for more]
Onyx Path Publishing  $9.99

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Esoterica of Mars

Esoterica of Mars


Abundant water! Rampant crime! Wealth and squalor beyond compare! And the best place on Mars to drink when you’re broke. Welcome to Vance, city of canals and chicanery! Meanwhile, the exiled queen dwells deep in the Labyrinth of Night. She is Yazora, witch-warlord of Venus, and though she has built a cathedral city to her own glory, her very palace imprisons her. The heroes could free her, and...   [click here for more]
Onyx Path Publishing  $10.00

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Trilemma Adventures Bestiary Dungeon World

Trilemma Adventures Bestiary Dungeon World


This book contains more than 100 monsters from the award-winning Trilemma Adventures series, with stats for Dungeon World. Inside are: beasts of the wood alien aberrations people of the underworld celestial horrors demonic incursions ghostly remnants of ages past ..and scores of other entries to surprise your players and enrich your campaign. Use them along with the Compendium, or...   [click here for more]
Trilemma Adventures  $12.95

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Legacies: The Sublime

Legacies: The Sublime


"Time is a cycle. Beginning. Middle. End. All part of the cycle. Genesis mandates conclusion; a start necessitates a closure. The tims is nigh for the conclusion. This is the end." -- Durandal, prophet of the Cult of the Doomsday Clock Mages aspire to greatness, and none more so than those who craft their souls with the techniques of the sublime—legacies that invoke awe and terror. Legacies:...   [click here for more]
White Wolf  $18.00

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Sanctum & Sigil

Sanctum & Sigil


"Since the times of the Exile and dispersion from that great polis have the Awakened formed together in unity and purpose. These cabals are the cornerstones of our society, the blocks from which shall be built a new city. Each sanctum is a part of this shining, dispersed city, each Hallow a jewel in its treasury. Let it be known that no...   [click here for more]
White Wolf  $15.00

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Guardians of the Veil

Guardians of the Veil


"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret - and...   [click here for more]
White Wolf  $23.00

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Cavaliers of Mars Talent and Path Cards

Cavaliers of Mars Talent and Path Cards


Return now to dying Mars in its last age of glory. A planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where fortune and death are two sides of the same obsidian chit, where lost cities and dry oceans stretch between the last bastions of civilization. These Cavaliers of Mars Talent and Path Cards enhance the systems found...   [click here for more]
Onyx Path Publishing  $13.04

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Secrets of the Ruined Temple

Secrets of the Ruined Temple


Some things are best left forgotten. But why should that hold us back? The ancients hoarded their magic and sealed it in secret redoubts, hidden from Sleepers and the debased spells of our age. The lords of these storehouses are long gone, but their enchantments remain, enigmas to confound us, their heirs in magic. In some of these places, the guardians charged with their protection still wait,...   [click here for more]
White Wolf  $18.00

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Boston Unveiled

Boston Unveiled


That Old Black Magic The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston's modern mages are bound by fates not of their own making. The region's history weighs heavily on the shoulders of all... even from beyond the grave. A Sourcebook for Mage:...   [click here for more]
White Wolf  $19.00

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Ancient Kingdoms: Mesopotamia

Ancient Kingdoms: Mesopotamia


Dead Cities in the Desert A city of unspeakable antiquity, buried for centuries beneath the desert sands, stands revealed deep in the accursed desert known as the Red Waste. Dare you enter The City That Worshipped a Thousand Gods, seeking the treasures and relics of its Hierophants? Beware the lurking terrors of a bygone age! Treasures of Darkness Ancient Kingdoms: Mesopotamia...   [click here for more]
Necromancer  $25.99

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Glades of Death

Glades of Death


Dangers Await in the Woods Make PCs fear the forest! The first in a series of environment sourcebooks, Glades of Death provides new rules for forest travel, skills, and adventures. In this book, you will find new spells, new feats, new monsters, and a new look at skills and how to use them in the wilderness. It also contains guidelines for the rapid creation of new fantasy...   [click here for more]
Necromancer  $19.99

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