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Pyramid of the Lost King Extra - The Howling Dolman

Pyramid of the Lost King Extra - The Howling Dolman


An add-in location for Genius Loci Games' Pyramid of the Lost King, The Howling Dolman adds a mysterious rock formation to the Western expanse of the northern Saragubi Desert. This location, like the Pyramid of the Lost King, is meant for Frog God Games' Swords & Wizardry but can be easily transplanted to any OSR system and the fifth edition of the World's Orginal Fantasy RPG. The Howling Dolman...   [click here for more]
Genius Loci Games  $1.99

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The Book of Taverns

The Book of Taverns


Eat, Drink and Be Merry The Book of Taverns contains 10 fully fleshed-out taverns DMs may easily drop into any campaign setting. From the Trireme, a quiet hillside establishment serving world-renowned wines and haunted by a pair of lovelorn ghosts, to The Four Winds, an interplanar watering hole existing in the space between worlds, the taverns contained...   [click here for more]
Necromancer  $19.99 $13.99

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Auran Empire Primer

Auran Empire Primer


Enter a world of adventure, where a once-majestic empire is slipping into oblivion, and bold and ambitious conquerors are rising to forge new realms from the ashes of the old.  The Auran Empire Primer provides an introduction to: The geography of the world of Cybele and the continent of Aurëpos, with a two-page full color map gridded in 24-mile hexes. The history of the Auran Empire and...   [click here for more]
Autarch  $10.99

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Critical Hits

Critical Hits


It's all fun and games until someone loses an eye, then it's a critical hit! There are many players and GMs out there who feel most role playing games are already quite lethal enough without adding insult to injury. This is obviously not the way we feel at Critical Hit Publishing. In fact, adding an additional layer of risk and lethality to combat can not only enhance the overall...   [click here for more]
Critical Hit Publishing  $5.95

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Wild Magic!

Wild Magic!


Wild Magic Chart! What happens when your sorcerous magic goes horribly wrong? We're glad you asked! Many fantasy role playing games either don't bother with wild magic or have charts that are just plain silly. Presented here is a reasonable wild magic table suitable for use with Fifth Edition, though it can easily be adapted for use with almost any system where there is a chance...   [click here for more]
Critical Hit Publishing  $19.45

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Universal Events Deck

Universal Events Deck


With our Events Deck you can craft an unforgettable experience in seconds. Maybe you haven’t had time to prepare tonight’s session. It could be that you’re looking for some downtime activities in between adventures. Perhaps the party has been waylaid in their travels! As well as using them for preparation, these are also excellent for fleshing out character’s backstories or world events…...   [click here for more]
Chronicle Cards  $9.98

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Universal Personalities Deck

Universal Personalities Deck


It’s those special interactions that make role playing great, and with our Personalities Deck you can easily create memorable characters in seconds. Who’s that in the back of the tavern? What kind of character should I play? I’ve accidentally summoned a demon (again), what are they like? You can see how easy it is to fill a town (or bar, or spaceport) in seconds with notable people, all with...   [click here for more]
Chronicle Cards  $9.98

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Children of the Night: Vampires (2e)

Children of the Night: Vampires (2e)


Behold the Many Faces of Mankind's Darkest Enemy Twin puncture wounds mark the kiss of the nosferatu. Blood trickles with the slow crawl of despair. A shadow lingers, black against black. Chill mist clings damply to every surface, and the echo of an anguished shriek still hangs in the air. Children of the Night: Vampires introduces 13 unique and terrifying villains...   [click here for more]
Wizards of the Coast  $8.50

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Guide to Hell (2e)

Guide to Hell (2e)


Diabolical threats lurk everywhere in the world of the AD&D game. Heroes who fight evil on the Prime Material Plane may contend with forces whose power rises from the depths of Hell. Adventurers who travel to Hell meet devildom on its own terms and risk not only their lives, but also their everlasting souls.  Guide to Hell is a comprehensive look at the nature of devils, ways for heroes...   [click here for more]
Wizards of the Coast  $11.50

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The Midderlands - Rivers & Lakes

The Midderlands - Rivers & Lakes


IMPORTANT NOTE: The content in this book is a supplement to The Midderlands Expanded, and contains references to things in that book for it to make much sense. Check that out here: https://www.kickstarter.com/projects/608764698/the-midderlands-expanded-an-osr-setting-expansion ******WARNING: May contain strong language******* Let's...   [click here for more]
MonkeyBlood Design  $7.00

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Awakened Skeleton A Roleplaying Game Supplement

Awakened Skeleton A Roleplaying Game Supplement


A new supplement introducing a most dire of races, the Awakened Skeleton. Raised by ancient magics or the curse of a god, no one knows, but these players live again for the greatest of roleplaying games 5th edition! Inside you will find: • Stats for playing as an Awakened Skeleton. • Sub-race stats for all the major races in the core rulebook. • Class options including: College of the Grave...   [click here for more]
Solace Games  $16.29

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Killer of Giants, an Umerican adventure (DCC)

Killer of Giants, an Umerican adventure (DCC)


AN UMERICAN SURVIVAL GUIDE ADVENTURE FOR 3+ LEVEL CHARACTERS The protections surrounding an ancient military base, home to the fabled “Killer of Giants”, are down! The denizens of Umerica have flocked to the base to grab what they can and establish dominance over this post-apocalyptic treasure trove. Why let everyone else have all the fun? Your party of daring adventurers will discover: Dozens...   [click here for more]
Shield of Faith Studios  $11.99

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The Children of the Sun, an Umerican Gazetteer (DCC)

The Children of the Sun, an Umerican Gazetteer (DCC)


WELCOME TO THE KINGDOM OF THE SUN! Herein lies a detailed treatise on what was once the Valley of Mexico, where the People of the Sun forgo the use of all technology and return to the way of life led by the tribes that dwelt there thousands of years ago. Rules for creating People of the Sun characters, including new occupations and two new classes: The Half-Blood and the Jaguar Knight Information...   [click here for more]
Shield of Faith Studios  $11.99

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The Demonic Interference at New Ritupis Church

The Demonic Interference at New Ritupis Church


Print version is now available!  Both versions are B&W, but the color version gives a nicer greyscale and better paper. Scenario Description: The village of Ritupis hasn’t had a church in nearly a hundred years (not since “The Burning”). Recently, a charismatic new priest has arrived in town, and he has grand ambitions to rebuild it. Unfortunately, a curse borne...   [click here for more]
Gothic Roleplaying Accessories  Pay What You Want

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Cinematic Environs - Arctic Lands

Cinematic Environs - Arctic Lands


Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This first in the series...   [click here for more]
Critical Hit Publishing  $8.99

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Cinematic Environs - Desert Wastes

Cinematic Environs - Desert Wastes


Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This second in the series...   [click here for more]
Critical Hit Publishing  $9.99

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Asnar The Last Kingdom - A Fantasy Campaign Setting For 5E and Others

Asnar The Last Kingdom - A Fantasy Campaign Setting For 5E and Others


Asnar the Last Kingdom is a fantasy campaign setting steeped deeply within the Norse culture and pantheon. Though designed for 5th Edition Dungeons and Dragons it is easily adaptable for any fantasy role playing game system. Asnar is a kingdom in desperate need of heroes. 150 years ago a horrible plague called the Red Death decimated the kingdom and left much of the land abandoned...   [click here for more]
A Hole In The Ground Terrain & Games  $13.99 $10.99

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Slave-Drones of the Fantas-Ti-Plex (DCC)

Slave-Drones of the Fantas-Ti-Plex (DCC)


AN ODD UMERICAN 0-LEVEL FUNNEL ADVENTURE FOR EXPERIENCED JUDGES WELCOME TO THE FANTAS-TI-PLEX! A lovely underground dystopian complex ruled by the ever beneficent Autocrat. Here all drones live in peace and prosperity, because the Autocrat says so. I mean, why would any of the drones doubt him, EVER. It is a perfect place to barely live and no one would EVER want to leave, right? Slave-Drones of the...   [click here for more]
Shield of Faith Studios  $11.99

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The Village of Darkharrow

The Village of Darkharrow


Darkharrow is a modest farming settlement. However, evil humanoids living in the nearby wilderness don't like sharing space with the (mostly) human farmers. Player characters may choose help the villagers with minor tasks, meet some interesting NPCs, stock up and simply move on. Or they can stick around and help one particular resident save Darkharrow from destruction. The Village of Darkharrow is...   [click here for more]
Ramen Sandwich Press  $9.99

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Revelry in Torth

Revelry in Torth


Torth is a strange desert world.  Always night, always deadly.  A little bit sword & sorcery, a little bit science-fantasy, and just enough post apocalypse to keep things interesting. Revelry in Torth is my 3rd adventure.  It's got both wilderness and urban encounters.  Just like Liberation of the Demon Slayer and The Islands of Purple-Haunted Putrescence, it contains...   [click here for more]
Kortthalis Publishing  $16.00 $10.50

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Space Odyssey

Space Odyssey


SPACE ODYSSEY Space Fantasy supplement for the world's most popular fantasy RPG game! From the makers of Intergalactic Lucha Libre League, comes...Space Odyssey! Heavily inspired by 80's Saturday morning cartoons as well the crude re-interpretations the internet had of said cartoons, Space Odyssey is a mix of the weird 'Space Fantasy' genre crossed with Greek-inspired Mythos...   [click here for more]
Ludus Hero  $14.99

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Burger Wars! (DCC)

Burger Wars! (DCC)


An Umerican Adventure of Tasty Treachery for 3+ Level Characters Welcome to Oniontown! Oniontown is the inhabited remains of a once sizable pre-cataclysm city. For decades the Buddy O’Burger cult has claimed dominion here but now a dreadful curse and formidable rivals threaten to upset their reign and tear the city apart! Will you aid the O’Burger cult in restoring order to the city? Will...   [click here for more]
Shield of Faith Studios  $11.99

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Damn Tasty (DCC)

Damn Tasty (DCC)


An Umerican 0-Level Adventure An Umerican Culinary Experience Brought To You By The Go! Afterlife Company Ever wonder how Go! Bars come up with such tasty flavors like Peppermint Pot Pie? Ever think that it’s odd that Go! Bars are still around and plentiful? Find out as you join the Go! Bar team as wage wights. Find out how they decide on their innovative flavor combinations. Learn about the secret...   [click here for more]
Shield of Faith Studios  $11.99

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Ancient Kingdoms: Mesopotamia

Ancient Kingdoms: Mesopotamia


Dead Cities in the Desert A city of unspeakable antiquity, buried for centuries beneath the desert sands, stands revealed deep in the accursed desert known as the Red Waste. Dare you enter The City That Worshipped a Thousand Gods, seeking the treasures and relics of its Hierophants? Beware the lurking terrors of a bygone age! Treasures of Darkness Ancient Kingdoms: Mesopotamia...   [click here for more]
Necromancer  $25.99

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FOR5 Elves of Evermeet (2e)

FOR5 Elves of Evermeet (2e)


For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or...   [click here for more]
Wizards of the Coast  $14.00

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Wizards Presents: Worlds and Monsters (4e)

Wizards Presents: Worlds and Monsters (4e)


This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game. The book contains essays and asides from the game’s premier designers, developers, and editors. Through words and illustrations, it explores some of the D&D game’s most iconic locations and monsters, sharing insights...   [click here for more]
Wizards of the Coast  $12.00

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Bonegarden

Bonegarden


Ages of Buried Evil The Bonegarden is a small nation ruled by the dead — a circular cemetery, one mile in diameter, surrounded by a magical containment field that keeps its denizens from spilling into the innocent world beyond. Within the gate lies one of the true blights of the Domain of Hawkmoon, an immense graveyard that serves as the prison for the doomed spirits of thousands of history's...   [click here for more]
Necromancer  $13.99

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Cinematic Environs - Aerial Reaches

Cinematic Environs - Aerial Reaches


Davae Breon Jaxon's Cinematic Environs continues this new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This fourth in the...   [click here for more]
Critical Hit Publishing  $11.99

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Tak's Rest (5E)

Tak's Rest (5E)


Tak’s Rest stands among the few settlements in the surrounding valleys nearest the city of Castiel to blossom into a flourishing town after the Empire’s annexation of the kingdom.  Sitting on the Rebrett River, offering a barge service to cross, Tak’s Rest is a central waypoint for passing traders and traveling adventurers. Tak’s Rest is a Location and Map Supplement for use with...   [click here for more]
Tacitus Publishing  $19.99

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The Gods Have Spoken (5E)

The Gods Have Spoken (5E)


Twenty-eight new fantasy gods arranged in three new Pantheons for your 5E game. Gods with passions, backstories, and agendas. So much more than a list of names and domains. The people who followed the Old Gods was conquered by the those that followed the Thirsty Gods, who in turn were displaced by those following the Bright Gods. Yet all three pantheons still have followers, and coexist in an uneasy...   [click here for more]
Dread Unicorn Games, LLC  $21.95 $11.95

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Against the Giants: The Liberation of Geoff (2e)

Against the Giants: The Liberation of Geoff (2e)


A ravaged land. . . . Villains that really are larger than life. . . . A time for heroes. . . . A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. Against the Giants features: The full text of three classic adventures by Gary Gygax: G1: Steading of the Hill Giant...   [click here for more]
Wizards of the Coast  $14.99

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Anthro-Adventures (5E Campaign Setting)

Anthro-Adventures (5E Campaign Setting)


In the Seven Realms of Layna, dozens of Hybrid races struggle for dominance, freedom, and happiness. Anthro-Adventures is an Anthropomorphic Fantasy setting where each of the races is based upon an animal and a popular Children's book related to it. The Anthro-Adventures setting is perfect for fans of Anthro-Fantasy, as well as new players, including children, as each race includes qualities from...   [click here for more]
Happy Gnome Publishing  $49.99 $29.50

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Apex (5E version)

Apex (5E version)


NOTE:  This product requires Ultramodern5 and core 5th Edition rulebooks.  History once spoke of individuals able to accomplish miracles, eventually eradicated or bred out by a population too frightened of what they didn't understand.  As science filled in the void left by absent gods, these gifted individual decreased until they became all but extinct. ...   [click here for more]
Dias Ex Machina Games  $12.99

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B2 The Keep on the Borderlands (Basic)

B2 The Keep on the Borderlands (Basic)


This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations. Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list...   [click here for more]
Wizards of the Coast  $9.99

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Beyond the Prism Pentad (2e)

Beyond the Prism Pentad (2e)


The relentless passage of time sweeps across the burning plains, and the world beneath the crimson sun changes in its wake? The Dragon of Tyr is gone, his evil scattered on the scalding winds. Torrential rains fall over the Sea of Silt, spinning off deadly storms that can strike anywhere in the Tablelands with only a moment's notice. Violent upheaval rocks the city-states of Raam, Draj, and Balic...   [click here for more]
Wizards of the Coast  $6.50

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Calimport (2e)

Calimport (2e)


The City of Glory Revealed at Last! "Calimport? I'd sooner dive into Undermountain than risk my ship going to that gods-forsaken city!" "Ah - the fabled City of Glory. Its wonders remain unmatched by any other city across Faerun, e'en Waterdeep, for Calimport does not impede anyone's business due to some overbearing morality." "Walking through Calimport, either among the alleys or atop the sabban...   [click here for more]
Wizards of the Coast  $11.50

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Campaign Guide 2 - What Lies Beyond Reason - 5th Edition

Campaign Guide 2 - What Lies Beyond Reason - 5th Edition


Illusive Answers Draw Near... The Campaign Guide 2 for the What Lies Beyond Reason Adventure Path expands upon the first, to include material for adapting to the developing storyline and managing player choices The Campaign Guide 2 includes; • Major Campaign Plot points to date • Advice on managing reveals and evolving play • A guide on using the unique campaign magic & abilities...   [click here for more]
Pyromaniac Press  $6.99

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Campaign Guide 2 - What Lies Beyond Reason - Pathfinder

Campaign Guide 2 - What Lies Beyond Reason - Pathfinder


Illusive Answers Draw Near... The Campaign Guide 2 for the What Lies Beyond Reason Adventure Path expands upon the first, to include material for adapting to the developing storyline and managing player choices The Campaign Guide 2 includes; • Major Campaign Plot points to date • Advice on managing reveals and evolving play • A guide on using the unique campaign magic & abilities revealed...   [click here for more]
Pyromaniac Press  $7.99

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Castles (2e)

Castles (2e)


Inside you'll discover a "King's Ransom" in Castles and Accessories! EXPLORE THREE SPECTACULAR CASTLES... "Darkhold" in the Forgotten Realms setting: Towering stronghold of the nefarious Black Network "Drungar" in the Dragonlance setting: Bastion of defense against Thenol's undead armies. "Hart" in Greyhawk setting: A paladin's shining, star shaped fortress. See each castle brought to life in its...   [click here for more]
Wizards of the Coast  $18.99

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Cave of the Bone Dwellers Intro Adventure for Legacy of the Ancients

Cave of the Bone Dwellers Intro Adventure for Legacy of the Ancients


Cave of the Bone Dwellers is an introduction adventure for the Legacy of the Ancients Campaign Setting. This adventure is designed to give the players an exciting experience that will forever link them into the Tarmalon Galactic Museum. This adventure requires the Legacy of the Ancients Campaign and Player's Guide. Quick Synopsis The players are asked to investigate the...   [click here for more]
A Hole In The Ground Terrain & Games  $10.99

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City Sites (2e)

City Sites (2e)


City Sites, the first in a series of AD&D game floorplans, includes extensive details on urban settings that player characters are liekly to visit in any campaign.   For instance, within you'll find a smithy run by gnomes; a temple that's home to an orphaned dragon; and a tavern that patrons can't enter until they give the password This book also describes two inns, a singing fountain,...   [click here for more]
Wizards of the Coast  $8.50

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City System (1e)

City System (1e)


It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures....   [click here for more]
Wizards of the Coast  $6.50

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CM3 Sabre River (Basic)

CM3 Sabre River (Basic)


You are a guest of the count, one of your allies and the strongest man in the region. Your sojourn has been pleasant, a nice change after weeks of battle. Suddenly the courtyard below your window is filled with the noise of galloping horses. More guests? You yawn as you look out. But these people arriving look more like tax collectors than guests. You decide to give your attention to something more...   [click here for more]
Wizards of the Coast  $6.50

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Country Sites (2e)

Country Sites (2e)


Get out of town and into the world!   Country Sites, the third in a series of AD&D game accessories, is a compendium of challenging and distinctive settings that will test the mettle of any group of player characters. Herein is all the information a Dungeon Master needs to build adventures within these settings and incorporate them into an existing campaign: background information, maps,...   [click here for more]
Wizards of the Coast  $8.50

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DLR1 Otherlands (2e)

DLR1 Otherlands (2e)


Beyond Ansalon - beyond even Taladas - cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventurer. Far beneath the vastness of Krynn's oceans is Watermere, home to the reclusive Dargonesti sea elves. In their valley on the sea floor, they work, play, explore, and resist the plots and forces of Takhisis, the...   [click here for more]
Wizards of the Coast  $8.50

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FMA1 Fires of Zatal (2e)

FMA1 Fires of Zatal (2e)


This first game adventure for the Maztica campaign setting comes from the conclusion to the Maztica novel trilogy. The fate of the Maztica hangs in the balance as gods struggle for mastery of a shattered island. A few heroes must penetrate the great volcano, Zatal, to break the power of the god of war. "On the Night of Wailing, when the creatures of Viperhand come to life, when the great Maztican...   [click here for more]
Wizards of the Coast  $8.50

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FMA2: Endless Armies (2e)

FMA2: Endless Armies (2e)


The second adventure set in the land of Maztica. A plague of giant army ants threatens to annihilate the peaceful jungle kingdom of Payit. Can the heroes stop the army long enough to break the magical force that impels the deadly insects? Includes Battlesystems rules scenarios for use in the New World as wall as role-playing adventures. "Deep within the heart of the jungles of Far Payit is a city...   [click here for more]
Wizards of the Coast  $8.50

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FMQ1 City of Gold (2e)

FMQ1 City of Gold (2e)


Somewhere in the True World, to the north of the lands you know, lies the City of Gold: Michaca. It is a city of legend, of fable, and of wonder. The journey is hard, and the perils are many; you know, however, that the rewards will far outshine any treasure you have ever seen. This supplement for the Maztica Campaign setting is a new type of product: a combination adventure and accessory. In this...   [click here for more]
Wizards of the Coast  $11.50

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FR16 The Shining South (2e)

FR16 The Shining South (2e)


Far off in the south exist countries of legend. Here live the powerful, reclusive mages of Halruaa, the cheerful halflings of Luiren, and the traders of Durpar and Var the Golden. Come along on a risky visit to Dambrath, a country ruled by an alliance of drow and the priestesses of Loviatar, or to Ulgarth, where the only true coffee in the Realms is grown. Prepare to shop the fabulous markets fo...   [click here for more]
Wizards of the Coast  $11.50

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FR6 Dreams of the Red Wizards (1e)

FR6 Dreams of the Red Wizards (1e)


The Red Wizards of Thay, as cruel and horrible as they are powerful, they have ruled their eastern realm for as long as any sage can remember. They can be powerful allies, or deadly enemies. The Red Wizards know the darkest secrets of the strongest magic, and will sell their skills to the highest bidder. Thay is a land of slavers and tyrants, of intrigue and murder, of danger and opportunity. In this...   [click here for more]
Wizards of the Coast  $8.50

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  Wraith: The Oblivion 20th Anniversary Edition