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Adventure Crucible — Building Stronger Scenarios for any RPG

Adventure Crucible — Building Stronger Scenarios for any RPG


Put Your Adventures in the Crucible In his latest contribution to the KRAKEN Chapbook Series, award-winning game designer Robin D. Laws shows the key structures underlying tabletop roleplaying scenarios. Sharpen your adventures in any game by learning the big five adventure types and how they tick. The Dungeon: Whether you use it regularly or remember it from gaming...   [click here for more]
Tentacles Press  $8.00

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Feng Shui 2

Feng Shui 2


Ancient sorcerers. Slick conspirators. Control freak monks. Cyborg apes. Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future. Only you have the guts, guns, and flying feet to stop them! It’s back in all its explodey, chi-blasting glory — Feng Shui, the classic game of Hong Kong–inspired...   [click here for more]
Atlas Games  $49.95 $19.95

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Encoded Designs  $9.95

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Hamlet's Hit Points

Hamlet's Hit Points


See Your Stories Like Never Before Hamlet's Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back. Armed with these tools, you'll be equipped to lay compelling track for an emotional roller-coaster that will keep everyone at your game table involved, excited,...   [click here for more]
Pelgrane Press  $9.95

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Mutant City Blues 2nd Edition

Mutant City Blues 2nd Edition


Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams. As members of the elite Heightened Crime Investigation Unit, you and your fellow detectives solve crimes involving the city’s mutant community. When a mutant power is used to kill, you catch the case. When it’s a mutant victim in the...   [click here for more]
Pelgrane Press  $20.95

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Sharper Adventures in Glorantha

Sharper Adventures in Glorantha


Quest for Story! Quest for Adventure! Learn to build sharper, more rewarding Gloranthan scenarios. Robin D. Laws returns from the other side with tips, tricks and structures to make your adventures as open and wild as the world of Glorantha itself. Master the power of the Core Activity, the underlying action that propels your heroes into mystery and danger. Heighten the excitement with...   [click here for more]
Tentacles Press  $8.00

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Alas Vegas

Alas Vegas


BAD BETS, BAD DEBTS AND BAD DEATHS You wake in a shallow grave in the desert. It’s night. You have no memory of how you got here, or who you are, or the location of your clothes. A scar of neon in the shape of a city squats on the horizon. There are answers there. And trouble. ALAS VEGAS is a dark journey through a bizarre and terrifying casino city where sinister forces...   [click here for more]
Magnum Opus Press  $13.95

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Hillfolk

Hillfolk


In the shadow of empires, an epic saga of ambition and desire! In an arid badlands, the hill people hunger. Your neighbors have grain, cattle, gold. You have horses and spears, courage and ambition. Together with those you love and hate, you will remake history—or die. With the Hillfolk roleplaying game, you and your group weave an epic, ongoing saga of high-stakes interpersonal conflict that grows...   [click here for more]
Pelgrane Press  $20.95

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Cthulhu Confidential

Cthulhu Confidential


Face Madness and Corruption… Alone! Langston Wright is an African-American war veteran and scholar in WW2-era Washington, DC. Vivian Sinclair is The New York Herald’s most determined scoop-hound in 1930s NYC. And Dex Raymond is a hard-boiled private detective with a nose for trouble in 1930s Los Angeles. Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor,...   [click here for more]
Pelgrane Press  $29.95

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Blood Magic: Secrets of Thaumaturgy

Blood Magic: Secrets of Thaumaturgy


Eldritch Texts and Kindred Blood Blood magic, the jealously guarded secret of Clan Tremere, has long been observed with a wary eye. Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know. Hidden Lore Revealed Blood Magic: Secrets of...   [click here for more]
White Wolf  $11.99

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Legions of Carcosa: The Yellow King RPG Bestiary

Legions of Carcosa: The Yellow King RPG Bestiary


The Carcosans Are Coming Have your The Yellow King Roleplaying Game players grown complacent battling gargoyles, vampires, and riot dogs? Do you have a reality horror mystery crying out for a fresh and bizarre villain to drive it? Legions of Carcosa: The Yellow King Bestiary solves your problems by helping you create some for your Belle Époque art students, Continental...   [click here for more]
Pelgrane Press  $24.95

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Archetype Pack (Feng Shui 2E) [digital]

Archetype Pack (Feng Shui 2E) [digital]


Feng Shui 2 Archetype Pack at a Glance A collection of all 36 Feng Shui 2 archetypes. Available as a PDF and on high-quality cardstock specially coated for use with dry erase markers. Feng Shui 2 Archetype Pack at a Glance A collection of all 36 Feng Shui 2 archetypes. Available as a PDF and on high-quality cardstock specially coated for use with dry erase...   [click here for more]
Atlas Games  $0.95

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Even Death Can Die

Even Death Can Die


Equipped with your smarts, your notebook, and your code of honor, you scour city streets in search of its deepest secrets. Some secrets go deeper than others. EVEN DEATH CAN DIE features nine twisting, turning, adventures for Cthulhu Confidential in a world both hardboiled and cosmically horrific. One For...   [click here for more]
Pelgrane Press  $29.95

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Black Star Magic

Black Star Magic


Bring Mind-Bending Spellcasting to The Yellow King Roleplaying Game Ritual magic of the Belle Époque! The desperate Science Jaune of a war-torn continent! Parageometrical horrors perfected in the labs of the tyrannical, overthrown Castaigne regime! Signing, the latest way to turn social media dysfunction into sorcerous reality! Your players can master them all—at perilous risk!...   [click here for more]
Pelgrane Press  $20.95

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Fiendish Codex II: Tyrants of the Nine Hells (3.5)

Fiendish Codex II: Tyrants of the Nine Hells (3.5)


Fell Legions and Insidious Plots Through subtle plotting and brutal aggression, the forces of the Nine Hells seek to corrupt or dominate all who stand against them. These fiends, as ancient and terrible as any in the multiverse, forge armies out of the souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells?...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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House of Tremere

House of Tremere


Throw Open the Gate of Ceoris High in the Transylvanian Alps sits Ceoris, the home of Tremere and his Usurpers. From its battlements they plot against magi and Cainites alike, send their Gargoyle slaves against the Tzimisce and increase their power nightly. One of the most secret and protected places in Cainite world, Ceoris shelters Tremere himself as well as teh most powerful and ambitious...   [click here for more]
White Wolf  $11.99

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Don't Read This Book

Don't Read This Book


Down a lonely alleyway, under a starless sky, lies a city that never was, yet is: the Mad City, where nightmares walk the streets, and a good night's sleep can get you killed. Here, then, is a book from that place. Within these recovered pages are the tales of the Awake, insomniacs who've walked those perilous streets, bringing a bit of the power of dream with them to fight back the...   [click here for more]
Evil Hat Productions, LLC  $5.00

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating...   [click here for more]
Pelgrane Press  $7.95

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A Fistful of Fight Scenes GM Screen (Feng Shui 2E) [digital]

A Fistful of Fight Scenes GM Screen (Feng Shui 2E) [digital]


Conceal the secrets of the Chi Wars from the prying eyes of your players behind a wall of mystery and knowledge!  This three-panel reference extravaganza is provided not only as a three-page PDF suitable for letter-sized printing, but also in the form of an extra-large single file that you can spread across your 4K cinema display in a gigantic display of your Game...   [click here for more]
Atlas Games  $24.95 $4.95

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Dungeon Master's Guide 2 (4e)

Dungeon Master's Guide 2 (4e)


A source of inspiration for Dungeon Masters of any level. This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling...   [click here for more]
Wizards of the Coast  $17.99

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Fifth Imperative

Fifth Imperative


A novel by Robin D. Laws A new day has dawned, and elections are coming. The corrupt, covertly supernatural regime of the Castaigne family has been consigned to history. After a century of American dictatorship, the hard work of self-government begins. Reluctantly, one of the revolutionary heroes who helped put them away has agreed to run for public office. How else can he put the Government...   [click here for more]
Pelgrane Press  $6.40

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The Yellow King RPG Shock cards

The Yellow King RPG Shock cards


Apprehension, panic, terror, and collapsing causation! This optional accessory helps The Yellow King Roleplaying Game GMs select and hand out Shocks during in-person play. Its card selection focuses on the varieties of fear and emotional disequilibrium most likely to afflict investigators into any reality-altering Carcosan mystery. Perfect for on-the-fly scenarios or abrupt...   [click here for more]
Pelgrane Press  $7.50

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The Yellow King RPG Injury cards

The Yellow King RPG Injury cards


Bullets, blades, tumbles and absinthe overindulgence! This optional accessory allows The Yellow King Roleplaying Game GMs to quickly grab and dish out Injury cards during face-to-face play. Its card selection focuses on the sorts of harm most likely to occur in any investigation into reality-bending occult horror. Ideal for improvised scenarios or sudden swerves into unexpectedly...   [click here for more]
Pelgrane Press  $7.50

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Dungeon Master's Guide II (3.5)

Dungeon Master's Guide II (3.5)


TAKE YOUR GAME TO A NEW LEVEL This supplement for the DUNGEONS & DRAGONS® game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed town,...   [click here for more]
Wizards of the Coast  $19.99

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The Yellow King Roleplaying Game

The Yellow King Roleplaying Game


The book has been written. The book has been read. Now it rewrites you. Across time it spreads, creating dread new realities. And you’re in all of them. The Yellow King RPG is an innovative new GUMSHOE core game written and designed by GUMSHOE creator Robin D. Laws. YKRPG takes you on a brain-bending spiral through multiple...   [click here for more]
Pelgrane Press  $54.95

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Hong Kong Task Force 88 (Feng Shui 2E) [digital]

Hong Kong Task Force 88 (Feng Shui 2E) [digital]


Hong Kong Task Force 88 at a Glance A high-flying, action-packed starter adventure for Feng Shui 2. Includes quickstart rules that allow you to try the game before buying the core book. Inspired by the popular Jackie Chan Police Story movies. Bring the Action: More about Hong Kong Task Force 88 Use this action-packed PDF starter adventure to try the...   [click here for more]
Atlas Games  $4.95

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Trail of Cthulhu: Mythos Expeditions

Trail of Cthulhu: Mythos Expeditions


“Before that there had been wild enough stories — accounts of mysterious trips to Thibet, the African interior, the Arabian desert, the Amazon valley, Alaska, and certain little-known islands of the South Pacific…”  — H. P. Lovecraft, “The Horror in the Museum” Bon voyage! You are about to depart on ten journeys into the unknown,...   [click here for more]
Pelgrane Press  $20.95

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Open Grave: Secrets of the Undead (4e)

Open Grave: Secrets of the Undead (4e)


Unearth the Evil! Whispered tales speak of an eldritch tome crafted by necromancers and filled with spine-chilling facts about a vile menagerie of undead horrors - unnatural things known to haunt the gloom-filled corners of the world and beyond. Beware! This is that tome. This supplement for the Dungeons & Dragons® Roleplaying Game explores the origins, tactics, myths, and lairs...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Cthulhu Confidential Problems and Edge Cards

Cthulhu Confidential Problems and Edge Cards


Fill your hardboiled detective’s hand with luck and doom! As Cthulhu Confidential investigators navigate the intertwined worlds of crime and cosmic horror, they accumulate Problem cards marking the hits they take along the way. Fortunately they also pick up Edge cards, which they can parlay into useful advantages against gangsters, gamblers and ghouls. This accessory...   [click here for more]
Pelgrane Press  $5.00

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Blowing Up the Movies [digital]

Blowing Up the Movies [digital]


TWENTY-FOUR ACTION MOVIES EXPLODE Robin D. Laws, game designer by day, cinema super-enthusiast by night, sets his analytic laser sights on action and thrills in a collection of essays sure to supercharge your tabletop roleplaying experience. As the countdown ticks and the bullets fly, Robin takes you inside the workings of 24 action movies, from the stone cold...   [click here for more]
Atlas Games  $15.00 $7.95

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The Plane Above: Secrets of the Astral Sea (4e)

The Plane Above: Secrets of the Astral Sea (4e)


Climb aboard an astral skiff and set sail for adventure! On the Astral Sea, characters face off against angels, devils, githyanki, and even the gods and their exarchs while exploring dungeons, raiding astral galleons, and establishing themselves as demigods. This game supplement builds on the overview of the Astral Sea presented in the Manual of the Planes game supplement and explores the heavenly...   [click here for more]
Wizards of the Coast  $14.99

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Requiem Chronicler's Guide

Requiem Chronicler's Guide


"My story is the same as every vampire's: blood, pain and the dance. Only thing that makes me special is the way I tell it." -- Rembrandt, The Vampire of Druid Hill This book includes: * Guidelines for new and old Storytellers alike, making it easy and exciting to create your own unique Vampire chronicles * New ways to play Vampire, including new game mechanics and optional rules to redefine...   [click here for more]
White Wolf  $17.99

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Mythologies

Mythologies


I don't know if I believe. But I know I'm scared. That makes it real enough. - Dutch, A Herald of Portland The Legends of the Damned Where do vampires come from? What creatures of myth do they fear? What legends do they tell about the Blood? Find out. Hear tales of the monsters that hunt the Kindred. Read the legends of the Roman vampires who founded the clans. Learn...   [click here for more]
White Wolf  $16.99

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Absinthe in Carcosa

Absinthe in Carcosa


The Handout to End All Handouts The City Guide That Shatters Reality At the end of the 19th century, an American art student went to Paris, read a play, and lost his grip on reality. The play was called The King in Yellow. Having read it, head reeling from absinthe, bedeviled by unseen adversaries, he realized that the alien world it described, Carcosa, had sunk its traces...   [click here for more]
Pelgrane Press  $20.95

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Trail of Cthulhu: Out of Space

Trail of Cthulhu: Out of Space


Out of Space contains five adventures that will take Investigators from the mountains of northern Mexico to the skies above Germany, to the smog and disease of gaslight London and the raging tides of the Atlantic Ocean. It will even take you to a world that could only exist in your worst nightmares. Created by GUMSHOE designer and gaming luminary, Robin D. Laws, Trail...   [click here for more]
Pelgrane Press  $16.95

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Feng Shui First Edition (Feng Shui 1E) [digital]

Feng Shui First Edition (Feng Shui 1E) [digital]


The true power of Feng Shui is known only to a few ... too bad they all want you dead.  Bad guys are coming out of the woodwork to wage the secret war. Powerful eunuch sorcerers from ancient China. Modern-day conspiracy masterminds. Cyber-demonic scientists from the future.  They've almost won: Portals through time lay bare a secret history of our world, a history that changes like the...   [click here for more]
Atlas Games  $37.95 $19.95

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Burning Shaolin Redux (Feng Shui Coriolis OGL 3E) [digital]

Burning Shaolin Redux (Feng Shui Coriolis OGL 3E) [digital]


Burning Shaolin Redux at a Glance A re-release of a classic Coriolis adventure with Feng Shui 2 and d20 stats. Fight Chi War battles in ancient China. Face the powers of a demon sorcerer in a legendary mountain monastery. About Burning Shaolin Redux This adventure includes rules and stats for both Feng Shui 2 and d20 games like Pathfinder to...   [click here for more]
Atlas Games  $4.95

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The Missing and the Lost

The Missing and the Lost


Imperial America has fallen. Emperor Castaigne, who ruled the nation with secret police and even more secret sorcery, has fled. The portals that connected him to his rumored source of power, the alien realm of Carcosa, have been destroyed. After a century of tyranny, democracy has returned to the USA—if those who fought for it have what it takes to keep it. Along with his loyal crew, the man they...   [click here for more]
Pelgrane Press  $6.40

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Reign of the Exarchs

Reign of the Exarchs


"The Exarchs are real. The Dethroned Queen, cast out of the Heavens by wiser gods than she, proves they’re real. You can doubt her existence, but doing so only proves your ignorance. The Dethroned Queen was real. Soon you’ll see. Soon you’ll get it. Then you’ll believe." — Jonah Reed, Seer of the Throne, prior to his execution This book includes: A...   [click here for more]
White Wolf  $16.99

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Shotguns v. Cthulhu

Shotguns v. Cthulhu


Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana. Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. Confront deep ones, mi-go, and flying polyps. Fight...   [click here for more]
Pelgrane Press  $6.40

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Namegivers of Barsaive

Namegivers of Barsaive


THE NAMEGIVERS Eight Namegiving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs, and love for their land. Together they embody the heart and soul of Barsaive. This volume provides an indepth look at the Namegiver races of Barsaive: Dwarfs: stout and stubborn, the industrious dwarfs are the...   [click here for more]
FASA  $23.99

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Ashen Stars: The Justice Trade

Ashen Stars: The Justice Trade


Now the war’s over, and you and your crew of freelance effectuators patrol the edge of civilized space, trying to pay the bills while you keep the peace. But the competition in this line is fierce, and sometimes you have to cut corners — which makes you wonder if justice bought and paid for is any justice at all… The Justice Trade contains three adventures for Ashen...   [click here for more]
Pelgrane Press  $9.95

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Parlainth: The Forgotten City

Parlainth: The Forgotten City


THE FORGOTTEN CITY    The ruins of Parlainth beckon the bold explorer, promising profit and peril. For centuries, this fabled Theran city lay hidden in astral space, all knowledge of it erased by a powerful spell until a thief and his apprentice found the lost magic that would bring Parlainth home. Now this ancient seat of Theran power has returned to the land of Barsaive,...   [click here for more]
FASA  $15.00

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Over the Edge Second Edition [digital]

Over the Edge Second Edition [digital]


Over the Edge Second Edition at a Glance Keep everyone at the table guessing with the second edition of this groundbreaking surreal action RPG. Al Amarja is an open sandbox setting with plenty of ideas and locations to get you started and plenty of room to build depending on your preferences. Efficient, scaled-down mechanics help to keep the focus on story and character rather than on finding...   [click here for more]
Atlas Games  $19.95

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Book of All Flesh

Book of All Flesh


The dead have risen. God help the living. It's too late to run. The zombies are everywhere. They stalk through urban jungles and across the carefully manicured lawns of suburbia, shudder to unlife on the bloodiest battlefields of the Civil War and in the deepest tunnels of far-flung interstellar mining colonies. They lurk on your street, in your company's boardroom, in your own bedroom. And they hunger....   [click here for more]
Eden Studios  $4.99

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Earthdawn Adventure Compendium (Classic Edition)

Earthdawn Adventure Compendium (Classic Edition)


MISTS OF BETRAYAL A chance meeting with an elderly Wizard leads to a simple errand, one that takes the heroes on a journey of intrigue and betrayal that may end in glory--or death! TERROR IN THE SKIES Fire-breathing Horrors plague the skies above Travar. The heroes are asked to help, but the search for a means to defeat the creatures leads to a hidden windling kaer and a lost...   [click here for more]
FASA  $23.99

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Tradetalk # 7 - Non Humans Special Issue

Tradetalk # 7 - Non Humans Special Issue


Tradetalk # 7 - Non Humans Special Issue This is the seventh issue of Tradetalk, a fanzine dedicated to Glorantha and RuneQuest. The dead-tree version was published in October 2000 by The Chaos Society, and is out of print for some years now.  TABLE OF CONTENTS: - RUNEQUEST/GLORANTHA - - News from the Trader - Hero Wars news (by Greg Stafford) - The Upland Marsh...   [click here for more]
RuneQuest Gesellschaft e.V.  $6.00 $4.49

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Legends of Earthdawn Volume One

Legends of Earthdawn Volume One


AN AGE OF LEGEND Horrors and Heroes, kings and common folk, all have their place in the colorful legends of Barsaive. From the tale of a magic mirror that ensnares the souls of all who gaze into it, to the hero Ciarra Shy-Ru, who captured a Horror with a magical chain and sacrificed her life to slay it, the legends shared among the people of Barsaive form a tapestry that is the living history...   [click here for more]
FASA  $6.00

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Earthdawn Journal #1

Earthdawn Journal #1


Issue #1 dated Aug/Sept/Oct 1994.  The Earthdawn Journal contains articles and art for all things Classic Earthdawn.  Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ...   [click here for more]
FASA  $3.99

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Pathfinder 1ª ed. - Calaveras y grilletes 1 - El motín del Amargura

Pathfinder 1ª ed. - Calaveras y grilletes 1 - El motín del Amargura


Cautivos de la fortuna. Los piratas se hacen con lo que quieren, ya sean barcos, botín o personas. Los aventureros son enrolados a la fuerza en la tripulación del barco pirata Amargura, el navío del infame capitán Barnabas Harrigan. Tienen que aprender a sobrevivir como piratas para poder capear mares tormentosos, tripulantes brutales, enemigos piratas, bestias voraces y cosas mucho peores. Pero...   [click here for more]
Devir  $6.11

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  PFRPG 19: Garden of the Gods™, for Palladium Fantasy RPG® 2nd Edition