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HIDEOUS CREATURES: HOUNDS OF TINDALOS are lean and athirst! Frank Belknap Long’s greatest creations emerge from the angles of time, slavering and frumious. Are they hell-hounds, haunts, or cold equations? Track the Tindlosi spoor through prehistory and posthumanity, from the Wild Hunt to Cerberus and the howl of Garm.
These lean, ravening creatures dwell at the farthest beginnings... [click here for more] |
Pelgrane Press |
$2.95
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“I see it—coming here—hell-wind—titan blur—black wings—Yog-Sothoth save me—the three-lobed burning eye. . . .” Avatar or servitor, this winged and coiling horror haunts the dark and hunts those who seek it out. Shine a little light on this most shadowy of creatures!
In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every... [click here for more] |
Pelgrane Press |
$2.95
|
Hideous Creatures: Lloigor
“You make the usual mistake — of thinking of them as being like ourselves. They weren’t.” God or monster? Species or phenomenon? Dragon or disc — or discontinuity? Invisible, invulnerable, inexplicable — the vile vortices of the lloigor encompass all and care for nought.
The lloigor are vortices of immaterial vibration in natural form, and completely... [click here for more] |
Pelgrane Press |
$2.95
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“As to what the things were — explanations naturally varied.” So are described the Mi-Go, the fungi from Yuggoth, the half-crustacean haunters of the hillside, the malevolent alien miners … are also opponents of the Yellow Sign and tireless questers for science. And that’s just one story! Are they servants of Nyarlathotep or fellow sentients trapped in a hellish cosmos? Listen... [click here for more] |
Pelgrane Press |
$2.95
|
Hideous Creatures: Rat-Things
“Witnesses said it had long hair and the shape of a rat, but that its sharp-toothed, bearded face was evilly human while its paws were like tiny human hands.” Witch become rat, or thing become hyper-physicist? Familiar-ize yourself with Lovecraft’s creepiest creation.
Rat-things resemble ordinary rats, and are easily mistaken for them at a distance.... [click here for more] |
Pelgrane Press |
$2.95
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Hideous Creatures: Shoggoth
Infinitely plastic and ductile — slaves of suggestion, builders of cities — more and more sullen … intelligent … amphibious … and imitative!” If something can take any shape, what is its true nature? Are the shoggoths slave machines or biotech Singularity? Are they one or many? Tekeli-li!
Abdul Alhazred attempted desperately to claim that there... [click here for more] |
Pelgrane Press |
$2.95
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Hideous Creatures: Star Vampires
“The human blood on which it had fed revealed the hitherto invisible outlines of the feaster.” Invisible outlines that shall be expanded upon, extended even, into all sorts of dimensions. Are they summoned demons or feral predators? Are they kindred or competitors to Colin Wilson’s Space Vampires? Herein we trace the Shambler From the Stars, with bonus Night’s... [click here for more] |
Pelgrane Press |
$2.95
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Hideous Creatures: Tcho-Tcho
“The nastiest people who ever lived … and whatever it is they were doing, they weren’t going to let a stranger in on it.” Do you really want to know what the Tcho-Tcho know? Too late.
In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations provide the... [click here for more] |
Pelgrane Press |
$2.95
|
In spite of his exceeding mental perturbation, Simpson struggled hard to detect its nature, and define it …” Cannibal spirit or arctic ogre? Wind-walking demigod or folie a faim? Hunt the Wendigo down — or up into the skies, where mad auroras roll.
In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate... [click here for more] |
Pelgrane Press |
$2.95
|
Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations!
Las Vegas: 1968 is... [click here for more] |
Pelgrane Press |
$2.95
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Lilith
“Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black Agents vampire... [click here for more] |
Pelgrane Press |
$2.95
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This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side.
As with most Pelgrane publications, this supplement... [click here for more] |
Pelgrane Press |
$2.95
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Think of Losing Face as the first chapter in a sword and sorcery novel about your heroes – the adventure starts here!
Swords of the Serpentine is a sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skullduggery and death. The rules adapt the GUMSHOE investigative roleplaying system to create a fantasy RPG... [click here for more] |
Pelgrane Press |
Pay What You Want
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President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth.
The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite... [click here for more] |
Pelgrane Press |
$2.95
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President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game... [click here for more] |
Pelgrane Press |
$2.95
|
Pain of a Broken Heart
5e adventure by Elven Tower
This is a Valentine's Day-themed level-7 adventure that tells the story of Madeline Luna. She was once a fair, beautiful woman. But one day she seduced the wrong man and angered his sorceress wife. A curse turned her into a fiend, a succubus. The foul incantation makes her crave the love of a person. But the fiend inside her murders all those she... [click here for more] |
Elven Tower |
$2.95
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Is it the Spear that pierced Christ’s side, or the Spear of Odin? Does it grant true kingship or invincibility? Who has borne it through the millennia, and who seeks its true whereabouts now? This issue pierces the legend to reach the truth — and then makes the legend invincible. Plus, a look at the Spear for Night’s Black Agents, The Esoterrorists, Trail of Cthulhu, and TimeWatch.
Praise for... [click here for more] |
Pelgrane Press |
$2.95
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We give the Hideous Creatures treatment not to one beast but to a whole cult — the “disliked and unorthodox Starry Wisdom sect.” Vile rites and terrifying symbolism unfold to shadow your Trail of Cthulhu game, along with alternate takes, investigative leads, possible echoes, and sinister scenario seeds.
In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu... [click here for more] |
Pelgrane Press |
$2.95
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Vendetta Run
You’ve done worse things, but you’ve never done anything as dangerous as angering the Earps. Because now they’re coming to kill you. And they can’t be killed. Not permanent, anyhow. A survival-horror frame for Fear Itself and Owl Hoot Trail set in the worst and weirdest West.
In December 1881, after the gunfight at... [click here for more] |
Pelgrane Press |
$2.95
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When the Sidereal Velta and the Dragon-Blooded Lani arrive in Whitewall to investigate the shocking murder of a god, they find a mystery that points to Velta’s past in the city.
As the pair follows the god slayer’s trail, they find an increasingly bizarre set of circumstances outside the confines of fate.
Something more is happening in Whitewall, and they must get to the bottom of it before the... [click here for more] |
Onyx Path Publishing |
$2.99
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The witch queen's power is growing!
"Horror of the Shade" is an exciting one-shot adventure designed for 4-6 level 5 or 6 characters. As caravan guards, the player characters will meet and work with a diverse group of travelers, including Kassios, a charming satyr with a limp and hearing impairment, Ssauri’yanik, a red dragonborn priest who uses their knowledge of plants to help others manage their... [click here for more] |
Wyrmworks |
$4.99 $2.99
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After hundreds of years traversing the vastness of interstellar space, the ship's artificial intelligence begins gestating frozen embryos. It will raise and educate the men and women who will colonize a new world. Unfortunately, the gestation chamber fails after only two children are birthed. With questions to homeworld requiring years for an answer, the AI is uncertain how to continue the mission... [click here for more] |
Tower Ravens LLC |
$2.99
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With a campy subject matter spiced with serious undertones, American Deadvolution will help to change the way you role-play. The particular time in history provides additional aspects of horror by removing the reliability of technology but adds opportunities for political intrigue, survival themes, and exploration. Don't let the zombie infested colonial era fool you, its only as comedic as you want... [click here for more] |
At Hand Worx |
Pay What You Want
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Major Victoria Haley is dying.
Poisoned and sidelined from the Cygnaran battles against their myriad enemies, she is bereft of the magic that defines her and gives her hope. Haley must face the very real possibility that her only means of survival might be the advanced technology of the cult devoted to the goddess Cyriss—particularly their use of clockwork bodies to house the minds of... [click here for more] |
Privateer Press |
$2.99
|
It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help.
Captain Jeremiah... [click here for more] |
Catalyst Game Labs |
$2.99
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Since their appearance in the Inner Sphere in 3005, the mercenary regiments known as Wolf’s Dragoons have proven themselves the masters of the battlefield, the equal of any regiment of any of the five warring Successor States. Now under contract to House Marik’s Free Worlds League, the Dragoons have undertaken their most daring mission yet: an attack on House Steiner’s impregnable Hesperus II... [click here for more] |
Catalyst Game Labs |
$2.99
|
Solaris VII is the Game World, a planet of spectacle and intrigue entirely devoted to ferocious gladiatorial combat. Except on Solaris, the gladiators aren’t people—they’re BattleMechs, thirty-foot high, walking engines of war. David Singh is a down-on-his-luck ’Mech pilot with just enough skill and raw guts to attract all the wrong kind of attention. Singh’s dream... [click here for more] |
Catalyst Game Labs |
$2.99
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Life in the sparsely populated periphery is rustic—and dangerous. Small settlements means small defense forces. No wonder the outer worlds often fall prey to piracy. So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him. But Castor isn’t at all what he appears to be—and before he’s done he’s... [click here for more] |
Catalyst Game Labs |
$2.99
|
It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender.
National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors lead their... [click here for more] |
Catalyst Game Labs |
$2.99
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The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord’s throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery.
Not even the hundreds of worlds of a Successor State can field an army large enough for their leaders’... [click here for more] |
Catalyst Game Labs |
$2.99
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BACKS AGAINST THE WALL…
Galatea. The Mercenary's Star. Even the most down on their luck units can find work here. Leading the newly-formed Gray Death Legion has been challenging for Grayson Death Carlyle, so when a job comes their way, he’s only too happy to take it. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters.
But things... [click here for more] |
Catalyst Game Labs |
$2.99
|
The Succession Wars.
The Marik Civil War.
The War of '39.
The Clan Invasion.
Wolf's Dragoons were victorious in them all.
For fifty years, the five mercenary regiments of Wolf's Dragoons have been the toughest MechWarriors in the Inner Sphere. Whatever the job, whatever the odds, Jaime Wolf's Dragoons always won.
Now an aging Colonel Wolf is facing the biggest challenge of his career. And the... [click here for more] |
Catalyst Game Labs |
$2.99
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A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time. Once he was a rising star, the hero of the Damian disaster. But all that ended on the world of Tukayyid where Bekker’s bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold. Two decades later, Bekker is a warrior with an undistinguished history that hides a shameful secret. ... [click here for more] |
Catalyst Game Labs |
$2.99
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Onslaught!
In 1990 Michael A. Stackpole's novel Lethal Heritage introduced readers to the Clans, genetically enhanced MechWarriors from beyond the Periphery who returned to the Inner Sphere to conquer the Successor States. With advanced BattleMechs and unstoppable skills, they crushed all who stood in their way — changing the BattleTechuniverse forever.
Now, in Onslaught:... [click here for more] |
Catalyst Game Labs |
$2.99
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It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors--and... [click here for more] |
Catalyst Game Labs |
$2.99
|
It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors--and... [click here for more] |
Catalyst Game Labs |
$2.99
|
The last survivors of the raid on the Barrow of Azharad have scattered to the four winds, each walking a separate path. For some, it is the path of noble service, as the households of great kings and warlords beckon, offering a chance to enter the fray of politics with the fate of nations on the line. For others, it is the path of secrets and magic, as the veil of the world parts open to reveal the... [click here for more] |
Aegis & Gorgon |
$2.99
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The last survivors of the raid on the Barrow of Azharad are faced with difficult choices and new revelations, hard truths and visions of the future. This is the third and final part of BLACK HEART (sequel to THE BARROW and a prequel to the ARTESIA graphic novels): THE SACRIFICIAL ALTAR.
Includes illustrated chapter breaks. WARNING: Contains graphic violence and sexual situations.
File Formats... [click here for more] |
Aegis & Gorgon |
$2.99
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The last survivors of the raid on the Barrow of Azharad find themselves slipping further and further into webs of danger and intrigue. Erim, carrying a special burden, finds death behind the pleasant facade of the Tournament of Flowers; Godewyn Red-Hand enters into the service of men of power and ill intent; Stjepan Black-Heart walks high trails in the wild hills of the Manon Mole; and Annwyn of the... [click here for more] |
Aegis & Gorgon |
$2.99
|
Available in Paperback, EPUB, and PDF (30 reading pages)
Warning: Reading this book will make you want to play D&D!
“Stephen’s delightful memoir makes you want to travel upstream to your own formative D&D headwaters, dig out your old graph-paper maps and worn dice, and rediscover the gateway to what the author calls ‘the fantastic path.’” —Ethan Gilsdorf,... [click here for more] |
DONJON LANDS |
$2.99
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BY NO MEANS VULGAR is a collection of short stories inspired by The Play's The Thing, a Shakespearean roleplaying game.
Within these pages is a world of newly crafted Shakespearean delight: remixed, reimagined, and reinvented by a collection of amazing authors. From "true crime" tales of acting to behind-the-scenes glimpses of our favorite characters, these stories explore the... [click here for more] |
Magpie Games |
$2.99
|
A Time of New Legends
The ancient races of the world known as Scarn still remember a time of relative peace, when they were ruled by titans and the land was whole. Now those times are gone. Over a hundred years ago, the race of young gods overthrew the titans in a bloody war. Their battles shattered mountains, blighted forests and decimated the inhabitants of... [click here for more] |
Onyx Path Publishing |
$2.99
|
Stranded in a far-flung insula without contact with the rest of the faithful, the Knights of the Sacred Word struggle to defend the last outpost of the Simpleton faith from bestial mutants that would claim the insula as their own. Archbishop Uriel struggles with his failing holy order, while the mutant king Nod plots for victory over the human dredges in the way of the destiny his creators and the... [click here for more] |
Prudence Publishing |
$2.99
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WHAT IS THE BLUE NILE?
An image of rare beauty and terror, fashioned of the unbound portion of an angry, deathless soul.
A very special child who violates the natural laws of the living and the dead alike.
An ancient sculpture that opens pathways of glory to anyone who dares possess it.
An instrument of profound sound... [click here for more] |
Onyx Path Publishing |
$2.99
|
It has happened at last. Queen Nefasti’s friends are deserting her on all sides, treachery threatens from inside her own castle, and an invasion led by an old and angry acquaintance is knocking at the very gates to the Kingdom of Vadio. Dark Magic has stirred up things best left alone. Nefasti has been given a final choice, marry The Lord High Protector’s son, or suffer dire consequences. All of... [click here for more] |
BURST |
$2.99
|
Title: Dead Angels
Series: Agency Case Files Novella #1
Author: Gunnar Roxen
Genres: Crime & Science-Fiction
Format: Ebook Novella (Kindle/EPUB/PDF)
Ebook: 25,000 words (Approx 80 pages)
Language English
Ebook ISBN: 978-0-9572423-3-3
*****************************
Dead Angels is a Lovelace novella set before he joined the Agency.
When the dead body of a girl dressed as an angel washes... [click here for more] |
Gunnar Roxen |
Pay What You Want
|
Zombies. Vampires. Undead things that should not be. Now the undead share their tales, with two-dozen brain-feasting, blood-sucking, revenge seeking stories from horror writers around the globe. Includes works by award-winning writer Michael A. Kechula (also editor of Flash-Tales), Donna Taylor Burgess (editor, Naked Snake Press), Ontario Arts Council grant winner Alexander Zelenyj,... [click here for more] |
Bards and Sages |
Pay What You Want
|
His Brother’s Keeper is an adventure by Brand Manager John Goff for Deadlands Noir, set in 1930s New Orleans. It takes the heroes from the Garden District’s posh mansions to the edge of the bayous and back again. It contains a mix of investigation and combat, and is suitable for characters of all Ranks, although the Marshal may want to toughen up the foes for Veteran... [click here for more] |
Pinnacle Entertainment |
$2.99
|
A bald man with a bad memory wanders the Big Easy. The stranger needs a hand--but finds only the Black Hand, New Orleans' mafia. They've learned the stranger has escaped from a secret government program up north, and want to see if his weird abilities are a match for their rivals--the Red Sect!
Memories of Yesterday is the third Dime Novel for Deadlands Noir. Written by John... [click here for more] |
Pinnacle Entertainment |
$2.99
|
It always starts with a dame. Sometimes it goes on with the mafia, the mad inventions of patent science, a bag full of dark magic, and a wave of the faceless poor, an allegory turned far too real. But not always.
This tale of hardboiled horror features private detective Harvey Jenkins and takes place immediately after the events of our four-part illustrated audiodrama Hardboiled in the Big... [click here for more] |
Pinnacle Entertainment |
$2.99
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