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Sorcerously Advanced
by Valent Games

Cutting-edge magic.
Thaumaturgical research.
Ancient mystical technologies.
A diskworld a million miles wide.
A mission to uncover lost spells from ages past.

Sorcerously Advanced
 
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Worldbuilding Power: Elementals

Worldbuilding Power: Elementals


Use primordial creatures in your worldbuilding, character development, and storytelling! Elementals are the embodiment of the four classical elements, air, earth, fire, and water. The modern conception dates back to ancient Greece, but similar ideas existed in Babylonia, India, and Japan. The notion was that everything in the world was comprised of these elements. By the...   [click here for more]
Dancing Lights Press  $1.00

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Worldbuilding Power: Evocation

Worldbuilding Power: Evocation


Use energy-harnessing magic in character development, worldbuilding, and adventures! To evoke is to call forth and manipulate various types of energies and forces. These include fire, electricity, heat and cold, light and darkness, and even eldritch energy itself. It is the magic of raw power. Unlike other categories of magic, evocation comes with no innate moral and ethical considerations...   [click here for more]
Dancing Lights Press  $1.00

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Worldbuilding Power: Constructs

Worldbuilding Power: Constructs


Use artificial creatures in character development, worldbuilding, and adventures! Constructs are artificially created creatures. Typically mindless, they are programmed to obey their creator. Because they are technically not living, they lack the weaknesses of hired henchmen and mortal monsters. They are unfeeling, relentless, and can be virtually unstoppable. That’s what makes constructs...   [click here for more]
Dancing Lights Press  $1.00

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Celtic Cyclopedia

Celtic Cyclopedia


Come away, O human child! To the waters and the wild With a faery, hand in hand, For the world's more full of weeping than you can understand. - Yeats (1886) The Celtic Cyclopedia delves deeply into the 6 Celtic kingdoms: Ireland Manx Scotland Wales Cornwall Brittany The book explores the religions,...   [click here for more]
Pendelhaven  $29.98

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Worldbuilding Power: Conjuration

Worldbuilding Power: Conjuration


Use the ability to call forth and command forces in character development, worldbuilding, and adventures! The word conjure stems from the Latin coniurare, to swear together or conspire. It means to command an oath, as in a pledge of duty or loyalty. Around the 14th century it took on the magical connotation of constraining a demon or spirit, forcing it to do that caster’s bidding....   [click here for more]
Dancing Lights Press  $1.00

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Hippogryph Issue Three

Hippogryph Issue Three


in this issue:  The Necessity of Kindness - Rather than write about horror as originally planned, I decided to focus on being pleasant to one another instead. There is no tabletop roleplaying without people. Play nice.  Paladins Revisited - We think of paladins as holy warriors, but what if we came at them from a more romantic perspective? Rather than devotion...   [click here for more]
Dancing Lights Press  $1.00

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Worldbuilding Power: Alteration

Worldbuilding Power: Alteration


Use transmutation magic in character development, worldbuilding, and adventures! The magnum opus, or Great Work, of alchemy is the transmutation of base metals like lead into precious metals like gold. This is arguably the foundation of alteration and transmutation magic in fantasy roleplaying. The ability to turn one thing into another, even temporarily, can be both useful and frightening....   [click here for more]
Dancing Lights Press  $1.00

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Worldbuilding Power: Enchantment

Worldbuilding Power: Enchantment


Use mind-affecting magic in character development, worldbuilding, and adventures! Enchantment, also known as charm spells, is magic the affects the mind of the target. A talented enchanter can alter attitudes and emotions, convince them to change their opinions and behaviors, and even compel them to do things they normally would not do. Antagonists will seek to leverage the same effects,...   [click here for more]
Dancing Lights Press  $1.00

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Worldbuilding Power: Giants

Worldbuilding Power: Giants


There is something universally appealing about giants. Some form of them appear in Norse, Greek, and Welsh mythologies. They’re found in the Old Testament. Popular culture reflects our fascination, for good or ill, with genetic gigantism and acromegaly, and those who have the disorder. Something about very large people resonates with us. Dungeons & Dragons codified...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Romance Stories

Story Design: Romance Stories


How can you add more conflict and characterization to your love story? Story Design Volume 14 - A romance plot features the protagonist falling in love with a supporting character or even a co-protagonist. The antagonist doesn’t want this to happen, and conspires to keep the lover apart. There is often some misunderstanding or miscommunication that creates a rift in...   [click here for more]
Dancing Lights Press  $1.00

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Premise: 100 Weird Fiction Plot Ideas

Premise: 100 Weird Fiction Plot Ideas


Stories at the intersection of fantasy, science fiction, and horror! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what...   [click here for more]
Dancing Lights Press  $3.99 $1.00

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Worldbuilding Power: Illusion

Worldbuilding Power: Illusion


Use arcane deception in character development, worldbuilding, and adventures! Illusion is the tricking of the mind, and the distorting of the senses. As a category of magic, its purpose is to alter the target’s perception of reality. The definition of illusion magic has expanded over time to include spells that act as disguises, defenses, and forms of attack. Illusion allows casters...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Revelation Stories

Story Design: Revelation Stories


How can you add more action and conflict to your story of discovery? Story Design Volume 17 - In a revelation plot something is discovered that has serious implications for the protagonist. It may mean also have a serious impact on a supporting character, or the world. The actual discover could be something good or something bad, but it is startling and disruptive to the...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Change Stories

Story Design: Change Stories


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
Dancing Lights Press  $1.00

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Creatures from Fairy-Tale and Myth 5e

Creatures from Fairy-Tale and Myth 5e


Creatures from Fairy-Tale and Myth is a source book for 5e   Welcome to Creatures from Fairy-Tale and Myth, an in-depth volume devoted to the most iconic creatures that transcend cultures and time. This book sets out to analyze each creature in terms of attributes, vulnerabilities, habits and summarizes the timeless stories that include them as the hero's adversary. The creatures...   [click here for more]
Pendelhaven  $29.98 $24.98

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Worldbuilding Power: Abjuration

Worldbuilding Power: Abjuration


Use Protective Magic in Character Development, Adventure Design, and Worldbuilding Abjuration comes from the Latin word abjurare, which translates as “to forswear”. As a category of magic, its purpose is protection and defense. The definition of abjuration magic has expanded over time to include spells that act as armor, prevent magical intrusion, and banish...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Coming of Age Stories

Story Design: Coming of Age Stories


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Sacrifice Stories

Story Design: Sacrifice Stories


How can you add more drama and pathos to your story of selfless heroism? Story Design Volume 16 - A sacrifice story finds the protagonist pursuing some noble cause or higher purpose. In order to accomplish their objective, they will need to give up something of great personal value. This might be other goals, a close relationship, or even their own life. They may survive,...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Taboo Stories

Story Design: Taboo Stories


How can you add more intrigue and danger to your forbidden love story? Story Design Volume 15 - In a taboo plot, the protagonist becomes involved in a forbidden romance. From the start everyone knows that the affair will fail because social forces don’t approve of the pairing; what makes the relationship unacceptable will vary with the genre, place, and time of the...   [click here for more]
Dancing Lights Press  $1.00

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Horror on the Orient Express

Horror on the Orient Express


MAN DIES THREE TIMES IN ONE NIGHT! A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms Hotel. All were dispatched in a similar manner stabbed through the heart. Then the home of a valued friend burns to the ground, severely injuring him in the process. An odd summons,...   [click here for more]
Chaosium  $59.95

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Lovecraftesque

Lovecraftesque


Lovecraftesque is the GMless storytelling game of brooding cosmic horror you’ve been waiting for. You tell the story of a lone Witness at the mercy of strange and terrifying events. The game helps you create a slow-building mystery, culminating in a climactic scene of horror. You create your own monsters and mystery that feel like something out of Lovecraft's notebook. All the players contribute...   [click here for more]
Black Armada  $13.84

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Story Design: Obsession Stories

Story Design: Obsession Stories


How can you add more danger and tragedy to your story of wretched excess? Story Design Volume 18 - In an obsession story the protagonist goes too far with something, and bad things happen as a result. The object of their excess can be an actual physical or psychological problem like alcoholism or drug addiction; it could also be an unhealthy fascination with a goal, a person,...   [click here for more]
Dancing Lights Press  $1.00

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Hippogryph Issue Two

Hippogryph Issue Two


in this issue:  why do a wrestling issue? - If you don’t care about professional wrestling, why are you reading this issue? Well, it’s about unarmed combat, improvised weapons, character development, and storytelling. That’s RPG material right there. characters: wrestler archetypes - How to make RPG characters inspired by professional wrestling. Whether you’re...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Decline-and-Fall Stories

Story Design: Decline-and-Fall Stories


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Rags-to-Riches Stories

Story Design: Rags-to-Riches Stories


How can you add more hope and excitement to your story of dreams and aspirations? Story Design Volume 19 - In a rags-to-riches story the protagonist starts out poor, unknown, and without any power or authority. This could be literal or metaphorical; they may be intellectually or spiritually poor, rather than without material wealth. Over the course of the story they rise...   [click here for more]
Dancing Lights Press  $1.00

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Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)

Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)


Monsters of the Shadows Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners of the Sixth World. When he came face to face with the serial murderer known as the Mealtime Killer, he had hoped that a particularly dark chapter of his life had come to a close. But when night falls in the sprawls...   [click here for more]
Catalyst Game Labs  $1.99 $1.39

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Hippogryph Issue Four

Hippogryph Issue Four


Welcome to Issue Four: Quaranzine Part 1 A bit of clarification before we begin: This is not an issue packed with advice on running modern-day medical thrillers, developing post-apocalyptic fantasies, or rules for deadly viruses. Sorry. It’s the first of three issues that I’ve put together in response to the COVID-19 global pandemic. During this period of social distancing and self-isolation,...   [click here for more]
Dancing Lights Press  $1.00

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The Happiest Apocalypse on Earth

The Happiest Apocalypse on Earth


Nominated for the 2018 ENnies Product of the Year, The Happiest Apocalypse on Earth is set in a fictional theme park called Mouse Park. Its special blend of satire and horror takes collaborative storytelling to the brink, where players can take on the role of guests or staff in a theme park that barely masks a terrible horror lurking beneath. What horror Mouse Park brings is up to you—the...   [click here for more]
Christopher Grey  Pay What You Want

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Genre Structure Vol. 3: Fantasy

Genre Structure Vol. 3: Fantasy


How can you add more wonder and enchantment to your fantasy adventures? Fantasy Stories (Genre Structure Vol. 3) helps you to develop and tell spellbinding tales of magic and imagination. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which fantasy genre...   [click here for more]
Dancing Lights Press  $3.99 $1.00

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Genre Structure Vol. 2: Science Fiction

Genre Structure Vol. 2: Science Fiction


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
Dancing Lights Press  $3.99 $1.00

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Hippogryph Issue Five

Hippogryph Issue Five


Welcome to Issue Five: Quaranzine Part 2 If you haven’t read Issue Four, I need to tell you that this is not an issue packed with advice converting the classic board game Pandemic in to a tabletop roleplaying scenario, nor is it a devoted to Max Max-style post-apocalyptic settings. Sorry. It’s the second of three issues that I’ve put together in response to the COVID-19 global pandemic. I’ve...   [click here for more]
Dancing Lights Press  $1.00

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Hippogryph Issue Six

Hippogryph Issue Six


Welcome to Issue Six: Quaranzine Part 3 If you’re experiencing a bit of deja vu, then you’ve already read Issue Four and Issue Five. Thanks! For those just tuning in, this “quaranzine” special is not an issue packed with advice recreating the 1995 medical disaster movie Outbreak at your tabletop. Nor does it delve into the possible armor class protection offed by hazmat suits. Sorry. It’s...   [click here for more]
Dancing Lights Press  $1.00

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Shadows Over Sol: Science Fiction Horror Roleplaying

Shadows Over Sol: Science Fiction Horror Roleplaying


Two hundred years from now what should be the shining beacon of the future is instead cloaked in conspiracy and horror. Humankind has expanded throughout the solar system, and there it has discovered mysteries older than humanity. The culture has shattered into myriad subcultures; nation-states are the hollow shells of what they once were. Corporations and other groups wage small-scale wars in the...   [click here for more]
Tab Creations  $14.99

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Over the Edge Third Edition [digital]

Over the Edge Third Edition [digital]


Over the Edge at a Glance A fantastic cornucopia of fringe science, conspiracy, and hyper-reality. The island of Al Amarja is a rich sandbox to be filled with your craziest and most entertaining ideas. Everything old is new again: New narrative rules improve storytelling. New character traits propel drama. Every conspiracy, character, and location is given...   [click here for more]
Atlas Games  $44.95 $19.95

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Lighthouse System Core Book

Lighthouse System Core Book


A simple, universal storygame system. Core Mechanic Roll a d20 and add modifiers. If the result is high (11+) you succeed. If the result in low (10 or less) you fail. When the result is even, you narrate the outcome. When the result is odd, the guide narrates the outcome. Risk When you declare your action, you bid a die. The size of the die dictates the desired outcome. d4...   [click here for more]
Dancing Lights Press  $4.99 $1.00

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M20 The Mage Cookbook

M20 The Mage Cookbook


Food is Life We are what we eat. As mages throughout history have realized, the foods that sustain our bodies sustain enlightenment as well. Such foods become extensions of the people and cultures that create them. Now Brother Oliver Lyon, Knight Templar and a humble baker’s son, travels around the world hunting the Fallen and gathering fine recipes along the way. Enchanting...   [click here for more]
Onyx Path Publishing  $4.99

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Building Theme

Building Theme


A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting.   When discussing any other form of storytelling, the concept of theme will eventually come up. It doesn’t matter if the medium is a novel, a film, a television series, even a comic book or a song. The people having the discussion might be writers, readers, critics, or...   [click here for more]
Dancing Lights Press  $5.00

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Demon: Interface

Demon: Interface


The Unchained don't take anything for granted. They recognize four Incarnations, based on the types of angels they were. Four Agendas, based on the types of demons they've become. Four Keys to the Cipher, creating a series of Interlocks. They understand all of this, but they strive to remember that what has been is not necessarily what must be. Included herein are eight stories...   [click here for more]
Onyx Path Publishing  $4.99

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Rites of Renown: When Will You Rage II

Rites of Renown: When Will You Rage II


The Garou’s ancient struggle against the corruption of the world continues on, year after year, blow after blow. The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc.; mutated Black Spiral Dancers; creatures warped beyond imagination by the taint of the Wyrm; and even, tragically, their own pride, long-held vendettas, and explosive rage.  They...   [click here for more]
Onyx Path Publishing  $4.99

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Hippogryph Issue Seven

Hippogryph Issue Seven


In This Issue: The Soft Reboot Revisiting the Black Box Movement RPG Manual Cost as Barrier to Entry Game Design: The Man in the Arena Do What You Can Black Box: Everything is a Remix Politics in Roleplaying Settings Black Box and Remix Culture Freebies, Trolls, and What Have You Guide Instead of Gamemaster System Rather Than Rules Why “Player” Is In But “Game” Is Out Dancing Lights Press Forums Current...   [click here for more]
Dancing Lights Press  $1.00

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Shadowrun: Nothing Personal (Enhanced Fiction)

Shadowrun: Nothing Personal (Enhanced Fiction)


Johnson Meets Street Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because...   [click here for more]
Catalyst Game Labs  $1.99 $1.39

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Stealing Cthulhu

Stealing Cthulhu


Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft. Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft’s...   [click here for more]
Graham Walmsley  $10.00

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The Firestorm Chronicle Anthology

The Firestorm Chronicle Anthology


The Created wake with a flash of lightning, a gush of water, or a mouthful of air. They stumble into life, knowing barely enough to play at being human. But human is exactly what they must become. The urges in their alchemical bodies, the marks left by the Prometheans preceding, and every instinct they possess, tells them that Humanity is the goal. Strive, learn, struggle, and reach the New Dawn....   [click here for more]
Onyx Path Publishing  $2.99

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Shadowrun: DocWagon 19

Shadowrun: DocWagon 19


THE LIFE OF A LIFESAVER DocWagon—saviors of the needy, rescuers of the desperate. Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive...   [click here for more]
Catalyst Game Labs  $2.99

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Atrius: A World Remade

Atrius: A World Remade


Enter Atrius, a world built on the ashes of armageddon. A world where ancient war engines rust and rot in farmer’s fields, where the ruins of once-mighty cities bloom in spectacular verdant displays every spring. It is a world where the people wield magic and half-understood technology in great hunts of feral machines, where the miraculous living metal Vitium flows through the cells of every living...   [click here for more]
Laika Small Press  Pay What You Want

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The Dimenos Problem

The Dimenos Problem


Dimenos was once an exclusive liner plying the spacelanes of the Reach. Now, after having been party to slave trading, she lies near-derelict at her moorings, stripped of her luxurious fittings and left to decay. When a pirate attack on Thebus highport forces five Travellers to take shelter in the wreck, they find themselves adrift aboard the dying ship. With no power, no weapons and no prospect...   [click here for more]
Mongoose  $3.49

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Shadowrun: The Vladivostok Gauntlet

Shadowrun: The Vladivostok Gauntlet


Rules for the Breaking Yuri Yehzov has been off the streets for a long while, surviving by following a few simple rules. Don’t stick your neck out. Don’t get involved in something that is none of your business. And above all, don’t piss off the ferocious mobsters of the Vory y Zakone. Yuri doesn’t have much left from his shadowrunning days except his cyberears, but...   [click here for more]
Catalyst Game Labs  $1.99

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The Great American Novel

The Great American Novel


The Great American Novel, A Roleplaying Game is a collaborative storytelling tabletop roleplaying game for 3 to 6 players that uses character-driven game play to create a literary experience for a variety of settings and genres. The Great American Novel has three specific criteria for every Novel to create an experience resembling some of the best American literature:...   [click here for more]
Gallant Knight Games  $10.00

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Black Seven

Black Seven


BLACK SEVEN is an independent espionage organisation that undertakes deniable operations deemed too politically sensitive for governments, corporations, or private individuals. Stripped of the marketing speak, BLACK SEVEN's Agents break in to places, sneak around, steal data, beat up guards, hack computers, get into running gun battles, and occasionally assassinate people. Sometimes, they do this...   [click here for more]
Zero Point Information  $3.00

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Mindjammer - The Novel

Mindjammer - The Novel


IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are...   [click here for more]
Modiphius  $3.99

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