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The Witcher Pen & Paper RPG
by R. Talsorian Games Inc.

Create your own adventures in the dark and dangerous world of The Witcher.

  • A roleplaying game where tactical thinking and narrative style are encounraged!
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  • New lore about the Continent and its lands!
The Witcher Pen & Paper RPG
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EZD6 Fillable Character Sheet

EZD6 Fillable Character Sheet


A generic fillable PDF character sheet that includes drop-downs and check-boxes for the basics. This file is organized very differently from the official EZD6 character sheet but includes everything you need to store and run your character in a single place. Plans include: Printer Friendly version Themed sheets for each class Thanks for reading, Feedback is always welcome. ...   [click here for more]
Redd Jack  Pay What You Want

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The Entombed Crown - Solo Story Adventure - Bitter Quarry

The Entombed Crown - Solo Story Adventure - Bitter Quarry


In The Entombed Crown – Bitter Quarry you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points....   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - Speciality Profile - Helmguard

Haven Fallen - Speciality Profile - Helmguard


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.99

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Haven Fallen - Solo Adventure - Destiny Foresworn

Haven Fallen - Solo Adventure - Destiny Foresworn


In Haven Fallen – Destiny Foresworn you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points....   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - Solo Adventure - Heathen Garden

Haven Fallen - Solo Adventure - Heathen Garden


The code of the Heathen Garden states that all is permitted when pursuing the truth. Assassinations, payoffs, intimidation – everything is syndicated to the Heathen Garden and their operatives (the Heathens themselves) are only too eager to oblige. To the Heathen, the importance of maintaining checks and balances among the most powerful entities in the Known cannot be overestimated. Though a Heathen...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - Speciality Profile - Peacemaker

Haven Fallen - Speciality Profile - Peacemaker


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.99

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FLAMES OF FREEDOM Grim & Perilous RPG: Historian's Screen – Powered by Zweihander RPG

FLAMES OF FREEDOM Grim & Perilous RPG: Historian's Screen – Powered by Zweihander RPG


Historians! Are you running grim & perilous adventures, but tired of dog-earing the pages in your copy of FLAMES OF FREEDOM Core Rulebook? Then prepare yourself with our color blind-friendly FLAMES OF FREEDOM Grim & Perilous RPG: Historian's Screen – Powered by Zweihander RPG. CHANGELOG We have instituted a new taxonomy for digital title names. For purposes...   [click here for more]
Andrews McMeel Publishing  $9.99

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Dark Age: Legends - Solo Adventure - Rogue Order

Dark Age: Legends - Solo Adventure - Rogue Order


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
Frontier Gaming  $0.50

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Superlatives Core Rulebook

Superlatives Core Rulebook


From the pages of comic books and the screens of our  televisions super heroes leap out into our collective  consciousness. These men and women possess remarkable  capabilities and dwell in amazing worlds where you never  know if a radioactive meteor shall fall from the sky,  mole men erupt from the ground, demons invade from  other dimensions, or giant crabs stalk in from the sea.  Over the...   [click here for more]
Calum Kitching  $6.21

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Garden of the Temple

Garden of the Temple


You have found yourselves in Blume Tavern, the smell of fresh baked bread and ginger beer fills the warm room.  Outside all manner of creature shuffle through the bustling streets of Behem that wind in and around the massive skull of the the largest giant to ever live. The giants may be gone, but Behem stands alone in the province that was once theirs. Throughout the night you hear murmurs of the...   [click here for more]
Right After then Design LLC  $4.99

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Old-School ’77 Dungeon Stocking Tables: Random Determination of Room Contents for Dungeons from the Late 1970s

Old-School ’77 Dungeon Stocking Tables: Random Determination of Room Contents for Dungeons from the Late 1970s


Like Moldvay’s dungeon room contents tables for earlier editions. Roll on one of three d% tables to determine a room’s general contents: monster, treasure, trap, interesting variation, or empty. The tables are derived from guidelines given in three late-1970s’ publications of the world’s most superlative role-playing game. For a one-third chance of monsters throughout the underworld,...   [click here for more]
DONJON LANDS  $0.99

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Soulmist : Unspoken Tales

Soulmist : Unspoken Tales


Soulmist: Unspoken Tales  is a set of three dark, lethal and unforgiving adventures that take place in the Soulmist Campaign Setting. Fully compatible and adaptable on any 5e campaign. Are you ready to join the conflict? In Unspoken Tales, you journey back into the world of Fyera, first introduced in Soulmist: A Journey from Darkness to Light, and unravel its dark,...   [click here for more]
Black Lantern  $22.00

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Ancients Of Gaia - Solo Adventure - Realm Of The Kayubis

Ancients Of Gaia - Solo Adventure - Realm Of The Kayubis


The Kayubis people are the descendants of the God-King Kayuxix of the isle of Antuata, a now-derelict isle off the coast of Tyre. Kayuxix was said to have the ability to morph into an apex predator resembling a large feline when entering battle. The God-King went undefeated for centuries, claiming dominion over an Empire which spanned territory from the Aegean to the Caspian. But, it is believed, that...   [click here for more]
Frontier Gaming  $0.50

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Haven Fallen - Speciality Profile - Flame Synetic

Haven Fallen - Speciality Profile - Flame Synetic


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - KAOS Units - Mech Construction Manual

Haven Fallen - KAOS Units - Mech Construction Manual


This Mech Construction Manual is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. Within the context of gameplay the Mechs of Haven Fallen are called KAOS (Kinetic Adaptive Operational System) Units. Any Skill Rating requirement to pilot a  particular type of KAOS Unit is listed. For Storytellers (or...   [click here for more]
Original Frontiers  $4.99

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Dreamstate

Dreamstate


Welcome to Dreamstate, a campaingless RPG  designed to simulate dreams. Just like real dreams, they can last for forever, change in an instant, or end abruptly. When the dream starts you are thrown into a randomly generated scene with a locaction, objective, and opposition. In Dreamstate, players make actions. The outcomes of those actions affect both the story, and their position on the Dreamstate...   [click here for more]
Die By Die Productions  $14.47

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The Travelling Circus

The Travelling Circus


Welcome To The Circus! A single-session adventure written for Dungeons & Dragons 5th edition (D&D 5e). A travelling circus has crashed their caravans, causing some of their ‘attractions’ to escape. The party must help wrangle an array of creatures back to the troupe without causing injury to any of them. This one-shot adventure offers a plot...   [click here for more]
Revi Eloise  Pay What You Want

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Haven Fallen - Speciality Profile - Flame Barrow

Haven Fallen - Speciality Profile - Flame Barrow


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.99

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Haven Fallen - Speciality Profile - Spirit Reaver

Haven Fallen - Speciality Profile - Spirit Reaver


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.99

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6083 THE SIGNAL

6083 THE SIGNAL


THE SIGNAL is the second introductory mission adventure for the 6083 game system. This adventure is meant to be played as a follow-up adventure to THE LOST PATROL. This mission is even larger than the lost patrol, and introduces new players to the concepts of starship and vehicle combat. This adventure includes: o Over 40 original illustrations by a HUMAN artist. We don't use AI art in our work!...   [click here for more]
Jason Oberman  Pay What You Want

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Prevail Unbound - Speciality Profile - Apex Born

Prevail Unbound - Speciality Profile - Apex Born


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.50

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vs. MIRRORSHADES

vs. MIRRORSHADES


It is 20 minutes into the future and world is broken. vs. MIRRORSHADES is a small roleplaying game set in a cyberpunk dystopia. You’ll need 2-6 players, a standard deck of playing cards for each player, some pencils, paper, and about three hours. The rich are richer than ever; the poor, poorer. Powerful corporations, corrupt political parties, and criminal organizations rule the...   [click here for more]
Denagh Design  $4.00

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Garden of the Temple Vol2

Garden of the Temple Vol2


This is the sequel to Garden of the Temple. The vast plains of Behem stretch out in front of our heroes. The tall grass waves in the gentle breeze. You have survived the Garden of the Temple, now it's time to see what else is out there. Zine Includes: Information on two characters that you come across. An adventure involving a mysterious wizard, and a massive monster. 5 new monsters for the...   [click here for more]
Right After then Design LLC  $4.25

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Dark Age: Legends - Solo Adventure - Stone Of Exile

Dark Age: Legends - Solo Adventure - Stone Of Exile


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
Frontier Gaming  $0.50

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The Rise of the Rat King

The Rise of the Rat King


For Level 1 Characters In this D&D for kids styled ONE SHOT game,  Thefts have been on the rise in the market district of Durnsdale and the merchants are at their wits end. Plagued by a mysterious creature often seen stealing and then disappearing into the sewers. Occupied with an ongoing prison break at Rokspeak island, the towns’ guards are unable to help track down the band of thieves....   [click here for more]
Bwilder Games  $5.00 $1.99

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Haven Fallen - Solo Adventure - So Below

Haven Fallen - Solo Adventure - So Below


Bhedun myth states that the after-life for those who have committed great evil looks like a vast, dark ocean plagued by “those faces with yellow eyes, where wretched claws drag the denizens of the below into the gaping maws of the deathless”. Many Bhedun do not undertake journeys across large bodies of water at night for this very reason. Like all of the myths told by the peoples of the Known,...   [click here for more]
Original Frontiers  $0.50

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vs. EMPIRE

vs. EMPIRE


The Rebellion Strikes Back! vs. EMPIRE is a small roleplaying game set in a time of Galactic Civil War. Gathering to play are  2-6 players, each with a standard deck of playing cards, pencils, paper, and are ready for about three hours of gaming goodness. Become a new force of hope in the galaxy as your rebellion strikes back against a tyrannical empire. Outnumbered by the menace...   [click here for more]
Denagh Design  $4.00

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A Pamphlet of Lesser-Known Elementals

A Pamphlet of Lesser-Known Elementals


Greetings! Are you interested in the elements, or specifically, creatures of elemental magic? This pamphlet details information about eight newly discovered elemental creatures, including where they can be found and the kinds of trouble they may cause common folk or adventurers. Statistics, traits and information will allow you to unleash these new elementals into your 5E or Pathfinder game worlds....   [click here for more]
Badly Drawn Dungeons  $0.62

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Guns Of Santa Torina - Solo Adventure - Grave Maker

Guns Of Santa Torina - Solo Adventure - Grave Maker


No stranger to the way of the gun, Vanessa Marshall was raised as an outlaw by her father – a deserting United States Army Sergeant scarred by the guilt of his actions during the Ghost Dance War. In his struggle to shelter his family, along the way the Sergeant lost his wife, Vanessa’s siblings, and eventually his will to live. Despite her father’s best efforts, Vanessa found herself alone on...   [click here for more]
Frontier Gaming  $0.50

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Haven Fallen - Speciality Profile - Salvus Tributon

Haven Fallen - Speciality Profile - Salvus Tributon


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.99

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The Eye of Grimnir

The Eye of Grimnir


In this D&D for kids styled adventure,  The peaceful mining town of Drekkheim is in a state of distress as the Eye of Grimnir, a precious gem, gifted by the god himself, has been stolen from the their shrine. The townsfolks suspect a band of nearby kobolds as perpitrators of the theft. In recent years the dwarves have had more than one encounter with the lizard like creatures residing in the...   [click here for more]
Bwilder Games  $5.00 $1.99

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Haven Fallen - Solo Adventure - Grave Defiance

Haven Fallen - Solo Adventure - Grave Defiance


Planet Terilia, in the Thalatha Sector, holds the key to further understanding of the Haven Crystals and their origin. The Planet was discovered by the Tenarnun shaman Ti’Luk and his followers. Though the Tenarnun oppose expansionist settlement, Terilia is seen as belonging – at least in spirit – to the Tenarnun Zaralunil Nations. This understanding has come under threat following the demise...   [click here for more]
Original Frontiers  $0.50

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Aegean Adventures

Aegean Adventures


AEGEAN ADVENTURES is a collection of five original scenarios for the AEGEAN Quick Start Rules focusing on characters from the new city of Vlokis. The adventures can be played separately or linked together to form an extended campaign. Featuring: The Leaden Tablet Poseidon’s Children The Harp of Discord Bearing Gifts The Curse of the Golden Bull Included are rules for managing NPCs in the AEGEAN...   [click here for more]
we evolve  $7.95

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Dark Age: Legends - Solo Adventure - Street Martyrs

Dark Age: Legends - Solo Adventure - Street Martyrs


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
Frontier Gaming  $0.50

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Dramatis Personae Volume 2 English

Dramatis Personae Volume 2 English


Compendium of revelant NPC's from Gaïa, Artifacts, Techniques and Special Powers. ...   [click here for more]
Anima Project  Pay What You Want

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Haven Fallen - Speciality Profile - Raider Haste

Haven Fallen - Speciality Profile - Raider Haste


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - Speciality Profile - Sky Synetic

Haven Fallen - Speciality Profile - Sky Synetic


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.50

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4 Pages of Adventure - Espionage Adventures

4 Pages of Adventure - Espionage Adventures


Welcome to "4 Pages of Adventure: Espionage Adventures," the ultimate RPG guidebook designed to spark your creativity and provide endless inspiration for crafting thrilling and immersive adventures. Whether you're a Game Master seeking fresh ideas or a player yearning to delve into captivating quests, this guide is your gateway to a world of excitement. Within these pages, you will find a wealth of...   [click here for more]
RPGGamer  $3.00

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Dungeon Vault Magazine - No. 14

Dungeon Vault Magazine - No. 14


Dungeon Vault Magazine - # 14 Published by Elven Tower This is issue No. 14 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies. Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas. These short modules do not stick to a unified template...   [click here for more]
Elven Tower  $5.95

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Dungeon Vault Magazine - No. 13

Dungeon Vault Magazine - No. 13


Dungeon Vault Magazine - # 13 Published by Elven Tower This is issue No. 13 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies. Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas. These short modules do not stick to a unified template...   [click here for more]
Elven Tower  $5.95

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Haven Fallen - Solo Adventure - Beast Messiah

Haven Fallen - Solo Adventure - Beast Messiah


The Beast Messiah is perhaps the most dread of all cruiser ships to prowl the Deep Space of the Wahid Sector. Captained by the necro-scientist Doctor Mave Gravis, the ship itself is a colossal laboratory. Doctor Gravis, though most of her physical makeup is cybernetically enhanced, is technically the only bipedal sentient member of the Beast Messiah’s crew. The ship’s central AI, Aura, works in...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - Solo Adventure - The Homecoming

Haven Fallen - Solo Adventure - The Homecoming


The concept of the Spirit Realm being home to demons is not exclusive to the Formari of Earth. Though many Supernals (shaper deities and beings of Magic) of the Spirit Realm are benevolent to the beings of the Corporeal Realm (Known Space), there are those who lurk on the fringes of the Spirit Realm waiting for their Corporeal counterparts to drop the ball. Those who hold no disregard for the balance...   [click here for more]
Original Frontiers  $0.50

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Tabletop SPIRIT Magazine Issue #23

Tabletop SPIRIT Magazine Issue #23


Yup it's time for another issue of Tabletop SPIRIT Magazine, and we seem to have something of a racing and speed-based theme running through this issue (sorry!) We also have a real jet pilot flying high with Sky Team, an aircraft piloting game, which is something we know you won't want to miss! Throw in our usual selection of great articles, regular features, and interviews, and...   [click here for more]
Stormcat Publications  Pay What You Want

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Prevail Unbound - Speciality Profile - Venator

Prevail Unbound - Speciality Profile - Venator


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.50

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Dark Age: Legends - Solo Adventure - Secret Storm

Dark Age: Legends - Solo Adventure - Secret Storm


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
Frontier Gaming  $0.50

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Haven Fallen - Solo Adventure - Gold Troop

Haven Fallen - Solo Adventure - Gold Troop


The Trinity Pact’s Gold Troop are near-mythic among Formari Security Forces. Some believe Gold Troop are a piece of propaganda, a fabrication of the Pact Executive to project a façade of prestige unto a largely conscripted armed force. Gold Troop are, however, very real. They are dispatched to deal with threats to the Pact which fall within the category of “supervenient and hostile”. This does...   [click here for more]
Original Frontiers  $0.50

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Tooth and Nail: Creatures of Hereva (5e)

Tooth and Nail: Creatures of Hereva (5e)


This is a monster compendium for the world of Hereva to play in a 5th edition RPG game. A few of this monsters need the main book "Witchcraft: Magic of Hereva" because they use spells found there. But you could change those spells for any other as you see fit. Here are a couple photos of the Print on Demand version. It's Letter size (8.5 in x 11 in ), and 108 pages. The world of...   [click here for more]
Xacur  $10.00

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The Heist of the Mad King's Jewel

The Heist of the Mad King's Jewel


The Heist of the Mad King’s Jewel is a novel take on the tabletop RPG formula. It is compatible with the D&D 5E system and places its ideas in an overcrowded steampunk city brimming with class, ethnic and interpersonal tensions. Big ideas, strong personalities, and rival interests clash daily in Moscopolis, the Jewel of the Far North, seeking to establish dominance over the city. The players...   [click here for more]
Mad Mage Games  $24.99

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After an apocalypse

After an apocalypse


This module can be used with an TTRPG, but was made for TTRPG "Apocalypse Keys".  This module seamlessly integrates with the renowned TTRPG "Apocalypse Keys", promising an immersive experience in a post-apocalyptic landscape. Whether you're facing the aftermath of a Harbinger or navigating a primitive world, the possibilities are as vast as your imagination. Lucky 7 Enticements: Explore seven captivating...   [click here for more]
DMDU  Pay What You Want

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The Entombed Crown - Solo Story Adventure - A Cherished Order

The Entombed Crown - Solo Story Adventure - A Cherished Order


In The Entombed Crown – A Cherished Order you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points....   [click here for more]
Original Frontiers  $0.90

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