"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review
2013 ENnie Award winner for Best Aid/Accessory - 2012 Golden Geek... [click here for more]
"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review
2010 Golden Geek Award nominee for Best Supplement
Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete... [click here for more]
“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to... [click here for more]
The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to Running... [click here for more]
Are You Ready For The World Ender?The Tarrasque, the unkillable challenge. Do you have what it takes to fight the monster? Do you have what it takes to run the tarrasque? How do you begin to tackle something so epic, so incredible? What do you do if your players are ready for it? With The Book of the Tarrasque, you have all the help... [click here for more]
Who Do You Want To Play Today?
In a lot of gaming systems that question gets answered for you, but not here. Silvervine is all about you and the character you want to play. Designed to let you build your character and define the way EVERYTHING about them works, the system encourages collaborative play and supports the Game Master and players with a simple to run, easy to improvise, and fun system.... [click here for more]
For this Savage realm of Suzerain take all the classic fey folk and dunk them in a mix of steampunk shenanigans.
Enter Mechadia, a Savage realm of Suzerain where idyllic sylvan glades merge with mechanical wonders. Eleven airship pirates hide away on floating islands; begoggled goblins run amok in steam-powered brass-and steel; brownie alchemists seek formulae for new ways to harness the pulse beyond... [click here for more]
Can you go from being your regular, everyday pig farmer to the defender of the realm? In Critical!: Go Westerly you take on the role of adventurers doing adventurous things against giant adventurous creatures. Use your skills and convince your Bartender that you know how to handle any situation with your “Been Raising Pigs Forever” skill. Use your trustly walking stick to bash evil monsters... [click here for more]
Check out this new race for the world setting of Cyrus created by Tim Hornikel.
Animated Objects are normal weapons and objects of metal that are powered by the souls of murdered slaves of the Godelves. Despite already wielding phenomenal magical power, the Godelves of Cyrus had always been fascinated with ways to increase their ability to wage war and subjugate the world. To that end they carried... [click here for more]
The Duke Of Crossed Gears, obsessed with the dreams of scientists and visionaries, is dead - but he left something behind. On his deathbed, the duke dreamed of a place, and such was the power of his spirit that these visions became manifest upon his dying breath.
Enter Mechadia, a Savage realm of Suzerain where idyllic sylvan glades merge with mechanical wonders. Eleven airship pirates hide away on... [click here for more]