Title |
Publisher |
Price |
Additional Treasures Three picks up where the first two decks left off.
This deck of 54 illustrated treasure cards (numbered 109 through 162) expands on Additional Treasures and Additional Treasures Two.
***
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria... [click here for more] |
Philip Reed Games |
$16.95
|
Need a monster? Look inside, where more than 300 new peices of full color art show what the monsters really look like! This book contains more than 600 monsters including all the creatures from the MONSTROUS COMPENDIUM Volumes 1 and 2! In addition, there are monsters from the other MONSTROUS COMPENDIUM Volumes, and some creatures never seen in the second edition AD&D Game before.
Product... [click here for more] |
Wizards of the Coast |
$24.99
|
TL;DR
If you want hex maps, there is no greater resource than this book. No other published TTRPG adventure product has offered so many maps, at such a level of detail, for such an insanely low price.
Best of all, every single one of the 440+ maps, and every single one of the 100,000 hexes, can drive infinite, dynamic adventure with zero preparation when used in combination with other IGS hexcrawl... [click here for more] |
Infinium Game Studios |
$70.00
|
The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play.
Whether part of a pre-planned adventure or a random encounter,... [click here for more] |
Topix Media Lab |
$22.17
|
Your adventures will get a little stranger when you dare to open Ensorcelled Loot.
This 48-card deck of treasure cards details new weapons, potions, goblets, and other objects you can add to your campaign. Beware, though, because lurking in this card deck is a handful of cursed items and even a mimic! You can never tell which riches will lead to your next victory . . .... [click here for more] |
Philip Reed Games |
$18.95
|
Surprise and delight your players with 400 new magic items for the world's favorite roleplaying game!
Nestled in the heart of Iskandar is the majestic Emporium of Wonders, an imposing limestone edifice at the intersection of Cinnabar Street and Lilac Lane. Step inside, and you'll find yourself in a vast, covered courtyard crowded with shops and stalls, each one brimming with... [click here for more] |
M.T. Black Games |
$14.95
|
Remarkable Inns & Their Drinks is the definitive guide to taverns, how to create your own and bring them to life. This richly detailed 88-page tome offers a wealth of new gameplay options, 8 ready-made taverns, NPC's, rumors, secrets and over a 1.000 random list options. What are you waiting for? Step inside!
Turn ordinary tavern visit into remarkable, exciting roleplaying experiences.... [click here for more] |
LoreSmyth |
$16.99
|
The Order of Reason spreads its wings, and the world burns. We tell ourselves this is for Enlightenment. We tell ourselves this is for the greater good. We tell ourselves this is for humanity.
We lie to ourselves.
The great engines of the Empire are all-consuming beasts, heedless of anything but their own hunger — for riches, for lives, for land.
Everything falls... [click here for more] |
Onyx Path Publishing |
$54.99
|
Awakening is a blessing. It's pure enlightenment, arcane knowledge, untold Mysteries, unimaginable power.
Awakening is a curse. It's all-consuming addiction, existential despair, desperate loneliness, dangerous hubris.
Awakening is knowing you can do whatever you want, and then doing it. Damn the consequences if you like, but your damnation doesn't erase them. Bending reality to your will intoxicates... [click here for more] |
Onyx Path Publishing |
$43.48
|
The Adventurer’s Companion (Book 2), is an essential guide for any adventurer wishing to spice up their games. It offers new rules and additions that can be implemented into your games, and contains a new way to play quests, with the introduction of a campaign quest line and side quests. It is an essential companion to continue exploring your adventures.
The Adventurer’s Companion adds the following:... [click here for more] |
Martin Knight |
$19.94
|
Gods, Monsters & Familiar Strangers
We live in a world full of gods and monsters: spirits, creatures, Paradox entities, Avatar aspects, vampires, beast-folk, godheads, primordial legends, and other creatures too strange for the average mind to conceive.
Now, in an age ruled by fear, the ability to look beyond out preconceptions – especially in the world of Mage – becomes... [click here for more] |
Onyx Path Publishing |
$35.00
|
Chests. They're a common element in fantasy RPGs, because they are frequently where treasure is found. But what if the chest didn't contain treasure, but was the treasure? This supplement has 36 magical chests suitable for fantasy role playing games, especially those that could be considered OSR, but also other d20 systems. There are some generalised references to stats, which will work for many systems.... [click here for more] |
Azukail Games |
$6.07
|
Sixty-Two Custom Ancestries & Cultures To Replace Race in 5e!
(And don't miss our new title, Arctic Ancestries & Cultures!)
Based on Ancestry & Culture: An Alternative to Race in 5e
- 62 new ancestries & cultures
- Fantasy classics with, new distinct cultures of dwarf, elf, gnome, & halfling
- Anthropomorphic animal ancestries like bat, bear, cat, dog, fox, octofolk,... [click here for more] |
Arcanist Press |
$14.95
|
Become a Master of Magic!
The biggest, most extensive, most ambitious release for Shadow of the Demon Lord so far, Occult Philosophy kicks down the doors and unleashes over 800 spells into your games. With new options for the 39 existing traditions plus the brand-new Madness tradition, this book is a must have for master, novices, and, yes, even expert fans of... [click here for more] |
Schwalb Entertainment |
$20.99
|
Welcome to the Future
As the third decade of the 21st century dawns, the Technocratic Union stands on the cutting edge of a future imperiled. As science and technology draw humanity closer than ever before, certain factions within the Masses display gross negligence, undermining the Union’s work and endangering the world for shortsighted gains. Despite global telecommunications,... [click here for more] |
Onyx Path Publishing |
$45.00
|
Here is the essential manual for the AD&D game Dungeon Master.
All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging... [click here for more] |
Wizards of the Coast |
$21.99
|
The blessing of the Unconquered Sun unlocks the potential within each of his Chosen, allowing their heroic skills to become expressions of divinity. More than any other Exalted, the Charms of a Solar express who she is and what shape her legend will burn into the world.
This book contains over 80 new Solar Charms embodying a range of concepts and stories dreamed up by players of Exalted and meticulously... [click here for more] |
Onyx Path Publishing |
$12.99
|
80 tarot card-sized encounter and side quest ideas! For gamemasters of all levels of experience! Keeping the players entertained is sometimes a challenge, forcing you to come up with a near-endless supply of encounters, side quests, and random incidents to keep the action flowing. The Deck of Notices & Quests is the latest tool to aid you in your task!... [click here for more] |
Philip Reed Games |
$34.95
|
Time passes inexorably. Ages come and go, empires rise and fall, knowledge is found and lost, kings are celebrated and then forgotten, war and plague ravage the lives of many while a few enjoy the most exquisite pleasures... for a time. Everybody dies. But not you; you are called to survive them all and untangle the most well hidden secrets of the cosmos, even if the price... [click here for more] |
Feral Wizard |
$20.00 $14.95
|
TL;DR
If you want hex maps, there is no greater resource than this book. No other published TTRPG adventure product has offered so many maps, at such a level of detail, for such an insanely low price.
Best of all, every single one of the 440+ maps, and every single one of the 100,000 hexes, can drive infinite, dynamic adventure with zero preparation when used in combination with other IGS hexcrawl... [click here for more] |
Infinium Game Studios |
$70.00
|
TL;DR
If you want hex maps, there is no greater resource than this book. No other published TTRPG adventure product has offered so many maps, at such a level of detail, for such an insanely low price.
Best of all, every single one of the 440+ maps, and every single one of the 100,000 hexes, can drive infinite, dynamic adventure with zero preparation when used in combination with other IGS hexcrawl... [click here for more] |
Infinium Game Studios |
$70.00
|
The first fourteen levels were only the beginning!
Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Four South describes the wonders of the mysterious Gardens beneath the ruined castle. A variety of different garden areas are described, including the rock garden, the butterfly garden, and the herb garden. Also within the Gardens are the mysterious... [click here for more] |
BRW Games |
$7.95
|
Scout Magazine volume II has arrived!
This is a supplement to be used with Old-School Essentials or Dolmenwood and other traditional medieval fantasy TTRPGs
In Volume two you will find:
4 brand new adventuring classes:
Transmuter: A specialized magic-user class
Mystic: The classic iteration of the oriental martial artist (the old school Monk)
Shadowborn: A roguish... [click here for more] |
PBernardo |
$8.00
|
Forbidden Secrets of Magic Await
PATHS OF POWER: d666 Dark & Twisted Powers for MÖRK BORG is a book dedicated to adding hundreds of new powers to your MÖRK BORG adventures.
It is fully compatible with and expands upon the original 20 powers found in the MÖRK BORG rule book.
It presents 216 new powers to add to your games, organised into 18 Paths of Power.... [click here for more] |
Dungeon Pop |
$19.99
|
What would it look like if Moldvay was asked to create a Basic version of 5e? I suspect something like this. While there is an existing official Basic version, it includes all of the rules (not very basic) and hardly any Player Character option.
Bugbears and Borderlands flips the script on that. The rules have been streamlined to the very basic core, while still offering a lot of character customization... [click here for more] |
Izegrim Creations |
$20.00
|
Potions! Those magical elixirs are a godsend at times, granting the heroes advantages when they need them most. Adventurers of all levels of experience are known to carry a potion or two into various dungeons, and gamemasters can never have too many elixirs to scatter throughout a game session.
Deck of Potions includes 50 new magical brews, each illustrated. Every single... [click here for more] |
Philip Reed Games |
$19.98
|
Cut down DM prep time with D100 and D20 random tables
The Books of Random Tables continue to grow with “Festivals & Fairs” to enhance fantasy role-playing game campaigns. Dungeon masters seeking to add uniqueness and creativity to their sessions can find it here.
As always DMs and GMs can use these random tables in a number of ways. They can be used in preparation for sessions. They can... [click here for more] |
dicegeeks |
$10.99 $9.99
|
Look. We don’t want to be here. We are cruel, harsh people who love delivering hardship and pain to players who never bring us snacks. It is with resentful malice that we return to give you . . . Combat Boons 2. Please note our disappointed sigh.
Please only use these cards on players who have provided ample amounts of pizza. And dessert. Possibly bribes.
This deck of... [click here for more] |
Philip Reed Games |
$16.95
|
ENNIE Award Winner for the Best Setting of 2020!
Arkadia is a combined setting and players handbook for 5e - inspired by the history and myths of Ancient Greece
The book contains 100 pages of densely packed all new Greek themed content for both Players and GMs.
12 New Class Archetypes (One for each... [click here for more] |
Arcana Games |
$40.00
|
Old Bones is the little zine devoted to the tabletop wargames of Joseph A. McCullough, with illustrations by Barrett Stanley. This issue contains:
The Most Dangerous Game: Wizard-hunting and Anti-Magic Cells in Frostgrave.
The Crocodilian: A new monster for Frostgrave, Ghost Archipelago, Rangers of Shadow Deep and The... [click here for more] |
Joseph A. McCullough |
$12.00
|
The Village of Greenhaven provides a complete forest town, including locations, landmarks, shops, NPCs, Random Tables, and Potential Encounters!
Designed to be system agnostic so that you can skin this "Pop-In Principle" to your world, Greenhaven is ready to be the centerpiece of your next Campaign!
***
In the realm of tabletop role-playing games (TTRPGs), where imagination takes flight and the... [click here for more] |
INFAMOUS Media Group, LLC |
$6.99
|
Filling in the Blanks is a guide to populating hexes with lairs and features to use in fantasy role-playing games. While written specifically for Necrotic Gnome's Old School Essentials it is compatible with virtually all OSR-style games, and can be used with more modern versions of the game with little effort.
It provides tables for randomly generating the number and type of lairs and features that... [click here for more] |
Third Kingdom Games |
$19.95
|
Expand your reward options with Additional Treasures!
This deck of 54 illustrated treasure cards may be used alongside, or in place of, those treasure cards included in the core game.
***
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane
Third Party Supplement License.
Some artwork... [click here for more] |
Philip Reed Games |
$16.95
|
Luxus' Guide to Kits'adria
The Kits’adria was previously released as a stand-alone race but has returned! This race of shapeshifting fox people are one of the most lovable and fun elements of the Somnus Domina setting, and in this book, they have been expanded! In celebration of this reimagining of the first race we ever released, this book looks into their mythology, culture, and historical context... [click here for more] |
Logan Laidlaw |
$36.99
|
So, you’re home. What now? Gonna run and hide for the rest of your life to make sure They never find you again?
Screw that. Don’t let Them scare you. Take up space. Make noise. Write your name across the sky and let Them know you’re not going anywhere without a fight. You brought the fairy tale to your home turf, and you make the rules here.
Your words have power now, so use them. Build a community.... [click here for more] |
Onyx Path Publishing |
$15.00
|
An exciting supplement for convenient campaigns of Beyond the Wall and Other Adventures.
Sometimes heroes must wander…
Shadows gather throughout the world, threatening you, your village, your friends, and your family.
The lands are wide and wild, filled with dangerous foes and fantastic treasures. You are a little older now, ready to see the world far from the village,... [click here for more] |
Flatland Games |
$25.99
|
Barbarians! Civilized men huddle behind tall stone walls, trembling at the thought. The soldiers of civilization tighten their shield walls against the oncoming onslaught. And then they come. Savage men and women, screaming at the top of their lungs, oblivious to fear, frothing at the mouth from rage and lust for war. Wave after wave, they storm shields and fortifications. Many die;... [click here for more] |
Stellagama Publishing |
$11.43
|
Flying Circus is an in-depth, highly detailed Powered by the Apocalypse-derived roleplaying game of aviation fantasy, set in a world of machines and magic inspired by the works of Hayao Miyazaki.
In the aftermath of a massive industrial war, the world is slowly pulling itself back together, but danger still lurks in the skies of Himmilgard. The only thing standing between the world and chaos are... [click here for more] |
Newstand Press |
$37.99
|
Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his... [click here for more] |
Wizards of the Coast |
$9.99
|
Morgan and Reed have decided that it’s time to yet again bless your game table with suffering. So here it is: a deck of 50 cards designed to further ruin the nights of adventurers everywhere. Picking up where the last deck left off, Combat Banes 2 continues to . . . enhance . . . your critical failures during combat.
Combat Banes 2 is a fantasy RPG card deck. It can be... [click here for more] |
Philip Reed Games |
$16.95
|
A Practical Guide
Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more – all presented... [click here for more] |
Onyx Path Publishing |
$30.00
|
This major 5e supplement for advanced players & GMs expands the game by adding new actions, condtions, and martial options. Integrated with the expanded rules there are a host of new player options, a GM toolkit, and two one-shot adventures in this 192pg full-color book.
The wizard Galder has traveled to many, many worlds. Along his journeys he has taken... [click here for more] |
Zipperon Games |
$47.99
|
Welcome to Sabre's Bluff, a drop-in setting for tabletop RPGs, crafted to be played as is or integrated into your game worlds. Located along a secluded coastline, this realm has been a starting point for many homebrew campaigns and adventures within the Shattered Realms. It's a place where magic influences the land, and shape its identity, showcasing enduring conflicts and the presence of fading deities.... [click here for more] |
Matt Belcher |
$9.57
|
This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing... [click here for more] |
Wizards of the Coast |
$9.99
|
Découvrez Call of Dungeons, le dungeon crawler médiéval-fantastique autonome, jouable avec vos figurines. Ce livre de règles de 32 pages, fourni avec un fichier de matériel à imprimer de 24 pages contenant 12 tuiles et 97 cartes, vous plonge dans l'immersion profonde des donjons mystérieux d'Azalor.
Grâce à une mécanique... [click here for more] |
Epic Mecanix |
$17.07
|
Unlock the Words of Creation for the Godbound role-playing game and arm yourself with mighty tools for the forging of new faiths for whatever games you play.
The Lexicon of the Throne is a sourcebook that contains not only a host of new Words of Creation for your Godbound game, but also extensive guidelines for creating new... [click here for more] |
Sine Nomine Publishing |
$15.00
|
Castle Oldskull
Old School Dungeon Design Modules
For Advanced / Basic / Expert Fantasy Role-Playing Systems
Module CO1: The Classic Dungeon Design Guide
(Dungeons / Lore / Random Tables)
Deep dwarven cities of the underworld,
Infested by conquering orcs, ... [click here for more] |
Kent David Kelly |
$29.99
|
From the chaos of the Dragon-Blooded Shogunate's collapse arose the Scarlet Empress, hero-tyrant and founder of the Realm.
In the centuries since her ascendancy, the Scarlet Realm has become Creation's foremost imperial power. Kingdoms and city-states across Creation look toward the Blessed Isle at the world's center and bow in submission to the authority of the Scarlet Throne, the might of the Imperial... [click here for more] |
Onyx Path Publishing |
$30.00
|
Tonight is the twenty-fifth session of the campaign. Twenty-four great episodes in the can and ready for big 25. But my mind is a blank. I got nothin’. Used up all the ideas I had for the campaign originally and they aren’t ready for the push toward the climax. In fact, they’ve been having fun sandboxing it which is really cool.
I need to give them something... [click here for more] |
Dragonlaird Gaming |
$9.99
|
More Than Magick
For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.
Enter the Annex
Building upon the M20 core rulebook, this Book of Secrets... [click here for more] |
Onyx Path Publishing |
$40.00
|