Time to Die!
The small town of Flenfeld was a prosperous farm settlement, blessed with good weather and harvests bountiful enough to keep its folk fed most years. But when the player characters discover the settlement deserted, with no immediately obvious signs of strife or skullduggery, they find themselves caught up in the dark aftermath of an unspeakable horror.
Flenfeld’s shrine... [click here for more]
An adventure for master characters
The Vault of Hope is a legendary museum built, maintained, and guarded by tireless clockwork servants, designed to store the intellectual seeds of civilization until the threat of the Demon Lord is finally vanquished. But now, the actions of a deranged cultist have enabled the corruption of the Demon Lord to enter the museum from the inside, and... [click here for more]
More adventure worth winning!
This book contains seven stand-alone adventures for use in any campaign, or in the Lost Lands campaign setting. From the ghostly terrors of Ectarlin’s Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten the characters.
Nothing is as... [click here for more]
Adventures in the Borderland Provinces contains seven brand new, stand-alone adventures for use in any world setting, or in the Lost Lands campaign setting of Frog God Games. From the ghostly terrors of Ectarlin’s Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten your characters. Nothing is as it... [click here for more]
More adventure worth winning!
This book contains seven stand-alone adventures for use in any campaign, or in the Lost Lands campaign setting. From the ghostly terrors of Ectarlin’s Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten the characters.
Nothing is as... [click here for more]