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The Secrets of Cats: Animals & Threats

The Secrets of Cats: Animals & Threats


THE WORLD OF CATS IS A DANGEROUS PLACE Foxes, ravens, rabbits and snails are among the many sapient animals with whom cats share their world. These creatures have their own agendas and their own magical abilities, and whether they’re friend or foe they have a habit of making things much more complicated for the Parliaments of Cats. As difficult as these animals make things, there...   [click here for more]
Richard Bellingham  Pay What You Want

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The Secrets of Cats: Feline Magic

The Secrets of Cats: Feline Magic


THE MAGIC OF CATS IS BEYOND ANY HUMAN BURDEN’S COMPREHENSION This book is a companion volume to The Secrets of Cats, a World of Adventure for Fate Core System. We've told you that cats are magical, but we've barely begun to show you their true potential. In this book we describe two entirely new schools of magic, Alchemy and Illusion, and describe the powerful...   [click here for more]
Richard Bellingham  Pay What You Want

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The Happiest Apocalypse on Earth

The Happiest Apocalypse on Earth


Nominated for the 2018 ENnies Product of the Year, The Happiest Apocalypse on Earth is set in a fictional theme park called Mouse Park. Its special blend of satire and horror takes collaborative storytelling to the brink, where players can take on the role of guests or staff in a theme park that barely masks a terrible horror lurking beneath. What horror Mouse Park brings is up to you—the...   [click here for more]
Sundered Hold Scriptorium  Pay What You Want

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The Shivering Circle

The Shivering Circle


WE DON'T GO BACK... An abandoned landscape, soaked with unresolved histories; a village, hiding an age-old conspiracy;   a shadowy thing, whispering terrible secrets to children; a tortured house, playing back the traumas of the past; a stone circle, where the ley lines meet. Although you don’t belong here... although you don’t understand this place... it was you...   [click here for more]
Howard David Ingham  Pay What You Want

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Killing for a Cause issue 1: Bloodsuckers

Killing for a Cause issue 1: Bloodsuckers


Killing for a Cause is a new charity RPG zine. This issue, Bloodsuckers, is about vampires, and proceeds from this go to support the Against Malaria Foundation, a charity that stops the most fiendish bloodsuckers in the world, mosquitos, from killing people with their deadly curse (malaria). This issue contains new and original vampire-themed...   [click here for more]
Sixpence Games  Pay What You Want

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Must be Tuesday

Must be Tuesday


Must Be Tuesday is a light RPG that recreates the tone and plots of high school "Monster of the Week" television, particularly early Buffy the Vampire Slayer. Players take the role of high school students facing off against the forces of darkness besieging their school. The catch, however, is that the players themselves are also monsters, with their supernatural half constantly vying for control. Players...   [click here for more]
Newstand Press  Pay What You Want

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Theme Zine 1 for Fear of the Unknown

Theme Zine 1 for Fear of the Unknown


Welcome to the first collection of themebooks for Fear of the Unknown. This collection includes Deadly Dreams, Found Footage, Halloween Party, Curious Things, Day of the Mall, and The Return. You'll need the core rules to play.     A theme is...   [click here for more]
Sixpence Games  Pay What You Want

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Breakfast Cult: Peer Pressure

Breakfast Cult: Peer Pressure


A primer and sample mystery for Breakfast Cult. In the Weird Age of the late 21st century, the newly-discovered occult sciences are changing the world. If you want to learn them, Occultar Academy is the place to go. In this secluded island school, talented students from all over the world can learn sorcery and occultech under the Foundation's watchful eye. But the Academy hides dangerous secrets,...   [click here for more]
Weird Age Games  Pay What You Want

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The Seventh Age: Ravenous #1

The Seventh Age: Ravenous #1


Bringing magic back into the world could mean untold wonders - or unleash hell on earth. For the secret service, it's just a damn headache. Four agents and one power hungry President race back to safety as new beings stalk the night. Will the U.S. Government stay pure? Or will it eat itself to survive? A module for the RPG game system: Dread. ...   [click here for more]
The Seventh Age  Pay What You Want

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  Drudge! Core Rule Book | 2nd EDITION | Tabletop game in any genre.