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Liminal

Liminal


There’s more to the world than most of us know. Academic wizards and gutter mages, vampires and werewolves, Men in Black working for a secret religious order and a police division investigating Fortean crimes. The cities and the very landscape encompass haunted places and lost bubbles of history, faerie courts and places of power. But you know. You’re at the edge of the Hidden World. Maybe you’ve...   [click here for more]
Modiphius  $24.00

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Liminal: Haunting House

Liminal: Haunting House


The crew investigate the ghostly legacy of a deceased magician. A legacy involving forbidden magic and dangerous ghosts. This case note can be run as a sequel to Prodigal Son, or independently. Join us in this adventure for the Liminal RPG, where the magical and mundane worlds collide in the modern day United Kingdom. ...   [click here for more]
Modiphius  $1.50

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Liminal: Prodigal Son

Liminal: Prodigal Son


In this case note for the Liminal RPG, the crew are taken on by a prominent magician in the Council of Merlin to track down his missing son. Naturally, things are more complicated than they seem. There is the question as to why someone in the arrogant Council of Merlin needs people involved who do not belong to the organisation. It turns out that getting involved with werewolves is the easy part...   [click here for more]
Modiphius  $1.50

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Liminal Casebook (PDF)

Liminal Casebook (PDF)


A werewolf pack seeking new hunting grounds. A cursed legacy. A lost faerie artefact. The grisly death of an official with eyes completely removed. A case that baffles even P Division that perhaps the player characters can solve. Faerie realms intruding on the mortal world. The sister sword of Excalibur that still exists, and can perhaps be found. All these mysteries and more can be found in the Liminal...   [click here for more]
Modiphius  $15.00

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Liminal: Beneath the Stones

Liminal: Beneath the Stones


The Mare and Foal standing stones, just outside the town of Haltwhistle, are the only two stones remaining of an ancient stone circle. It is far from the best-known stone circle in Britain, but it marks an ancient place of geomantic power, being a place with a claim to be the exact geographical centre of Britain. The stones are not impressive, and property developers have their eye on the site. Despite...   [click here for more]
Modiphius  $3.00

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Liminal: The Oak and the Amulet (PDF)

Liminal: The Oak and the Amulet (PDF)


The crew receive an anonymous note reading, “The werewolves are going to chase down and kill a man tomorrow night on top of Ilkley Moor.” Werewolves killing people? And who sent the note? There’s time pressure to find out if the crew are going to help. Contains: A case note for Liminal suitable for both a one-shot and a continuing campaign. Links to werewolf politics and an...   [click here for more]
Modiphius  $2.00

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Liminal: Shadow to the Light

Liminal: Shadow to the Light


Liminal: Shadow to the Light A Case Note for Liminal In this case, the crew follow what seems to be a simple call to track down a magical thief. The mission soon becomes rescuing the thief, before an opportunity presents itself to claim a powerful magical artifact. Ghosts, vampires, the fae, and Britain’s mythic history are all involved. Join us in this adventure for the Liminal RPG, where the...   [click here for more]
Modiphius  $2.00

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Liminal Quickstart

Liminal Quickstart


Liminal is a new tabletop roleplaying game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin. The players portray Liminals - those who stand between the mortal and magical realms, with...   [click here for more]
Modiphius  Pay What You Want

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