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Trinity Continuum: Prometheus Unbound

Trinity Continuum: Prometheus Unbound


Psions united for humanity’s future!  Prometheus Unbound expands the Trinity Continuum: Æon setting by diving into the inner workings, goals, and attitudes of the psi orders. Headed by proxies with powerful visions of the future, the psi orders are united in ensuring humanity’s prosperity but differ on the details. Inside, you will find: Detailed information on all eight psi...   [click here for more]
Onyx Path Publishing  $16.99

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Trinity Continuum: Aeon

Trinity Continuum: Aeon


THE STARS AWAIT!  Humanity has begun settling on planets circling other suns. Teleporters like myself and the new Leviathan jump ships can take anyone across the galaxy in a few hours, so the stars are at last within our reach. However, we have found dangers as well as wonders out there, and only by working together can we overcome them and take our place on the galactic stage.  - Bolade Atwan,...   [click here for more]
Onyx Path Publishing  $19.99

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Trinity Continuum: Distant Worlds

Trinity Continuum: Distant Worlds


New Mysteries, New Worlds, New Aliens, and Alien Heroes! Distant Worlds expands the setting of Trinity Continuum: Aeon with new worlds, new alien mysteries, and rules for playing actual aliens, the secretive telepathic Qin. Distant Worlds requires both Trinity Continuum:Aeon and the Trinity Continuum Corebook to play. Inside, you will find: Further information about...   [click here for more]
Onyx Path Publishing  $14.99

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Trinity Continuum: Terra Firma

Trinity Continuum: Terra Firma


Bleeding Edge Dangers and Ancient Mysteries!  Terra Firma expands the setting of Trinity Continuum: Aeon by revealing some of the many wonders and secrets found on Earth and Luna, while also providing Storytellers with the material they require to set exciting campaigns on either of these two worlds.  Terra Firma requires both the Trinity Continuum Core...   [click here for more]
Onyx Path Publishing  $14.99

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T2000 v2 The Pacific Northwest

T2000 v2 The Pacific Northwest


Internal strife wracks North America's last breadbasket.  Soviet troops occupy Vancouver Island.  Fascist New America holds power in Idaho.  Disillusioned soldiers and long-frustrated separatists carve out their own pocket kingdoms.  Cut off from the central military government strongholds, Seattle's Western Redoubt is on its own, critically low on fuel, ammo, parts – and hope. The Pacific...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2000 v1 Romania Sourcebook

T2000 v1 Romania Sourcebook


"'Good luck, you're on your own?'" the sergeant from the 173rd repeated incredulously.   "Yeah, that's the last order we got," I told him.   "Huh. Must be nice to actually get the order.” He shook his head. "What you got to understand is around here, we've been 'on our own' for four years. We may not have won, but we sure ain't lost yet. And the war's...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2013- Twilight: 2013 Core Rules

T2013- Twilight: 2013 Core Rules


The third edition of Twilight: 2000, now available again. ...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $13.40

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Trinity Continuum: Aeon Reference Screen

Trinity Continuum: Aeon Reference Screen


THE STARS AWAIT!  Humanity has begun settling on planets circling other suns. Teleporters like myself and the new Leviathan jump ships can take anyone across the galaxy in a few hours, so the stars are at last within our reach. However, we have found dangers as well as wonders out there, and only by working together can we overcome them and take our place on the galactic stage.  - Bolade Atwan,...   [click here for more]
Onyx Path Publishing  $1.99

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T2013- Shooter's Guide: Pistol Caliber Carbines

T2013- Shooter's Guide: Pistol Caliber Carbines


Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight polymer...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Cold Warriors

T2013- Shooter's Guide: Cold Warriors


Fine Old World craftsmanship... The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal. For...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Undercover Arms

T2013- Shooter's Guide: Undercover Arms


The battle does not always go to the big guns... The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assignments, and...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Stage I Rules

T2013- Stage I Rules


This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules. Staged Rules Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written with a...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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Stargate SG-1: First Steps

Stargate SG-1: First Steps


Every adventure begins with one fateful first step... The Stargate links to millions of worlds the SGC has yet to visit. Within this book, your SG team has the chance to discover them. Each of the worlds included in this book is an all-new creation of the AEG team, never-before-seen in any medium, complete with background, history, cultures, characters, and ready-made plotlines. From the explosive...   [click here for more]
Alderac Entertainment Group  $26.95 $10.79

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T2013- Shall Not Perish

T2013- Shall Not Perish


Twilight: 2013 is a roleplaying game of post-apocalyptic survival and renewal. Twilight: 2013 is the official 3rd edition of Twilight: 2000. Begun in early 2005, 93 Games Studio has been working hard to create a new edition to this strong and exciting series. This year we will be releasing the core rules for the new edition. A lot of work has gone into creating a system that continues where...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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