In Transhumanity's Fate, you play secret agents protecting the scattered remnants of transhumanity from threats that could wipe it out once and for all. You might be a crusading hacktivist, an anarchist militia fighter, a planet-hopping xenoscientist, a psychic detective, or a social networker owed favors by all the right people. You’re a transhuman—a genetically modified... [click here for more]
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, enough to finish up our first year--and volume--of The Fate Codex!
Now we've put together all the issues of that first volume... [click here for more]
Backstory Cards: Unseen Threats is a 15-card themed expansion for Backstory Cards.
Unseen Threats contains prompts for horror and investigation separately—you can incorporate just the horror cards for survival or action horror, the investigative cards for conspiracy or detective narratives, and of course blend them together for full investigative horror.
About Backstory Cards... [click here for more]
Backstory Cards: Wicked Shadows is a 15-card themed expansion for Backstory Cards.
Wicked Shadows gets into themes of cyberpunk, something modern noir, and stories from the classic film noir era, as different expressions of the same core ideas: lawlessness, desperation, vigilantism, loose morality, and so on.
About Backstory Cards
Backstory Cards blend your characters and setting... [click here for more]
Backstory Cards: Distant Worlds is a 15-card themed expansion for Backstory Cards.
Distant Worlds contains prompts that touch on vast travel, legends of lost civilizations, advanced technology, and other themes that fit hard sci-fi and fantastical space opera narratives.
About Backstory Cards
Backstory Cards blend your characters and setting concept into an intriguing set of... [click here for more]
Hayersch. The Red Star. Home to a Saldrallan penal colony. Strange emanations from a solar flare struck the planet and granted strange powers to those exposed. Ever the pragmatists, the Saldrallan government wishes to turn these people into weapons. The top-secret program to create super-powered soldiers goes wrong in catastrophic and predictable ways, and now the Union is desperately trying to contain... [click here for more]
Elite soldiers drop from space to take on harsh enemies, but the real drama happens when the gunfire stops.The Fall is a Backstory Cards Setting Grid to use during the Backstory Cards process. Taking turns going around the table, each player draws a Backstory Card and answers the prompt on the card, referring to the setting grid for random elements. Think of... [click here for more]
Become the first super hero, the vector for a new disease...
Or become a Montreal police officer, torn between doing what's right and what's easy...
Or become a Mythender, and end a god at a great cost...
Roads Less Traveled is a supplement for Becoming. It contains six new Quests, written by various RPG industry veterans, all ready to play.
What... [click here for more]