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Hero Kids - Fantasy Adventure - Wizard's Tower

Hero Kids - Fantasy Adventure - Wizard's Tower


The Wizard's Tower adventure takes the heroes from Rivenshore to the wizard’s tower on the eastern peninsula that encloses Brecken Bay.  The wizard, Mortain, has gotten himself into strife and needs the kids’ help! •  Adventure with five encounters and six new maps •  Includes five monsters: Froglings, water beast, rickety construct, and the fearsome helm knight ...   [click here for more]
Hero Forge Games  $2.99

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Hero Kids - Fantasy Adventure - Tomb of the Lost King

Hero Kids - Fantasy Adventure - Tomb of the Lost King


On the night of the dead moon, the kids are woken by the ghost of their clan's lost king, Rothgar.  Can the kids overcome Rothgar's challenges and earn a valuable piece of equipment? •  Adventure with 6 encounters and maps •  Includes several new monsters, including several new skeletons and the scary ghost ...   [click here for more]
Hero Forge Games  $2.99

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Hero Kids - Fantasy Adventure - Fire in Rivenshore

Hero Kids - Fantasy Adventure - Fire in Rivenshore


The Fire In Rivenshore adventure takes place when a fire breaks out in Rivenshore.  The kids are asked to help battle the blaze and find its source.  After rescuing Roger in the burning tavern and battling looters, the kids discover that a bullied street urchin (Bree) is responsible for the fires. But do they choose to arrest her or let her go? •  Adventure with five encounters and seven new...   [click here for more]
Hero Forge Games  $2.99

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Hero Kids - Fantasy Adventure - Mines of Martek

Hero Kids - Fantasy Adventure - Mines of Martek


When two brave miners (not minors) disappear after reopening the Mines or Martek, the kids are the only ones who are small enough to squeeze through the rock-fall that has blocked the entrance.   Can the kids rescue the miners and find out what caused the mines to be abandoned in the first place? •  Adventure with 7 encounters and maps •  Includes several new monsters, including the...   [click here for more]
Hero Forge Games  $2.99

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Hero Kids - Fantasy Adventure - The Lost Village

Hero Kids - Fantasy Adventure - The Lost Village


On the eve of another harsh winter, the kids are sent on a journey to the village of Willowsdell to to determine why their autumn produce wagons have not arrived in Rivenshore.  Can the kids make it to the distant outpost and discover what has happened to the lost village? •  Adventure with 9 encounters and 5 new encounter maps •  Includes a 8 new monsters to add you your kids'...   [click here for more]
Hero Forge Games  $2.99

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Hero Kids - Fantasy Premium Adventure - Maze of the Minotaur

Hero Kids - Fantasy Premium Adventure - Maze of the Minotaur


This premium adventure takes the kids deep into the lair of the fabled minotaur.   Can the kids find a piece of the beast's treasure and escape, or will they fall foul to the minotaur or one of the other monsters and traps as they explore his maze? •  Premium adventure with 8-12 encounters (or more...) •  Includes the unique minotaur monster •  Comes with 35 modular map tiles to...   [click here for more]
Hero Forge Games  $5.99

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Hero Kids - Fantasy Adventure - Glade of the Unicorn

Hero Kids - Fantasy Adventure - Glade of the Unicorn


The Glade of the Unicorn adventure takes place on one of the kids' routine patrols into the Darkenwold Woods.  During their patrol they rescue a unicorn from a pack of marauding goblins.  The unicorn has been mortally wounded in the attack, so the kids must quest deeper into the forest to find a cure. •  Adventure with nine encounters and nine new maps •  Includes seven monsters: Wolf,...   [click here for more]
Hero Forge Games  $2.99

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Hero Kids - Fantasy Adventure - Escape from the Ghost Pirates

Hero Kids - Fantasy Adventure - Escape from the Ghost Pirates


The Escape from the Ghost Pirate adventure sees the adults and kids of Rivenshore captured by pirates and thrown into the hold of their ship.  Can the kids escape from the hold and rescue everyone from the pirates, and will they discover the pirates' terrible secret? •  Adventure with 4 encounters and maps •  Includes the unique Pirate Captain monsters ...   [click here for more]
Hero Forge Games  $2.99

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T1-4 Temple of Elemental Evil (1e)

T1-4 Temple of Elemental Evil (1e)


DISCLAIMER: The Print on Demand product contains typos and other errors that were contained in the original product. Until we find a copy available without those errors they will be reflected in any purchase of the  Print on Demand version of this title. A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness...   [click here for more]
Wizards of the Coast  $9.99

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A0-A4: Against the Slave Lords (1e)

A0-A4: Against the Slave Lords (1e)


Against the Slave Lords is a collection of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art. Added to the collection is an all-new fifth adventure -- A0:...   [click here for more]
Wizards of the Coast  $9.99

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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon Crawl Classics #67: Sailors on the Starless Sea

Dungeon Crawl Classics #67: Sailors on the Starless Sea


A Level 0 Adventure Find out why this is among the most-celebrated adventures for DCC RPG! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling...   [click here for more]
Goodman Games  $6.99

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Red Hand of Doom (3e)

Red Hand of Doom (3e)


Note from the Admins: This is a new Print on Demand version of Red Hand of Doom built from the original digital files. Print copies should look as close to original as we can possibly get. Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx...   [click here for more]
Wizards of the Coast  $9.99

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S1 Tomb of Horrors (1e)

S1 Tomb of Horrors (1e)


In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich. This adventure was originally used for the Official Advanced Dungeons & Dragons tournament at the FIRST Origins Convention. Included herein...   [click here for more]
Wizards of the Coast  $6.99

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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


NOTE: This is a scanned PDF. Some text and images might be slightly blurry as a result. The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate...   [click here for more]
Wizards of the Coast  $4.99

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20 Dungeon Starters

20 Dungeon Starters


This book collects 20 "dungeon starters," sets of prompts and cues for kicking off a Dungeon World adventure with no prep. Each starter is comprised of two 8.5"x11" pages that contain all of the impressions, custom moves, disocveries, dangers, and special rules you need to run it. Browse the book, choose a starter, print it out, and you're ready to go. Venture into the steaming jungles of...   [click here for more]
Lampblack & Brimstone  $5.00

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U1 The Sinister Secret of Saltmarsh (1e)

U1 The Sinister Secret of Saltmarsh (1e)


Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United...   [click here for more]
Wizards of the Coast  $4.99

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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
Wizards of the Coast  $4.99

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S1-4: Dungeons of Dread (1e)

S1-4: Dungeons of Dread (1e)


Dungeons of Dread is a collection of four classic, stand-alone Advanced Dungeons & Dragons adventure modules -- S1: Tomb of Horrors, S2: White Plume Mountain, S3: Expedition to the Barrier Peaks, and S4: The Lost Caverns of Tsojcanth -- complete with original black-and-white interior art. S1: Tomb of Horrors: In the far reaches of the world, under a lost and lonely...   [click here for more]
Wizards of the Coast  $9.99

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Bandit's Nest (Level 1 PCs)

Bandit's Nest (Level 1 PCs)


For a level 1 party! A flock of kenku bandit's have discovered the ruined remains of a temple site, and have used it as their hideout while they raid unsuspecting travelers on nearby roads. It's up to the PCs to clear their nest, recover stolen goods, and rescue their hostages. Will the players be bested by these dirty birds? Or will they have the bandits eating crow? Bandit's...   [click here for more]
Dan Coleman Productions  $2.99

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Dungeons on Demand: Volume One

Dungeons on Demand: Volume One


THE FIRST SET OF DUNGEONS ON DEMAND ADVENTURES! The first volume of Dungeons on Demand includes the first four dungeons: Bandit's Nest - Level 1 Adventure Dungeon  Insidious Experiments - Level 4 Adventure Dungeon Fierce Tempers - Level 8 Adventure Dungeon Lord of Gloomthrone...   [click here for more]
Dan Coleman Productions  $11.96 $10.99

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The Claws of Madness adventure (5e)

The Claws of Madness adventure (5e)


*** BEST SELLER - GOLD ***  What Sinister Tidings Are Afloat? The Claws of Madness is a standalone 5th Edition adventure carefully designed for a group of 1st-level heroes, including new monsters, magic items, and a thrilling story arc. Edited by Michele Carter (co-editor of the 5th Edition Player’s Handbook), this dungeon crawl combines...   [click here for more]
LoreSmyth  $8.99

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Micro Chapbook Tactics

Micro Chapbook Tactics


Micro Chapbook Tactics is a set of add-on rules for the Micro Chapbook RPG system. While the basic system is designed for simplicity, quickness of play, and ease of entry, some players might desire more from their solo RPG.  These tactical rules enhance the combat experience already present in the game by introducing a map based tactical system that utilizes miniatures. Much of combat works the same...   [click here for more]
Micro RPG  $1.99

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The Slaver's Lash (Starting)

The Slaver's Lash (Starting)


An adventure for starting characters   The emperor’s death and the subsequent collapse of the Empire loosed rampaging bands of orcs into the Empire’s provinces. While many of these orcs seek the freedom long denied to them, others see opportunity for vengeance, wealth, and power. In this adventure, a band of orc slavers has moved into the Northern Reach, plundering frontier...   [click here for more]
Schwalb Entertainment  $1.49

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Micro Chapbook RPG Deluxe Scenario Collection 1

Micro Chapbook RPG Deluxe Scenario Collection 1


STOP! DON’T BUY THIS BOOK! At least, not yet. The basic rules for the Micro Chapbook RPG system as well as ALL of the scenarios in this book can be downloaded for FREE through DriveThruRPG.com.  With that in mind, this Deluxe Scenario Collection contains the absolute basic rules for you to play the game. It also includes the complete volume 1 of scenarios (collecting...   [click here for more]
Micro RPG  $1.99

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Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)

Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)


Danger Around Every Corner and Behind Every Screen! The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against characters...   [click here for more]
Wizards of the Coast  $9.99

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C1 The Hidden Shrine of Tamoachan (1e)

C1 The Hidden Shrine of Tamoachan (1e)


This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module may thus be used for private competition among players, or as a separate, non-scored adventure!...   [click here for more]
Wizards of the Coast  $4.99

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The Wizardarium of Calabraxis

The Wizardarium of Calabraxis


Selected as the #1 must have module by respected DCC adventure writer Daniel Bishop! Read his review. "I hope Claytonian releases a print version in the future, because I need this framed on my wall with a caption that says THE BEST THIRD PARTY DCC RPG ADVENTURE." --Vorpal Mace's review 17 pages of fun, built around a core of an easy to run 2 page overview.  The Wizardarium of Calabraxis starts...   [click here for more]
Kill It With Fire  $1.95 $1.50

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U2 Danger at Dunwater (1e)

U2 Danger at Dunwater (1e)


The little fishing town of Saltmarsh is threatened! Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? A party of bold adventurers must answer these questions or the people of Saltmarsh will never live in peace! "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning...   [click here for more]
Wizards of the Coast  $4.99

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S3 Expedition to the Barrier Peaks (1e)

S3 Expedition to the Barrier Peaks (1e)


The Grand Duchy of Geoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly -- save a handful of hardy souls with exceptional abilities. Within...   [click here for more]
Wizards of the Coast  $6.99

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B9 Castle Caldwell and Beyond (Basic)

B9 Castle Caldwell and Beyond (Basic)


Five exciting short adventures to make your Basic campaign come alive! The Clearing of Castle Caldwell--A local merchant has recently purchased a small castle... but when he tried to move in, he discovered that the castle was already inhabited! Dungeons of Terror--A strange trapdoor in the floor of Castle Cadwell leads to a terrifying challenge! The Abduction of Princess...   [click here for more]
Wizards of the Coast  $4.99

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N4 Treasure Hunt (1e)

N4 Treasure Hunt (1e)


Marooned on a barren isle? The Island of Viledel, the mighty Sea King, was sacked by a pirate army 60 years ago. It's destruction was so complete that even the location of the island was lost and forgotten. Despite rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King's island again Until now. Through a cruel twist of fate,...   [click here for more]
Wizards of the Coast  $5.00

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The Obsidian Keep

The Obsidian Keep


Last month, a fleet of holy warships sailed out to destroy the evil sorcerers of the Obsidian Keep. The fleet never returned. Today there is a call for righteous heroes (or brave treasure hunters) to find the fleet, rescue the sailors, recover lost treasures, and discover the fate of the cruel masters of the Obsidian Keep! ADVENTURE TYPE: Exploration / Mystery / Dungeon Delve...   [click here for more]
Dungeon Age Adventures  $5.00

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Dungeons on Demand: Volume Two

Dungeons on Demand: Volume Two


THE SECOND SET OF DUNGEONS ON DEMAND ADVENTURES! The second volume of Dungeons on Demand includes the these four dungeon adventures: Mischief Makers - Level 2 Adventure Dungeon  No Laughing Matter - Level 5 Adventure Dungeon That Sinking Feeling - Level 9 Adventure Dungeon Old Habits...   [click here for more]
Dan Coleman Productions  $11.96 $10.99

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C2 The Ghost Tower of Inverness (1e)

C2 The Ghost Tower of Inverness (1e)


A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. The module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, held...   [click here for more]
Wizards of the Coast  $4.99

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Ptolus: Monte Cook's City by the Spire

Ptolus: Monte Cook's City by the Spire


Explore a sprawling fantasy city, presented in amazing detail and steeped in lore and atmosphere. Delve into the extensive dungeons beneath its streets. And maybe, when you’re ready, ascend the Spire that looms overhead, the heart of an ancient and restless evil. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner...   [click here for more]
Monte Cook Games  $59.99

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Bad Apples (Level 3 PCs)

Bad Apples (Level 3 PCs)


For a level 3 party! The harvest festival is close at hand! Just as townsfolk are completing decorations and preparing for the annual feast, people have taken notice their delivery of hallmark cider is worryingly late. The festival wouldn't be the same without the cider, and authorities are seeking to hire able-bodied adventures to travel to the cider mill at the nearby orchard to retrieve enough to...   [click here for more]
Dan Coleman Productions  $2.99

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Cups of Clearwine

Cups of Clearwine


Cups of Clearwine is a sourcebook for RuneQuest: Roleplaying in Glorantha, detailing the lives of ordinary people who can help you have extraordinary adventures.  Cups has details for a dozen households, each with plot hooks for the area and beyond.  Every household was created to add to the interest and playability of the area. Cups expands the area halfway up the city, between the newest areas...   [click here for more]
Chaosium  $10.00

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Capital of the Borderlands (revised edition)

Capital of the Borderlands (revised edition)


The Borderlands has been contested throughout recorded history and its landscape is littered with ancient fortresses, blood-soaked battlefields, and dread ruins, all crumbling relics of the empires that once ruled there. Now the dangers facing the Borderlands are greater than ever. Monsters are slipping across the porous border to terrorize and plunder. Travel has grown perilous, and the border...   [click here for more]
Autarch  $10.00

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U3 The Final Enemy (1e)

U3 The Final Enemy (1e)


At last! An opportunity to avert the threat to the little town of Saltmarsh! The real enemies have been identified - evil, cruel creatures, massed in force and viciously organized. Can the brave adventurers thwart this evil and ensure the safety of Saltmarsh? "The Final Enemy" is the final part in a series of three modules designed and developed in the United Kingdom for beginning adventurers...   [click here for more]
Wizards of the Coast  $4.99

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Ships & Shield Walls

Ships & Shield Walls


This supplement and rules expansion for Mythras brings you game rules for using sea-going vessels of all sizes in your campaigns, plus a set of semi-abstract mechanics for staging large battles where Mythras characters can take a key part – either as commanders, or warriors in the shield wall. Designed to be simple, fast and playable, Ships & Shield Walls is...   [click here for more]
Design Mechanism  $3.95

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Eyrie of the Dread Eye

Eyrie of the Dread Eye


From the imagination of Courtney Campbell, creater of the popular OSR blog Hack & Slash, comes a terrifying new adventure for characters level 6 to 8. The Eye Is Opening. Thousands of years ago, living gods named Khepri wielded powers beyond understanding. Their bizarre magics rived a rent in reality itself. This portal—the Oculus—led to the deepest...   [click here for more]
Autarch  $4.99

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DL1 Dragons of Despair (1e)

DL1 Dragons of Despair (1e)


You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will. For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading...   [click here for more]
Wizards of the Coast  $4.99

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Mad Monks of Kwantoom

Mad Monks of Kwantoom


Some say the gods expelled the grotesque and the weak from their ranks at the beginning of time, denying them entrance to the lofty heavens. Demons all of them, they fled to remote places where they had palaces built in which they could dwell and prosper in the glittering shadows, and that among these places, the 1001 Pagodas of Doom of the Yellow Springs Island are supreme, sheltering countless...   [click here for more]
Kabuki Kaiser  $4.00

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Monster Island

Monster Island


Imagine a land of dark, sweltering jungles filled with nameless monstrosities and savage reptilian head-hunters... hacking through thick undergrowth to uncover forgotten overgrown ruins filled with glittering treasures... discovering mysterious cities of gold hidden high up between the sheer mountain peaks, filled with foul sorceries... uncovering ancient temples still used by secretive cults to...   [click here for more]
Design Mechanism  $14.99

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Dungeon Crawl Classics #66.5: Doom of the Savage King

Dungeon Crawl Classics #66.5: Doom of the Savage King


Dungeon Crawl Classics #66.5: Doom of the Savage Kings A Level 1 Adventure High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe....   [click here for more]
Goodman Games  $6.99

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The Duskwalker's Due

The Duskwalker's Due


No Gm? No group? No problem! Physical and social distancing interrupting your game plans?   In this GM-less, solo adventure for Pathfinder 2nd edition you are Tarklo Dirge, a wanderer and sword- for-hire. You are one of a rare group of people called duskwalkers, ashen-colored humanoids who guard the cycles of life and death. You have put more unquiet souls to rest than you care to count, and you...   [click here for more]
Rogue Genius Games  Pay What You Want

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Dyson's Delves

Dyson's Delves


Customize your dungeons! Adventures and maps set under the earth for old-school fantasy roleplaying games (OSR games). Dyson's Delves contains over 140 pages of maps and adventures featuring the unique mapping style of Dyson Logos. Five full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each dungeon....   [click here for more]
ZERObarrier  $9.99

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Dyson's Delves II

Dyson's Delves II


Customize your dungeons! More adventures and maps set under the earth for old-school fantasy roleplaying games (OSR games). Dyson's Delves contains over 140 pages of maps and adventures featuring the unique mapping style of Dyson Logos. Seven full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each...   [click here for more]
ZERObarrier  $9.99

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Secrets of the Nethercity

Secrets of the Nethercity


Cyfaraun is a city of ancient lineage. The name itself is an Auran corruption of its original elven name, Cyfarawn. Evidence of elven construction is still visible in the city’s oldest district, today called Old Cyfaraun. Many city residents know that Old Cyfaraun was founded atop an earlier settlement – Ancient Cyfaraun, buried by cataclysmic ashes over 500 years ago.    Only...   [click here for more]
Autarch  $10.00

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