Title |
Publisher |
Price |
MAN DIES THREE TIMES IN ONE NIGHT!
A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms Hotel. All were dispatched in a similar manner stabbed through the heart.
Then the home of a valued friend burns to the ground, severely injuring him in the process. An odd summons,... [click here for more] |
Chaosium |
$39.99
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Horror in the Windy City brings the excitement, intrigue, and beautiful chaos of the time period to your table using the 5e rules you already know as adapted by the acclaimed Whispers in the Dark RPG written and developed by Matt Corley and M.T. Black.
Within this product you’ll find two books: Horror in the Windy City, a full-length RPG campaign sourcebook expanding the Whispers in the Dark RPG... [click here for more] |
Saturday Morning Scenarios |
$29.99 $24.99
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Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia's most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting - a scenic or thematic element, or just somewhere to stage a fight scene. It also details Hong Kong's factions, from organized... [click here for more] |
Pelgrane Press |
$5.95
|
Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning.
Alchemy is... [click here for more] |
Pelgrane Press |
$2.95
|
President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game... [click here for more] |
Pelgrane Press |
$2.95
|
Tomb-Hounds of Egypt
“God! … If only I had not read so much Egyptology before coming to this land which is the fountain of all darkness and terror!” All you need to know to forge a Pulp archaeology campaign set in 1930s Egypt – for Trail of Cthulhu or just GUMSHOE Bullwhips & Baboon-Mummies!
The Depression has hit Egypt, too. Funding for major expeditions... [click here for more] |
Pelgrane Press |
$4.45
|
IT WAS A DIFFERENT TIME.
A time when Washington was a militia colonel.
A time when Franklin was best known as a scientist. A time when Bostonians drank tea.
A time when the British were the good guys.
Welcome to a new era for COLONIAL GOTHIC, as the pages of history are tuned back to a time prior to the American Revolution. In THE FRENCH AND INDIAN WAR, players and gamemasters... [click here for more] |
Rogue Games, Inc |
$7.99
|
Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations!
Las Vegas: 1968 is... [click here for more] |
Pelgrane Press |
$2.95
|
The School of Night
“Black is the badge of Hell; the hue of dungeons and the School of Night.” Queen Elizabeth’s realm lies vulnerable, not just to the Spanish or the plague, but to occult forces perhaps more dangerous than either. You study those forces at the risk of torture — at the risk of your soul — but you must hold them at bay or see England destroyed.
This GUMSHOE campaign... [click here for more] |
Pelgrane Press |
$4.45
|
President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth.
The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite... [click here for more] |
Pelgrane Press |
$2.95
|
Xeno-Archaeology!
“No other ancient city on Mars had been laid out in that manner; and the strange, many-terraced buttresses of the thick walls, like the stairways of forgotten Anakim, were peculiar to the prehistoric race that had built Yoh-Vombis.”
From the Face on Mars to Precursor artifacts orbiting dead quasars, the mysteries of space aren’t all astrophysical. For some... [click here for more] |
Pelgrane Press |
$4.45
|
This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side.
As with most Pelgrane publications, this supplement... [click here for more] |
Pelgrane Press |
$2.95
|
You wake in a room.
You don’t where you are, where you came from, what’s happening. You don’t know who you are. Your identity has been taken from you. It will come back with time, but can you trust it? This world is not what it seems. Are you?
And then there’s the murder.
Who killed the dead man? Was it you? Was it one of the people who woke in the room with you? Are you... [click here for more] |
Rite Publishing |
$5.99
|
“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th... [click here for more] |
Pelgrane Press |
$2.95
|
The first of a new series of GUMSHOE Zooms looking at historical magic traditions — and giving you the tools and rules to evoke these puissant powers in your own game! This first issue in a two-issue series examines sympathetic magic and zombies, and Zooms in on the Afro-Caribbean magical-religious complex encompassing Vodoun, Candomble, Santeria, Obeah, and Palo Mayombe. The loa ride in May!
Voodoo... [click here for more] |
Pelgrane Press |
$4.45
|
GUMSHOE Zoom: Voodoo 2: The Invisibles
The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second issue of... [click here for more] |
Pelgrane Press |
$4.45
|
THE THREE OF them chartered a ship, the Calling Gull, to cross the storm-laden sea from England to Ireland at first light on the fourth day of their stay in Scotland. They had picked up a few clues from examining Laird Connor’s room in the Scottish Castle -- Edward had discovered a few letters secreted away that shone new light on Kevin’s connection to the Laird, wisely he kept them... [click here for more] |
SpaceOrange42 |
$2.90
|
Vendetta Run
You’ve done worse things, but you’ve never done anything as dangerous as angering the Earps. Because now they’re coming to kill you. And they can’t be killed. Not permanent, anyhow. A survival-horror frame for Fear Itself and Owl Hoot Trail set in the worst and weirdest West.
In December 1881, after the gunfight at... [click here for more] |
Pelgrane Press |
$2.95
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