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CHAOS IS NOT A PIT—IT IS A LADDER.
MAIN GAUCHE is a supplement for the ENnie award-winning Best Game & Product of the Year ZWEIHÄNDER Grim & Perilous RPG – a gritty, dark fantasy tabletop role-playing game. Using this book, you will be able to: · Add 68 all-new Professions to your grim & perilous game · Build fantastic machines, like the Arkwright Cauldron... [click here for more] |
Andrews McMeel Publishing |
$19.99
|
Demons & Dungeoneers! The Hag of Augshill is a gamebook using a classical swords & sorcery story. You will need a 6-sided die or generator to play the game.
Inside the PDF downloads:
- You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the game.
- The game is... [click here for more] |
Demons & Dungeoneers Gamebooks |
$4.99
|
Introduction
Of all the Supernal Sects of the Unbound, the Remnant are unique in as much as they do not recognise the contribution of the modern Five. This is because the Supernal of the Remnant is the vengeful Greater Spirit known as Molek. The Ancients of Earth worshipped Molek as the protector of souls which passed to the Realm of Kur to be processed for judgement. Molek fell for the human Unbound... [click here for more] |
Original Frontiers |
$4.99
|
The ancient Magic-User Merlin was the last connection between the Ancients and the Dark Age. His devotion to humanity allowed the Universe to grant Gaia one last link to Universal Energy. In the year 1100, this link made itself known.
Following the theme of alternate history within the Dark Age setting, Dark Age: Otherworld allows for elements of Fantasy such as Magic and new Species to be introduced... [click here for more] |
Frontier Gaming |
$4.99
|
The Haven Fallen Core Rulebook is required to use this Expansion
This Species Profile is provided to expand gameplay and further options for Character creation.
Some of the background lore for the Species is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably... [click here for more] |
Original Frontiers |
$4.99
|
Introduction
The Tondyr (literally “Fanged Beasts”) are the savage animals who dwell among Unbound Society, stalking the night – a Sect within a Sect. Their forebearers were the original and fabled Beserkers of the old Norse tradition – part human, part beast, and all rage. Their origin however precedes the earliest written and spoken tales told on the Earth World. The teachings of the Tondyr... [click here for more] |
Original Frontiers |
$4.99
|
The Haven Fallen Core Rulebook is required to use this Expansion
This Species Profile is provided to expand gameplay and further options for Character creation.
Some of the background lore for the Species is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably... [click here for more] |
Original Frontiers |
$4.99
|
Recent Updates See Below
Description
Tap into something new with our most recent collection of character options for the Pathfinder Roleplaying Game.
Haven’t found it yet? We’ll add it!
The Book of Many Things Volume 3 is the latest endeavor to build fan requests from around the world. Inside is a compilation of races, classes, archetypes, and more gathered from across different realities and... [click here for more] |
Samurai Sheepdog |
$12.00
|
HOW TO USE THIS EXPANSION
For this Expansion you will require the Entombed Crown Core Rulebook (CRB) available here:
The Entombed Crown - Core Rulebook - Original Frontiers | DriveThruRPG.com
You will also need a method to record any additional information. Any additional dice required will be listed.
The Specialities within this Expansion are provided to demonstrate how the system may be expanded... [click here for more] |
Original Frontiers |
$4.99
|
HOW TO USE THIS EXPANSION
For this Expansion you will require the Entombed Crown Core Rulebook (CRB) available here:
The Entombed Crown - Core Rulebook - Original Frontiers | DriveThruRPG.com
You will also need a method to record any additional information. Any additional dice required will be listed.
The Specialities within this Expansion are provided to demonstrate how the system may be expanded... [click here for more] |
Original Frontiers |
$4.99
|
The year 1749 marked another turning point in Gaia’s history. Magus Pazuzi has unwittingly allowed for the return of Gaia’s connection to Universal Energy, and Species from the Otherworld.
Following the theme of alternate history within the Sabre & Powder setting, Sabre & Powder: Otherworld allows for elements of Fantasy such as Magic and new Species to be introduced to the story.
Included... [click here for more] |
Frontier Gaming |
$4.99
|
HOW TO USE THIS EXPANSION
For this Expansion you will require the Entombed Crown Core Rulebook (CRB) available here:
The Entombed Crown - Core Rulebook - Original Frontiers | DriveThruRPG.com
You will also need a method to record any additional information. Any additional dice required will be listed.
The Specialities within this Expansion are provided to demonstrate how the system may be expanded... [click here for more] |
Original Frontiers |
$4.99
|
A generic fillable PDF character sheet that includes drop-downs and check-boxes for the basics.
This file is organized very differently from the official EZD6 character sheet but includes everything you need to store and run your character in a single place.
Plans include:
Printer Friendly version
Themed sheets for each class
Thanks for reading, Feedback is always welcome. ... [click here for more] |
Redd Jack |
Pay What You Want
|
A 5e-compatible supplement for The Kiynan Chronicles setting, including all of the rules and setting information required to run a custom campaign in The World of Kiynan.
The World of Kiynan is the high fantasy setting for The Kiynan Chronicles series... [click here for more] |
Unrealism Books |
$3.99
|
Vampirism, a curse of undeath in which the victim is driven by the overpowering thirst for the blood of the living, is certainly that - a curse. Despite being relegated to the gloom of the night, fearful mortals still refuse even to utter the names of these infamous creatures. Not bound by the whims of a warlock's patron, nor the sleepless path of study by wizards, vampires tirelessly master the... [click here for more] |
TBM Games |
$2.49
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Directly for "Blades in the Dark", to enhance its kind of just spirits-related magic, here is a new playbook (usable also as a chracter sheet).
It is the playbook for a arcane fighter and curses resolver. But also colecting herbs etc. is an option.
It includes editable DOCX version (as addition to zhe main PDF version). ... [click here for more] |
DMDU |
Pay What You Want
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A Palathor is a warrior of supreme endurance – both mental and physical. They have had their soul weighed and measured in the Spirit World and have returned to the Corporeal Realm. Some do not come back, and some travel to other Worlds. The Palathor requires a Magically bound and custom fitted suit of armour called an Aegis to sustain their life force once they have returned to the Corporeal Realm.... [click here for more] |
Original Frontiers |
$0.50
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The Kazahin Berserkers are practitioners of the Kazal – a form of honed rage governed by Sky Magic. The Kazahin are not bound to any land or Species and their methods are passed down from Berserker to Disciple. It is said that a Disciple is found by a Berserker when the time is right, often at a time when the Disciple is lost or on a destructive path. The Berserker will hone and pass on their abilities... [click here for more] |
Original Frontiers |
$0.50
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The Kazahin Berserkers are practitioners of the Kazal – a form of honed rage governed by Sky Magic. The Kazahin are not bound to any land or Species and their methods are passed down from Berserker to Disciple. It is said that a Disciple is found by a Berserker when the time is right, often at a time when the Disciple is lost or on a destructive path. The Berserker will hone and pass on their abilities... [click here for more] |
Original Frontiers |
$0.50
|
The Roving Blade is a sellsword and a mercenary. They live off the land, growing rich from disputes where diplomacy has broken down. Often a flare for healing and fast-talking is needed when the Roving Blade invariably uncovers a hitherto unmentioned variable in their undertaking.
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This Speciality Profile is provided to the Storyteller to expand gameplay and provide... [click here for more] |
Original Frontiers |
$0.50
|
THE TRADESMAN
Introducing a comprehensive supplement spanning over 40 pages, where you will uncover a wonderfully versatile class carefully designed to revolve around the art of crafting and selling stocks. The Tradesman, with its sophisticated class structure goes beyond the ordinary realms of sword wielding or spellcasting catering to players who seek a more enriched gameplay experience.... [click here for more] |
Quillous Library |
$6.39
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The Zantian Temple is a school for Zeniths of all five of the known Magical Elements – Sky, Sea, Flame, Land, and Spirit. The Ground Zantia is one who has mastered Ground Magic and is able to hone this energy to serve their purposes. Whether purely for the conjuration of incantations or for the bolstering of one’s own physical presence, Zantian Abilities grant the potential for a wide array of... [click here for more] |
Original Frontiers |
$0.50
|
The Zantian Temple is a school for Zeniths of all five of the known Magical Elements – Sky, Sea, Flame, Land, and Spirit. The Spirit Zantia is one who has mastered Spirit Magic and is able to hone this energy to serve their purposes. Whether purely for the conjuration of incantations or for the bolstering of one’s own physical presence, Zantian Abilities grant the potential for a wide array of... [click here for more] |
Original Frontiers |
$0.50
|
The Haven Fallen Core Rulebook is required to use this Expansion
This Species Profile is provided to expand gameplay and further options for Character creation.
Some of the background lore for the Species is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably... [click here for more] |
Original Frontiers |
$1.99
|
THE Ooze Tamer
Introducing a Intricate supplement spanning over 30 pages, where you will uncover a wonderfully versatile class carefully designed to revolve around the baffling abilities and wonderous relationships of the ooze. The Ooze Tamer, with their unique class structure goes beyond the ordinary realms of sword wielding or spellcasting catering to players who seek a more enriched... [click here for more] |
Quillous Library |
$6.21
|
Want to jump into battles with an intimidating presence of flaming glory that makes your enimies forget how to fight? Ever felt like you need to leap in front of your allies to take damage instead of them? Well now you can!!!
The Mixologist Wizard is a utility build for any table. Utilising a games worth of potion selection, situational powers for outside of battle, and enhancement stratagies, this... [click here for more] |
Quillous Library |
$1.27
|
You're no hero.
You're a knowledge seeker:
a puzzle solver,
a magician,
a treasure hunter,... [click here for more] |
Father Goose |
$6.50
|
Product Description:
Fluffy Tales introduces colorful characters with grim backstories for 5th Edition, which includes 5 unique races for character creation.
Whether you are a player or a Dungeon Master, we are introducing Stronghorns, Bunnetfolks, Grozelkins, Pachikos,... [click here for more] |
Brightlybrewed |
Pay What You Want
|
The Haven Fallen Core Rulebook is required to use this Expansion
This Species Profile is provided to expand gameplay and further options for Character creation.
Some of the background lore for the Species is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably... [click here for more] |
Original Frontiers |
$1.99
|
Decked out bows with scopes and tightened string, enhanced armour, and speeding boots. You can upgrade any and all of your gear with this ranger subclass. The Mechanist is a technical genius that uses their knowledge for the hunt. From explosive arrows to healing grenades, let your mind run wild.
And as a little bonus we have added 7 specialised magic items created to optimise the mechanist to the... [click here for more] |
Quillous Library |
$1.27
|
Want to jump into battles with an intimidating presence of flaming glory that makes your enimies forget how to fight? Ever felt like you need to leap in front of your allies to take damage instead of them? Well now you can!!!
The Forge Heart Barbarian is a tank build for any table Utilising weapon proficiencies, reactions and bounce back damage, this subclass has everything you need to be the beast... [click here for more] |
Quillous Library |
$1.27
|
Herbalists are valued throughout the Known World. Some are seen as legitimate healers and some are viewed as being in league with higher or mystical forces. The art of Herbalism may be used to heal or to hurt, depending upon the concoctions created by the mixer. Under the right circumstances Herbalists can make tremendous wealth, but most see the talent as a calling rather than a way to become rich.... [click here for more] |
Original Frontiers |
$0.50
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Between survival and greed, existence on Urathun can often become a blurred path. The Knights of the Eagle are a committed and self-appointed Order dedicated to the pursuit of justice and equity for those in need. There are many Lodges where Eagle Knights operate throughout the Known World.
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This Speciality Profile is provided to the Storyteller to expand gameplay... [click here for more] |
Original Frontiers |
$0.50
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The Darleth Envoy is a picture of grace, finesse, and social charm. They are able to convey a message that they wish to deliver, whatever it may be, to its fullest impact. It is rumoured the original House of Darleth was also a breeding ground for assassins as well as artisans, but the truth remains shrouded.
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This Speciality Profile is provided to the Storyteller... [click here for more] |
Original Frontiers |
$0.50
|
The Wrathwalker is a fallen warrior, returned to life by the Greater Spirit Sethana. This may be because the warrior, in life, achieved greatness or ended the lives of many who offended Sethana (one of Sethana’s tasks is to judge the weak upon death). It can be because Sethana recognises the warrior’s struggle and grants more time for a particular task to be completed. The Wrathwalker always returns... [click here for more] |
Original Frontiers |
$0.50
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The Zantian Temple is a school for Zeniths of all five of the known Magical Elements – Sky, Sea, Flame, Land, and Spirit. The Sea Zantia is one who has mastered Sea Magic and is able to hone this energy to serve their purposes. Whether purely for the conjuration of incantations or for the bolstering of one’s own physical presence, Zantian Abilities grant the potential for a wide array of advantages.... [click here for more] |
Original Frontiers |
$0.50
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The Zephyrkin consider themselves to be the next stage in the evolution of the Magic user, as they have found a way to make the Universal energy which drives a Magical soul to also serve the practitioner in body and mind. The Zephyrkin are able to adapt to their needs, providing some advantages to their struggle in the harsh climate of Urathun.
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This Speciality... [click here for more] |
Original Frontiers |
$0.50
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A Blackjack is a lone rogue, raised on the streets and no stranger to putting their own needs first. Though they do not often use violence to accomplish their goals, they are not above bending and breaking the law should it suit their needs. They do have their uses to society which many leaders are waking up to, including the testing of security measures. Blackjacks in large towns and Cities may work... [click here for more] |
Original Frontiers |
$0.50
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Dice Goblins are avid collectors and the embodiment of chaos! This racial variant was designed to be 5e compatible. ... [click here for more] |
Joshua M. Simons |
$1.00
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A Shard Pilgrim is a warrior of an ancient Order – the Assembly of the Shard. Trained to search for an ancient relic that will return the people of Urathun to their homes among the stars, Shard Pilgrims are trained in social ingratiation and extreme combat methods.
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This Speciality Profile is provided to the Storyteller to expand gameplay and provide further... [click here for more] |
Original Frontiers |
$0.50
|
The Darleth Envoy is a picture of grace, finesse, and social charm. They are able to convey a message that they wish to deliver, whatever it may be, to its fullest impact. It is rumoured the original House of Darleth was also a breeding ground for assassins as well as artisans, but the truth remains shrouded.
____________________________
This Speciality Profile is provided to the Storyteller... [click here for more] |
Original Frontiers |
$0.50
|
The Spirit Ranger combines a dual affinity with Magic and nature to walk the Known healing those in need and punishing those who cause harm. The first Spirit Rangers were outcasts, feared for their message of preserving Urathun and it’s natural world. Now their message is becoming widespread.
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This Speciality Profile is provided to the Storyteller to expand gameplay... [click here for more] |
Original Frontiers |
$0.50
|
The Unseen Shimmer is the thing that goes bump in the night, the blurred motion in the corner of the watcher’s eye. They were there, but they never were. They take what they pursue – life, treasure, infamy – and they give nothing back. The Unseen Shimmer is the shadow in the night.
____________________________
This Speciality Profile is provided to the Storyteller to expand gameplay... [click here for more] |
Original Frontiers |
$0.50
|
The Zantian Temple is a school for Zeniths of all five of the known Magical Elements – Sky, Sea, Flame, Land, and Spirit. The Flame Zantia is one who has mastered Flame Magic and is able to hone this energy to serve their purposes. Whether purely for the conjuration of incantations or for the bolstering of one’s own physical presence, Zantian Abilities grant the potential for a wide array of advantages.... [click here for more] |
Original Frontiers |
$0.50
|
The Zantian Temple is a school for Zeniths of all five of the known Magical Elements – Sky, Sea, Flame, Land, and Spirit. The Sky Zantia is one who has mastered Sky Magic and is able to hone this energy to serve their purposes. Whether purely for the conjuration of incantations or for the bolstering of one’s own physical presence, Zantian Abilities grant the potential for a wide array of advantages.... [click here for more] |
Original Frontiers |
$0.50
|
An Extraordinaire is a social chameleon – one who can adapt to and thrive in any given situation. They excel on stage or addressing large groups, captivating many with their presence and with the way they express themselves. Extraordinaires can sometimes be called upon for their services when access to a high-profile audience or person is required.
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This Speciality... [click here for more] |
Original Frontiers |
$0.50
|
A Trouveur is a minstrel or a bard who is able to chronicle adventures and recite music to inspire. A Trouveur is often called upon by a leader to provide entertainment and bolster the moral of their fighting force. Some Trouveurs prefer to work for themselves, making a living outside of the establishment.
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This Speciality Profile is provided to the Storyteller to... [click here for more] |
Original Frontiers |
$0.50
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The Doomwalker is a gifted Spellsword, capable of manipulating the Spirit Realm and merging the arcane with the Corporeal. Manifestation in the hands of the Doomwalker is for one purpose – to remove an enemy-shaped obstacle. Originally a Tenarn art, nature’s guardians have seen fit to share this path with advanced practitioners from other Species. Doomwalker gifts are a battlefield boon.
____________________________... [click here for more] |
Original Frontiers |
$0.50
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An Elysian Strider is one who converts the dark matter of Spirit energy into pure light – in essence they are conduit for the filtration of darkness into the sublime. They are known as healers, peacemakers, and teachers. They are not however to be crossed. The soul of the Elysian Strider clings to life, and this makes them incredibly difficult to kill.
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This Speciality... [click here for more] |
Original Frontiers |
$0.50
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Fell Walkers specialise in a dominant form of Spirit Magic known as the Fell. The Fell requires that a practitioner have access to a willing sentient being (or multiple) from which their life force can be drawn upon to bolster the abilities of the user. These people are known as the Bondsworn. Each time a Bondsworn grants a portion of their life force to the Fell Walker, the overall life span of the... [click here for more] |
Original Frontiers |
$0.50
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