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Deadlands Classic: 20th Anniversary Edition Core Rulebook
by Pinnacle Entertainment

This is the best version of Deadlands Classic, including both the original Player's Guide and Marshal's Handbook, with FULL COLOR art lovingly re-colored by Pinnacle's top artists!

Deadlands Classic was originally released in 1996. This is the 20th Anniversary Edition, republished in full color in 2016.

Deadlands Classic: 20th Anniversary Edition Core Rulebook
 
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 Title    Publisher    Price  
Knave

Knave


KNAVE is a rules toolkit for running old school fantasy RPGs without classes. Looking for an adventure for Knave? Try The Waking of Willowby Hall. Features of Knave include: High compatibility with OSR games. If you have a library of OSR bestiaries, adventure and spell books, little or no conversion is needed to use them with Knave. Fast to teach, easy to run. If you...   [click here for more]
Questing Beast Games  $2.99

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Amazing Heroes

Amazing Heroes


Amazing Heroes – Fast-paced superhero adventure Pull on your mask and cape, because it’s time to be a hero! Amazing Heroes builds on the simple and quick Amazing Tales rules to create a superhero game that brings thrilling, and fast paced action to the table for players aged eight and up. With flexible rules that let you create any superhero you can imagine, and straightforward...   [click here for more]
Amazing Tales  $11.95

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Lunars: Fangs at the Gate

Lunars: Fangs at the Gate


Shapeshifters, monster-heroes, divine apex predators — the Lunar Exalted are all these and more. Once they reigned over the First Age alongside the Solars, but in this fallen era, ten thousand Dragon-Blooded sit upon Creation’s stolen throne. The Lunars of the Silver Pact wage war against the Realm, stemming the tide of its imperialist expansion and bleeding away its strength....   [click here for more]
Onyx Path Publishing  $19.99

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Custom Ancestries & Cultures

Custom Ancestries & Cultures


Sixty-Two Custom Ancestries & Cultures To Replace Race in 5e! (And don't miss our new title, Arctic Ancestries & Cultures!) Based on Ancestry & Culture: An Alternative to Race in 5e - 62 new ancestries & cultures - Fantasy classics with, new distinct cultures of dwarf, elf, gnome, & halfling - Anthropomorphic animal ancestries like bat, bear, cat, dog, fox, octofolk,...   [click here for more]
Arcanist Press  $9.95 $8.46

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Mothership: Player's Survival Guide

Mothership: Player's Survival Guide


Winner of the 2019 Gold ENnie for Best Game! Winner of the Ramanan Sivaranjan Excellence in Gaming Best G** D*** Books of 2018 award! Mothership is a sci-fi horror roleplaying game where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You'll excavate dangerous derelict spacecraft,...   [click here for more]
Tuesday Knight Games  Pay What You Want

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ZWEIHANDER RPG: Player's Handbook (Phone PDF + Digital PDF)

ZWEIHANDER RPG: Player's Handbook (Phone PDF + Digital PDF)


This bundle includes a traditional Digital PDF and a Phone PDF for ZWEIHANDER Grim & Perilous RPG: Revised Core Rulebook. EVERYTHING A PLAYER NEEDS TO CREATE A CHARACTER FOR ZWEIHÄNDER GRIM & PERILOUS RPG. Abridged from the first ten chapters of ZWEIHÄNDER Revised Core Rulebook, this book contains everything you need to create a character:...   [click here for more]
Andrews McMeel Publishing  $19.99

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Mysteries of the World: The Scion Second Edition Companion

Mysteries of the World: The Scion Second Edition Companion


Though knowledge, wisdom, and the ability to see the unseen are many Scions’ birthrights, the World holds infinite secrets. Gaze deep into Tezcatlipoca’s mirror or the eyes of an avian bringer of omens, and no matter how sagacious you imagine yourself to be, you’ll learn something new — or something older than time. Scion: Mysteries of the World presents optional rules and new pantheons,...   [click here for more]
Onyx Path Publishing  $14.99

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Old-School Essentials Advanced Fantasy Player's Tome

Old-School Essentials Advanced Fantasy Player's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced character options and spells! Complete Player's Tome This book contains the complete game rules, 13 fantastic classes (acrobat, assassin, barbarian, bard, cleric, druid, fighter, illusionist, knight, magic-user, paladin, ranger, thief), 10 classic races (drow, duergar, dwarf, elf,...   [click here for more]
Necrotic Gnome  $15.00

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Kids on Bikes: Core Rulebook

Kids on Bikes: Core Rulebook


Young Adults, Small Towns... BIG ADVENTURE! Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries. Written and created by celebrated game designers Jon Gilmour (Dead of WinterAtari: Centipede/Missile Command/Asteroids) & Doug Levandowski (Gothic Doctor, Seven Minutes in Hell). Kids on Bikes is a rules-light...   [click here for more]
Hunters Entertainment  $9.99

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Arkadia - The Greek Setting for 5e

Arkadia - The Greek Setting for 5e


ENNIE Award Winner for the Best Setting of 2020! Arkadia is a combined setting and players handbook for 5e - inspired by the history and myths of Ancient Greece The book contains 100 pages of densely packed all new Greek themed content for both Players and GMs. 12 New Class Archetypes (One for each...   [click here for more]
Arcana Games  $20.00

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Kids on Brooms: Core Rulebook

Kids on Brooms: Core Rulebook


Flying Brooms, Powerful Spells... MAGICAL ADVENTURES! Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend that uses the “Powered by Kids on Bikes” system, first used in the award wininng Kids on Bikes. Written and created by celebrated game designers Jonathan Gilmour (Dead...   [click here for more]
Hunters Entertainment  $12.99

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Dragon-Blooded: What Fire Has Wrought

Dragon-Blooded: What Fire Has Wrought


For a thousand years, the Dragon-Blooded have ruled Creation from thrones of jade, secure in their power and authority as Princes of the Earth. Through command of the elements and mastery of every martial discipline, their ruling bloodlines exercise dominion over the wealth and armies of the world. Now, in this time of tumult, their hegemony is challenged by breakaway states, monsters from world’s...   [click here for more]
Onyx Path Publishing  $19.99

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Oak, Ash, and Thorn: The Changeling: The Lost Second Edition Companion

Oak, Ash, and Thorn: The Changeling: The Lost Second Edition Companion


So, you’re home. What now? Gonna run and hide for the rest of your life to make sure They never find you again? Screw that. Don’t let Them scare you. Take up space. Make noise. Write your name across the sky and let Them know you’re not going anywhere without a fight. You brought the fairy tale to your home turf, and you make the rules here. Your words have power now, so use them. Build a community....   [click here for more]
Onyx Path Publishing  $6.99

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Player's Guide to Solo Roleplay

Player's Guide to Solo Roleplay


Players Guide to Solo Roleplaying Using Cepheus Engine for Solo Play. Solo roleplay is put forward as being for anyone who wants to play when there is no one else available. Most solo tools are actually built with the Game Master in mind. GMs are naturally more used to improvising entire scenes, creating NPCs on the spot, and having to grab random tables to create content on the fly. These are not...   [click here for more]
Parts Per Million  $4.95

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Alone in the Dark, Solo Rules for Blades in the Dark

Alone in the Dark, Solo Rules for Blades in the Dark


Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these...   [click here for more]
Parts Per Million  $3.99

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Building Worlds

Building Worlds


A minimalist 96-page guide to help you create memorable settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating...   [click here for more]
Dancing Lights Press  $5.00

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Legendary Adventures: Epic 5E

Legendary Adventures: Epic 5E


I've been designing books for D&D 5E since the release of the Fifth Edition System Reference Document (you can check them out here) and the urge for even bigger stories finally reared a couple years ago. Since then I've been playtesting epic games with berserkers able to fell fortresses with one momentous blow, druids transforming into the land itself, and wizards reworking...   [click here for more]
Legendary Games  $14.99

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
Wizards of the Coast  $9.99

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Esper Genesis 5E Sci-fi -  Core Manual

Esper Genesis 5E Sci-fi - Core Manual


"This is not a game that wants to be the property-of-your-choice, it’s a game that embraces sci-fi’s adventurous side. It is sci-fi with room for excitement and wonder. And 5E proves an excellent match for this, since EG’s relationship to sci-fi is much like 5E’s relationship to fantasy - it is part of the landscape, but the first priority is to play a game." — Rob Donoghue, Evil...   [click here for more]
Alligator Alley Entertainment  $24.95

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MAIN GAUCHE: Supplement for Zweihander RPG (Phone PDF + Digital PDF)

MAIN GAUCHE: Supplement for Zweihander RPG (Phone PDF + Digital PDF)


This bundle includes a traditional Digital PDF and a Phone PDF for MAIN GAUCHE: Grim & Perilous Supplement. CHAOS IS NOT A PIT – IT IS A LADDER. MAIN GAUCHE is a supplement for the ENnie award-winning ZWEIHÄNDER Grim & Perilous RPG – a gritty, dark fantasy tabletop role-playing game. Using this book, you will...   [click here for more]
Andrews McMeel Publishing  $19.99

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Building Adventures

Building Adventures


A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting. Building Adventures is a system-agnostic book about respecting player creativity and agency while reducing the burden of gamemaster preparation. There is a way to create tabletop roleplaying scenarios that don’t require the gamemaster to be ready for every possibility, without...   [click here for more]
Dancing Lights Press  $5.00

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Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
Wizards of the Coast  $9.99

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Esoteric Enterprises - Complete

Esoteric Enterprises - Complete


Picture the adventuring party of most old-school games. A band of thugs, occultists, criminals, weirdos and outcasts who, rather than settle into normal society, risk everything exploring the dark, dangerous places of the world. Perhaps they will become rich and powerful, perhaps they die unceremoniously. Keep this same adventuring party, and picture their equivallent in the modern day. A world with...   [click here for more]
Dying Stylishly Games  $12.00

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Solo Adventures compatible with Stars Without Number

Solo Adventures compatible with Stars Without Number


Too Many Games Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses...   [click here for more]
Parts Per Million  $3.99

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D100 Dungeon - The Adventurers Companion

D100 Dungeon - The Adventurers Companion


D100 Dungeon - The Adventurers Companion, is an essential guide for any adventurer wishing to spice up their games. It offers new rules and additions that can be implemented into any of your games, and provides a new way to play quests, with the introduction of a campaign quest line. It is an essential companion to continue exploring your adventures. The Adventurers Companion adds...   [click here for more]
Martin Knight  $14.50

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Interface Zero 3.0 Players Guide to 2095

Interface Zero 3.0 Players Guide to 2095


The year is 2095. The world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War. On the North American...   [click here for more]
Gun Metal Games  $9.95

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Solo Dungeon World

Solo Dungeon World


Solo Dungeon World Playing Dungeon World without a Gamemaster This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves. Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds. Although...   [click here for more]
Parts Per Million  $4.95

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C20 Player's Guide

C20 Player's Guide


Autumn Leaves Tumble Down The Dreaming is a vast and ever-changing place, especially in the turbulent time of the Evanescence. New dreams take shape as Winter winds howl outside the windows and Glamour fights to bring light and warmth to a world where hearts go cold even as temperatures rise. Changelings everywhere must make a dangerous choice – unite and stand together against the rising dark…...   [click here for more]
Onyx Path Publishing  $14.99

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Building Characters

Building Characters


A toolkit for creating tabletop roleplaying elements for any system, setting, or genre.    Building Characters explores what goes into crafting memorable and enjoyable tabletop roleplaying character backgrounds. The book looks at how they influence, and are influenced by, the worldbuilding, adventures, and rules of a tabletop roleplaying game. By the end you’ll have...   [click here for more]
Dancing Lights Press  $5.00

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Building Worlds 2

Building Worlds 2


A minimalist 96-page guide with prompts to help you develop settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and...   [click here for more]
Dancing Lights Press  $5.00

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OSR Solo

OSR Solo


OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful. No DM? The normal cycle of play is that the...   [click here for more]
Parts Per Million  $3.99

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MAZE RAT, Solo Roleplay Using MAZE RATS

MAZE RAT, Solo Roleplay Using MAZE RATS


MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games). It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic. MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game. Maze Rats and Knave share a lot...   [click here for more]
Parts Per Million  $1.50

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Old-School Essentials Advanced Fantasy: Genre Rules

Old-School Essentials Advanced Fantasy: Genre Rules


This supplement expands Old-School Essentials Classic Fantasy with character options inspired by the beloved 1970s Advanced rules: 9 human classes: acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger. 6 demihuman race-classes: drow, duergar, gnome, half-elf, half-orc, svirfneblin. Optional rules for creating characters by choosing race and class separately. All new classes...   [click here for more]
Necrotic Gnome  $7.50

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A Lonely Knave, Solo Roleplay Using Knave

A Lonely Knave, Solo Roleplay Using Knave


A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games). It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way. There are some intrinsic elements of Knave that made it perfect for solo playing. High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,...   [click here for more]
Parts Per Million  $1.50

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Lone Star: Solo rules for Mothership RPG

Lone Star: Solo rules for Mothership RPG


Lone Star: Solo rules for Mothership RPG This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters...   [click here for more]
Parts Per Million  $4.95

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Deep Magic for 5th Edition

Deep Magic for 5th Edition


Command 700 New Spells for 5th Edition! No matter how you slice it, magic is at the heart of fantasy—and nothing says magic like a massive tome of spells. This tome collects, updates, tweaks, and expands spells from years of the Deep Magic for Fifth Edition series—more than 700 new and revised spells. And it adds a lot more: 19 divine domains from Beer to Mountain and Speed to Winter; 13 new wizard...   [click here for more]
Kobold Press  $29.99

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Perstoria

Perstoria


Perstoria is a tabletop role-playing game set according to the popular Powered-by-the-Apocalypse engine, with added rules and mechanics for Stealth, Combat, and Social Encounters.  In the base game of Perstoria you will find everything you need to play and run a successful campaign set in any genre or setting.  In this stand-alone game, you'll find Rules to create interesting...   [click here for more]
Fredrik Nykvist  $4.99

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HYPERLANES Corebook

HYPERLANES Corebook


Adventure at hyperspeed, smirking at the authorities along the way. Tramp around a hostile galaxy in a starship held together with spit and pluck. You’re a motley crew of misfits, gathered by chance, venting your frustrations through witty barbs and alien howls.   Strap in, kid. We’re gunna burn across the sky ‘til the stars become lines. HYPERLANES is the gaming technology that...   [click here for more]
Scrivened, LLC  $20.00

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Call of Cthulhu Investigator Handbook 7th Edition

Call of Cthulhu Investigator Handbook 7th Edition


A CORE GAME BOOK FOR PLAYERS “We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” —H.P. Lovecraft Will you stand against the horrors of the night? Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator...   [click here for more]
Chaosium  $22.95

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s...   [click here for more]
Arc Dream Publishing  $19.99

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Tiny Gunslingers

Tiny Gunslingers


Tiny Gunslingers is cinematic-inspired gunslinging minimalist gaming! Tiny Gunslingers features new Western themed traits, rules for duels, bounties and Grit points, as well as a Blackjack inspired shoot-out mechanic! Tiny Gunslingers is not historically accurate, and simply is a small expansion designed to add some movie-inspired spaghetti western flavor to TinyD6 gaming....   [click here for more]
Gallant Knight Games  $3.99

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Class Warfare

Class Warfare


Class Warfare is a rules supplement for the Dungeon World role-playing game that provides an alternate and expanded system of character creation. It can also be used to create new character classes, just like those provided in the original rulebook. How Class Warfare does this is by breaking down the Dungeon World character class into smaller pieces—like specialties...   [click here for more]
Chthonstone Games  $15.00

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V20 Dread Names, Red List

V20 Dread Names, Red List


There are some threats that transcend a local Prince's domain and become enemies of every Kindred in the Camarilla. These Anathema become targets of a global Blood Hunt for their crimes. Not just political enemies, the monsters on the Red List have been named enemies of the entire Camarilla by the Justicars. Dread Names, Red List explores the Camarilla's "Most Wanted" List, naming...   [click here for more]
Onyx Path Publishing  $14.99

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Teens in Space: Core Rulebook

Teens in Space: Core Rulebook


Impulsive Youths, Vast Cosmos... BIG PROFITS! Teens in Space is a space opera RPG that uses the “Powered by Kids on Bikes” system, first used in the award wininng Kids on Bikes. Written and created by celebrated game designers Jon Gilmour (Dead of WinterKids on Bikes) & Doug Levandowski (Gothic Doctor, Kids on Bikes) with...   [click here for more]
Hunters Entertainment  $8.99

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Into the Unknown - Book 1: Characters

Into the Unknown - Book 1: Characters


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 1, the player's guide holding everything you need for character creation. What does the Game have? The game is divided into five digest-sized booklets,...   [click here for more]
O5R Games  $4.99

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Olde Swords Reign

Olde Swords Reign


Olde Swords Reign is a classic fantasy adventure game, based on the 5e rules and the 1974 rules and supplements. Featuring 4 original-era classes and 4 races, over 100 spells, 100 monsters and magic items from armors to wands.  Based on the 5e SRD the game features the modern mechanics of the current edition of the worlds oldest roleplaying game but feels like the classic version of the same game. ...   [click here for more]
Workhorse RPG Studio  $7.99

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The Seas of Vodari (5E)

The Seas of Vodari (5E)


The Seas of Vodari is a 268-page book that provides fifth edition material for both gamemasters and players to enjoy a single adventure or an entire campaign full of swashbuckling action and magical adventure. The Seas of Vodari campaign setting was created to support seafaring adventures that focus on the crew of a ship hunting sea monsters, exploring mysterious uncharted islands,...   [click here for more]
Tribality Publishing  $21.95

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Paths of Purpose

Paths of Purpose


Destiny lies at the end of many different roads, some straight, others crooked. Characters, as they explore the world darkening in the Demon Lord’s shadow, develop their capabilities in whatever way they wish. Warriors devote their time and training to mastering weapons, while many magicians, tantalized by the promise of power, pursue magical knowledge to the exclusion of all else. Yet experience...   [click here for more]
Schwalb Entertainment  $2.49 $1.74

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Into the Unknown - Book 2: Playing the Game

Into the Unknown - Book 2: Playing the Game


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 2, which has all the rules for players to be able to play the game in just 28 pages. What does the Game have? The game is divided into five digest-sized...   [click here for more]
O5R Games  $2.99

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Midgard Heroes Handbook for 5th Edition

Midgard Heroes Handbook for 5th Edition


The Flame of Heroes Brings Light to a Dark World! Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north! The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details...   [click here for more]
Kobold Press  $24.99

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