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The Planes of Law are home to the baatezu, one of the most powerful and terrifying of all monster races!
This new campaign expansion provides all the information necessary for player characters to experience five never-before-explored planes. More than 200 pages detail the lawful-aligned planes of Mount Celestia, Baator, Acheron, Mechanus, and Arcadia, showing the Dungeon Master how to work them into... [click here for more] |
Wizards of the Coast |
$12.99
|
A Shadow of the Demon Lord Adventure for Novice Characters
Promises of pleasure, of wisdom, and of escape draws the people of Granville, young and old, into the clutches of the Adepts of the Epiphany. Locals are divided about these strangers. Some believe them to be harmless, while others call them degenerates, hedonists, and dangers to the community’s morality. In One Perfect... [click here for more] |
Schwalb Entertainment |
$1.99
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The Ultimate Resource for Gamers, Game Masters, and Designers
The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect... [click here for more] |
Kobold Press |
$14.99
|
From the dusty arenas of Athas comes The Complete Gladiator's Handbook, ready to arm the fiercest Dark Sun campaign antagonist. Numerous new kits, details of the Tyr region's arenas, quick summaries of combat rules, a martial arts system, and suggestions on how to run arena games are within these pages. So gird your weapons-your opponents await!
Product History
CGR2: The Complete... [click here for more] |
Wizards of the Coast |
$7.99
|
Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work,... [click here for more] |
Kobold Press |
$14.99
|
Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
A full-throated battle cry. The clash of swords.
The smells of smoke, mud and blood. Combat!
At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power.
Between these covers, 20 master game designers and storytellers get... [click here for more] |
Kobold Press |
$12.99
|
No ordinary tome can hold the powers of the planes, berk. That's why On Hallowed Ground is two books in one. In the first chapters, learn what divine compacts keep the gods from tearing the multiverse apart. Get the dark on turning player characters into proxies. Find out what happens when a spellslinger brings a petitioner back to life. And tumble to the awesome prestige—and awesome danger—of... [click here for more] |
Wizards of the Coast |
$14.99
|
Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes.
The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement! Face off against a crazy king... [click here for more] |
Wizards of the Coast |
$12.99
|
Masque of the Red Death is a new variant of the Ravenloft rules that allows players to explore the macabre world of the 1890's.
From the brave cavalryman with his trusty revolver to the mysterious spiritualist and her store of secret knowledge, no one is safe from the horrors of the night.
Masque of the Red Death contains everything you need to adventure in the fictional worlds of Edgar Allan Poe,... [click here for more] |
Wizards of the Coast |
$14.99
|
The glorious world of elvenkind shines from these pages!
Detailed in this tome are their societies, rituals, and myths - and their physiology and psychology. Descriptions of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items.
Forget what... [click here for more] |
Wizards of the Coast |
$9.99
|
CALLING ALL BEGINNER DUNGEON MASTERS AND PLAYERS: IT'S TIME TO LEARN WHAT LIES BEYOND THE DUNGEON! THE GREAT CANYON OF THUNDER RIFT IS FILLED WITH ADVENTURE Now that you've had a taste of treasure hunting, are you ready to discover the road to and from adventure? Enter Thunder Rift and you'll find the excitement that lies outside the dungeon. From the Plunging Cataract Falls to the Keep of the Black... [click here for more] |
Wizards of the Coast |
$4.99
|
I've seen it happen too many times. A berk finds out how much damage it takes to kill a fiend and figures that's all he needs. Then he heads off to the Lower Planes—and is never heard from again. When will these leatherheads learn? The fiends aren't just lists of numbers. They're creatures that think, eat, dream, breed, struggle, and evolve—in short, creatures that live. They're part of a larger... [click here for more] |
Wizards of the Coast |
$9.99
|
Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn.
Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn has... [click here for more] |
Wizards of the Coast |
$9.99
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Inside this book are dozens of sinister beings waiting to strike terror into the hearts of role-players everywhere. From the dreaded scarab beetles of Har'Akir to the archer skeletons of darkon and the drow vampires of Arak, these Creatures of Darkness will provide hours of diabolical adventure. But be warned - if you buy this accessory, your AD&D game players may never forgive you.
*****
Product... [click here for more] |
Wizards of the Coast |
$9.99
|
The Mists of Ravenloft draw close, surrounding unfortunate travelers in their clammy embrace. When they part, they revel the land of Mordent, a domain of rolling moors and woods, beautiful by day and terrifying by night. The moors surround Westcote Manor, whose owner seeks your aid to break a curse that has beset his family. A new danger lurks in the haunted moors: hounds whose mournful howls and... [click here for more] |
Wizards of the Coast |
$4.99
|
Awe-inspiring, brutish, militaristic, honor-bound: All these words and more describe the minotaurs of Taladas, the "other continent" on the world of Krynn.
This booklet exposes the secrets of minotaur society for the first time in the Dragonlancecampaign setting. Among the information within these pages are their origin myths, bureaucratic organizations, military strategies, and philosophical... [click here for more] |
Wizards of the Coast |
$4.99
|
Welcome to the realm of dread. It is a land of dark terror, treachery, and intrigue. The breathtaking splendor of the days pales against the horrors of the nights, when dead things rise and your darkest fears come true. And this is only the beginning. And now Ravenloft becomes much, much darker. These new islands are destined to terrify even the braves hero, and they are? dying to claim you. Visit... [click here for more] |
Wizards of the Coast |
$9.99
|
Half-Light
A bloody assault on a mountainside church in the Highlands near the border of Blackroot Wode has horrified the valley! Distant clan-cousins paid a visit on the small sept who made their home in Whitetarn Village on the shores of the Cloven Loch in western Cairn Kainen, and discovered instead a scene of horror. The village has been sacked and the villagers slaughtered.
Half-Light... [click here for more] |
Star Anvil Studios |
$1.25
|
The Sword and Crown is an event unrivaled in Anuirean politics. Every five years, rulers come from across the land to renew friendships, cement alliances, and provoke their enemies with poisoned words and sharpened swords. Wheels turn within wheels, and plots abound. It's politics as usual in Anuire. Except this conclave is different. Not only is it taking place in your kingdom, but before the festivities... [click here for more] |
Wizards of the Coast |
$4.95
|
Welcome to Endier, one of the smallest domains in Anuire. Carved from the tracherous forest known as Spiderfell, it is precariously balanced between three of the more powerful realms of the land, playing a delicate game of politics and diplomacy to survive. One misstep could mean its ruin; the fate of the land rests squarely on the shoulders of you, its regent.
It is said that with great risks come... [click here for more] |
Wizards of the Coast |
$4.99
|
Beyond the Realms You Know
The It Came from the Stars Campaign Guide brings the mystery of the unknown and the weird to your Pathfinder Roleplaying Game with new player options, new monsters and other GM options, and new adventures. Mystery, wonder, and terror from the starry vastness await you. Whether you play in a world that is already aware of what lies beyond or that... [click here for more] |
Zombie Sky Press |
$9.99
|
Daisonne Morione stood on the bridge of her cruiser, surveying the enemy fleet just now becoming visible across the vacuum that separated them. Daringly, the flagship was displaying the colors of the outlawed S'farna pirates. To her left, her first officer bared his fangs in a rare show of emotion.
"We can't allow this affrontery, Emperorl Shall I call for emergency procedures?" The lupiral shook with... [click here for more] |
Wizards of the Coast |
$4.99
|
Desaparecidos sin dejar rastro
Las Tierras Robadas reducen a cenizas a muchos viajeros; los peligros de sus escarpadas tierras salvajes y de sus misterios ocultos pueden acabar hasta con el más precavido de ellos. Fundada sobre una de las fronteras más salvajes, la colonia de Fuerte de Varn desafía multitud de peligros de los que hay en tan dura región. Al menos lo hacía hasta que todos los habitantes... [click here for more] |
Devir |
$6.19
|
Beyond the Realms You Know
It Came from the Stars Extras adds to the mystery of the unknown and the weird that the It Came from the Stars Campaign Guide got started. Add new player options, new monsters, and more to your Pathfinder Roleplaying Game. Mystery, wonder, and terror from the starry vastness await you. Whether you play in a world that is already... [click here for more] |
Zombie Sky Press |
$3.99
|
¡Toma la iniciativa con Combate definitivo de Pathfinder! En este libro se mezclan innovaciones para el campo de batalla y secretos de maestros antiguos, equipando a las clases marciales de Pathfinder con un arsenal incomparable. Nuevas clases como el astuto pistolero, el escurridizo ninja y el honorable samurái reescriben las reglas de la batalla, mientras que nuevos sistemas para... [click here for more] |
Devir |
$14.41
|
Morden has fallen to the Witches, but their banes continue to prey off of the mortal survivors.
This book of adventures presents a variety of different challenges for Morden's Witchmarked heroes to overcome. New foes are introduced and locations are expanded. The adventures range in scope, with some suited to a single evening's entertainment, while others could encompass several nights of play. Any... [click here for more] |
Star Anvil Studios |
$25.00
|
Aliados con el infierno
Hace setenta años, la Tres Veces Maldita casa Thrune derrotó a sus rivales en una sangrienta guerra civil tras la muerte del dios de la Humanidad, imponiendo el orden en la nación de Cheliax, desgarrada por la guerra. Pero eso tuvo un precio. Ahora la burocracia imperial impone el culto a los diablos como la religión del estado, y la gente normal agacha la cabeza en una... [click here for more] |
Devir |
FREE
|
El Mar Interior es el corazón del escenario de campaña de Pathfinder. Desde la diabólica Cheliax hasta la cosmopolita Absalom, desde las salvajes y heladas Tierras de los Reyes de los Linnorm hasta las húmedas selvas de la Extensión de Mwangi, hay sitio para cualquier personaje o aventura que tu imaginación pueda idear. Pero, aunque un Director de juego o jugador puede saber todos los... [click here for more] |
Devir |
FREE
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