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BattleTech: Second Succession War

BattleTech: Second Succession War


War To End All Wars By 2821, the “Great Succession War” has ground to a halt, the participants seeking desperate respite and to forge a new peace and hope for mankind. Yet not everyone shares this ideal and soon secret machinations undermine the peace efforts and propel the Inner Sphere into a new round of violence. Soon brother will be set against brother and madness will reign...   [click here for more]
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BattleTech: First Succession War

BattleTech: First Succession War


The Dream is Over In 2784, the departure of General Alexsandr Kerensky and the remnants of the SLDF from known space leaves the Inner Sphere balanced on a knife-edge. With no Star League to keep the House Lords in check, greed, ambition and old grudges come to the fore once more, propelling the five remaining Great Houses into a war that threatens human civilization itself: The First Succession War....   [click here for more]
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BattleTech: Alpha Strike Cards: DropShips and Small Craft

BattleTech: Alpha Strike Cards: DropShips and Small Craft


Combat drop to the battlefield! BattleTech: Alpha Strike Cards: DropShips and Small Craft provides players with unit cards to bring these units to your Alpha Strike or BattleForce games. Featuring DropShips & Small Craft from across the range of Technical Readouts and other sourcebooks, this product contains nearly 200 DropShips & Small Craft. Note that DropShips...   [click here for more]
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BattleTech: Alpha Strike Cards: WarShips and JumpShips

BattleTech: Alpha Strike Cards: WarShips and JumpShips


Take your battles to the depths of space! BattleTech: Alpha Strike Cards: WarShips & JumpShips provides players with unit cards to bring these units to your Alpha Strike or BattleForce games. Featuring WarShips & JumpShips from across the range of Technical Readouts and other sourcebooks, this product contains over 140 WarShips & JumpShips. Note that Alpha...   [click here for more]
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BattleTech: Field Manual: 3145

BattleTech: Field Manual: 3145


ENEMIES AT THE GATES It is the year 3145. Only thirteen years have passed since Gray Monday—the day that most of humanity’s interstellar communications grid suddenly and mysteriously collapsed. Plunged into darkness and fearing the worst, the leaders and armies of the Inner Sphere scrambled to act, some fearing the approach of invaders, others seeking to exploit...   [click here for more]
Catalyst Game Labs  $25.00

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BattleTech: Liberation of Terra, Vol. 2

BattleTech: Liberation of Terra, Vol. 2


The End Times In 2777—after ten years of savage fighting in the Periphery—General Alaksandr Kerensky and the Star League Defense Force launched the final phase in the war against Stefan Amaris, the Usurper of the Star League. For two more years, the greatest army ever forged by humankind would wage a planetby-planet war for the heart of the League itself, ultimately landing on...   [click here for more]
Catalyst Game Labs  $25.00

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BattleTech: Jihad: Final Reckoning

BattleTech: Jihad: Final Reckoning


The War is Over Terra is secure. The Protectorate is free. The Manei Domini are scattered. The Master has fled to his final refuge. As the last embers of the Word of Blake are finally extinguished across the Inner Sphere, a new nation is born—and a new era is dawning. Forged in the fires of the greatest war fought since the coming of the Clans, the Republic of the Sphere promises peace and...   [click here for more]
Catalyst Game Labs  $20.00

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BattleTech: Liberation of Terra, Vol. 1

BattleTech: Liberation of Terra, Vol. 1


The Beginning of the End In 2766, decades of careful planning and manipulation finally culminated when Stefan Amaris wiped out the entire Cameron dynasty in a bloody coup. Rallying the might of the SLDF behind him, General Aleksandr Kerensky immediately attacked Amaris’ Rim Worlds Republic, before turning his full fury against the Usurper’s “Empire,” launching one of the ...   [click here for more]
Catalyst Game Labs  $25.00

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BattleTech: Field Manual: 3085

BattleTech: Field Manual: 3085


Enter the Republic The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has finally passed, few believe they have...   [click here for more]
Catalyst Game Labs  $25.00

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BattleTech: Total Chaos

BattleTech: Total Chaos


A Universe Ablaze In late 3067, the Word of Blake unleashed its Jihad, fanning the flames of violence and spreading it across the Inner Sphere. Three mercenary commands struggled to find their footing and profit from the all-encompassing warfare. As they navigated their way through the conflicts erupting on hundreds of worlds, these mercenaries grew in power, prestige, and character. Facing...   [click here for more]
Catalyst Game Labs  $18.00

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BattleTech: Jihad: Secrets: The Blake Documents

BattleTech: Jihad: Secrets: The Blake Documents


Centuries-old Secrets Revealed! Chandrasekhar Kurita has spent his life hunting for ancient secrets. Almost as soon as the Word of Blake formed in 3052, “Uncle Chandy” put his vast network of spies and his massive wealth toward digging behind their façade and now, two decades later, Uncle Chandy has discovered more than he ever thought possible. Now he's using that knowledge to send a coalition...   [click here for more]
Catalyst Game Labs  $18.00

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BattleTech: Objectives: Federated Suns

BattleTech: Objectives: Federated Suns


STATE OF THE INDUSTRY… Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies expanded...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Masters and Minions: The StarCorps Dossiers

BattleTech: Masters and Minions: The StarCorps Dossiers


Rulers of the Universe! Who is the Director of the Internal Security Force? Planetary ruler of Regulus? Current Marshal of the Armies? Merchant Factor of Clan Diamond Shark? As one of the most powerful interstellar corporations in the Inner Sphere—with satellite plants in every House—such questions are imperative for StarCorps Industries. In the tumultuous time of the Jihad, as power brokers...   [click here for more]
Catalyst Game Labs  $25.00

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