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Mini Solo

Mini Solo


Mini Solo Solo Roleplaying Supplement Compatible with Mini Six and OpenD6 These rules provide a simple yes/no oracle, an open question muse, and timer tools to enable solo playing games based on the WEG D6 system. This includes Star Wars, OpenD6 (all genres), and Mini Six. The solo rules use dice mechanics that should be familiar to anyone who has played any of the D6 games. Solo is a perfect...   [click here for more]
Parts Per Million  $4.95

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Alone in the Dark, Solo Rules for Blades in the Dark

Alone in the Dark, Solo Rules for Blades in the Dark


Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these...   [click here for more]
Parts Per Million  $3.99

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Solo Game Guide for Savage Worlds

Solo Game Guide for Savage Worlds


Solo Game Guide for Savage Worlds This supplement provides a 15-page toolbox for a solo player to play their own Savage Worlds Wild Card through a series of adventures without a GM. This booklet provides some simple and common solo roleplaying tools and tunes them to work the way that Savage Worlds works. Ak the questions you ask the GM become more likely to be 'yes' the dice you roll step up through...   [click here for more]
Pinnacle Entertainment  $3.99

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Easier Solo Play

Easier Solo Play


You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and...   [click here for more]
Parts Per Million  $7.99 $4.99

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Old School Solo

Old School Solo


OLD SCHOOL SOLO Old-School Essentials version This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules! Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting...   [click here for more]
Parts Per Million  $4.95

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Easier Solo Game Journals

Easier Solo Game Journals


You may be new to solo roleplaying or an old hand; either way, we all run our solo games uniquely. This means that we rarely see how other people are doing it. This book contains tips and advice that I have picked up over the years that I have incorporated into keeping my game notes. I talk about analog, pen and paper methods, online, digital, and mobile tools, and about using audio, video, and VTTs...   [click here for more]
Parts Per Million  $7.99 $4.99

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The Stolen Heirloom A 5e Solo Adventure

The Stolen Heirloom A 5e Solo Adventure


The Stolen Heirloom A 5e Solo Adventure Coerced into a mission to help a friend and mentor, you are hired to retrieve a stolen heirloom, a mask sacred to a tribe of goblins. This is a numbered-paragraph adventure in the vein of Fighting Fantasy and Choose Your Own Adventure but with differences. You get a simple D6 oracle, high for yes, low for no. You can use this to control enemies in battles, asking...   [click here for more]
Parts Per Million  $9.99

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Basic Solo Roleplaying System

Basic Solo Roleplaying System


This rules supplement is aimed at any and all BRP Basic Roleplaying games, including Call of Cthulhu and Runequest, and anything else that is independently produced using the SRD. The book contains a d100 oracle, a selection of muses or spark tables, advice on improv gaming and solo playing adventure/mystery games. Solo rules are a great way to turn any rulebook into a quickstart for the...   [click here for more]
Parts Per Million  $4.95

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OSR Solo

OSR Solo


OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful. No DM? The normal cycle of play is that the...   [click here for more]
Parts Per Million  $4.95

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Player's Guide to Solo Roleplay

Player's Guide to Solo Roleplay


Players Guide to Solo Roleplaying Using Cepheus Engine for Solo Play. Solo roleplay is put forward as being for anyone who wants to play when there is no one else available. Most solo tools are actually built with the Game Master in mind. GMs are naturally more used to improvising entire scenes, creating NPCs on the spot, and having to grab random tables to create content on the fly. These are not...   [click here for more]
Parts Per Million  $4.95

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A Lonely Knave, Solo Roleplay Using Knave

A Lonely Knave, Solo Roleplay Using Knave


A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games). It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way. There are some intrinsic elements of Knave that made it perfect for solo playing. High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,...   [click here for more]
Parts Per Million  $1.50

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Solo Adventures compatible with Stars Without Number

Solo Adventures compatible with Stars Without Number


Too Many Games Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses...   [click here for more]
Parts Per Million  $4.95

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MAZE RAT, Solo Roleplay Using MAZE RATS

MAZE RAT, Solo Roleplay Using MAZE RATS


MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games). It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic. MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game. Maze Rats and Knave share a lot...   [click here for more]
Parts Per Million  $1.50

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Lone Star: Solo rules for Mothership RPG

Lone Star: Solo rules for Mothership RPG


Lone Star: Solo rules for Mothership RPG This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters...   [click here for more]
Parts Per Million  $4.95

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Forbidden Hero

Forbidden Hero


Forbidden Hero - Solo Roleplaying in the Forbidden Lands This booklet brings GM-less play to Forbidden Lands This booklet combines two simple game mechanics and some advice on structuring a game for solo play, to give you the option of picking up and playing Forbidden Lands at any time. This book requires you to have both the players handbook and gamemasters guide, as it will direct you to specific...   [click here for more]
Free League Publishing  $4.95

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Dead Wedding  A 5e Solo Adventure

Dead Wedding A 5e Solo Adventure


Dead Wedding A 5e Solo Adventure A society wedding goes horribly wrong, and you are caught up in the middle of it! This is a numbered-paragraph adventure in the vein of Fighting Fantasy and Choose Your Own Adventure but with differences. You get a simple D6 oracle, high for yes, low for no. You can use this to control enemies in battles, asking questions like, "Do they charge?", or "Do they retreat?"...   [click here for more]
Parts Per Million  $9.99 $4.99

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Extended Solo

Extended Solo


Extended Solo Rules Twilight:2000 I do not often write solo tools for games that already have solo supplements available. It is almost unheard of for me to write solo tools for a game with solo tools in the core rules. Yet, here I am doing just that. I have had people commenting on things I post, talking to me on Discord, or at cons asking for expanded solo rules for Twilight2000. One of the most...   [click here for more]
Free League Publishing  $4.95

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Dungeon Crawl Solo

Dungeon Crawl Solo


Dungeon Crawl Solo Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. It is an excellent companion to quickstart your way into Dungeon Crawl Classics. Part 1: This deals with solo playing and the basic yes-no question. These are handled with...   [click here for more]
Parts Per Million  $4.95

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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
Parts Per Million  $7.99 $4.99

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vs. Solo - Solo Tools Compatible with vs. M Games

vs. Solo - Solo Tools Compatible with vs. M Games


vs. Solo Solo Tools Compatible with vs. M Games In preparing these rules, I looked at various vs. games to understand how designers hacked the rules to fit their vision. I was pleased that every game I looked at had worked within the framework created by the original game. They may have added Qualities or renamed them to be more thematic, and they have changed and created good and bad stuff. There...   [click here for more]
Parts Per Million  $4.95

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SOLO FASERIP

SOLO FASERIP


Solo FASERIP Compatible with FASERIP and FASERIPopedia These solo rules were requested by one of my patreons. FASERIP is a retro-clone of the Marvel Super Heroes game from the 1980s. It has a rather unique resolution mechanic that is very simple to use. FASERIP is very popular and well-supported. You can find the free rules here. https://www.drivethrurpg.com/product/177913/Faserip These rules require...   [click here for more]
Parts Per Million  $4.95

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No Rabble Rouser - EZD6 Compatible Solo Tools

No Rabble Rouser - EZD6 Compatible Solo Tools


No Rabble Rouser EZD6 Compatible Solo Tools EZD6 is a simple d6 driven game with a very strong OSR feel, without having all the D&D baggage. The system is heavily skewed towards player success. Typically a 1 is an automotive fail, 2 is a failure (but you can spend meta currency to boost it, 3-5 is a success and 6 is an exploding roll and critical success. These solo rules use that same 1, 2,...   [click here for more]
Parts Per Million  $4.95

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Solo Dungeon World

Solo Dungeon World


Solo Dungeon World Playing Dungeon World without a Gamemaster This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves. Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds. Although...   [click here for more]
Parts Per Million  $4.95

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Easier Mystery Play

Easier Mystery Play


Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door. As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives. This book hopes to guide you through running more successful mystery adventures and doing so...   [click here for more]
Parts Per Million  $7.99 $4.99

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Grim & Perilous Solo Rules - Supplement for Zweihander RPG

Grim & Perilous Solo Rules - Supplement for Zweihander RPG


Why You Need This Book Because all role-playing is improv and whether you are playing solo or more commonly as GM to a group of players, there are times when you will have to improvise. These tools will guide you through the improv with prompts to inspire your imagination. They will allow you to spin stories and create plots that you had not even considered, without...   [click here for more]
ZWEIHANDER Games  $4.95 $3.50

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Solo Fate

Solo Fate


Do you want to play FATE? Do you want to learn how the game plays? These rules replace the need for a GM allowing you to run the game that you want to play. Solo campaigns can be sweeping adventures limited only by your imagination. This booklet will unleash your adventures. No experience necessary! Solo is a perfect way to learn...   [click here for more]
Parts Per Million  $4.95

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Solo Core - Solo Playing 2D20 System Games

Solo Core - Solo Playing 2D20 System Games


Solo Core Solo Playing 2D20 System Games I am best known for creating solo tools that fit a specific game and setting. I like the seamless feel of solo tools and game rules working together as part of the same system. So what am I doing writing something that goes against that philosophy? The 2D20 System Reference Document, published by Modiphius, contained all the core rules for the underlying 2D20...   [click here for more]
Parts Per Million  $4.95

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The Solo Society

The Solo Society


The Solo Society Solo Roleplaying Vaesen RPG I have set up these solo rules to encourage investigative play. In addition to having your character sheet, you will be building a mind map of 'facts' as you discover them. From the mind map, you can draw connections and learn the truth. this method means that despite you are both GM and Player, you will not know the truth behind each mystery until it is...   [click here for more]
Free League Publishing  $4.95

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Symbaroum Solo

Symbaroum Solo


These rules add solo adventuring to the world of Symbaroum.  The booklet covers playing through published adventures and sandbox-style play. Normal solo tools provided include oracles for answering questions and themed tools for adventuring in Ambria and the Davokar forest. I have also included advice on how to make solo adventures survivable without breaking the game balance. DriveThruRPG...   [click here for more]
Free League Publishing  $4.95

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Tiny Dungeon Solo Rules

Tiny Dungeon Solo Rules


These look great!  Alan Bahr (Gallant Knight Games) Traditionally roleplaying games have been for 2 or more players as you need a GM and at least one player. These rules break that dependence on a GM and allow you to have solo role-playing adventures using Tiny Dungeon. Two simple tables allow you to answer the sorts of questions you would ask your GM and entirely new worlds...   [click here for more]
Gallant Knight Games  $3.99

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A Lonely Death (in space)

A Lonely Death (in space)


A Lonely Death (in space) COMPATIBLE WITH DEATH IN SPACE These solo rules are designed to get you started in solo play, using Death in Space from Stockholm Kartell. These solo rules use a simple 2d6 yes-no oracle and a d20 muse to handle questions and answers. In addition, a number of simple techniques are used to give the impression of NPC AI, by creating fast behavior profiles that influence oracle...   [click here for more]
Parts Per Million  $4.95

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Locked, Loaded & Lost

Locked, Loaded & Lost


Locked, Loaded & Lost One Page Adventure This short adventure is intended to act as a ‘side quest’ and takes two or three sessions to play. The setting is any space station, but a Law Level of 6 or greater makes the adventure more interesting, as it should restrict the weapons the Travellers are carrying. Materials You will need to find some simple floorplans. There are scenes in wide...   [click here for more]
Mongoose  $3.00

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World of Darkness Solo Adventures

World of Darkness Solo Adventures


If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules. World Of Darkness Solo Adventures These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller. The rules cover...   [click here for more]
White Wolf  $1.99 $1.49

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Solo Space Opera with Cepheus

Solo Space Opera with Cepheus


Solo Space Opera with Cepheus Solo Roleplaying with Cepheus Deluxe This rules supplement adds solo roleplaying to Cepheus Deluxe™ published by Stellagama. This zine is available in both digital PDF and Print on Demand options. The print version is a 64-page (6” x 9”) booklet. This format also makes the PDF rules perfect for use on Tablet PCs and iPads. ...   [click here for more]
Parts Per Million  $4.95

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Shadowrunner Holostreets

Shadowrunner Holostreets


Shadowrunner is intended to allow you to play Shadowrun 5e without a Gamemaster. I was asked to create a solo rules supplement for Shadowrun, which coincided with bundleofholding.com running a Shadowrun 5e bundle. I don’t know if it was a coincidence or whether fans of solo play had bought the bundle and now needed solo rules. Either way, I have always wanted to play something rooted...   [click here for more]
Catalyst Game Labs  $4.95

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Rogue Handler

Rogue Handler


Rogue Handler Solo Roleplaying in a World of Conspiracy and Cosmic Horror This supplement makes solo roleplaying most d100 Modern Setting Cthulhu Mythos games a real possibility. These rules add a simple yes-no oracle, for answering questions, along with a set of guidelines for evolving mysteries to be solved as you play. This as-you-play method means that you will not know what is going on until your...   [click here for more]
Parts Per Million  $4.95

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Mutant: Year Solo

Mutant: Year Solo


Mutant: Year Solo These rules are divided into three sections. The first is a simple set of game mechanics to allow you to play Mutant:Year Zero without a GM. The rules are tailored to fit in with the native game mechanics of M:YZ and should feel natural. The second section gathers together some of the most useful tables from the core rules for solo play and makes very minor amendments and additions...   [click here for more]
Free League Publishing  $4.95

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Alone in the Loop

Alone in the Loop


Alone in the Loop Solo Roleplaying Tales from the Loop Tales from the Loop is Free League's rules-light Zero Engine game of coming of age and exploring the 1980s that never was. These add-on rules add solo roleplaying to Tales, trying to keep the rules-light feel while maximizing the amount of mystery in playing the game. These rules make strong use of countdowns, and drama dice to control outside...   [click here for more]
Free League Publishing  $4.95

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Cut Up Solo - Unknown Kadath

Cut Up Solo - Unknown Kadath


Cut Up Solo Unknown Kadath This book takes the text from The Dream-Quest of Unknown Kadath by H P Lovecraft and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and over 9,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) can be downloaded using a link in the book. These are set up to randomly grab 20 snippets at a time, or you can...   [click here for more]
Parts Per Million  $3.99

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Extinct Nativity - Expanded Character Origins for Death in Space

Extinct Nativity - Expanded Character Origins for Death in Space


This publication includes 30 new Backgrounds to use in character creation for Death in Space, turning the original d6 table into a d66 table to ensure plenty of character variety in Death in Space campaigns.   The entirety of this product is available in the preview. Please use it with our blessing.   ...   [click here for more]
Sad Fishe Games  $2.99 $1.99

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d66 Dockside Encounters - PFRPG

d66 Dockside Encounters - PFRPG


36 encounters a Party might find dockside or otherwise in and around port.  Strange tentacles, barboring disputes, customs officials with a chip on their shoulder, shady crew recruiters, and much more. These encounters are adapte for and include a;ppropriate rule references for PFRPG1e The entirety of this publication is available in the preview.  Please use it freely with our blessing.   ...   [click here for more]
Sad Fishe Games  $1.27 $1.02

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Monophobia - Rules Light Solo Roleplaying

Monophobia - Rules Light Solo Roleplaying


Monophobia Rules Light Solo Roleplaying This book is designed for use with 7th Edition Call of Cthulhu but will work perfectly well with any edition if you are aware of the positive and negative dice rules and the concept of half and one-fifth values. A character's Luck, half luck, and one-fifth of their Luck attribute play a major role here. I am fully aware that these are not the only solo rules...   [click here for more]
Chaosium  $4.95

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Grim Sci-fi 36 d66 tables

Grim Sci-fi 36 d66 tables


GRIM SCI-FI 36 D66 TABLES These tables are intended to replace or supplement the action/subject tables within Mythic GME, or to be used as add-on additional oracles/muses for any d6-based dark sci-fi game, such as Death in Space, Hostile, Bladerunner, and Alien. The tables are cross-referenced and they are both spread out through the book and condensed into a few pages for easy reference. ...   [click here for more]
Parts Per Million  $4.95

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Solo Rules Supplement

Solo Rules Supplement


Solo Rules Supplement Solo Roleplaying Rules for Genesys This booklet adds solo roleplaying rules to Genesys. There is a simple yes-no oracle based upon using Boost and Setback dice, advice on creating solo adventures, and how to answer more complex questions. It is an excellent companion to quickstart your way into Genesys. I also import ideas from other games, such as Drama Clocks, from Forged...   [click here for more]
EDGE Studio  $4.95

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Demonic Solo Rules for Shadow of the Demon Lord

Demonic Solo Rules for Shadow of the Demon Lord


Requires Shadow of the Demon Lord from Schwalb Entertainment. This supplement contains 12 pages of rules, tips, and tables for running a sandbox Shadow of the Demon Lord game without a GM. The rules are fully tailored to the tabletop role-playing game and require a d20 and d6. Mechanics are provided for answering simple questions in a variation of the yes/no format. A complex question mechanism...   [click here for more]
Schwalb Entertainment  $2.99

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Camaraderie

Camaraderie (audio product)


Camaraderie Solo playing Comrades The Revolutionary RPG Comrades The Revolutionary RPG is a PbtA game about fighting towards a revolution. These rules add solo play to its capabilities.  Create randomized factions that are working towards their own ends and don't care who gets trodden under to achieve them.  Everything works off of d6, and most of the time you will be using...   [click here for more]
Parts Per Million  $4.95

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Zenith Solo

Zenith Solo


Zenith Solo Solo Roleplaying Supplement for Coriolis Culture is Everything... The cultural background of Coriolis is the unique element that makes Coriolis stand out amongst the plethora of science fiction RPGs and the legion that point to Firefly as an inspiration. It is an excellent companion to quickstart your way into Coriolis. The inspiration prompts, used for setting up scenes and answering...   [click here for more]
Free League Publishing  $4.95

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Crossroad Chronicler: Volume 1

Crossroad Chronicler: Volume 1


Crossroad Chronicler is a periodic publication focusing on Solo, Gm’less, and Gm-lite Role-Playing Games and resources to play them.  Our goal is to bring together some of these people and the materials they produce and collect it all in one place for others interested in the concept.  We are the chronicler at the crossroads of others’ journeys, here to share for everyone’s benefit.   Volume...   [click here for more]
Sad Fishe Games  $1.49

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Expanded Hub Backgrounds and Quirks for Death in Space

Expanded Hub Backgrounds and Quirks for Death in Space


This publication includes 20 new Backgrounds for Station Hubs, 20 new Backgrounds for Ship Hubs, and 20 new Quirks for Hubs generally, doubling the entries available in the core rules to ensure plenty of hub variety in Death in Space campaigns.  Stations with uncooprative AI, ships with bloody pasts, Hubs with mysteries, knobs, and the aroma of coffee, and much more.  The entirety of this product...   [click here for more]
Sad Fishe Games  $2.47 $1.47

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Mech Rider - Solo Roleplaying Lancer

Mech Rider - Solo Roleplaying Lancer


Mech Rider Solo Rules compatible with Lancer These solo rules integrate with the core Lancer game mechanics to add solo play to the roleplaying game. In addition to traditional oracles to answer questions and inject ideas into your scenes, I have included ideas that go back 60 years or more to help you solo play the tactical combat side of the game. These rules require the Lancer core rules...   [click here for more]
Parts Per Million  $4.95

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