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100 Merchants to Encounter

100 Merchants to Encounter


For whatever reason, characters will often encounter merchants. They may need to offload some of their... acquisitions, buy some new needed items or get damaged things repaired. Some of the more specialised types of merchant also need equally specialised things to sell, or as components for what they are selling. Which is where adventurers can help, by hunting down this needed items. For a finder's...   [click here for more]
Azukail Games  $1.49

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Mad Monks of Kwantoom

Mad Monks of Kwantoom


Some say the gods expelled the grotesque and the weak from their ranks at the beginning of time, denying them entrance to the lofty heavens. Demons all of them, they fled to remote places where they had palaces built in which they could dwell and prosper in the glittering shadows, and that among these places, the 1001 Pagodas of Doom of the Yellow Springs Island are supreme, sheltering countless...   [click here for more]
Kabuki Kaiser  $4.00

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100 Rumours to Hear in a Town or Village

100 Rumours to Hear in a Town or Village


Players will often ask around in towns and villages trying to find out useful information. This lists 100 different rumours for them to hear. The rumours are aimed at a fantasy setting and are most suited to towns and villages rather than cities, as the last tends to focus more on urban events, but some can still be used in such a setting. The rumours may or may not be true, at the GM's decision....   [click here for more]
Azukail Games  $1.00

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d66 Hooks and Rumours for the Forbidden Lands

d66 Hooks and Rumours for the Forbidden Lands


This is a list of 36 (d66) hooks and rumours that characters could hear whilst asking around in various places, whether they are looking for specific information or just general rumours. The rumours may or may not be true, which is up to the GameMaster, and they can be used to add colour to the setting or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images...   [click here for more]
Free League Publishing  $1.25

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100 Landmarks for a Fantasy Setting

100 Landmarks for a Fantasy Setting


When travelling through the countryside, whether wilderness or civilised realms, characters can either have an uneventful journey, or they could have some encounters. This is a collection of 100 different landmarks that could be encountered in a fantasy setting. Each landmark has a name by which it will be known locally and some details of what it is. These landmarks are features that are often large...   [click here for more]
Azukail Games  $1.49

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100 Secret Societies

100 Secret Societies


There's no telling what conversations are held behind closed doors. Backroom bargains and whispered agreements might go without notice by the general populace, or they might sway the fate of nations. Organizations who operate in the shadows, and who use secrecy and ritual to hide their membership and true goals, can be enemies as often as they are allies. Whether you need an organization for your party...   [click here for more]
Azukail Games  $1.99

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100 Fantasy Foods

100 Fantasy Foods


Adventurers travel on their stomachs, as the saying goes, and while there are taverns and inns aplenty in most of our settings, rarely do we know what’s on the menu. If you’re looking for something beyond traditional stews and roasts, hard bread and gruel, then this list is the perfect place to start. With regional specialties, seasonal delights and one or two treats that are only possible to make...   [click here for more]
Azukail Games  $1.99

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100 Strange or Unusual Encounters for Fantasy Cities

100 Strange or Unusual Encounters for Fantasy Cities


Characters do not spend all their time in the wilderness or dungeons; they will also spend time in cities, towns and other urban areas. Urban experiences can be glossed over, but it can be more interesting to develop the cities into alternative places for adventures, not simply places to resupply and recuperate between travels. Adventuring in urban areas can be a different experience, as townsfolk...   [click here for more]
Azukail Games  $1.99

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d66 Books to Find on a Forbidden Lands Bookshelf

d66 Books to Find on a Forbidden Lands Bookshelf


Books may not be that common in the Forbidden Lands, but they do still exist. This list of 36 books can be used to add books to a bookshelf. Whether or not the information in a book is useful is up to the Gamemaster, but in such a setting even a book of inaccurate information can be worth anything from a few coppers to a few golds. Here are some sample results: Order of the Silent by Thyronde...   [click here for more]
Free League Publishing  $0.99

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100 Market Stalls to Encounter

100 Market Stalls to Encounter


Markets are common in many settings, a place for buying and selling goods for those who lack a shop. This supplement has descriptions of what 100 different market stalls could be selling. The stalls are predominately those that would be selling to those who are less wealthy, namely the sort of people that would predominately visit a market, and the goods could be found in many places, from villages...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Ruins to Encounter

100 Ruins to Encounter


Out in the wilder lands and even within the nominal bounds of civilisation, characters may stumble across ruins. These could be ancient ruins that have been abandoned for many years, or more recent ones that show signs of force. Ruins may have succumbed to nature, or borne the brunt of an attack. This supplement has 100 different ruins, from small to large, that a GameMaster can use to decorate the...   [click here for more]
Azukail Games  $1.99 $1.49

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100 Minor Jobs for Adventurers

100 Minor Jobs for Adventurers


The big quests and adventures may have the big rewards, but not every character is immediately able to participate in those, or they may have a bit of downtime that needs using up. This supplement has 100 small side jobs that characters could do. Most will not have any great reward; in some cases, the reward isn't, or isn't all, money, for these are jobs needed doing by the average person and smaller...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Random Bandits to Meet

100 Random Bandits to Meet


Bandits are a common theme in fantasy settings. They may be nuisances who attack the characters, either to fail badly or perhaps succeed and take something important. Characters may be hired to deal with a bandit problem that is troubling the local area. Wilderness and less travelled regions are often the homelands for bandits. Yet all these bandits can be very similar, with nothing to make them more...   [click here for more]
Azukail Games  $1.49

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100 Dangerous Plants

100 Dangerous Plants


The world is filled with monsters for characters to encounter and slay, leaving the scenery to fade into the background. However, the menacing forest itself could be after our brave heroes just as much as the goblins and ghouls within. Add dangerous flora to the foreboding swamp, or set a seaweed trap on the seemingly benign beach. Should you stop to smell the flowers, they might just bite back. An...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Fantasy Drinks

100 Fantasy Drinks


Characters will often spend a goodly amount of time in taverns, whether looking for jobs, speaking to informants, as a base of operations or just passing through. Inns, taverns, restaurants and other places will all serve drinks as well. The more common ales, meads and wines, but others that are different. Creatures may also possess alcoholic drinks as well. This is a list of 100 different drinks...   [click here for more]
Azukail Games  $1.99

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100 Traits for Villages and Other Settlements

100 Traits for Villages and Other Settlements


To make settlements stand out more, instead of having them blurring together, they can be given traits, an unusual or noteworthy feature, whether physical or custom, that characters can encounter. Some of these traits will just provide background colour whilst others could be the source of problems or potential adventure hooks. Many of the traits are most suited to small settlements, such as villages,...   [click here for more]
Azukail Games  $1.99 $1.49

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100 Disturbing to Horrifying Fantasy Encounters

100 Disturbing to Horrifying Fantasy Encounters


This is a collection of 100 things that characters could encounter in a fantasy setting. They range from those that seem off or just don't seem right to those where there is clearly something wrong, due to the amount of death or blood that can be seen or inferred. These encounters can be used to add background events to a dark campaign or one where there are definitely bad things happening, or as...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Fantasy Guilds

100 Fantasy Guilds


Guilds are a staple of societies in our games, and for good reason. Individuals only have so much power, especially when the lands are ruled by lords and kings. By organizing as a body, guilds allow people making common cause to challenge a power structure, and to carve out a niche for themselves. And, in some cases, it allows laborers, traders, and craftsmen to rise far above the station they would...   [click here for more]
Azukail Games  $1.99

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Fragged Kingdom: CLASSIC Races & Magic.

Fragged Kingdom: CLASSIC Races & Magic.


A Fragged Empire Rules Supplement, a must have for all Fragged Empire GMs and Players. This document is designed to alter and add to the Fragged Kingdom rule system to accommodate more traditional fantasy campaigns. Primarily through the introduction of classic fantasy races and a broader magic system. Includes: 10 pages. 8 new Races (Dwarf, Elf, Goblin, Halfling,...   [click here for more]
Design Ministries  $5.00

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d66 Stronghold Flaws

d66 Stronghold Flaws


In the chapter on The Stronghold in the Forbidden Lands Player's Handbook, there is a d6 table of flaws that an old adventure site being converted into a stronghold might have. This table is short, and so this supplement adds more flaws for greater variety. Here are some sample results: A strong smell of brimstone permeates the place, seemingly seeping up from beneath ground. Gryphons...   [click here for more]
Free League Publishing  $0.99

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100 Features for Fantasy Inns & Taverns

100 Features for Fantasy Inns & Taverns


This supplement has 100 different things that can make a fantasy inns & tavern more distinctive. These may be the location, its construction, its staff or perhaps something to do with what it serves. Some features may be obvious or well-known; others may be secret or completely hidden, especially those that are more dubious. They can be used to flesh out a location or sometimes as potential adventure...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Doors to Find in a Dungeon

100 Doors to Find in a Dungeon


Dungeons have doors. They are used to block entrance to areas and keep them separate. They are quite an important element for splitting dungeons up, but they are often neglected. Often, all doors have a standard description, or sometimes no description, with only important doors being described otherwise. Which makes important doors easy to spot. To further dress a dungeon and to make it more difficult...   [click here for more]
Azukail Games  $1.25

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Fantasy Tome of Lists 2 (2nd Edition)

Fantasy Tome of Lists 2 (2nd Edition)


Completely Updated and Revised. This book is designed to make a dungeon master's job easier when he or she creates fantasy roleplaying game adventures and campaigns. This book includes 145 RPG lists, 302 pages of content, and thousands of entries designed for any fantasy game setting.  These lists will spark your imagination and add flavor and color to all your fantasy adventures.  They will...   [click here for more]
JEN Games  $0.99

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100 Light Sources to Find in a Dungeon

100 Light Sources to Find in a Dungeon


Fantasy settings often have dungeons and sometimes these dungeons also have sources of light. Not every dungeon may be uniformly well lit, and light sources are also unlikely to be uniform, but there are many forms of light that can be found, even if the amount of light they shed is quite low. Here are 100 different light sources that can be used to flesh out the description of a dungeon. Most of...   [click here for more]
Azukail Games  $1.00

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100 Unusual Items of Value to Find

100 Unusual Items of Value to Find


This is a collection of unusual valuable items that characters could find. These items might be loot, or perhaps they are for sale by a merchant who has all kinds of things on stock. Some items are difficult to transport; some are forms of transport. How to transport some of the items could be an adventure in itself. Not every item is suitable for finding everywhere; it is highly unlikely that elephants...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Superstitions for a Fantasy Setting

100 Superstitions for a Fantasy Setting


The world is full of strange tales and half-believed stories. There are some who say the souls of dead sailors are carried on the wings of sea birds, and others who are certain that a hagstone can bleed the bad thoughts and worries out of one's head if its left beneath their pillow of a night. Whether there's any truth to these kitchen witch practices and cultural beliefs is hotly debated. But it's...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Encounters and Events for the Night

100 Encounters and Events for the Night


Not every encounter happens during the day and this supplement has 100 different events to enliven the night. Some of these may be normal, such as nocturnal animals. Others may be more unusual and some downright odd or possibly even dangerous. Characters frequently camp at night, and some of the results are for events that would happen whilst they are camped. This PDF supports Adobe layers and the...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Frescoes, Mosaics, Murals and Reliefs to Find in a Dungeon

100 Frescoes, Mosaics, Murals and Reliefs to Find in a Dungeon


Dungeons - and these things are also suitable for other locations such as castles, temples and manor houses - have walls, floors and ceilings. Such areas may be plain but, especially in important places or where the owner has a lot of money, they may also be decorated. Such designs can come in different types and will usually be both large and epic in nature. They may even be valuable but, as they...   [click here for more]
Azukail Games  $1.25

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100 Dungeon Myths, Legends and Rumours

100 Dungeon Myths, Legends and Rumours


Characters may often explore dungeons, but they may also need a reason to head to them in the first place. Such a reason can come from asking around and discovering myths and legends about the dungeon in question. This supplement has 100 different rumours that characters could discover about a dungeon. They can be rumours of lost adventurers and treasures, deadly monsters and dungeon peculiarities....   [click here for more]
Azukail Games  $1.49

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100 Curious Items to Find

100 Curious Items to Find


This is a collection of curious items that characters could find, possibly in a treasure hoard, possibly for sale in a shop of the more obscure type, perhaps in the possession of an NPC. They range from small to large in size. Some clearly have value; others apparently have none. Some may or may not. Whether a particular item has value is up to the GameMaster. They can be used as odd items to find,...   [click here for more]
Azukail Games  $1.25 $0.99

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100 Witches

100 Witches


Build your world with exciting NPCs that bring color and character to your party and your game. Whether you're building a coven, or a helpful hag in the woods, this list has witches aplenty to offer for your players to encounter. This list includes plenty of witches good, bad and neutral. Some are helpful, and some simply want to watch the world burn. Perhaps the friendly kitchen witch that runs the...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Secret and Hidden Doors and Passages to Find in a Dungeon

100 Secret and Hidden Doors and Passages to Find in a Dungeon


Secret doors, hidden passages and hard to find compartments are a staple of dungeon design, as well as for other buildings and constructions. This supplement has 100 such for characters to find. They range from the well concealed that have hidden or unusual triggers, to the more normal that are simply not visible without searching. Whether or not the hidden areas lead to passages to other parts that...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Ghostly Apparitions to Encounter

100 Ghostly Apparitions to Encounter


This supplement has 100 apparitions that characters could encounter. They are suitable, perhaps with some tweaking, for any setting in which ghosts might be expected to be encountered. The apparitions may be reliving the moment of their death, or perhaps following a job or hobby from life. They may be on a cycle, forever repeating the same event, fading away in between, or they may keep doing what...   [click here for more]
Azukail Games  $1.99 $1.49

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100 Alchemical Creations

100 Alchemical Creations


This supplement has 100 minor items that could be created through alchemy in a fantasy setting. None of the items is particularly powerful, but they can still be useful and, in some cases, dangerous. They could be created by characters, bought from alchemists or used against them by enemies. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier....   [click here for more]
Azukail Games  $1.49 $1.25

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100 Random Mercenary Companies

100 Random Mercenary Companies


In a fantasy setting, many nations may lack sufficient forces to find an extended conflict, requiring them to hire mercenaries, or their forces may lack the specialised skills, often magical, that some companies have. At some point characters may well encounter mercenary companies in the game, whether on the battlefield or off. They could be friends, foes or even someone to join. This has a list of...   [click here for more]
Azukail Games  $1.49

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100 Curiosities to Bamboozle Players to Find Outdoors

100 Curiosities to Bamboozle Players to Find Outdoors


Characters can encounter things when travelling and this is a list of 100 different curiosities that they can stumble across. These curiosities often look as if they have some sort of hidden meaning or greater depth than they actually have, unless the GameMaster decides otherwise. They can be used as background colour when travelling, as red herrings for distracting players or even as adventure hooks....   [click here for more]
Azukail Games  $1.25

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100 Strange Beliefs to Hold

100 Strange Beliefs to Hold


Characters may encounter strange religions and cults during their adventures, or perhaps just individuals who hold beliefs that may be considered to be peculiar or out of the ordinary. This supplement has 100 different odd beliefs that these groups and individuals might hold. Some are pretty harmless, except perhaps to the holder, but others could result in believers causing harm to others for a variety...   [click here for more]
Azukail Games  $1.25

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A Baker's Dozen of Noble Families

A Baker's Dozen of Noble Families


In any fantasy setting that is remotely medieval or feudal in base, noble families wield a great deal of power and are of great importance. They can become patrons, allies or foes of player characters, a source of quests and help or a constant pain in the characters' side. It's useful to have some families that can be dropped into a campaign. This is a collection of thirteen different families to...   [click here for more]
Azukail Games  $1.49

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100 Encounters for a Fantasy Swamp

100 Encounters for a Fantasy Swamp


Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp...   [click here for more]
Azukail Games  $1.25

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100 Dungeon Flora

100 Dungeon Flora


This supplement has 100 different flora that could be found in dungeons and the caves and caverns of the underearth realms. There are a lot of different types of fungi amongst the flora, as befits those found in a subterranean setting. Some of the flora found can be useful, and underearth civilisations may actively use it. Others are potentially dangerous, from mild problems to possibly lethal. This...   [click here for more]
Azukail Games  $1.99 $1.79

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Tomes of Necromancy

Tomes of Necromancy


Tomes of Necromancy describes in detail twenty different books that characters could find on bookshelves and in libraries in a fantasy setting. The books are all on the subject of necromancy, ranging from instructions to details of undead to experiences to poetry. Each book has its name and author given, as well as descriptions of its appearance and value, details on the subject matter contained in...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Legendary Weapons

100 Legendary Weapons


History and legend are filled with stories of great blades. Often a magical weapon may have as vivid a past as the warrior who wields it. Many magical weapons are crafted by those proficient in the mystic arts, but not always. Epic battles, godly blessings, great tragedies and even spiritual possession may grant a weapon its powers. This book provides famous named weapons along with story seeds and...   [click here for more]
Azukail Games  $1.25

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Fragged Aeternum: DARK BORN.

Fragged Aeternum: DARK BORN.


A Soulsborn inspired Fragged Aeternum Rules Supplement. This document adds 3 new Soulsborne inspired Natures and a non-Tethered (human) Nature to Fragged Aeternum. These new Natures are designed to work alongside all existing Natures. Includes: 4 new Natures (Human Fool, Born of Blood, Born of Fire, Born of Shadow). 16 new Nature Traits. Optional rules for running...   [click here for more]
Design Ministries  $1.50

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100 Minor Items for a Room

100 Minor Items for a Room


This is a collection of minor, probably not valuable or useful, items that can be added to flesh out a room to make it a bit more interesting. Many could be used to liven up a room in an inn whilst others could eb found lying around in different locations. Some of the items are pieces of furniture; many are small things that could be found on a wall or surface. Though none have any definite meaning,...   [click here for more]
Azukail Games  $1.25 $0.99

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100 Fantasy Entertainers and Artists to See on the Street

100 Fantasy Entertainers and Artists to See on the Street


This is a collection of 100 different entertainers and artists, of varying levels of skill from none upwards, who could be seen in a fantasy setting. Some are technically not performers at all, even though they may draw a crowd. They are aimed at being street performers, but they could be seen in other places, such as carnivals, fairs and taverns, although some are not suitable for indoor performances....   [click here for more]
Azukail Games  $1.99 $1.79

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100 Terrible Fates

100 Terrible Fates


This supplement has 100 ways in which characters could be told they are going to die, perhaps by an oracle or other such teller of fortunes. This doesn't mean that they will die that way; the fates could be given just to be malicious. The GameMaster could tailor some of the fates to the specific circumstances of a particular character, just to make them worry more. These descriptions cover sometimes...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Cold Wilderness Locations

100 Cold Wilderness Locations


Fully describing every geographical feature of a world is not always easy, and this supplement provides 100 different wilderness locations that can be dropped in. The locations are intended to be placed in cold and arctic climes, and range in size from small locations up to oceans, from plains to mountains. Each location is given a name that it would be known by and also some details on what makes...   [click here for more]
Azukail Games  $1.99

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100 Interesting Things

100 Interesting Things


This is a collection of 100 different oddities that could be found in the possessions of defeated characters or monster, in treasure hoards or perhaps given to a starting character as an unusual item or heirloom. Some have magical powers that are borderline useless, or even over the border. Some appear to have some slight value. Some are odd and some are, to all appearances, simply junk. Whether a...   [click here for more]
Azukail Games  $1.00

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100 Individuals and Groups to Meet on the Road

100 Individuals and Groups to Meet on the Road


When characters are travelling between places on the roads and paths, there are going to be other travellers, groups and individuals, pedestrians and riders, on the routes as well. This supplement has 100 different travellers and groups that can enliven a journey. Some of the travellers are innocuous, some are interesting and some may be a potential threat. Others can be a potential source of adventure...   [click here for more]
Azukail Games  $1.99 $1.79

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100 Pirates to Encounter

100 Pirates to Encounter


Pirates are ever-popular and this supplement has 100 different pirates that can be used to flesh out the next lot encountered. The pirates are most suited for a traditional fantasy setting, rather than a historical one, due to different races and the use of magic. Some of the pirates are captains, and sometimes their ships are mentioned, whilst others are more ordinary crewmen and -women. Some of the...   [click here for more]
Azukail Games  $1.49 $1.12

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