"Is Pugmire a joke? No. Because it can be so much more."
- Eddy Webb
Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible?
Collecting a variety of internal documents, email exchanges, blog posts,... [click here for more]
Are you tired of having to memorize pages and pages of tedious information just to run a small dungeon? Or maybe tired of writing down names for a zillion NPCs just to get your players through a market area? Yeah, me too. I hate memorizing stuff, and I hate prep work that's too long, so in the course of 25 years, I've learned a thing or two on how to prep, what to prep, and what to leave to the... [click here for more]
Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story design.... [click here for more]
Sir Sivart was a great explorer who gained grand repute from the kingdom. He worked for a long time as a cartographer, and would join adventurers as a guide while also continuing to map out the lands, and his maps have been viewed far and wide as among the greatest of the current age.
Sir Sivart was an avid fan of surveying the land from high above and plotting out concept maps from high points before... [click here for more]
This single page sums up how to use my simple 1000 Stories rules with the setting from You - The RPG of Tomorrow.
The You booklet is needed to fully understand how adventures work in that game. This document covers:
The dice you need (2d6's only)
How to make characters
How to use dice to determine results of actions
You was created by Mike Petty. 1000 Stories was created by Mike Petty and Clark Rodeffer,... [click here for more]
La Torre de Salfumán es un libro dirigido a profesores que deseen disponer de un ejemplo práctico de cómo introducir el concepto de la gamificación en sus aulas.
La gamificación es el uso de técnicas del mundo de los juegos para motivar a los alumnos y apoyar el aprendizaje en el aula. En La Torre de Salfumán se explica cómo crear una actividad... [click here for more]
Make your own minieuro to play PaperTown or everything you want!
Print the pages of this pdf in black and white on paper of different colors.
You can use some different material and size washers to represent the 1 and 2 euro coins, as you can see from the picture.
In this case... [click here for more]
Las Mazmorras de Salfumán es un libro donde se amplía el proyecto de gamificación en las aulas que se explicó en La Torre de Salfumán.
En La Torre de Salfumán se presentaba un ejemplo completo de gamificación que utilizar en las aulas, convirtiendo a los alumnos en duendes a las órdenes del mago Salfumán. Usando técnicas del mundo de los juegos se conseguía... [click here for more]