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A Little Guide on Town Creation

A Little Guide on Town Creation


Have you ever got stuck without ideas when creating towns, cities, etc.  for your RPG adventures? Are you tired of creating dull one-dimensional towns? Do you want to add a little extra depth to the towns where your adventures are taking place? Then this little guide is for you! A town is not just a place where a bunch NPCs live and wait for the...   [click here for more]
Mist Bard Press  $2.50

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Structured Free Association Story Plot Method

Structured Free Association Story Plot Method


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How to run...   [click here for more]
ThinkDifferent  Pay What You Want

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100 Cyberpunk NPC

100 Cyberpunk NPC


100 CYBERPUNK NPC 100 CYBERPUNK NPC contains 100 characters that you can meet in Night City or in any Cyberpunk atmosphere. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination. 100 CYBERPUNK NPC...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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100 Cyberpunk Corporations v2

100 Cyberpunk Corporations v2


100 CYBERPUNK CORPORATIONS vol.2 100 CYBERPUNK CORPORATIONS vol.2 contains 100 corporations that fit into futuristic or cyberpunk settings. Roll 1d100 and read the corresponding entry. Each entry is quick to read and easy to develop. Each entry includes the name of the corporation, an industry sector, and a seed of adventure/trouble that currently affects the corporation and that...   [click here for more]
Doppelgänger Publishing  $1.25 $1.00

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story design....   [click here for more]
ThinkDifferent  Pay What You Want

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100 Cyberpunk Traps

100 Cyberpunk Traps


100 CYBERPUNK TRAPS 100 CYBERPUNK TRAPS contains 100 traps in Night City or in any Cyberpunk building. Need to fill a corporate building with traps before your players break into it? 100 CYBERPUNK TRAPS is for you!   Example of outcome : 2. Hardening foam 35. Anti-cybernetic sound boom 48. Popup turrets in the floor     If you liked this volume, you might be interested...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Charting History: Worldbuilding with Historical Cycles

Charting History: Worldbuilding with Historical Cycles


It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.  Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the...   [click here for more]
WMB Saltworks  $2.95

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Cyberpunk Data fortress Generator

Cyberpunk Data fortress Generator


Cyberpunk Data fortress Generator   Load up your cyberdeck and assault the data fortress! Cyberpunk Data fortress Generator is a companion volume to create exciting data fortresses for any system.  This book is based on the premise that a computer system can be more than just a succession of uni-dimensional "door/monster/treasure" levels. Each data system should be built according...   [click here for more]
Doppelgänger Publishing  $1.99 $1.49

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100 Cyberpunk Corporations

100 Cyberpunk Corporations


100 CYBERPUNK CORPORATIONS 100 CYBERPUNK CORPORATIONS contains 100 corporations that fit into futuristic or cyberpunk settings. Roll 1d100 and read the corresponding entry. Each entry is quick to read and easy to develop. Each entry includes the name of the corporation, an industry sector, and a seed of adventure/trouble that currently affects the corporation and that you can easily...   [click here for more]
Doppelgänger Publishing  $1.25 $1.00

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100 Cyberpunk NPC vol2

100 Cyberpunk NPC vol2


100 CYBERPUNK NPC vol.2 100 CYBERPUNK NPC vol.2 contains 100 characters that you can meet in Night City or in any Cyberpunk atmosphere. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination. 100 CYBERPUNK...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to: Select...   [click here for more]
MWS Media  $2.99

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100 TOWN BACKGOUND EVENTS

100 TOWN BACKGOUND EVENTS


100 TOWN BACKGOUND EVENTS Do you find that your cities all look the same, that they are boring, and that they only serve to restore your characters' hp between two adventures? Cities are the base camp of your characters between two expeditions. But that's not why they should not be used! If you want to make your towns an unforgettable, unique place with details or mysteries, 100 TOWN BACKGOUND...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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100 bounties to hunt across the galaxy

100 bounties to hunt across the galaxy


100 bounties to hunt across the galaxy 100 bounties to hunt across the galaxy contains 100 adventure seed ideas that you can use in your space opera based games. Highly compatible with the star wars universe, each result consists of a character to hunt (name and race), a crime committed, a reward and a planet or a sector where the bounty was last seen. Example of outcome: 16. UI4-5...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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100 Castle & Stongolds

100 Castle & Stongolds


100 CASTLES & STRONGHOLDS You need a castle or a fortress for your scenario, but you haven't prepared anything? You need a stronghold that can be improvised quickly? This list is made for you! This product includes 100 castles and strongholds that can be inserted in any location. Each entry includes : the name of the castle a possible rental the garrison the defenses of the castle its current...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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100 RANDOM  SPACE ENCOUNTERS

100 RANDOM SPACE ENCOUNTERS


100 Random Space Encounters 100 Random Space Encounters contains 100 adventure seed ideas that you can use in your space opera based games. Highly compatible with the star wars universe, each result consists of different things that the characters may encounter in space, especially when exiting a hyperspace jump.   Example of outcome: 6. An asteroid-jail in which bandits have...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Journey to Ragnarok - Rosso's Guide to Ragnarok_ITA

Journey to Ragnarok - Rosso's Guide to Ragnarok_ITA


Journey To Ragnarok is an adventure and setting module for characters of level 1st to 15th, inspired by Norse myths and legends, compatible with 5th Edition. It is a captivating adventure that will lead the Heroes from Midgardr through the Nine Worlds.  In an epic journey, the fate of men will be tied to that of the gods, until the final moment, the Ragnarok. ...   [click here for more]
Mana Project Studio  Pay What You Want

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How-To: Hill Tribes

How-To: Hill Tribes


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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100 background town events vol2

100 background town events vol2


100 TOWN BACKGOUND EVENTS vol.2 Do you find that your cities all look the same, that they are boring, and that they only serve to restore your characters' hp between two adventures? Cities are the base camp of your characters between two expeditions. But that's not why they should not be used! If you want to make your towns an unforgettable, unique place with details or mysteries, 100 TOWN...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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100 Moons Aspects for sci-fi settings

100 Moons Aspects for sci-fi settings


100 MOONS ASPECTS FOR SCI-FI SETTINGS   Sometimes you need a quick location, a simple concept ready to give you inspiration. Do you need a piece of rock on which the characters' spaceship will crash? Do you want a micro-planet to set up the rebellion's base camp on? 100 Moons Aspects for sci-fi settings is made for you! This book presents 100 moons or small planets in a simple...   [click here for more]
Doppelgänger Publishing  $1.50 $1.00

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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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Medieval Civilization Generator

Medieval Civilization Generator


Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world. You may create civilizations appropriate to your world’s equivalent...   [click here for more]
Currentpattern  Pay What You Want

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100 loot items on a henchman for cyberpunk settings

100 loot items on a henchman for cyberpunk settings


100 loot items on a henchman for cyberpunk settings   Your characters have defeated gang members in a dark alley. Do you need a quick and easy to generate loot? 100 LOOT ITEMS ON A HENCHMAN contains 100 items suitable for any cyberpunk setting where technology and cybernetics are omnipresent. Simply roll 1d100 and find out what's hidden in the henchman's pockets.   Example of outcome:...   [click here for more]
Doppelgänger Publishing  $1.49 $1.00

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Super Powers: 100 random generic characters

Super Powers: 100 random generic characters


Super powers 100 RANDOM CHARACTERS   Super powers: 100 RANDOM CHARACTERS contains 100 characters with superpowers. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination. Each result consists of:...   [click here for more]
Doppelgänger Publishing  $1.25 $1.00

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The Crow's Nest #1 - Navigating Delicate Negogating Delicate Negotiationstiations

The Crow's Nest #1 - Navigating Delicate Negogating Delicate Negotiationstiations


Welcome to first issue of The Crow's Nest, the newsletter where we help you put the rules of 7th Sea into practice along with ideas for new NPCs, Monsters, Plot Hooks, and Secret Socieities. to throw at your Heroes. In our first issue, Navigating Delicate Negotiations, you'll learn how to use Raises and Pressure to negotiate agreements between your Heroes and NPCs....   [click here for more]
Chaosium  $2.00 $1.34

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100 Random Alien Species

100 Random Alien Species


100 RANDOM ALIEN SPECIES 100 Random Alien Species contains 100 species of aliens you may encounter in space opera based games. Some forms are evolved while others are strange animals intended to enrich your backgrounds. Highly compatible with the Star Wars universe, each result consists of an alien species name and a brief description.   Example of outcome: 55. GLOROYTET (forest...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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100 Random Alien Species v2

100 Random Alien Species v2


100 RANDOM ALIEN SPECIES vol.2 100 Random Alien Species vol. 2 contains 100 species of aliens you may encounter in space opera based games. Some forms are evolved while others are strange animals intended to enrich your backgrounds. Highly compatible with the Star Wars universe, each result consists of an alien species name and a brief description.   Example of outcome: GLOROYTET...   [click here for more]
Doppelgänger Publishing  $0.99 $0.89

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Fate Adventures #3—The Sobek Sons (PDF+EPUB+MOBI)

Fate Adventures #3—The Sobek Sons (PDF+EPUB+MOBI)


Ancient gods and treacherous ambitions. This product contains files in PDF, EPUB and MOBI format. The Sobek Sons is an adventure set during the First Egyptian Dynasty (32nd century BC), a turbulent period, after the unification of Upper and Lower Egypt. Pharaoh Narmer is the first mortal to rule Egypt, after a long period of domains of the gods. Pharaoh Narmer unified Upper...   [click here for more]
Rolepress  $2.00

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AOG: Era Of Wonders

AOG: Era Of Wonders


A brief tweak to bridge the gap between the Bronze Age/Ancient and Dark Age/Medieval periods of Gaia's alternate history. The Ancients Of Gaia Core Rulebook (Available Here) is required to use this and all subsequent AOG: Era Of Wonders titles. ________________________________________________ The City of Rome is fast becoming the dominant power on the Italian Peninsular. Gaia's connection to...   [click here for more]
Frontier Gaming  $1.00

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The Meaning of Names: Landforms, Terrain, and Cities

The Meaning of Names: Landforms, Terrain, and Cities


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of place-names. This booklet is intended to fill the gap. It not only includes lists of historical place-names but discusses the patterns and logic behind these names. Don't forget to buy the companion to this booklet, The Meaning of Names: Persons and...   [click here for more]
WMB Saltworks  $2.95

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100 Castle & Stongolds vol.2

100 Castle & Stongolds vol.2


100 CASTLES & STRONGHOLDS vol.2 You need a castle or a fortress for your scenario, but you haven't prepared anything? You need a stronghold that can be improvised quickly? This list is made for you! This product includes 100 castles and strongholds that can be inserted in any location. Each entry includes : the name of the castle a possible rental the garrison the defenses of the castle its current...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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The Meaning of Names: Persons and Peoples

The Meaning of Names: Persons and Peoples


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of personal or group names. This booklet is intended to fill the gap. It not only includes lists of historical names (personal, family, and ethnic) but discusses the patterns and logic behind these names.  Don't forget to buy the companion to this booklet,...   [click here for more]
WMB Saltworks  $2.95

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YourWorlds

YourWorlds


YourWorlds is a template for creating your own narrative-focused and light roleplaying game. It is a stripped-down presentation of the basic rules found in the QuestWorlds SRD with a searchable @ symbol added to make it easy to find the sections that may need additions or changes. PDF and MS Word versions are both included with your purchase. Also Available Here at DriveThruRPG:...   [click here for more]
Lazaro Izaguirre  $4.99

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Cooking for Vampires

Cooking for Vampires


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Vampires, you'll find out what kind of flavors vampires enjoy, the culinary aspects of blood, and how to estimate the...   [click here for more]
WMB Saltworks  $1.95

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Cooking for Orcs & Goblins

Cooking for Orcs & Goblins


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Hags & Zombies, you'll learn about the dietary needs (and tolerances) of orcs, goblins, and their cousins, fungal...   [click here for more]
WMB Saltworks  $1.95

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100 Castle & Stongolds vol.3

100 Castle & Stongolds vol.3


100 CASTLES & STRONGHOLDS vol.3 You need a castle or a fortress for your scenario, but you haven't prepared anything? You need a stronghold that can be improvised quickly? This list is made for you! This product includes 100 castles and strongholds that can be inserted in any location. Each entry includes : the name of the castle a possible rental the garrison the defenses of the castle its current...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Cowboy Name Random Generator

Cowboy Name Random Generator


Cowboy Name Random Generator Cowboy Name Random Generator is a simple and fast generator of old west/weird west characters. Need an NPC instantly? Lack of inspiration to name your character? Cowboy Name Random Generator will help you to find a quick name for any man or woman, famous or not from the far west.    This book includes 4 tables  d100 MALE FIRST NAME   d100 FEMALE FIRST NAME  d100...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Shards: Worldbuilding Zine - Issue #3

Shards: Worldbuilding Zine - Issue #3


Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive. In this issue: Three fragments to drop into your worlds A group of space-faring mercenaries Primitive people from an alien world Two fey princes Advice on building your own worlds How centaurs and their ilk go to war Captain Magpie kidnaps...   [click here for more]
Artemis Games  $2.00

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Essential Ethnographies #1 - Island Builders & Others

Essential Ethnographies #1 - Island Builders & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before? Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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Fate Adventures #2—The Heart of Fire (PDF)

Fate Adventures #2—The Heart of Fire (PDF)


Are you ready for steampunk action? The Heart of Fire is a steampunk adventure set in the Old West (19th century). Several steam powered machines, including conscious automata, are part of daily life. The rise of cities collided with the traditions of indigenous tribes. Disputes over territory are constant. Justice is maintained by the Sheriff and Patrolmen (PCs),...   [click here for more]
Rolepress  Pay What You Want

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Shards: Worldbuilding Zine - Issue #2

Shards: Worldbuilding Zine - Issue #2


Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive. In this issue: Three fragments to drop into your worlds Hybrid Monsters The planet of Marrakugh The Labyrinth of History Advice on building your own worlds Worldbuilding with Nursery Rhymes Captain Magpie steals his birthday feast And...   [click here for more]
Artemis Games  $2.00

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How-To: Swamp Folk

How-To: Swamp Folk


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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Super Powers: 100 random generic characters vol.2

Super Powers: 100 random generic characters vol.2


Super powers 100 RANDOM CHARACTERS vol. 2   Super powers: 100 RANDOM CHARACTERS  vol. 2 contains 100 characters with superpowers. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination....   [click here for more]
Doppelgänger Publishing  $1.25 $1.00

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Cooking for Hags & Zombies

Cooking for Hags & Zombies


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Hags & Zombies, you'll learn about the biology (and necrology) of these anthrophages, how human flesh does (and does...   [click here for more]
WMB Saltworks  $1.95

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100 Castle & Stongolds vol.5

100 Castle & Stongolds vol.5


100 CASTLES & STRONGHOLDS vol.5 You need a castle or a fortress for your scenario, but you haven't prepared anything? You need a stronghold that can be improvised quickly? This list is made for you! This product includes 100 castles and strongholds that can be inserted in any location. Each entry includes : the name of the castle a possible rental the garrison the defenses of the castle its current...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Essential Ethnographies #3 - Cousins of the Bear & Others

Essential Ethnographies #3 - Cousins of the Bear & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before? Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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Shards: Worldbuilding Zine - Issue #1

Shards: Worldbuilding Zine - Issue #1


Want help with worldbuilding, but don't just want to use someone else's creation? Shards is a zine designed for just that. In issue #1 you can find: Four fragments to drop into your worlds The largest labyrinth in the world A sci fi bar for a space station A fey lady with secrets to tell A god who won’t wait Advice on building your own worlds Questions...   [click here for more]
Artemis Games  $5.33 $2.66

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Essential Ethnographies #2 - Funerary Cannibals & Others

Essential Ethnographies #2 - Funerary Cannibals & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before? Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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Shards: Worldbuilding Zine - Issue #4

Shards: Worldbuilding Zine - Issue #4


Shards - Worldbuilding Zine helps you explore new worlds, with world fragments ready to pop in and advice on how to put together your own unique settings. In this issue: Three fragments to drop into your worlds The Lands of Flood and Famine The Karanna Archipelago The Selkie Syndicate Advice on building your own worlds Travelling Faster Than Light Captain Magpie...   [click here for more]
Artemis Games  $3.00

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100 Castle & Stongolds vol.4

100 Castle & Stongolds vol.4


100 CASTLES & STRONGHOLDS vol.4 You need a castle or a fortress for your scenario, but you haven't prepared anything? You need a stronghold that can be improvised quickly? This list is made for you! This product includes 100 castles and strongholds that can be inserted in any location. Each entry includes : the name of the castle a possible rental the garrison the defenses of the castle its current...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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