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Publisher |
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Have you ever got stuck without ideas when creating towns, cities, etc. for your RPG adventures?
Are you tired of creating dull one-dimensional towns? Do you want to add a little extra depth to the towns where your adventures are taking place?
Then this little guide is for you!
A town is not just a place where a bunch NPCs live and wait for the... [click here for more] |
Mist Bard Press |
$2.49
|
A basic GM advice column for running prehistoric animals. One of my three entries to Wayfinder #22. The other two entries will be published in it. ... [click here for more] |
Druid GM Designs |
Pay What You Want
|
Put Your Adventures in the Crucible
In his latest contribution to the KRAKEN Chapbook Series, award-winning game designer Robin D. Laws shows the key structures underlying tabletop roleplaying scenarios. Sharpen your adventures in any game by learning the big five adventure types and how they tick.
The Dungeon: Whether you use it regularly or remember it from gaming... [click here for more] |
Tentacles Press |
$8.00
|
It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.
Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the... [click here for more] |
WMB Saltworks |
$2.95
|
Start your journey into the realms of tabletop gaming with Chatbots for RPGs by Jacob DC Ross. This guide unveils the secrets of crafting AI chatbots as your game master, enhancing the tabletop RPG experience without replacing the human touch. It also includes guidelines and tips for publishers, including indie operations, to use chatbots in conjunction with their published books and PDFs. The book... [click here for more] |
Thunderegg Productions |
$19.99
|
Exclusively in Drive-Thru RPG!
Your players will think you are the Best Game Master.
This book provides 30 Black Belt techniques for Game Masters to level up – all in less than 60 pages.
Improve your GM skills from beginner to advanced, covering the contents of getting the players more involved in the story, delivering your adventure in more entertaining ways, and using... [click here for more] |
United Creatives |
$17.01
|
This zine is a compilation of articles about monsters and allies published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus.
Allies and creatures...
... they are everywhere. NPCs cross characters' paths as aids or obstacles.
Fate Plus Compilation Allies and Monsters is a 70-pages featuring about 70 pre-made NPCs that the GM can use as allies or obstacles in the PCs path.... [click here for more] |
Rolepress |
$9.23 $6.46
|
This zine is a compilation of articles about equipment published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus.
Equipment...
... you will need it! Characters need to be well equipped to live their adventures.
Fate Plus Compilation Equipment is a 78-pages featuring lots of ideas for using equipment besides pre-made item to speed up your game session.
Get ready for... [click here for more] |
Rolepress |
$8.94 $6.25
|
This zine is a compilation of articles about power systems published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus.
The power...
... runs through our veins! The characters are ready to release that energy.
Fate Plus Compilation Power Systems is a 41-pages featuring some magic and power systems that will make PCs and NPCs more interesting.
Get ready for the adventure!... [click here for more] |
Rolepress |
$9.93 $6.95
|
Pick up your sword and get ready to fight!
Fate Plus Vikings is a 112-pages brainstorm about historical fiction adventures set in Scandinavia in a dark age, populated with mysticism and tales of bravery.
In this zine, the GM will find tools to create stories about brave PCs that can ascend to Jarls and kings, cities that arise, and wars that drown kingdoms in their own suffering.
Watch out for the... [click here for more] |
Rolepress |
$13.46 $9.42
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world.
You may create civilizations appropriate to your world’s equivalent... [click here for more] |
Currentpattern |
Pay What You Want
|
Must Be a Dragon is a masterless tabletop role-playing game set in 1800s Europe where the dragons exist. In this game you and your friends will play as an explorer and you will have to guide them on a long journey in search of dragons, from the first step to the final encounter with the magnificent creature. France, Italy,... [click here for more] |
Sushi Role |
FREE
|
Here, I paint a Catapult from WizKids with mostly regular craft paint. This mini took about 20 minutes to paint (give or take for dry times). I haven’t painted any minis in quite a long time, so I did this one as I work my way back into it. Hope you enjoy! ... [click here for more] |
Swords & Sandals |
Pay What You Want
|
BUILD your own CUSTOM SCENES!
A Fantasy Graphics Resource Pack! FREE for PERSONAL or COMMERCIAL USE!!!
All graphics are PRINT QUALITY RESOLUTION.
Perfect for illustrating scenes in your RPG Adventure Modules, Rule Books/Manuals, for use in your Fantasy Novels,... [click here for more] |
Game Attomix |
$5.99
|
Want help with worldbuilding, but don't just want to use someone else's creation? Shards is a zine designed for just that.
In issue #1 you can find: Four fragments to drop into your worlds The largest labyrinth in the world
A sci fi bar for a space station
A fey lady with secrets to tell
A god who won’t wait
Advice on building your own worlds
Questions to... [click here for more] |
Artemis Games |
$6.21 $4.97
|
Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive.
In this issue:
Three fragments to drop into your worlds
Hybrid Monsters
The planet of Marrakugh
The Labyrinth of History
Advice on building your own worlds
Worldbuilding with Nursery Rhymes
Captain Magpie steals his birthday feast
And the Letter... [click here for more] |
Artemis Games |
$6.21 $4.97
|
Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive.
In this issue:
Three fragments to drop into your worlds
A group of space-faring mercenaries
Primitive people from an alien world
Two fey princes
Advice on building your own worlds
How centaurs and their ilk go to war
Captain Magpie kidnaps a dragon... [click here for more] |
Artemis Games |
$6.21 $3.73
|
Shards - Worldbuilding Zine helps you explore new worlds, with world fragments ready to pop in and advice on how to put together your own unique settings.
In this issue:
Three fragments to drop into your worlds The Lands of Flood and Famine The Karanna Archipelago The Selkie Syndicate
Advice on building your own worlds Travelling Faster Than Light Captain Magpie... [click here for more] |
Artemis Games |
$4.97
|
Shards provides advice and content for all sorts of worldbuilders, and for all sorts of worlds. In this issue:
Three fragments to drop into your worlds The Gods of Karenna, a complete pantheon The Golden Feather, a magic shop Paragon Industries, an inter-planetary corporation
Advice on building your own worlds Prejudice, and how to handle it in your world Captain... [click here for more] |
Artemis Games |
$4.97
|
Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive.
In this issue:
Three fragments to drop into your worlds
The settlement of Last Stand
The Lifecycle of the kraken
Doc Carson’s Airship Fair and Circus
Advice on building your own worlds
How to create and use gods
Captain Magpie steals a look... [click here for more] |
Artemis Games |
$4.97
|
Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive.
This is a sampler issue, containing pieces from multiple past issues to give you an idea of what the zine is all about - and perhaps even tempt you to subscribe! ... [click here for more] |
Artemis Games |
FREE
|
Whether You Are Celebrating International Talk Like a Pirate Day or Plan to Shuck it All and Go On Account
Let Simple Simon Teach You the Pirate Patois
And You'll be Ready to Rob Galleons in No Time Here's Some of What Ye'll Learn
Pirate Basics
An Advanced Nautical Vocabulary
Lingo From the Gun... [click here for more] |
Black Shark Enterprises |
Pay What You Want
|
Welcome to first issue of The Crow's Nest, the newsletter where we help you put the rules of 7th Sea into practice along with ideas for new NPCs, Monsters, Plot Hooks, and Secret Socieities. to throw at your Heroes.
In our first issue, Navigating Delicate Negotiations, you'll learn how to use Raises and Pressure to negotiate agreements between your Heroes and NPCs.... [click here for more] |
Chaosium |
$2.00
|
With a large selection of dice systems and supplements, the Empires wargame can look a bit daunting at first but this game has been written to be as simple as possible (we hope). So, in order to help find what you are looking for, we have written a brief guide to each expansion/supplement with links to the appropriate page on Wargame Vault to read more about the products. Whatever you want to play... [click here for more] |
War of Life Gaming |
FREE
|
A New, Quarterly, Fan-Produced Zine to Enhance Your Gameplay in the World of the Vaesen Roleplaying Game
Thomas Bailey, Johnell Hipol, and David Wartmann have put together what we hope will be a great resource for fans and players of the Vaesen Nordic Horror Roleplaying game by Free League.
In the inaugural issue we have several articles ready to help you improve... [click here for more] |
Free League Publishing |
$5.00
|
This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to:
Select... [click here for more] |
MWS Media |
$2.99
|
This special bundle product contains the following titles. How-To: Far North Peoples Regular price: $2.95 Bundle price: $2.36 Format: Watermarked PDF Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo... [click here for more] |
WMB Saltworks |
$11.80 $7.08
|