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Charting History: Worldbuilding with Historical Cycles

Charting History: Worldbuilding with Historical Cycles


It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.  Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the...   [click here for more]
WMB Saltworks  $2.95

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Structured Free Association Story Plot Method

Structured Free Association Story Plot Method


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How to run...   [click here for more]
ThinkDifferent  Pay What You Want

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100 Cyberpunk NPC

100 Cyberpunk NPC


100 CYBERPUNK NPC 100 CYBERPUNK NPC contains 100 characters that you can meet in Night City or in any Cyberpunk atmosphere. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination. 100 CYBERPUNK NPC...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Cyberpunk Data fortress Generator

Cyberpunk Data fortress Generator


Cyberpunk Data fortress Generator   Load up your cyberdeck and assault the data fortress! Cyberpunk Data fortress Generator is a companion volume to create exciting data fortresses for any system.  This book is based on the premise that a computer system can be more than just a succession of uni-dimensional "door/monster/treasure" levels. Each data system should be built according...   [click here for more]
Doppelgänger Publishing  $1.99 $1.49

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100 Cyberpunk Traps

100 Cyberpunk Traps


100 CYBERPUNK TRAPS 100 CYBERPUNK TRAPS contains 100 traps in Night City or in any Cyberpunk building. Need to fill a corporate building with traps before your players break into it? 100 CYBERPUNK TRAPS is for you!   Example of outcome : 2. Hardening foam 35. Anti-cybernetic sound boom 48. Popup turrets in the floor     If you liked this volume, you might be interested...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story design....   [click here for more]
ThinkDifferent  Pay What You Want

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100 Cyberpunk Corporations

100 Cyberpunk Corporations


100 CYBERPUNK CORPORATIONS 100 CYBERPUNK CORPORATIONS contains 100 corporations that fit into futuristic or cyberpunk settings. Roll 1d100 and read the corresponding entry. Each entry is quick to read and easy to develop. Each entry includes the name of the corporation, an industry sector, and a seed of adventure/trouble that currently affects the corporation and that you can easily...   [click here for more]
Doppelgänger Publishing  $1.25 $1.00

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100 Cyberpunk NPC vol2

100 Cyberpunk NPC vol2


100 CYBERPUNK NPC vol.2 100 CYBERPUNK NPC vol.2 contains 100 characters that you can meet in Night City or in any Cyberpunk atmosphere. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination. 100 CYBERPUNK...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Fate Plus #2—Supers (PDF)

Fate Plus #2—Supers (PDF)


You're a superhero. Save the world! In this issue you will find: How to create your own supers adventures in Fate; How to create interesting supers characters; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; New superpowers using the Venture City rules. Fate Plus...   [click here for more]
Pluma Press  Pay What You Want

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Super Powers: 100 random generic characters

Super Powers: 100 random generic characters


Super powers 100 RANDOM CHARACTERS   Super powers: 100 RANDOM CHARACTERS contains 100 characters with superpowers. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination. Each result consists of:...   [click here for more]
Doppelgänger Publishing  $1.25 $1.00

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Fate Plus #3 - Martial Arts (PDF)

Fate Plus #3 - Martial Arts (PDF)


Your next move can be deadly. In this issue you will find: Martial Styles in Fate; Create groups, gangs and factions; Define your combat style using Fate rules; Create martial arts as extras. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated)....   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #4 - Apocalypse (PDF)

Fate Plus #4 - Apocalypse (PDF)


The apocalypse has arrived. You are going to survive? In this issue you will find: Rules for zombie apocalypse, infection, cure, etc .; Rules for a nuclear wasteland: radiation, radioactive consequences, etc .; Rules for alien invasion; Rules to stocking and spend resources. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new...   [click here for more]
Pluma Press  Pay What You Want

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100 Moons Aspects for sci-fi settings

100 Moons Aspects for sci-fi settings


100 MOONS ASPECTS FOR SCI-FI SETTINGS   Sometimes you need a quick location, a simple concept ready to give you inspiration. Do you need a piece of rock on which the characters' spaceship will crash? Do you want a micro-planet to set up the rebellion's base camp on? 100 Moons Aspects for sci-fi settings is made for you! This book presents 100 moons or small planets in a simple...   [click here for more]
Doppelgänger Publishing  $1.50 $1.00

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Fate Plus #11—Steampunk (PDF+EPUB+MOBI)

Fate Plus #11—Steampunk (PDF+EPUB+MOBI)


Welcome to tomorrow! This product contains files in PDF, EPUB, and MOBI format. The steam era is a magical period with scientists, new gadgets, and adventures. This era inspires fantastic campaigns in a unique style. In this issue, we have an article on Airships, how to create and use it on adventures. Zimbro is a one-shot adventure written by Tiago...   [click here for more]
Pluma Press  $4.00

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Fate Plus #1—Horror (PDF)

Fate Plus #1—Horror (PDF)


Do not close your eyes now. The horror is here. In this issue you will find: How to create your own horror adventures in Fate; How to create interesting characters for horror adventures; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; An adventure seed for you to play with your group. Fate...   [click here for more]
Pluma Press  Pay What You Want

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required...   [click here for more]
MWS Media  $2.99

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Fate Plus #5—Espionage (PDF)

Fate Plus #5—Espionage (PDF)


You are trained to be the best. To do the impossible ... and you can not fail. In this issue you will find: How to build secret agencies; How to create conflicts between secret organizations; How to create spy characters in Fate; How to create missions and adventures using the Fate Fractal rule; How to play spy style from the 1990s. Fate Plus is...   [click here for more]
Pluma Press  Pay What You Want

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100 Random Alien Species v2

100 Random Alien Species v2


100 RANDOM ALIEN SPECIES vol.2 100 Random Alien Species vol. 2 contains 100 species of aliens you may encounter in space opera based games. Some forms are evolved while others are strange animals intended to enrich your backgrounds. Highly compatible with the Star Wars universe, each result consists of an alien species name and a brief description.   Example of outcome: GLOROYTET...   [click here for more]
Doppelgänger Publishing  $0.99 $0.89

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Fate Plus #10—Necromancy (PDF+EPUB+MOBI)

Fate Plus #10—Necromancy (PDF+EPUB+MOBI)


Death in our hands This product contains files in PDF, EPUB, and MOBI format. Necromancers are figures present in fantasy worlds. Capable of mastering death, their magic desecrates the dark realm and creates the connection between this plane and the underworld. In Becoming a Necromancer, we will discuss some ideas about aspects and stunts for characters who have...   [click here for more]
Pluma Press  $4.00

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Medieval Civilization Generator

Medieval Civilization Generator


Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world. You may create civilizations appropriate to your world’s equivalent...   [click here for more]
Currentpattern  Pay What You Want

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Fate Plus #6—Space Colony (PDF)

Fate Plus #6—Space Colony (PDF)


Exploring the unknown. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to create space colonization campaigns; How to create an interactive space colony; New rules: dramatic actions; Microbial Life in Space. Fate Plus and Fate Adventures is a monthly zine that creates new ideas,...   [click here for more]
Pluma Press  Pay What You Want

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100 loot items on a henchman for cyberpunk settings

100 loot items on a henchman for cyberpunk settings


100 loot items on a henchman for cyberpunk settings   Your characters have defeated gang members in a dark alley. Do you need a quick and easy to generate loot? 100 LOOT ITEMS ON A HENCHMAN contains 100 items suitable for any cyberpunk setting where technology and cybernetics are omnipresent. Simply roll 1d100 and find out what's hidden in the henchman's pockets.   Example of outcome:...   [click here for more]
Doppelgänger Publishing  $1.49 $1.00

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100 Castle & Stongolds

100 Castle & Stongolds


100 CASTLES & STRONGHOLDS You need a castle or a fortress for your scenario, but you haven't prepared anything? You need a stronghold that can be improvised quickly? This list is made for you! This product includes 100 castles and strongholds that can be inserted in any location. Each entry includes : the name of the castle a possible rental the garrison the defenses of the castle its current...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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100 bounties to hunt across the galaxy

100 bounties to hunt across the galaxy


100 bounties to hunt across the galaxy 100 bounties to hunt across the galaxy contains 100 adventure seed ideas that you can use in your space opera based games. Highly compatible with the star wars universe, each result consists of a character to hunt (name and race), a crime committed, a reward and a planet or a sector where the bounty was last seen. Example of outcome: 16. UI4-5...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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100 Random Alien Species

100 Random Alien Species


100 RANDOM ALIEN SPECIES 100 Random Alien Species contains 100 species of aliens you may encounter in space opera based games. Some forms are evolved while others are strange animals intended to enrich your backgrounds. Highly compatible with the Star Wars universe, each result consists of an alien species name and a brief description.   Example of outcome: 55. GLOROYTET (forest...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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100 TOWN BACKGOUND EVENTS

100 TOWN BACKGOUND EVENTS


100 TOWN BACKGOUND EVENTS Do you find that your cities all look the same, that they are boring, and that they only serve to restore your characters' hp between two adventures? Cities are the base camp of your characters between two expeditions. But that's not why they should not be used! If you want to make your towns an unforgettable, unique place with details or mysteries, 100 TOWN BACKGOUND...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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100 RANDOM  SPACE ENCOUNTERS

100 RANDOM SPACE ENCOUNTERS


100 Random Space Encounters 100 Random Space Encounters contains 100 adventure seed ideas that you can use in your space opera based games. Highly compatible with the star wars universe, each result consists of different things that the characters may encounter in space, especially when exiting a hyperspace jump.   Example of outcome: 6. An asteroid-jail in which bandits have...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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How-To: Hill Tribes

How-To: Hill Tribes


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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100 background town events vol2

100 background town events vol2


100 TOWN BACKGOUND EVENTS vol.2 Do you find that your cities all look the same, that they are boring, and that they only serve to restore your characters' hp between two adventures? Cities are the base camp of your characters between two expeditions. But that's not why they should not be used! If you want to make your towns an unforgettable, unique place with details or mysteries, 100 TOWN...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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The Crow's Nest #1 - Navigating Delicate Negogating Delicate Negotiationstiations

The Crow's Nest #1 - Navigating Delicate Negogating Delicate Negotiationstiations


Welcome to first issue of The Crow's Nest, the newsletter where we help you put the rules of 7th Sea into practice along with ideas for new NPCs, Monsters, Plot Hooks, and Secret Socieities. to throw at your Heroes. In our first issue, Navigating Delicate Negotiations, you'll learn how to use Raises and Pressure to negotiate agreements between your Heroes and NPCs....   [click here for more]
Chaosium  $2.00

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Fate Adventures #4—Who Stole my Monkey (PDF+EPUB+MOBI)

Fate Adventures #4—Who Stole my Monkey (PDF+EPUB+MOBI)


You do not remember how you ended up in this situation. You are in a car – and what a car! It is a Mustang 74. You are well dressed: your suits are expensive. The car’s engine rumbles, but there’s no pavement beneath you. The Mustang is in free fall, more than 10 miles high. Beside you in the vehicle there are eight pounds of frozen cod, now scattered all over the car (which leave...   [click here for more]
Pluma Press  $2.00

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Fate Plus #5—Espionage (PDF+EPUB+MOBI)

Fate Plus #5—Espionage (PDF+EPUB+MOBI)


You are trained to be the best. To do the impossible ... and you can not fail. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to build secret agencies; How to create conflicts between secret organizations; How to create spy characters in Fate; How to create missions and adventures using the Fate Fractal rule; How...   [click here for more]
Pluma Press  $4.00

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Fate Adventures #1—The Search (PDF)

Fate Adventures #1—The Search (PDF)


Will you survive? This is a generic frame in which the GM can create a survival adventure in the apocalyptic style. It focuses on a group of people—the players’ characters—seeking provisions for a community. It is interesting to use the rules for Resources that were published in Fate Plus # 4—Apocalypse in the article Take Everything You Can! as a...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #6—Space Colony (PDF+EPUB+MOBI)

Fate Plus #6—Space Colony (PDF+EPUB+MOBI)


Exploring the unknown. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to create space colonization campaigns; How to create an interactive space colony; New rules: dramatic actions; Microbial Life in Space. Fate Plus and Fate Adventures is a monthly zine that creates new ideas,...   [click here for more]
Pluma Press  $4.00

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Fate Adventures #3—The Sobek Sons (PDF+EPUB+MOBI)

Fate Adventures #3—The Sobek Sons (PDF+EPUB+MOBI)


Ancient gods and treacherous ambitions. This product contains files in PDF, EPUB and MOBI format. The Sobek Sons is an adventure set during the First Egyptian Dynasty (32nd century BC), a turbulent period, after the unification of Upper and Lower Egypt. Pharaoh Narmer is the first mortal to rule Egypt, after a long period of domains of the gods. Pharaoh Narmer unified Upper...   [click here for more]
Pluma Press  $2.00

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Super Powers: 100 random generic characters vol.2

Super Powers: 100 random generic characters vol.2


Super powers 100 RANDOM CHARACTERS vol. 2   Super powers: 100 RANDOM CHARACTERS  vol. 2 contains 100 characters with superpowers. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination....   [click here for more]
Doppelgänger Publishing  $1.25 $1.00

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The Meaning of Names: Landforms, Terrain, and Cities

The Meaning of Names: Landforms, Terrain, and Cities


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of place-names. This booklet is intended to fill the gap. It not only includes lists of historical place-names but discusses the patterns and logic behind these names. Don't forget to buy the companion to this booklet, The Meaning of Names: Persons and...   [click here for more]
WMB Saltworks  $2.95

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100 Castle & Stongolds vol.2

100 Castle & Stongolds vol.2


100 CASTLES & STRONGHOLDS vol.2 You need a castle or a fortress for your scenario, but you haven't prepared anything? You need a stronghold that can be improvised quickly? This list is made for you! This product includes 100 castles and strongholds that can be inserted in any location. Each entry includes : the name of the castle a possible rental the garrison the defenses of the castle its current...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Cooking for Vampires

Cooking for Vampires


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Vampires, you'll find out what kind of flavors vampires enjoy, the culinary aspects of blood, and how to estimate the...   [click here for more]
WMB Saltworks  $1.95

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YourWorlds

YourWorlds


YourWorlds is a template for creating your own narrative-focused and light roleplaying game. It is a stripped-down presentation of the basic rules found in the QuestWorlds SRD with a searchable @ symbol added to make it easy to find the sections that may need additions or changes. PDF and MS Word versions are both included with your purchase. Also Available Here at DriveThruRPG:...   [click here for more]
Lazaro Izaguirre  $4.99

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The Meaning of Names: Persons and Peoples

The Meaning of Names: Persons and Peoples


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of personal or group names. This booklet is intended to fill the gap. It not only includes lists of historical names (personal, family, and ethnic) but discusses the patterns and logic behind these names. Don't forget to buy the companion to this booklet,...   [click here for more]
WMB Saltworks  $2.95

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100 Castle & Stongolds vol.3

100 Castle & Stongolds vol.3


100 CASTLES & STRONGHOLDS vol.3 You need a castle or a fortress for your scenario, but you haven't prepared anything? You need a stronghold that can be improvised quickly? This list is made for you! This product includes 100 castles and strongholds that can be inserted in any location. Each entry includes : the name of the castle a possible rental the garrison the defenses of the castle its current...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Cowboy Name Random Generator

Cowboy Name Random Generator


Cowboy Name Random Generator Cowboy Name Random Generator is a simple and fast generator of old west/weird west characters. Need an NPC instantly? Lack of inspiration to name your character? Cowboy Name Random Generator will help you to find a quick name for any man or woman, famous or not from the far west.    This book includes 4 tables  d100 MALE FIRST NAME   d100 FEMALE FIRST NAME  d100...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Cooking for Hags & Zombies

Cooking for Hags & Zombies


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Hags & Zombies, you'll learn about the biology (and necrology) of these anthrophages, how human flesh does (and does...   [click here for more]
WMB Saltworks  $1.95

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Fate Plus #2—Supers (PDF+EPUB+MOBI)

Fate Plus #2—Supers (PDF+EPUB+MOBI)


You're a superhero. Save the world! This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to create your own supers adventures in Fate; How to create interesting supers characters; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing...   [click here for more]
Pluma Press  $4.00

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How-To: Swamp Folk

How-To: Swamp Folk


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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Shards: Worldbuilding Zine - Issue #2

Shards: Worldbuilding Zine - Issue #2


Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive. In this issue: Three fragments to drop into your worlds Hybrid Monsters The planet of Marrakugh The Labyrinth of History Advice on building your own worlds Worldbuilding with Nursery Rhymes Captain Magpie steals his birthday feast And...   [click here for more]
Artemis Games  $2.00

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Fate Adventures #2—The Heart of Fire (PDF)

Fate Adventures #2—The Heart of Fire (PDF)


Are you ready for steampunk action? The Heart of Fire is a steampunk adventure set in the Old West (19th century). Several steam powered machines, including conscious automata, are part of daily life. The rise of cities collided with the traditions of indigenous tribes. Disputes over territory are constant. Justice is maintained by the Sheriff and Patrolmen (PCs),...   [click here for more]
Pluma Press  Pay What You Want

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