Title |
Publisher |
Price |
Welcome to DM Yourself – a guide for soloing existing adventures/campaigns written for Fifth Edition (5e), other editions of D&D or OSR. The system enables you to play these adventures with a single character, as close to the way they are written as possible. The aim is to allow players to enjoy these adventures solo with the minimum of preparation, work or additional rules, and maximum... [click here for more] |
Tom Scutt |
$6.95
|
World Builder (Book 6) adds to the D100 Dungeon game a way to create and explore new and fascinating worlds. Your adventurer will travel the lands and interact with towns and cities, and explore a vast wilderness in search of adventure. They will find quests and side quests and may have events sprung on them as they explore. You have explored below, now its time to explore the above.... [click here for more] |
Martin Knight |
$16.20
|
This expansion is now fully written but is still in beta whilst it is need of playtesting. Once it has been playtested and the supporting tools are finished, the price will go up to $4.99.
Hi, I'm the author of the official solo rules for Forbidden Lands, which can be found as a chapter in the Book of Beasts. When writing the official ruleset, Free League had a word count limit that I had... [click here for more] |
Free League Publishing |
$3.99
|
DM Yourselves is the sequel to the Mithral best-seller DM Yourself, which gave you a rule system for playing published D&D 5e adventures, solo. This book extends those rules to allow you to play DM-less with more than one player, but also adds ways to get at the story – ways to help you start, ways to help you overcome blocks, ways to play with RPGs other than 5e, and ways of getting... [click here for more] |
Tom Scutt |
$8.95
|
Please note that, in addition to new content, this title includes redesigned and corrected content (in whole or in part) from “When Sea Is Calling (legacy)”. If you already own the old version, you can purchase this bundle to get the new version at a lower cost.
***
When Sea Is Calling is a system-neutral OSR-oriented... [click here for more] |
Atelier Clandestin |
$8.00
|
Water crisis at Skyward Cliffs
a solo 5e module
Perched on ancient cliffs, the village of Skyward Cliffs faces an unprecedented crisis. A landslide has blocked access to the only source of drinking water, threatening the very survival of the village. Your mission: explore the unknown depths in search of a new water source.
"Water Crisis at Skyward Cliffs" is an adventure... [click here for more] |
Doppelgänger Publishing |
$2.95 $1.99
|
Through the viewports of their colossal towers the highest ranking Executives can see a shadow which looms over the horizon for the Trinity Pact – the emergence of an insidious rogue AI known as "Echelon." Designed to enhance society's interconnectedness, Echelon's initial purpose has been perverted, leading to a cataclysmic event that threatens the very fabric of existence.
As a skilled agent... [click here for more] |
Original Frontiers |
$0.50
|
The Supernal Azrulir, ever searching for ways to influence those who dwell within the Known, has created many Planes of existence by which he uses to test the souls of his adherents. The Hexen Trials are a microcosm of all of these Planes brought forth unto the Corporeal Realm. During the Hexen Trials an adherent may choose to reconstruct their image with the aid of Azrulir’s Shapers, request a... [click here for more] |
Original Frontiers |
$0.50
|
Though the Formarian Star League do not follow the beliefs of old as staunchly as their pre-space fairing ancestors, the ideals of Zhilta and Irali are still central to FSL society. The reason the FSL have been able to maintain their utopian Worlds is their non-expansionist doctrine, focusing instead on the people within the confines of their jurisdiction. But a new doctrine is emerging within a handful... [click here for more] |
Original Frontiers |
$0.50
|
If you only want the Solo Rules (and not the Solo Deck), you can download them by clicking the Publisher Preview!
If you want a printed version of the Solo Rules, you can get them here: Tricube Tales: Solo Rules (print version)
Tricube Tales is a rules-lite tabletop roleplaying system capable of handling a wide range of different... [click here for more] |
Zadmar Games |
$3.00
|
OLD SCHOOL SOLO
Old-School Essentials version
This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules! Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting... [click here for more] |
Parts Per Million |
$4.95
|
The UCE’s expeditionary force – Forward Wing – are a voluntary company of settlers authorised to use military tactics to defend UCE interests on newly settled Worlds. Dubbed “new shores” by established fighting Forces, the Forward Wing are noted for their commitment to preserving life and establishing connections beyond the UCE. This does not diminish the threats faced by the Forward Wing... [click here for more] |
Original Frontiers |
$0.50
|
The Lost Tome of Extraordinary Rules (Book 4) adds lots of new rules that can be added to your D100 Dungeon games. None of them have to be included, and you are free to pick and choose which ones to use. Just follow their instructions and have fun. The new additions are as follows:
BEAST MASTERY (tame and use companion pets)
NEW FIND TABLE (with 100 individual entries)
ARTISAN (an... [click here for more] |
Martin Knight |
$16.20
|
An unnatural darkness has enveloped Misty Vale’s north-most reaches, covering the Magna Woods and its surrounding areas with a baleful gloom. At the centre of it all is a hapless mallard called Quatz. Within the ruins of the ancient demonwrought fortress of Galaz-gesh Quatz accidentally unearthed the Dread Eye, a jet black jewel of forgotten power. The flustered mallard unwittingly released the darkness... [click here for more] |
Trollish Delver Games |
$1.00
|
Though Magic is familiar to the people of the Known, Magic Users are yet to live in a time where they are universally accepted. It is on this backdrop where some followers of the arcane find themselves alone with their abilities, where the boundaries of reality blur and the stars themselves seem to whisper secrets. Among this whispers, to those who hear them, a name echoes with both allure and dread... [click here for more] |
Original Frontiers |
$0.50
|
The Stolen Heirloom
A 5e Solo Adventure
Coerced into a mission to help a friend and mentor, you are hired to retrieve a stolen heirloom, a mask sacred to a tribe of goblins.
This is a numbered-paragraph adventure in the vein of Fighting Fantasy and Choose Your Own Adventure but with differences. You get a simple D6 oracle, high for yes, low for no. You can use this to control enemies in battles, asking... [click here for more] |
Parts Per Million |
$9.99
|
This generator makes it easy to generate huge dungeons which stretch out both vertically and horizontally, with different entrances, connections between areas, factions of monsters and their relations. Begin the exploration if you dare, but be warned: you will get lost.
This supplement contains:
2 pages to generate the megadungeon’s cross section, which consists of Areas and Levels (and the links... [click here for more] |
Atelier Clandestin |
$2.00
|
OSR Solo rules
These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master.
The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful.
No DM?
The normal cycle of play is that the... [click here for more] |
Parts Per Million |
$4.95
|
Solitary Depths is an expansion of Solitary Defilement, a solo supplement for MÖRK BORG!
It includes:
A yes/no oracle with random event generation
A custom general oracle with verbs and nouns specific to the MÖRK BORG theme
Overland Travel rules and customized encounter generation for every region of the Dying Lands
Rare monster generation using a 5-card system
Generalized Threat... [click here for more] |
Chaoclypse |
$5.00
|
The Rune Forge (Book 7) introduces a different way of playing D100 Dungeon, and will give you choices much like a choose your own adventure game. It uses all of the D100 Dungeon rules from the main rulebook with a few modifications. Also included are new rules called "Random Dungeons", that can be implemented into any of your games; whether you're playing a quest, campaign, or using the World Builder... [click here for more] |
Martin Knight |
$14.95
|
A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games).
It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way.
There are some intrinsic elements of Knave that made it perfect for solo playing.
High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,... [click here for more] |
Parts Per Million |
$1.50
|
The Order of Dusk and Grace was forged in violence, but now represents a rare haven of tranquillity in one of the most chaotic regions of the Wahid Sector. Thirty-six disputed Planetoids, rarely mentioned in mainstream circles, form the Pandemonium Vortex. These Planetoids change hands in varying disputes at any given time between self-styled Houses. Some of these Houses are simply well-funded Underworld... [click here for more] |
Original Frontiers |
$0.50
|
This rules supplement is aimed at any and all BRP Basic Roleplaying games, including Call of Cthulhu and Runequest, and anything else that is independently produced using the SRD.
The book contains a d100 oracle, a selection of muses or spark tables, advice on improv gaming and solo playing adventure/mystery games.
Solo rules are a great way to turn any rulebook into a quickstart for the... [click here for more] |
Parts Per Million |
$4.95
|
With this generator, create dungeons full of mysteries, traps and secret mechanisms for your players to explore!
This product comes with:
1 page to describe the dungeon's general characteristics (size, dungeon type, architecture, additional aesthetic),
1 page to generate the entrance and the links,
4 pages to generate points of interest,
1 page about secret doors and stairs,
1 page about hidden and... [click here for more] |
Atelier Clandestin |
$2.50
|
THIS IS 1.75 EDTION and the MOST CURRENT CORE RULEBOOK!
Welcome to the new edition!
Micro Chapbook RPG: Basic Edition is a fantasy solo roleplaying game designed for the solo gamer (but is compatible with cooperative play and traditional play as well). Take on the role of an adventurer, delving into dungeons, killing monsters, gathering gold, and becoming the hero of the town! These... [click here for more] |
Micro RPG |
$19.99 $3.74
|
The Dragon Armour - Adventure Book One (Book 3) introduce a different way of playing D100 Dungeon, and will give you choices much like a traditional adventure game book. It use all of the D100 Dungeon game rules from the main rule book with a few modifications.
Also included are some additional rules that can be used in any of your D100 Dungeon games; whether playing a quest, campaign... [click here for more] |
Martin Knight |
$14.95
|
MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games).
It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic.
MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game.
Maze Rats and Knave share a lot... [click here for more] |
Parts Per Million |
$1.50
|
In the vast outreaches of Trinity Pact space, where glimmering city-states stretch across star systems like jewels in the void, a sinister menace creeps through the shadows. From the depths of abandoned research stations and derelict spacecraft, a plague unlike any other spreads its tendrils. Simply known as the Void Revenants, twisted abominations of flesh and circuitry, these beings stalk the corridors... [click here for more] |
Original Frontiers |
$0.50
|
Forbidden Hero - Solo Roleplaying in the Forbidden Lands
This booklet brings GM-less play to Forbidden Lands
This booklet combines two simple game mechanics and some advice on structuring a game for solo play, to give you the option of picking up and playing Forbidden Lands at any time.
This book requires you to have both the players handbook and gamemasters guide, as it will direct you to specific... [click here for more] |
Free League Publishing |
$4.95
|
With this generator, make your characters crawl into narrow spaces and climb slippery walls as they explore mysterious caves!
This product contains:
a short explanation on pointcrawls,
1 table to generate the size of the cave,
1 table to generate the nature of the last node (regular or special),
1 page to generate links (number, direction, level and technique required to cross the link),
1 page to... [click here for more] |
Atelier Clandestin |
$1.50
|
Dungeon Crawl Solo
Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris
This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. It is an excellent companion to quickstart your way into Dungeon Crawl Classics.
Part 1: This deals with solo playing and the basic yes-no question. These are handled with... [click here for more] |
Parts Per Million |
$4.95
|
Lantern issue three, the zine for Four Against Darkness players. In this issue: Adventure: The Governor’s Daughter Adventure: The Halls of Thoral
Adventure: Quest for a Doll’s Soul
4AD Houserule: Holy Symbols Expanded
New Weird Monster:Zvuk, the Trumpeteer
Adventure: Setting up Camp
Using Pre-Generated Maps ... [click here for more] |
Ganesha Games |
$12.00 $8.00
|
The retired Captain and pirate hunter, Old Man Blood has been finding lobsters appearing dead on his lawn for the last week without any rhyme or reason. Concerned he asks you to look into it for him before his lawn is overrun with lobsters.
A one-shot 4-6 hour comedy sea-side adventure designed for characters of 7th level.
Upon accepting Blood's mission, you'll explore the town... [click here for more] |
Roman Penna |
$5.95
|
Solo Dungeon World
Playing Dungeon World without a Gamemaster
This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves.
Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds.
Although... [click here for more] |
Parts Per Million |
$4.95
|
Why You Need This Book
Because all role-playing is improv and whether you are playing solo or more commonly as GM to a group of players, there are times when you will have to improvise. These tools will guide you through the improv with prompts to inspire your imagination. They will allow you to spin stories and create plots that you had not even considered, without... [click here for more] |
ZWEIHANDER Games |
$4.95 $3.50
|
The old commander goes to Hexcrawl
Introducing The Old Commander Goes to Hexcrawl, a Fantasy mini setting that takes the sandbox experience to a whole new level! This hexcrawl-style adventure invites players to explore the kingdom of Orador, where the infamous dragon Argorok demands a grisly tribute of ten young maidens every decade.
But this isn't your typical RPG adventure... [click here for more] |
Doppelgänger Publishing |
$3.99 $2.95
|
No Rabble Rouser
EZD6 Compatible Solo Tools
EZD6 is a simple d6 driven game with a very strong OSR feel, without having all the D&D baggage.
The system is heavily skewed towards player success. Typically a 1 is an automotive fail, 2 is a failure (but you can spend meta currency to boost it, 3-5 is a success and 6 is an exploding roll and critical success.
These solo rules use that same 1, 2,... [click here for more] |
Parts Per Million |
$4.95
|
Dead Wedding
A 5e Solo Adventure
A society wedding goes horribly wrong, and you are caught up in the middle of it!
This is a numbered-paragraph adventure in the vein of Fighting Fantasy and Choose Your Own Adventure but with differences. You get a simple D6 oracle, high for yes, low for no. You can use this to control enemies in battles, asking questions like, "Do they charge?", or "Do they retreat?"... [click here for more] |
Parts Per Million |
$9.99 $4.99
|
Delvers and Wanderers is a new class book for Four Against Darkness (similar to Wayfarers and Adventurers). In these pages, you will find the following classes: The Spearfighter;
The Doomed;
The Light Gladiator;
The Chaos Warden;
The Kukla;
The Bulwark;
The Vagabond;
The Ranger;
The Gnelf;
The Murchik;
The Ogre Grub-Man.
Also included nine new Secrets, new animal companions and an adventure... [click here for more] |
Ganesha Games |
$12.99 $8.00
|
Demons & Dungeoneers! The Hag of Augshill is a gamebook using a classical swords & sorcery story. You will need a 6-sided die or generator to play the game.
Inside the PDF downloads:
- You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the game.
- The game is... [click here for more] |
Demons & Dungeoneers Gamebooks |
$4.99
|
The two feuding Great Houses of Planet Belnia have but one thing in common – they have spent the last millennia establishing their powerbases as clans belonging to the Gifted. The head of House Hollowsun is Tila Hollowsun, a Formari of Earth descent who was granted the Gift of Azrulir prior to the Trinity Pact-UCE War. Her two Scions Shian and Kei, contemporaries of Tila, have practiced the same... [click here for more] |
Original Frontiers |
$0.50
|
In the far reaches of the Wahid Sector lies a fortress unlike any other – the Voidspire Sanctum, a marvel of both ancient technology and eerie sentience. Towering spires pierce the cosmos, casting ominous shadows across the barren landscape below. This is no ordinary stronghold; it is a living entity, pulsating with a consciousness born of its own intricate circuitry and the enigmatic artifact hidden... [click here for more] |
Original Frontiers |
$0.50
|
More adventure starters based on Ironsworn with universal compatibility instructions
The second installment of the Quest Fronts magazine further develops the design philosophy of Dungeon World campaign fronts and the elegant mechanics of Ironsworn for quests. This system-agnostic supplement takes the best of both to offer... [click here for more] |
Ludic Pen |
$10.00
|
Ironswoosh: An Ironsworn quick reference for your eBook reader
What's inside?
All Ironsworn Moves, including those from Delve
The most useful Ironsworn Oracles (see page 6 of the PDF preview)
Random Number Tables, so you don't need any dice
Character Sheet for Kindle Scribe readers,... [click here for more] |
gamesbyfelix.com |
$2.99 $2.49
|
IMPORTANT! This is an Excel workbook designed for importing into Foundry, including a macro for quick random generation of a name (tested and working in Foundry v11). A free version of this table can be found in the Year Zero Worlds or Forbidden Lands Discord servers.
Hi, I'm the author of the official solo rules for Forbidden Lands, which can be found as a chapter in the Book of... [click here for more] |
Free League Publishing |
$0.99
|
The Solo Society
Solo Roleplaying Vaesen RPG
I have set up these solo rules to encourage investigative play. In addition to having your character sheet, you will be building a mind map of 'facts' as you discover them. From the mind map, you can draw connections and learn the truth. this method means that despite you are both GM and Player, you will not know the truth behind each mystery until it is... [click here for more] |
Free League Publishing |
$4.95
|
Micro Chapbook Tactics is a set of add-on rules for the Micro Chapbook RPG system. While the basic system is designed for simplicity, quickness of play, and ease of entry, some players might desire more from their solo RPG.
These tactical rules enhance the combat experience already present in the game by introducing a map based tactical system that utilizes miniatures. Much of combat works the same... [click here for more] |
Micro RPG |
$1.99
|
Runecairn Bestiary is now available, adding 100 new monsters to Runecairn
Strap on your bearded axe and linden wood shield, delve into the forsaken barrow and cleanse the draugr within. They will overwhelm you at first so prepare to die. But when you wake up at the bonfire, you'll know what to expect for your next attempt. Parry their attacks, disarm them, and hack them to pieces. Defeat the undead... [click here for more] |
By Odin's Beard |
$12.47
|
When the Trinity Pact discovered Dremurgor, a barren red Planet Galactic North in the Wahid Sector, many questioned the wisdom of devoting resources to the World’s excavation. Scans clearly showed no resources of value, and it was believed Dremurgor had nothing of value to offer. Pact Pilots operating in the area even reported a sense of unease and dread when nearing the Planet’s surface. Pact... [click here for more] |
Original Frontiers |
$0.50
|
STOP!
DON’T BUY THIS BOOK!
At least, not yet.
The basic rules for the Micro Chapbook RPG system as well as ALL of the scenarios in this book can be downloaded for FREE through DriveThruRPG.com.
With that in mind, this Deluxe Scenario Collection contains the absolute basic rules for you to play the game. It also includes the complete volume 1 of scenarios (collecting... [click here for more] |
Micro RPG |
$1.99
|