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A Killing Glare [6E Update]

A Killing Glare [6E Update]


Update for Sixth World rules A Killing Glare is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original A Killing Glare for story elements ...   [click here for more]
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ArmsFest 2081

ArmsFest 2081


ArmsFest 2081 ist die englische Version von ArmsFest 2081- Austria Edition ArmsFest 2081 Once again, the 6th worlds foremost firearms convention has come to Seattle to present a plethora of new weapons, the likes of which have not been seen before. This premium brochure was handed out to VIP visitors of ArmsFest 2081 and has now found its way...   [click here for more]
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ArmsFest 2081 - Austria Edition

ArmsFest 2081 - Austria Edition


ArmsFest 2081 - Austria Edition is the german version of Armsfest 2081 ArmsFest 2081 Die größte und bedeutenste Feuerwaffenmesse der Sechsten Welt kommt wieder nach Seattle und präsentiert eine riesige Auswahl an Waffen und Accessoires wie sie die Welt noch nicht erlebt hat. Diese Broschüre wurde an VIP Besucher des ArmsFest 2081 ausgegeben und hat über die Matrix jetzt ihren...   [click here for more]
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Beyond Measure: Shadows of Deep Space

Beyond Measure: Shadows of Deep Space


How to use this book. One of the goals of the cyberpunk element is to instill characters with a sense of advanced technology. Technology is a tool used to augment character form and ability. It enables Bettler-Than-Life simulations and Matrix operators to defy physical reality at nearly every turn. It also bestows the sense of overwhelming permeation, leaving no corner of the universe untouched....   [click here for more]
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Bottled Demon [6E Update]

Bottled Demon [6E Update]


Update for Sixth World rules Bottled Demon is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Bottled Demon for story elements ...   [click here for more]
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Bygone Machines: The Lifestealer Saga Volume 1

Bygone Machines: The Lifestealer Saga Volume 1


The world is always in danger from some existential threat these days. For decades since the Awakening, no year passes by without some new dread being shouted about endlessly on the trids. But what if, just once, the threat was indescribably real? The data havens of the world have been given the word about something more real than it seems possible. Now it seems as if there are sides taking shape...   [click here for more]
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Celtic Double Cross [6E Update]

Celtic Double Cross [6E Update]


Update for Sixth World rules Celtic Double-Cross is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Celtic Double-Cross for story elements ...   [click here for more]
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DNA/DOA [6E Update]

DNA/DOA [6E Update]


Update for Sixth World rules DNA/DOA is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original DNA/DOA for story elements ...   [click here for more]
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Dragon Hunt [6E Update]

Dragon Hunt [6E Update]


Update for Sixth World rules Dragon Hunt is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dragon Hunt for story elements ...   [click here for more]
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Dreamchipper [6E Update]

Dreamchipper [6E Update]


Update for Sixth World rules Dreamchipper is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dreamchipper for story elements ...   [click here for more]
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Elven Fire [6E Update]

Elven Fire [6E Update]


Update for Sixth World rules Elven Fire is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Elven Fire for story elements ...   [click here for more]
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Eye of the Eagle (Native American Nations, Vol 2) [6E Update]

Eye of the Eagle (Native American Nations, Vol 2) [6E Update]


Update for Sixth World rules Eye of the Eagle is a classic adventure from Native American Nations, vol. 2. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Native American Nations, vol 2. for story elements ...   [click here for more]
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Goblins and Kobolds

Goblins and Kobolds


It's time to put Goblin back in Goblinization, and of course it'd be unfair to leave out yapping "Dragon" friends out too. This short supplement provides the rules and brief lore on Gobbos and Kobolds with fantastic artwork done by Rosetti Arts. It also contains a page explaining what combination of Metagenic Qualities will let you play rules legal versions of each. ...   [click here for more]
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Harlequin [6E Update]

Harlequin [6E Update]


Update for Sixth World rules Harlequin is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Harlequin for story elements ...   [click here for more]
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Imago [6E Update]

Imago [6E Update]


Update for Sixth World rules Imago is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Imago for story elements ...   [click here for more]
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Ivy & Chrome [6E Update]

Ivy & Chrome [6E Update]


Update for Sixth World rules Ivy & Chrome is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Ivy & Chrome for story elements ...   [click here for more]
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Los Coronados

Los Coronados


On March 8th, 2069, the world was shaken by a pair of earthquakes that history now knows only as the Twins. The largest impact of those events not only submerged the City of Angels, it struck the cities of San Diego and Tijuana with far more intensity, not only tearing apart the cities and their harbor, but wrenched Baja Peninsula from the California opening a series of chasms from the Pacific Ocean...   [click here for more]
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Mercurial [6E Update]

Mercurial [6E Update]


Update for Sixth World rules Mercurial is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Mercurial for story elements ...   [click here for more]
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Missing Blood (Universal Brotherhood) [6E Update]

Missing Blood (Universal Brotherhood) [6E Update]


Update for Sixth World rules Missing Blood is a classic adventure from the Universal Brotherhood sourcebook. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Universal Brotherhood for story elements ...   [click here for more]
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One Stage Before [6E Update]

One Stage Before [6E Update]


Update for Sixth World rules One Stage Before is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original One Stage Before for story elements ...   [click here for more]
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Opters: Exotics

Opters: Exotics


Diverse worlds require a diversity of options and opportunities. Equally diverse beings expand the opportunity of enjoyment for players and gamemasters alike. Exotics brings to your gaming table the options for three additional character types; Shapeshifters – Sapient animals, critters, that can assume the forms of metahumanity and more when given the chance to do so. Drakes – An alternative...   [click here for more]
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Peackeeper (Native American Nations, Vol 1) [6E Update]

Peackeeper (Native American Nations, Vol 1) [6E Update]


Update for Sixth World rules Peacekeeper is a classic adventure from Native American Nations, vol. 1. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Native American Nations, vol 1. for story elements ...   [click here for more]
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PG_LifestealerB1 [BUNDLE]

PG_LifestealerB1 [BUNDLE]


This special bundle product contains the following titles. Bygone Machines: The Lifestealer Saga Volume 1 Regular price: $15.00 Bundle price: $10.00 Format: PDF The world is always in danger from some existential threat these days. For decades since the Awakening, no year passes by without some new dread being shouted about endlessly on the trids. But what if,...   [click here for more]
Catalyst Game Labs  $30.00 $20.00

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Queen Euphoria [6E Update]

Queen Euphoria [6E Update]


Update for Sixth World rules Queen Euphoria is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Queen Euphoria for story elements ...   [click here for more]
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Shadow Cast Supplemental: Street Punks

Shadow Cast Supplemental: Street Punks


So you wanna run with the punks, do ya? Think you're bad enough for that life? Street Punks is a supplement to the book Shadow Cast, detailing suggested builds and roleplay opportunities for characters coming up from the downtrodden mass of humanity. Game mechanic information is for the 6th Edition of Shadowrun, but the majority of content is descriptive and not...   [click here for more]
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Shadowrun 6 - La France des Ombres

Shadowrun 6 - La France des Ombres


Chroniques d'une France déglinguée De la façade atlantique agitée par les mouvements nationalistes breton et basque aux galas mondains de la Côte d’Azur, en passant par l’insolente croissance de l’enclave corporatiste de Lille et du métroplexe bordelais, les actions d’éclat de la pègre marseillaise ou les mystères des volcans d’Auvergne, il s’en passe des choses en dehors de Paris...   [click here for more]
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Shadowrun 6 - Vise Juste

Shadowrun 6 - Vise Juste


    Vous connaissez le refrain : vise juste, conserve des munitions, etc. Mais les runners doivent connaître bien plus que ça. Comment pénétrer là où n'est pas supposé entrer ? Comment rester invisible alors que des milliers d'yeux vous surveillent ? Et comment enfreindre régulièrement les lois sans vous faire attraper ? Vise juste, ce sont des conseils de runners pour les runners dans...   [click here for more]
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Shadowrun Missions 10-02: One Stone, Two Birds

Shadowrun Missions 10-02: One Stone, Two Birds


Cross and Doublecross Mr. Johnson has been working overtime on their scheme this time. There is a prototype to steal, there are people to frame, and there is the whole delicate balance of Neo-Tokyo etiquette to navigate. Skilled runners can make some valuable contacts and a fine amount of nuyen. Less-skilled runners might find themselves on a flight out of town in short order—possibly in a pine box...   [click here for more]
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Shadowrun Missions 10-03: When the Bough Breaks

Shadowrun Missions 10-03: When the Bough Breaks


Cradle Will Rock Shadowrunners are used to handling valuable packages, but one that needs to be fed every few hours or it screams uncontrollably is a new one. This is not just an ordinary baby, though, and lots of people would like to take care of it—though their definitions of “take care” come with varying degrees of menace. The runners will have to maneuver the Neo-Tokyo scene carefully to...   [click here for more]
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Shadowrun Missions 10-04: Get Bento

Shadowrun Missions 10-04: Get Bento


The Bullet of Shame The beauty of Neo-Tokyo is, you don’t have to physically hurt someone to really damage them. The power of shame and social standing is so great that sometimes presenting the right facts in the right situation (or wrong situation, depending on your perspective) is enough to ruin someone. It requires more finesse than just filling a room with bullets, but isn’t that the mark of...   [click here for more]
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Shadowrun Missions 10-05: The Out of Body Experience

Shadowrun Missions 10-05: The Out of Body Experience


Life and Love The definitions of life and love change in the Sixth World based on who you talk to. There is a wider range of sapience than people in the previous century dreamed of, and regardless of the forms they come in, when two minds meet, they can forge a connection. Shadowrunners are going to have to deal with wrinkles in the processes of life and love they might not have considered,...   [click here for more]
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Shadowrun Missions 10-06: The No Body Problem

Shadowrun Missions 10-06: The No Body Problem


The Ultimate Escape Getting out from under the thumb of the megacorps isn’t easy, but sometimes the circumstances are bad enough that people will do anything to make it happen. Twenty-year-old aidoru star Asada Yui wants to get out of the grind of being in the spotlight, but her corporate masters don’t want to let her go. She’s willing to do a lot to gain her freedom, including hiring...   [click here for more]
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Shadowrun Missions Gamemaster's Guide

Shadowrun Missions Gamemaster's Guide


Shadowrun Missions is the official living campaign for Shadowrun and run by the Catalyst Demo Team. We've collected guidance from the Missions committee for new and veteran gamemasters. Contained is some simple guidance for how to deal with situations that may happen at your table and how to handle them in a consistent manner. This covers everything from inspecting character sheets to dealing with...   [click here for more]
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Shadowrun: Albträume

Shadowrun: Albträume


Niemand kann entkommen In den Schatten der Plexe lauern Angst und Gefahr. Jeder Run könnte der letzte sein – doch oft ist viel schlimmer, was man nicht sehen kann. Es ist das Unvermittelte und Unbekannte, das sich der eigenen Kontrolle entzieht und die Furcht ins Grenzenlose jagt: Der Verrat eines besten Freundes, die Axt des Psychoathen oder der Hinterhalt eines unsichtbaren Monsters. All dies...   [click here for more]
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Shadowrun: Anno Domini Part 1

Shadowrun: Anno Domini Part 1


Welcome to the virtual matrixscape of the Holostreets chummer, and my crew's first upload to it! Meet your new Mr. Johnson, a mysterious wheelchair bound man with acidic green cyber eyes wrapped in bandages and enigma. He's got a few simple jobs for you, swap out some commlinks and a few pieces of high end cyberware. Easy work for good nuyen chummer, what could go wrong? Just don't look too deeply...   [click here for more]
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Shadowrun: Astral Ways (Sixth World Setting Book)

Shadowrun: Astral Ways (Sixth World Setting Book)


Explorers Needed Do you have heart? Courage? The ability to remain unfazed in the face of the incredibly bizarre? Then the metaplanes are waiting for you. Gateways to different metaplanes have appeared across the Sixth World, opening travel to a wider range of people than before. That means there are more chances to encounter strange spirits, weird artifacts, and other people exploring what is out...   [click here for more]
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Shadowrun: Bestial Nature

Shadowrun: Bestial Nature


The Animal Within Metahumanity is great, but what if they could do more? What if they could breathe water like a fish, balance like a cat, or pound things like a gorilla? Shifters know the answer to those questions, because they do those things. Manifesting animal traits, shifters have a range of powers, appearances, and weaknesses, making them a fascinating part of the shadows. Bestial...   [click here for more]
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Shadowrun: Budenzauber

Shadowrun: Budenzauber


Budenzauber Im Rhein-Ruhr-Plex regieren die Mächtigen der Unterwelt und der Konzerne. Trotzdem gibt es in dem riesigen Moloch auch in den Hinterhöfen und den schattigen Seitengassen viel zu tun für Runner. Oft steht dabei der Kiosk im Zentrum des Geschehens: Das Büdchen, das als soziales Auffangnetz, Versorgungsquelle und illegaler Umschlagsplatz dient. Ob es um verschollene...   [click here for more]
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Shadowrun: Collapsing Now (Runner Resource Book)

Shadowrun: Collapsing Now (Runner Resource Book)


DO THE COLLAPSE! Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know. Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth...   [click here for more]
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Shadowrun: Datapuls 10 Konzerne

Shadowrun: Datapuls 10 Konzerne


Hintermänner und Rivalen Kaum ein Abenteuer im Shadowrun-Universum, in dem sie nicht vorkommen: Konzerne. Dabei geht es nicht immer um Konzernriesen und Megacorporations. Meist ist sind es kleinere Unternehmen oder Tochterfirmen, die den Runnern das Leben schwer machen, die im Schatten ihre Strippen ziehen oder die als direkte Antagonisten auftreten. Was kann es Schöneres geben, als ihnen...   [click here for more]
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Shadowrun: Datapuls Alpen

Shadowrun: Datapuls Alpen


Hohe Gipfel, tiefe Stürze Schneebedeckte Höhen, grüne Almen, Täler mit gurgelnden Gebirgsbächen: So präsentiert sich das Alpengebiet oft auf Postkarten von Konzern- oder Tourismusseiten. Aber hinter den prächtigen Bergpanoramen lauern Gefahren, Geheimnisse … und Aufträge für Runner. Ob nun eine Extraktion aus einer Öko-Kommune, ein Einbruch in eine abgelegene Konzerneinrichtung...   [click here for more]
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Shadowrun: Datapuls DeMeKo und Medien

Shadowrun: Datapuls DeMeKo und Medien


Die bunte Welt des Trideos Alles wird bunter, wenn es erstmal in den Medien erscheint. Jedes Thema bekommt neue Farben, neue Facetten und glänzt nach der medialen Waschmaschine in neuem Licht. Ob es dann noch die Wahrheit ist? Nun, das ist eine andere Frage. Die DeMeKo, der wichtigste Medienkonzern der ADL, arbeitet mit seiner eigenen Wahrheit und schafft seine eigene Welt. Datapuls DeMeKo...   [click here for more]
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Shadowrun: Datapuls FBV

Shadowrun: Datapuls FBV


Macht und Moneten   Geführt mit strenger Hand, überschattet von einem dunklen Erbe, tief verwurzelt in die Finanzwelt der Sechsten Welt: Der Frankfurter Bankenverein ist nicht nur eine Größe auf dem internationalen Parkett. Er bestimmt das Schicksal der Allianz Deutscher Länder mit. In den Schatten greifen schon andere Konzerne nach den Aktiva des Konzerns, während seine Lenkerin,...   [click here for more]
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Shadowrun: Datapuls Feuerläufer

Shadowrun: Datapuls Feuerläufer


FEUER UND FLAMME   Du denkst, du bist mutig? Weil du in den Schatten läufst und unter dem Mantel eine Kanone trägst? Dann hast du es noch nie mit der Feuerwehr zu tun gehabt. Frauen und Männer aller Metatypen kämpfen mit modernster Ausrüstung jeden Tag gegen die Flammen in den Plexen, damit unsere Welt nicht verbrennt. Mit Drohnen, Feueräxten und Atemschutzgeräten trauen sie sich...   [click here for more]
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Shadowrun: Datapuls Harz

Shadowrun: Datapuls Harz


Zwischen Tannen und Magie Dichtes Unterholz, Geisterdörfer, sagenumwobende Orte, Hexencoven und Tourismus: So präsentiert sich der Harz Runnern, die ihn besuchen. Während es unterschiedlichste arkane Produkte zu erwerben gibt und Critter Teile des Mittelgebirges unsicher machen, sorgen die Schwestern und Brüder der Hexengesellschaften für noch mehr Schattenarbeit zwischen den dunklen Tannen....   [click here for more]
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Shadowrun: Datapuls Hessen-Nassau

Shadowrun: Datapuls Hessen-Nassau


HESSEN-NASSAU Märchen, Mächte, Machenschaften Für Groß-Frankfurt ist Hessen-Nassau das grüne Umland, in das man zum Teambuilding gekarrt wird. Für Pendelnde und Liefernde ist es Durchfahrgebiet. Und für die Bewohnenden eine Heimat, die von allen Seiten angegriffen, verkauft und zerrissen wird. Die Fronten verhärten sich seit Langem: zwischen Stadt und Land, zwischen Erneuerung und Bewahrung,...   [click here for more]
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Shadowrun: Datapuls Kunstraub

Shadowrun: Datapuls Kunstraub


Schatzjäger der neuen Zeit   Nicht nur in Hochsicherheitslaboren und in den Datenspeichern der Großkonzerne wartet auf findige Shadowrunner interessante Beute: Auch in Museen, Galerien und privaten Kunstsammlungen warten wahre Schätze. Ob ein Gemälde von Picasso, eine uralte römische Münze oder eine hochmoderne AR-Installation – wer es zu stehlen weiß und den richtigen Hehler kennt,...   [click here for more]
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Shadowrun: Datapuls Magische Orte

Shadowrun: Datapuls Magische Orte


Alte Geister, neue Mächte   Wo die Magie zum Leben erwacht und mit ihr die vergessenen Mythen, die dunklen Geheimnisse und die finsteren Kulte der Vergangenheit, da werden friedliche Orte und Touristenziele plötzlich zu magischen Hotspots. In der Sechsten Welt verändert sich alles – und so werden aus alten Gemäuern Spukhäuser, aus Sagengestalten echte Geister und aus alten Geschichten...   [click here for more]
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Shadowrun: Datapuls Marienbad

Shadowrun: Datapuls Marienbad


AUF WILDEN STRASSEN   Von anarchistischen Tendenzen und Milizkämpfen geprägt, liegt Marienbad im Osten der ADL. Eine kleine Enklave, die unter dem Protektorat des mächtigen Drachen Schwartzkopf steht. Eine Wildnis, in der man nicht alleine mit den Auto unterwegs sein möchte – denn entweder lauern Straßenräuber hinter der nächsten Kurve oder ein Mitglied der Erwachten Fauna rammt...   [click here for more]
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Shadowrun: Der Kechibi-Code

Shadowrun: Der Kechibi-Code


Die Macht der Codes Die Macht, Städte, Nationen, sogar Konzerne zu erschüttern, ist zum Greifen nah – verpackt in einem Code. Was würdet ihr tun, wenn ihr ihn kontrollieren könntet? Ihn wegsperren? Ihn vernichten? Gegen wen würdet ihr ihn einsetzen? Wen würdet ihr retten? Und wen zum Untergang verdammen? Shadowrunner sind daran gewöhnt, zu reagieren und zu überleben. Die großen Dinge, wie...   [click here for more]
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