When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water. Plant... [click here for more]
Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While your... [click here for more]
Arctic & Glacial Terrain & Encounters is an overview of arctic, antarctic, and glacial tarrain. This can be used on the fly at the table or as part of adventure preparation. The following pages offer suggestions to help GMs with their game prep. ... [click here for more]
THE ROBOT HORDE OF THE NIPPON EMPIRE ATTACKS!
On the icy world of Khalkin Gol, the beleaguered forces of the Galactic Republic of China (GRC) must fend off the Laser Bots of the Dai Nippon Teikoku. But what is the GRC hiding on this fringe world? And why is the United Kingdom of Planets sending its crack Space Operations Executive teams into the chaos?
Last Transmission is a White Star compatible,... [click here for more]