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 Featured Product
Traveller Companion Update 2024
by Mongoose

The Traveller Companion is a complete updated toolkit allowing referees to pick and choose enhancements to their own campaigns, giving greater depth and weight to their adventures. Now with vector-based space combat and brand new layout and art!

Traveller Companion Update 2024
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 Hottest Traveller, Core Rulebooks
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101 Cargos

101 Cargos


101 Cargos allows a Traveller referee to create - at a moment's notice - cargos that are more than just "black boxes" and which take on a life of their own, with special handling requirements, hazards, and associated back-stories that will add zest and interesting complications to the life of every Traveller trader. Included are: 101 cargos, each with a little background...   [click here for more]
BITS  $5.00

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T4  Marc Miller's Traveller

T4 Marc Miller's Traveller


This volume is the basic rules set for the Traveller science-fiction game system. It contains the essential rules and background for a player to understand and participate in Traveller games as well as basic materials that enable a Traveller referee to administer a variety of adventures. The materials in this volume have a long history in print and in game play. Unravel the secrets...   [click here for more]
Far Future Enterprises - Traveller  $19.99

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Obsidian Dragon Slayer

Obsidian Dragon Slayer


Walk in the footsteps of giants as you explore countless worlds. Obsidian Dragon Slayer is built of the Maze Rats chassis but adds and changes it to create a unique high fantasy or science fiction experience. Within Obsidian Dragon Slayer's pages you will find an experience grounded in the ideals about the world that The Hobbit set forth in 1937 in addition too... Core 2d6 system based on the MAze...   [click here for more]
Tainted Edge Games  $8.00 $6.00

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Into The Westlands Solo

Into The Westlands Solo


Into The Westland Solo Compatible with Westlands These rules are written to be compatible with Westlands. Westlands is a fantasy hack of the Cepheus System by way of Sword of Cepheus. It is similar in many ways to Barbaric except in its treatment of Magic. Westlands has far less overt magic than the other Sword of Cepheus-inspired games. What magic there is is powerful but rare. This is not a game...   [click here for more]
Parts Per Million  $4.95

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Foelio for the Quantum Engine, Cepheus Sorcery, & Barbaric!

Foelio for the Quantum Engine, Cepheus Sorcery, & Barbaric!


The Foelio brings you 29 creepy foes for your game. In this supplement, we present creatures like the Byakhee, Deep Ones, Oculurks, Umbrals, and Upir for your players to face off against. This is a supplement for the Quantum Engine, Cepheus Quantum, Cepheus Sorcery, & Barbaric! ...   [click here for more]
Cross Planes Game Studio  $4.99 $1.99

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Opus Magi

Opus Magi


Opus Magi Modern day: you know that magic is real.  You are a practitioner of magic of some secret esoteric tradition, whether that be of a neo-pagan Wiccan who must avenge her teacher, a high-class Cambridge scholar of the Ordo Arcanorum on the trail of ancient artifacts, a shaman of an ancient tribe come to the modern world on a vision quest, or a modern mage of the Internet Book...   [click here for more]
Ordo Arcanorum  $24.99 $17.99

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Outcast

Outcast


It’s been five hundred years since the aliens came and almost as long since they took the Earth away from us. Now we live in the cracks and crannies of the galaxy with ten thousand other outcast species, scraping up everything we need to live day to day: water, food, even air. At least we have The Network. The Imperial Races may own all the garden spots, but ninety-nine out of a hundred places...   [click here for more]
Baggage Books  $4.99

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Cepheus Deluxe Reference

Cepheus Deluxe Reference


This is an MSWORD (.DOCX) reference document including the non-formatted, artless Open Content material from Cepheus Deluxe (which is most of that book). Perfect for creators and anyone wishing to customize the rules. You can get the actual Cepheus Deluxe rules , with full layout, art, and gameplay examples - HERE. ...   [click here for more]
Stellagama Publishing  Pay What You Want

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TNE-0300 Traveller: The New Era

TNE-0300 Traveller: The New Era


A Civilization Ready To Re-Awaken... But it cannot do so by itself. three generations ago, a star-spanning society annihilated itself in a furious war. The final weapon in this war was a new form of life-a malevolent electronic race that hates life itself. But among the ruins, life is stirring-a civilization is waiting to be rebuilt. Inside Traveller: The New Era you'll find everything you...   [click here for more]
Far Future Enterprises - Traveller  $19.99

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Plant Life of the Frontiers of Space

Plant Life of the Frontiers of Space


This is a supplement for use with Cepheus Enginer. The Frontiers of space are a diverse ecosystem. Some worlds are devoid of life entirely. Others are nearly teeming with life forms of all kinds. Many new species of animals have been discovered but nearly as many new plant species have also been. These plants vary from beneficial to an extreme hazard when encountered.  These life forms provide food,...   [click here for more]
Old School Role Playing  Pay What You Want

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Mongoose Traveller Character Sheet

Mongoose Traveller Character Sheet


Designed for the Mongoose edition of Traveller, this is a complete character sheet to record most of your characters details. Requires the use of the Traveller Rule Book from Mongoose Publishing. ©“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used according to the terms of the Traveller Logo Licence version 1.0c. A copy of this licence can be...   [click here for more]
Moon Toad Publishing  $0.50

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101 Plots

101 Plots


101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game. Included are: Job Advertisements – the potential for high adventure, or perhaps just another day’s work? Introductions – the opportunity to acquire useful...   [click here for more]
BITS  $5.00

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Cut Up Solo - Deathworld

Cut Up Solo - Deathworld


Cut Up Solo Deathworld Trilogy This is, in my opinion, the best Cut Up Solo supplement so far. It uses the texts from Harry Harrison's Deathworld trilogy. The PDF contains 2,000 snippets, the spreadsheets give you 25,000+ snippets. You also get all the illustrations from the original stories. I included the art as I think it fits in with the philosophy of non-authoring solo play. A regular GM would...   [click here for more]
Parts Per Million  $3.99

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No GM's Sky

No GM's Sky


NGS is an adventure setting for Trav/Cepheus Engine, but it should be easy to adapt to other sci-fi rule systems as well. The rules presented here are a solo or GM-less framework for telling a story of exploration, discovery, mysteries, and survival.  It kind of plays like Oregon Trail (if it was an RPG set in space.)  You have a crew, equipments, specialists, and a mission.  The PDF includes...   [click here for more]
Tangent Zero   FREE 

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101 Starcrews

101 Starcrews


“You flew here in that? You’re braver than I thought!” 101 Starcrews fleshes out a range of starfarers with whom your Traveller adventurers can interact. Whether you just want to put a little life into the other ships around the starport, provide some fellow traders who may be competing for the same cargos or passengers, or throw some 'real' opponents into a...   [click here for more]
BITS  $5.00

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MT MegaTraveller Players' Manual

MT MegaTraveller Players' Manual


The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the worlds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now controls...   [click here for more]
Far Future Enterprises - Traveller  $10.00

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101 Governments

101 Governments


101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re...   [click here for more]
BITS  $5.00

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101 Corporations

101 Corporations


101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes, they...   [click here for more]
BITS  $5.00

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101 Patrons

101 Patrons


101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing). Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide. Lady...   [click here for more]
BITS  $5.00

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101 Lifeforms

101 Lifeforms


101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure. Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief. Gliding deep beneath the ocean are wondrous marine organisms...   [click here for more]
BITS  $5.00

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2300AD Referee's Screen

2300AD Referee's Screen


With a stunning panoramic view of a new colony facing the players, and every vital table for the referee, the 2300AD Referee’s Screen is the perfect complement to a well-run campaign far out on the frontier. Fully compliant with the latest edition and with all the important tables and charts, the new 2300AD Referee’s Screen is constructed from quality heavy-weight cardstock that will stand the...   [click here for more]
Mongoose  $11.99

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Hexpunk

Hexpunk


If the witches fail, chaos reigns forever. Long ago, order was forged from chaos. And chaos didn’t like it. Ever since, the Darkshayde, the personification of disorder, has been trying to return the world to what it believes is its natural state. For a time, it was successful, but then the earth developed an immune system: magic, and chief among the practitioners of that art are the witches....   [click here for more]
Michael Brown  $1.00

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External Factors: Organizations

External Factors: Organizations


Since prehistoric times, humanity has banded together in groups for raw survival in an unforgiving world. Even after the dawn of civilization, diverse groups of like-minded people have come together to advance agendas both grand and mundane, or to promote causes both large and small. In the interstellar era, such organizations still pursue agendas and promote causes; sometimes to the detriment of hero...   [click here for more]
Michael Brown  $5.00

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101 Travellers

101 Travellers


101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them. But who are these travellers? Hijackers...   [click here for more]
BITS  $5.00

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101 Religions

101 Religions


101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games. What is the meaning of life? From their first primitive ancestors to the time of the great,...   [click here for more]
BITS  $5.00

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Exterminator RPG

Exterminator RPG


"The robot rolled onto its stomach and glared at Berry. He stretched his efficient arm forward and pulled himself towards commando, reducing the distance. The corporal instinctively snatched the pistol from its holster, aimed it at the head of the metal monster, and began firing again and again, filling the enclosed room with deafening roars and smoke. Bullets of such a small caliber could do nothing...   [click here for more]
Cartridge Games  $4.99

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101 Rendezvous

101 Rendezvous


101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive. So often the Travellers say “We’ll meet at a bar?” but... which bar? Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language. But the starport...   [click here for more]
BITS  $5.00

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MT MegaTraveller Referee's Companion

MT MegaTraveller Referee's Companion


Expand the rebellious universe of MegaTraveller with more rules, background, information, and materials for the dedicated referee. Materials that simply would not fit into the grand, three-volume MegaTraveller rules set have been brought together into one volume as the Referee's Companion. This compendium provides detail to science-fiction campaigns, adds scope to MegaTraveller projects,...   [click here for more]
Far Future Enterprises - Traveller  $10.00

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D20-01 Traveller20 Core Rules Set

D20-01 Traveller20 Core Rules Set


The Traveller's Handbook (Traveller T20 D20) The Travellers' Handbook - High Adventure in the Far Future!  Traveller20 (T20) combines the popular d20 game mechanics with the most fully-realized science-fiction game setting ever - Marc Miller's award-winning Traveller!  Presented in a three volumes (pus the abridged Guidebook, so 4 files), these rules allow you to go anywhere,...   [click here for more]
Far Future Enterprises - Traveller  $35.00 $19.99

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Power Projection Fleet

Power Projection Fleet


Power Projection Fleet lets you run fast, exciting space battles and strategic conflicts between star-spanning empires. Power Projection combines the rich sci-fi universe of Marc Miller’s Traveller and Ground Zero Games’ renowned Full Thrust space combat system. Included are: Ship combat statistics...   [click here for more]
BITS  $29.95 $14.95

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Cepheus: Faster Than Light!

Cepheus: Faster Than Light!


Whether exchanging laser fire with aliens across a cratered moonscape or pushing the speed of light in a shining spaceship, interstellar adventurers lead exciting lives. These minimalist rules allow you to experience these wondrous adventures without fuss or complication. They are perfect for convention play, pick-up games, or a beer-and-pretzels night when you roll dice and blow stuff up. They include...   [click here for more]
Stellagama Publishing   FREE 

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World at Weird War II

World at Weird War II


…we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender… Winston Churchill Take the role of brave soldier, mysterious occultist, internally focussed psionics or ingenious gadgeteer and fight dark menace of Axis with its dark secrets and experiments. Inside you will...   [click here for more]
Cartridge Games  $3.99

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Brute! Solo - For Use With Barbaric!

Brute! Solo - For Use With Barbaric!


Brute! Solo For use with Barbaric Barbaric is a wonderful fusion of light rules; your character only has two stats, Endurance and Lifeblood, and the grittiness of the Cepheus System. These core rules have been married up to most of the monsters we know from OSR games. What you don't get are the orcs and goblins as default evil humanoids. Barbaric! is much more human-centric. These rules use a simple...   [click here for more]
Parts Per Million  $4.95

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Cepheus Light, Editable Version

Cepheus Light, Editable Version


Winner of The Zhodani Base's Best ATU Product Award for 2018! Cepheus Light is a set of rules for playing classic science fiction games. It includes rules on creating characters, resolving actions, fighting other creatures, and engaging in space battles, generating worlds, handling the risks of interstellar speculative trading, exploring new worlds, and many other activities. While...   [click here for more]
Stellagama Publishing  Pay What You Want

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At Close Quarters

At Close Quarters


At Close Quarters is a set of combat rules for Traveller*, aimed at bringing together what we felt were the better elements from past systems. At Close Quarters is a tactical system that emphasises the action and reaction process of real combat. Cautious combatants with fast reactions who use all available cover will out-live reckless gun-slinger types! At Close Quarters is intended to add...   [click here for more]
BITS  $5.00

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2300 AD  Traveller: 2300

2300 AD Traveller: 2300


Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in science...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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The Sword of Cepheus Reference

The Sword of Cepheus Reference


This is an MSWORD (.DOCX) reference document including the non-formatted, artless Open Content material from The Sword of Cepheus (which is most of that book). Perfect for creators and anyone wishing to customize the rules. You can get the actual The Sword of Cepheus rules, with full layout, art, and gameplay examples - HERE. ...   [click here for more]
Stellagama Publishing  Pay What You Want

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Far Avalon, Book 1, Background and Spacecraft

Far Avalon, Book 1, Background and Spacecraft


  Far Avalon Book 1: Background and Spacecraft Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $7.99

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Classic Traveller - Die Regeln (PDF) als Download kaufen

Classic Traveller - Die Regeln (PDF) als Download kaufen


In diesem einzigartigen Rollenspiel ist schon die Erstellung der Charaktere ein echtes Abenteuer. Je länger man die Ausbildungsmöglichkeiten für seinen Charakter nutzt, desto besser gerüstet ist er auch für seine Abenteuer. Aber Achtung! Du kannst dein Glück auch Überstrapazieren. Jeder Ausbildungseinsatz trägt in sich auch immer das Risiko des Scheiterns und man ist schneller tot als man denkt....   [click here for more]
Ulisses Spiele  $27.21

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D20-02 Traveller20 Gateway To Destiny

D20-02 Traveller20 Gateway To Destiny


Gateway to Destiny Gateway to Destiny is a fully developed campaign setting ideal for all versions of Traveller and easily adaptable to other game systems. Containing four complete sectors of space with over 1,000 unique star systems, the Gateway Domain Sourcebook will support years of campaign play. Description. The Gateway setting is broad and deep, and varied...   [click here for more]
Far Future Enterprises - Traveller  $19.95

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Far Avalon, Book 2, Star Systems

Far Avalon, Book 2, Star Systems


  Far Avalon Book 2: Background and Spacecraft Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $6.99

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Far Avalon, Book 3, Traveller Conversion

Far Avalon, Book 3, Traveller Conversion


Far Avalon Book 3: Traveller Conversion Book Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $5.99

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Zaibatsu НРИ

Zaibatsu НРИ


Добро пожаловать в Токио 2225, столицу мира, самый крупный и технологичный город Земли. Вы - уличные солдаты самых могущественных корпораций, расходный материал, вынужденный сражаться за чужую прибыль и собственные жизни....   [click here for more]
Cubatory  $6.50

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German Traveller-  Core I Basic Rules

German Traveller- Core I Basic Rules


Wagen Sie den großen Sprung durch die Zeit! TRAVELLER -  Das Science Fiction-Rollenspiel der fernen Zukunft versetzt Sie in dar Jahr 1105 nach der Gründung des großen Imperiums. Die Menschheit hat den Sprung zu den Sternen geschafft. Mit TRAVELLER sind Sie gleich »mittendrin«: Als Raumcaptain, Soldat, Forscher, Spion, Pirat oder Scout des Imperiums durchstreifen Sie mit Ihrem Schiff das Universum...   [click here for more]
Far Future Enterprises - Traveller  $19.99

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D20-TA1 Traveller20 Personal Weapons of Charted Space

D20-TA1 Traveller20 Personal Weapons of Charted Space


Personal Weapons of Charted Space Travellers’ Aide-1 is a complete guide to personal armament in the Traveller universe. It condenses and expands data from Book 1, Book 4 and Supplement 4 of the Classic Traveller series, presenting it in one volume for probably the first time. Additional weaponry is also listed, including non-lethal weapons, unusual variants, and...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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German Traveller-  Core II - Söldner, Scouts und Handelsprinzen

German Traveller- Core II - Söldner, Scouts und Handelsprinzen


Traveller Das Science Fiction-Rollenspiel der fernen Zukunft Mit dem Sprung in eine neue Dimension! Traveller II - Söldner, Scouts und Handelsprinzen läßt an Detailreichtum kaum noch zu wünschen übrig und bietet vielfältige Möglichkeiten, um lhre Rollenspielabenteuer noch atemberaubender zu machen. Unter anderem bringt dieses Buch: 12 neue Dienstgattungen ein neues, realistisches Kampfsystem interessantere...   [click here for more]
Far Future Enterprises - Traveller  $19.99

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D20-TA7 Traveller20 Fighting Ships

D20-TA7 Traveller20 Fighting Ships


Fighting Ships Travellers’ Aide-7: The Imperial Navy is the dominant military force in Charted Space. This volume reveals what the navy does, how it does it, and what tools it uses. TA 7: Fighting Ships starts off with a comprehensive look at the Imperial Navy, starting with its long and prestigious history and moving on to the technology and design...   [click here for more]
Far Future Enterprises - Traveller  $14.00

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Super Astra Core Rules

Super Astra Core Rules


Super Astra is a self-consciously old-school role playing game. It draws inspiration from Traveller and early editions of Dungeons and Dragons. Play rewards cleverness but doesn’t leave players with homework. Character creation uses an innovative system that can used as players sit at the table but also generates interesting individuals that players are excited to play.  ...   [click here for more]
Sleeper Lot Games  Pay What You Want

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D20-TA9 Traveller20 Fighting Ships of the Solomani

D20-TA9 Traveller20 Fighting Ships of the Solomani


Fighting Ships of the Solomani Rim The most potent and the most dangerous of the opponents of the Third Imperium are the humans of the Solomani Confederation. This volume of the Traveller's Aide Series (TAS) introduces you to the naval forces of the Solomani. TA9 provides you with an in depth look into the structure and organization of the Solomani Navy as it has deployed in the...   [click here for more]
Far Future Enterprises - Traveller  $14.00

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What's So Cool About Magical Girls?

What's So Cool About Magical Girls?


“Arise! my Daughters Too long has Earth been without My champions Arise! like the Sun and spread my Light Arise! and push back the long festering Evils Arise! as Magical Girls Arise!” —The Blessing Of The Life-Giving Sun I don't pretend this book answers the question What's So Cool About Magical Girls? but I hope it helps you find your own answers. Saddle-stitched print copies...   [click here for more]
Axes & Orcs  $8.00

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