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The Rot at the Core of the World Atrocity is its wine. It feasts on disease. It fattens itself on the corruption in the hearts of human and werewolf alike. It is as old as the stars, vaster than suns, blacker than the voids of space. It is the corruption that gnaws at the World Tree's roots, the hatred that threatens to devour Gaia. It is the Wyrm.
The Army of the Apocalypse You can't... [click here for more] |
White Wolf |
$19.00
|
War Is Hell The service trains you to be strong. It teaches you teamwork, how to rely on others and how to rely on yourself. Which is a damn good thing. You need every edge you can get. You’ll see for yourself when you discover what else is out there in the night…
A Chronicle Book for The World of Darkness™. This book includes:
• An overview of military life and guidelines... [click here for more] |
White Wolf |
$17.00
|
Wealth, Power, Immortality, Control
They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders... [click here for more] |
White Wolf |
$12.50
|
Three months ago, Boston’s city defenders, the Bulwarks, met a tragic end. Two of their members died in a mysterious flash, and the third nova, Daystar, went missing. The head Directive intelligence agent on the case turned up dead a few weeks later, after sending his team a particularly cryptic communication.
Now, operative Alina Vaughn and her cell race to finish the work their colleague started.... [click here for more] |
Onyx Path Publishing |
$7.99
|
Seekers after the Forgotten They follow the great water-serpent Uktena, the strange totem of mystical wisdom. They have imprisoned countless evil spirits and learned volumes of magical lore. There are no greater sorcerers among the werewolf tribes -- but the Uktena have not gained such wisdom without cost. There is always a price.
Masters of the Forbidden The Revised Tribebooks take... [click here for more] |
White Wolf |
$17.00
|
Foul Ancestry "In the dark corners we dwell, still-born Kindred for whom your clans have no meaning. Our blood is your blood, yet different. It has been willed, strained and afflicted until it has taken a different course in our veins. We are your worst nightmare, childer who defy your designs to forge our own veiled destinies. Placate us, serve us and we might give you a taste of our secrets."... [click here for more] |
White Wolf |
$17.00
|
The Art of Changing Breeds compiles the sketches, art notes, and alternate color approaches that went into the creation of the art depicting the shapeshifters featured in W20 Changing Breeds.
Each Fera gets a section with down to earth commentary by art director "Mirthful" Mike Chaney, and contains a selection of various stages showing the changes and development... [click here for more] |
Onyx Path Publishing |
$10.01
|
The Power to Remake the World
You were a normal person before you Awoke to the infinite possibilities of reality. Your life was turned upside down when you carved your secret name into the mystical Watchtower, but now you hold the power to remake the world, the power of true magic. The mysteries of the universe are unveiled before your eyes.
You are a mage now. You can do anything.
And you are... [click here for more] |
White Wolf |
$16.53
|
The Paw of the Little Gods is Vast
From the farthest reaches of the Elemental Poles to the heartland of the Realm, the world of Exalted teems with spirits, elementals and demons. Some still serve the Celestial Bureaucracy or are held in check by the Immaculate Order. Where the powers that restrain them are weak, the little gods rule men as princes, and their demands for worship and... [click here for more] |
White Wolf |
$16.99
|
Kiss of the Spider Folk
Out of the shadows they come, scrabbling on eight million tiny legs. They have no friends, only food. They have no enemies, only the dead. They are the children of Weaver, Wyrm and Wyld all in one, the predators among predators. They are without mercy or compassion, but they are never without style. They are the Ananasi, the children of Grandmother Spider and theyre so very... [click here for more] |
White Wolf |
$17.00
|
In this Age of Darkness
Satan's get infest the world. Blood-drinking demons and savage creatures prey on good Christians or lead them to heresy. Even the Holy Mother Church itself teems with devils in man's flesh. But God Almighty has seen fit to choose some to stand against the tide of darkness. With sword and torch in hand, we search out the evil that lurks in the night.
We are... [click here for more] |
White Wolf |
$15.00
|
A Guide to the Land of the Dead The fourth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on the Underworld, land of the dead. Created by the death of Primordials in their war with the Exalted, the Underworld is now home to billions of ghosts who have escaped the Cycle of Reincarnation.
Will the returned Solars unite to destroy it as an... [click here for more] |
White Wolf |
$24.99
|
Shadowed Kingdoms
The peace of the Long Night is over, and we must fight for our very survival. Each of us, the so-called lords of the night, claims domains and influence across this fractured continent. Some of us stand as feudal lords, others as gods, but it is over these lands and these hearts that we do battle. Bloodied Battlefields
Dark Ages Europe... [click here for more] |
White Wolf |
$21.00
|
The essence of Vampire lies in the undead characters, those doomed symbols of both good and evil. Powerful beyond human comparison, yet damned with tragic defects of epic proportions, each vampire is a unique reflection of its creator, and as such bears only little resemblance to other Kindred.
The soul of a vampire is its individuality. ... [click here for more] |
White Wolf |
$7.99
|
Continuing the adventures begun in Dark Tides Rising.
The players' characters are now centuries-old, scarred veterans of the great Jyhad, with their own estates and connections in the fledgling Camarilla, Sabbat or even both. And yet, not even their great power may be enough to stand against the Impaler, Dracula himself.
Note: The Black & White print editions of this book are... [click here for more] |
White Wolf |
$15.00
|
A Guide to Creation’s Far East Beyond the Scavenger Lands lies much more than a rough frontier of rural backwaters and petty kingdoms. The Far East is full of nations that rival its supposedly more “civilized” neighbors in terms of size and sophistication, from the warring states of Linowan and Halta, to the floating land of Metagalapa and even grim Sijan, ancient city of the honored... [click here for more] |
White Wolf |
$28.99
|
A Guide to Proud Cultures in Decline Once, before the fabled First Age, Creation was a far different place. The Primordials still ruled from Yu-Shan, and the gods wrought their masters’ will from the Blessed Isle. In a time when humanity had yet to taste freedom, the world was ruled by other races, both mysterious and powerful. The course of the Primordial War wiped out most of these peoples,... [click here for more] |
White Wolf |
$24.99
|
The Drumbeat of the World
As spirit-talkers and shamans around the world, the Dreamspeakers have the keenest insight into the nature of the Umbra - and with their ties to the primordial pulse, they understand why they are more than mundane flesh. Even when marginalized or thrust into categories of convenience, the Dreamspeakers recognize the trials of the modern age as simply one more test in the... [click here for more] |
White Wolf |
$17.00
|
Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay?
Under Tonight's Streetlights
This book combines new Thaumaturgy paths with extensive advice on creating... [click here for more] |
White Wolf |
$13.00
|
So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed with interesting... [click here for more] |
White Wolf |
$11.00
|
MAN OR MACHINE?
Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible... [click here for more] |
White Wolf |
$15.00
|
Everyone Loves a Monster
Break free from the shackles of humanity with a blast of dragon fire. Take flight with wings of bright feathers and leave the mundane world behind. Monsters are the products of imagination; theyre not real or are they? Dreams take shape in the hidden places of the world, and beyond the Earth itself. Unicorns, dragons, goblins theyre all too real. You just need to know... [click here for more] |
White Wolf |
$12.50
|
A Setting Sourcebook for Vampire: The Masquerade
Gaslights and Gentlemen
The Victorian era witnesses the birth of the vampire, raising him from a marauding fiend of the night to a figure of gothic eminence. The era's secrets, however, still lurk in the darkness like terrors shrouded by London's fog. Further mysteries await in the night, ready (and waiting...) for... [click here for more] |
White Wolf |
$24.00
|
The Skeins of Progress, Technology & Permanence She is the mistress of technology, the queen of science. Her servants skitter across the Pattern Web of the entire world, fortifying the walls between spirit and flesh. Hers are the powers of invention and stasis alike; hers is the force of conformity and order. And she is utterly, completely and irrevocably out of her mind.
Spinning... [click here for more] |
White Wolf |
$18.00
|
Down and Dirty
For any werewolf, life is a struggle to survive - to the Bone Gnawers, that struggle's ten times tougher. Cities are full of vampires and sociopaths, their Kin are picked on and ignored by other humans, and the rest of the Garou Nation treats them like garbage. But that's okay. The Bone Gnawers are damn hard to kill, and they've learned to do whatever it takes to hang... [click here for more] |
White Wolf |
$11.50
|
Wherever the Soul Shines
Persecuted for their faith, called heretics for their belief in One face of the divine, blamed for the Inquisition and divided by their disparate visions of Heaven, the Celestial Chorus perseveres nonetheless. One Song, the very pulse of Creation itself, reverberates through their hearts. With this faith they hope to bring humanity into communion with the divine, but this... [click here for more] |
White Wolf |
$17.00
|
Behold, ye pathetic baselines, the number of the Quantum Beast...
Shrouded in a miasma of Terr'r music, demon worship and drugs, the self-styled cultists of ReignofEvil.com proclaim their deviant beliefs to the world and reap a crop of naive young nova-worshipers. Sweet innocence is aways ripe for the reaping.
... and despair!
Clothed in make-up, mysticism and black leather, the rebels at ReignofEvil.com... [click here for more] |
Onyx Path Publishing |
$6.51
|
Do Not Go Gentle...
Now that your hunter knows the truth about the World of Darkness - that monsters lurk in the shadows, prey upon helpless victims and oppress humanity - he goes well armed into the night. Finally, the predator will know what it means to be prey.
Into That Dark Night
Now, you as a player can go well armed into your Hunter games.
The Hunter Players... [click here for more] |
White Wolf |
$24.00
|
In the world of the Kindred, vampires lurk behind every shadow, planning their machinations and watching their prey. But who watches the watchers? Powerful Kindred from all sects (and none) move among their peers, protecting the Masquerade, interpreting the traditions of Caine, leading the Sabbat against the Antediluvians or subtly pulling strings in the darkness. Who are the most feared and most powerful... [click here for more] |
White Wolf |
$17.99
|
”They say we are inbred and perverse. They say we are amoral, evil. They are not wrong. But we are chosen.” – Benedetto, Sangiovanni Prodigy These vampires shouldn’t exist. Arrogant, violent, and proud, their notorious bloodlines discolor the weave of Kindred society. They are feared and reviled, cursed and low – and almost every single one of them identifies as an extraordinary... [click here for more] |
White Wolf |
$17.00
|
The Invisible World The spirit world may be invisible to human eyes, but the Garou know that it's even more important than the physical realm. The Umbra contains the sum of all existence, whether the stark horror of the Abyss or the fleeting hope of the Summer Country. Dare to explore the reaches of the spirit world alongside the werewolves. Step into the Umbra. The Guidebook to All Creation... [click here for more] |
White Wolf |
$21.00
|
More than a clan of scholars and priests, Clan Cappadocian is the Clan of Death. From their humble beginnings in the Holy Lands, these doomed vampires have spread throughout the Dark Medieval world, pursuing their eternal quest as time and history conspire against them. They are condemned by their own actions, and toil endlessly against inevitable destruction.
Clanbook: Cappadocian includes: ... [click here for more] |
White Wolf |
$9.50
|
The Making of the Art of Children of the Revolution compiles the sketches, art notes, and email exchanges that went into the creation of the art depicting the infamous vampires featured in V20: Children of the Revolution.
Each artist gets a section with a brief intro by art director Rich Thomas, and contains a selection of the email exchanges that occured between... [click here for more] |
Onyx Path Publishing |
$12.00
|
The World of Darkness Through Innocent Eyes Monsters don't just lurk in remote forests, nightclubs, slums and the rooftops of the city. They're in your neighborhood, watching you as you walk to school. They're waiting for you in the woods behind your house as you and your friends build your fort. They're under your bed.
Adults have learned to live in the World of Darkness by ignoring the supernatural,... [click here for more] |
White Wolf |
$26.00
|
Heritage of the Exiles After the Fall of Atlantis, mages wandered as exiles in the wilderness, forced to eke a living without the protection of their grand city. With new eyes, they explored the world they had so long ignored, unhindered by Atlantean creed. They discovered that magic was not born in Atlantis — it had always existed, hidden in the land itself. Sometimes, even Sleepers... [click here for more] |
White Wolf |
$18.00
|
Hearts of Ice
Their anger is not hot, but cold as the frozen North. They have endured pain enough to kill a thousand nations, but they refuse to die. They are the chosen of the cannibal spirit, the tribe of winter, the last of the Pure Ones. They are the Wendigo, and woe to anyone who crosses these warriors' path.
The Wolves of Winter
The Revised Tribebook series closes not with a... [click here for more] |
White Wolf |
$17.00
|
Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past. Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.
Dark Eras: Requiem for Regina
We have shared the world... [click here for more] |
Onyx Path Publishing |
$12.99
|
Secrets of the Great Western Ocean Revealed This second directional supplement presents Exalted’s major seafaring nations—Wavecrest, Coral, Skullstone and the Neck—and reintroduces the gender-role-redefining Tya and everybody’s favorite Demon-Blooded pirates, the Lintha Family to Second Edition. In addition, the mystery of the sunken First Age metropolis of Luthe is explored.... [click here for more] |
White Wolf |
$24.99
|
Beasts in Human Skin
The wolves cannot be everywhere at once, in the deep jungles and wide savannas, in the stormy skies and the darkest seas, other werebeasts hunt. Serpents with the cunning of humans glide in the darkness, jaguar warriors offer bloody sacrifices to their goals, and cuning spiders weave their spells to catch prey. The other Changing... [click here for more] |
White Wolf |
$21.99
|
The Roll of the Damned
For centuries, the Kindred have hidden from the wary eyes of mortals.
Enigmatic creatures, the Kindred's efforts to uphold the Masquerade have often succeeded even beyond their own desires, and a few of the damned in the modern nights even know those outside their immediate domains.
But the long and terrible history of the undead is as broad and sweeping as the myriad... [click here for more] |
White Wolf |
$39.99
|
Once the abode of the gods and home to the Old Realm's Lawgivers and their Lunar consorts, the Blessed Isle is now the center of the Creation-spanning Scarlet Empire, ruled by the Empress and her Terrestrial Exalted children. Spared the worst of the Contagion, the Fair Folk invasion that followed and the centuries of conflict and want that reduced the rest of the world to barbarism and savagery, the... [click here for more] |
White Wolf |
$28.99
|
The third of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on the Celestial City of Yu-Shan, home of the gods. Built by the Primordials as a refuge in which they might enjoy the Games of Divinity, while their subordinates tended to Creation, Yu-Shan was taken by the gods as the spoils of the Primordial War.
Home to a massive bureaucracy rife with... [click here for more] |
White Wolf |
$28.99
|
Is the Power worth the price? There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power. A gameplay expansion book for the World of Darkness™... [click here for more] |
White Wolf |
$18.00
|
Those That Hunt The Hunters When the full moon rises, werewolves howl. The rule is simple: hunt, or be hunted. But what does it take to be not the prey, but the predator? What werewolves are strong enough to strike fear into the hearts of their brethren — and what else hunts the night? A Chronicle Book for Werewolf: The Forsaken
29 terrors and beasts to plague the Forsaken, or anyone... [click here for more] |
White Wolf |
$10.00
|
WHAT IS THE BLUE NILE?
An image of rare beauty and terror, fashioned of the unbound portion of an angry, deathless soul.
A very special child who violates the natural laws of the living and the dead alike.
An ancient sculpture that opens pathways of glory to anyone who dares possess it.
An instrument of profound sound... [click here for more] |
Onyx Path Publishing |
$10.73
|
The Kindred hide amongst humanity, eking out their bloodthirsty unlives behind a veil of deception. Yet certain mysteries are obscured from even the most canny, perceptive vampires. Who else stalks the Final Nights? What powers do they wield? What hidden skills do they command? There Are More of Us Than We Know The Vampire Storytellers Companion collects new rules, abilities and bloodlines... [click here for more] |
White Wolf |
$11.50
|
Sapientia Ex Libris Every day, the Abyss claims more Supernal knowledge, more lore is lost to the steady crumbling of history and to the mortality of the Awakened. There are those who claim that mages should be looking to the future, but how can they, when they have allowed so much of the past to be lost already? What good does new avenues of learning do if they cannot hold... [click here for more] |
White Wolf |
$23.99
|
Waking from centuries of slumber, the Gurahl — the werebears — rise again.
Some aid the Garou from the shadows. Others exact vengeance on werewolves for ancient slights. Now players can become these gentle and ferocious, strong and unyielding creatures. Gurahl allows you to create a werebear character of your own — and to join in the final struggle against the forces of Apocalypse.
But... [click here for more] |
White Wolf |
$16.99
|
Spirits Made Flesh
The fomori: luckless hosts taken over by the evil spirits of the Wyrm. The Drones: humans rebuilt by the Weaver into a more "perfect" form of life. The gorgons: creatures of the wild places, infused with Wyld energy. The Kami: spirit servants of Gaia given flesh. They are the hands of the greatest powers set to "walk the Earth. They are the Possessed.
Your Soul is No... [click here for more] |
White Wolf |
$15.50
|
Revisit the Windy City....
Joureny to Chicago, bustling metropolis by day and vampire domain by night. Now you can return to the city that started it all, whether as a new vampire struggling for survival on the mean streets, or an ancient elder playing the centuries-old games of power in the Elysiums.
By Night
Chicao Chronicles Volume 1 is a compilation... [click here for more] |
White Wolf |
$19.99
|