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Changeling the Lost 2e Condition Cards

Changeling the Lost 2e Condition Cards


Part of the Changeling: the Lost 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to...   [click here for more]
Onyx Path Publishing  $8.99

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Mage The Awakening Tarot

Mage The Awakening Tarot


A Player aid for Mage: The Awakening, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck. The Free Rulebook PDF is a PDF version of the instruction booklet that was included with the original printing of the tarot cards. It contains instructions on standard Tarot readings as well as...   [click here for more]
White Wolf  $22.99

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Encounter Building Cards: Locations

Encounter Building Cards: Locations


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  $14.99 $7.99

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Encounter Building Cards: Combat

Encounter Building Cards: Combat


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  $14.99 $7.99

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Encounter Building Cards: Traps

Encounter Building Cards: Traps


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  $14.99 $7.99

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Teacher-Gamer Screen (landscape)

Teacher-Gamer Screen (landscape)


The Game Master and Teacher-Gamer’s companion! Player-Gamers can use it too. It sits on the table between the players and game master to give some organizational privacy to the person running the narrative of the game. 8 panels in all, with a focus on WORLD BUILDING, this four fold screen has full-color pictures on the outside and quick reference charts & tables on the inside from the Teacher-Gamer...   [click here for more]
Wild Mind Training  $7.99

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Teacher-Gamer Screen (portrait)

Teacher-Gamer Screen (portrait)


The Game Master and Teacher-Gamer’s companion! Player-Gamers can use it too. It sits on the table between the players and game master to give some organizational privacy to the person running the narrative of the game. 8 panels in all, with a focus on WORLD BUILDING, this four fold screen has full-color pictures on the outside and quick reference charts & tables on the inside from the Teacher-Gamer...   [click here for more]
Wild Mind Training  $7.99

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