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Dyrisa Castle

Dyrisa Castle


Dyrisa is the second largest settlement in the Kingdom of Kanday and the principal seat of King Andasin IV and the royal House of Kand. The town prospers from its position on the road between Aleath and Coranan, two of Hârn's largest towns. The area around Dyrisa was sacred to the Ariathe tribe and is the site of many barrow graves. The Dyrisa article describes the town's history, government, religion,...   [click here for more]
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Nurisel Castle

Nurisel Castle


Nurisel is the second-largest settlement on the island of Melderyn and is the principal seat of the Earl of Nurisel. The settlement has a well-deserved reputation as a center of learning. Earl Sunoril Thabel is an insightful, intelligent man with a reputation for coldness and formality. He is an influential advisor to the King of Melderyn. The Nurisel Castle article describes the town's history,...   [click here for more]
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Atlas Map C6

Atlas Map C6


Atlas Hârnica map C6 covers the northwestern coast of the Kingdom of Rethem. The map covers a number of major settlements, including Tormau, held by Earl Denyl Lynnaeus, the most dangerous and powerful rival of Rethem's King Chafin III; Bedenes, held by the Warriors of Mameka and the base of that Agrikan fighting order's campaigns against the Kuboran tribes; Ithiko, birthplace of the Morgathian prophet...   [click here for more]
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Tontury Lake

Tontury Lake


Wilderness Region This article describes the history, wildlife, and geography of the areas surrounding Tontury Lake, Hârn's second largest after Lake Benath. The lake and surrounding wilderness help form the eastern frontier of the Kingdom of Kaldor. Its watershed includes the densely forested Valdrun, the ruins of the ancient kingdom of Darlen, and the vast Ilmen Marsh, home to the reclusive...   [click here for more]
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Tournaments

Tournaments


Tournaments is a Military article. The tournament is a martial sport that demonstrates the strength and skill of a knight in battle. In its present form, it comprises the Melee, in which groups of mounted knights engage in battle on a field, and the Joust, which is a contest between two mounted knights, armed with lance and shield. Tournaments have been held for as long as feudalism has existed....   [click here for more]
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Sarkum Castle

Sarkum Castle


Sarkum Castle, isolated and far from the court of the Kingdom of Kanday, has risen from a barbarian fort to the seat of an earldom. Ranald Milaka, once King of Gemala and now Earl of Sarkum, is the father of King Andasin IV; his influence is envied by many of Kanday’s nobles. Sarkum and its lands suffered heavily during Ezar’s War with Rethem and efforts to rebuild have yet to erase the effects...   [click here for more]
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Atlas Map L5

Atlas Map L5


Atlas Hârnica map L5 covers the wild region north of Tontury Lake to Azadmere. It is a rugged hilly landscape traversed by the Selene and Guthe Rivers and a portion of the Silver Way trade route. ...   [click here for more]
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Dead of Winter

Dead of Winter


A Hârnic Murder Mystery Adventure A stormy day in early winter. Gusts of wind whip up the powdery snow cloaking Ternu Heath in a mantle of white. A lone group of travelers hurries to a remote Laranian abbey to escape the merciless weather. The powers of fate have chosen them to become involved with a series of violent murders at the abbey. Chendy is an abbey of the Laranian Order of...   [click here for more]
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Coselin Castle

Coselin Castle


Coselin is the seat of King Haakis Turensyn, ruler of the Kingdom of Rogna in the Elkyri Islands off the west coast of Ivinia. Coselin's impressive castle and town wall were financed through piracy are among the finest fortifications in Ivinia. From this stronghold, the kingdom's fierce and rapacious "sea-wolves" terrorize trading ships in the Sea of Ivae and mount viking raids on settlements along...   [click here for more]
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Tawedog

Tawedog


The "Old Ones of the Forest" are one of the most elusive and mysterious of the sentient species of the Misty Isle of Hârn. They once ranged throughout the primeval Peran region but today are rare even among the dense forests of the northern coastal plain. Taller than a man by more than half, a Tawedog's rangy frame is covered in stringy, ruddy brown hair tinged blue-green with moss and often tangled...   [click here for more]
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Zhura (Fungi)

Zhura (Fungi)


Zhura (pl. Zhuran) is the Khuzan name for mushroom, a staple of their diet. It has come to be used in human society as a general name for predatory fungi that require animal protein and/or minerals to reproduce. ...   [click here for more]
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Minilaous Keep

Minilaous Keep


Minilaous is a keep and barony southwest of the Kandian city of Aleath. The keep is nestled atop the high cliffs of Mercia Bay. The region has a rich heritage, arising from a mix of cultures. The area was decimated during the Theocracy of Tekhos but emerged as an independent kingdom before becoming part of the Kingdom of Kanday. The barony is held by Baroness Iala Pesirias, the only female tenant-in-chief...   [click here for more]
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Themeson Keep

Themeson Keep


Themeson is disputed land, seized from the Thardic Republic just over a decade ago. Although technically part of the Kingdom of Rethem, Themeson is more of an independent petty state controlled by the Cohorts of Gashang, a fighting order dedicated to Agrik, god of fire and war. The order is strongly influenced by the priestesses of the Order of the Eight Demons, the dominant Agrikan clerical order...   [click here for more]
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Olokand Castle

Olokand Castle


Olokand is the family holding of Clan Elendsa, the royal clan of Kaldor. It is one of two principal seats held by the king, the other being the city of Tashal. Located on the western bank of the Kald River, Olokand castle guards the Elendsa Bridge and controls the Fur Road, the kingdom's principal trade route with the north. With a year round population over 800, Olokand is one of Kaldor's larger...   [click here for more]
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Onden Keep

Onden Keep


Onden is a royal keep in the Kingdom of Chybisa. It is the original holding of Clan Geledoth, the current royal clan, and is held by Balesir Geledoth, Crown Prince of Chybisa. The Chybisan Royal Guard uses Onden as a base of operations. The Marshal of the Guard lives here and the purple and white livery of the Guardsmen is ever-present around the settlement. Related by marriage but potential rivals,...   [click here for more]
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Sherwyn Castle

Sherwyn Castle


Sherwyn was the first Jarin fortification to fall to the viking raiders from Ivinia. The crew that captured it was an unruly assortment of outcasts and pirates. Despite years of inbreeding with the local Jarin, most members of Clan Sherwyn continue to show considerable hostility toward their Jarin subjects. Valhakar Venril Sherwyn, is a violent and ill-tempered man; his bimonthly feasts are spectacles...   [click here for more]
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Kingdom of Menglana

Kingdom of Menglana


Menglana once dominated western Ivinia, a land of warring kingdoms, icy fjords, and bold mariners. Despite its natural wealth and beauty, Menglana is a kingdom in decline. Internal strife between powerful greatclans, an impending succession crisis, and imminent invasions by two rival kingdoms—Rogna to the west and Ibanvaal to the southeast—lead many to believe that this once-powerful...   [click here for more]
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Atlas Map F7

Atlas Map F7


Atlas Hârnica map F7 covers the heart of the Thardic Republic and offers many opportunities for adventure. The region includes the major settlements of Telen, Chenad, Hibut, and Esuron, which lie along the paved road between the cities of Coranan and Shiran, along with Moleryn on the Salt Route, the major trade road to eastern Hârn. The map includes much of the mighty Thard River, as well as the...   [click here for more]
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Keserin Mine

Keserin Mine


Keserin is an isolated forest hundred in the Kingdom of Rethem’s Parachshire, where heavily forested foothills meet the low rocky spurs of the Rayesha Mountains. Although the landscape is dotted with forgotten ruins from the Corani Empire, civilization has long been kept at bay by gargun (orcs) and the Kubora barbarian tribes. The area’s mineral wealth, however, has not been forgotten. Nestled...   [click here for more]
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Deer

Deer


Bestiary Article Many varieties of deer can be found on Hârn. The Hârnic tribesmen hunt them as a source of food, hide, antlers, and sinew, while the nobles of the island's kingdoms also hunt them for sport. This bestiary article includes descriptions and statistics for three classes of deer. The Northern Deer, the largest indigenous species, prefers the colder climate of the island's northern...   [click here for more]
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Chyrefal Castle

Chyrefal Castle


Chyrefal is the principal settlement of the island of Ikom and shire moot of Melderyn’s Ikoshire. The majestic castle town is home to Hârn’s premier Odivshe chantry, an ancient megalith circle, and a gigantic haunted burial tumulus. The sheltered harbor is home to a large fishing fleet and the annual spring seafarers’ fair attracts boats from all over eastern Hârn. Chyrefal is held for the...   [click here for more]
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Shostim Castle

Shostim Castle


Shostim castle has been the primary seat of the kings of Rethem since the foundation of the kingdom nearly a century ago. Shostim is one of the largest settlements in the kingdom, second only to the city of Golotha. The castle is undergoing major construction; the current king, Chafin III, intends for Shostim to be the most formidable and impressive fortification in western Hârn. ...   [click here for more]
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Snakes

Snakes


Bestiary Article Snakes are scaly, limbless reptiles. Snakes usually attack humans only when startled or injured. There are five broad classes of snakes known in Lythia and Hârn: adders, asps, myenae, constrictors, and harmless snakes. ...   [click here for more]
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Bedenes

Bedenes


Bedenes Bedenes is a formidible fortress on the northern frontier of the Kingdom of Rethem. Bedenes Keep and the surrounding lands of Emesa Hundred are held by the Warriors of Mameka, a powerful fighting order of Agrik, god of war and violence. From Bedenes, the Warriors wage war against the Kuboran tribesmen and plunder the riches of the Peran wilderness. Bedenes also is a seminary for the...   [click here for more]
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Kingdom of Lokis

Kingdom of Lokis


Lokis is the “holy kingdom” of Ivinia, a region known for warring kingdoms, icy fjords, and bold mariners. Followers of the god Sarajin make pilgrimages to the sacred sites on Kyriheim Island, while scholars and adventurers seek to unlock the mysteries of the Earthmaster ruins on Maruchom. This module details the history, culture, government, religion, and economics of this intriguing island kingdom....   [click here for more]
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Seals

Seals


Bestiary Article Seals and their kin, the sea lions and walruses, are commonly found in the coastal waters of northwestern Lythia. These animals have tremendous economic importance along the coasts and in the fishing communities. This article details six species of seal, the practices used in hunting them, and the commodities they are hunted for. ...   [click here for more]
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Evael

Evael


The elves of Hârn, their culture, and their cities. Three adventures for HârnMaster take the players deep into Shava Forest, the pristine sylvan kingdom of the elves where strangers are rarely welcome. Evael includes the elven cities of Elshavel and Ulfshafen as well as the Earthmaster sites, Pesino and Bejist. Elven culture, history and religion are detailed as well. Hârnmaster statistics for...   [click here for more]
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Moleryn Castle

Moleryn Castle


Moleryn is the capital of the Thardic Republic’s Ramala Province and the seat of the provincial magistrate and marshal. It is also the headquarters of the Ramala Legion and houses two of its eight companies. Moleryn sits on the Salt Route, the main corridor for trade between western and eastern Hârn, and prospers as an important trading center. The Moleryn Castle article describes the...   [click here for more]
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Ilby Vathran

Ilby Vathran


Ilby, the second-largest settlement in the Kingdom of Rogna, is held by Clan Gelda, whose warriors played a pivotal role in the Ivinian conquest of the Jara region in northern Hârn. Like his predecessors, Valhakar Ermus Gelda has not given up claims for tribute from the Geldestaars, a cadet branch of the clan who conquered Lorkin. These interests in Orbaal have long caused the Geldas friction with...   [click here for more]
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Harden Castle

Harden Castle


Harden is the principal northern fortress of the mainland holdings of the Kingdom of Melderyn. The castle is strategically placed along the Genin Trail and holds a commanding position on the Horka River. Once the economic center of the region, Harden had declined since the founding of the city of Thay two centuries ago. Harden was once the capital of the Kingdom of Elorinar and is now the seat of the...   [click here for more]
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Ilme

Ilme


Ilme is a Bestiary article. The Ilme are a strange race of mere-dragons, among the most unique and mysterious of the intelligent races on Hârn. The Ilme have an ancient culture with a complex language and a deep mythology. They bear some likeness to their great dragon cousins, and many a reported tale of dragonkind was almost certainly really an Ilme encounter, but there are significant differences....   [click here for more]
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Marby Castle

Marby Castle


Marby is a minor port in the Kingdom of Orbaal on Hârn's northern coast. Situated at the headwaters of Pentiel Bay, Marby sees one of the largest tidal variations in Orbaal. Clanhead Mikkaar Serewyn was educated in Shorkyne and prefers diplomacy and debate to the death and destruction favored by his Ivinian viking peers. His clan, an offshoot of the violent Clan Sherwyn, has been locked in a bloody...   [click here for more]
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Atlas Map H2: Geldeheim, Orbaal

Atlas Map H2: Geldeheim, Orbaal


Atlas Hârnica map H2 covers the area around Geldeheim, seat of the King of Orbaal, and the rest of the Geldesfjord, the kingdom's most populous region. Major settlements include the castle towns of Geldeheim and Vaagel as well as the fortified thrans of Fjaga, Shien, Ebein, Zynholm, Daasen, Aaldem, and Pethwys. Like the rest of Orbaal, the terrain here is mountainous, with scattered villages, towns,...   [click here for more]
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Lycanthropes

Lycanthropes


The folklore of almost all Hârnic and Lythian cultures includes tales of lycanthropes and their origins. Lycanthropes are people who have been cursed to involuntarily alter their form to that of a half-human, half-animal creature, typically during the night of a full moon. Although werewolves are the most common type of lycanthrope, the accursed may take on other forms, including that of a werebear...   [click here for more]
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Peoni: Irreproachable Order

Peoni: Irreproachable Order


The Irreproachable Order is the clerical order for men in the Peonian Church. Its basic mission is to ease hardship in the lives of the poor and afflicted through agriculture and healing. The Irreproachable Order also seeks to combat the mental and spiritual causes of illness, a specialization that addresses the needs of those who are soul-sick, accursed, or possessed. In addition to covering the order's...   [click here for more]
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Karveth Castle

Karveth Castle


Karveth is the biggest and wealthiest town on Elnar, a large island in the Indatha Straits that run between Melderyn and Hârn. The town is an important maritime center with a large fishing fleet. It is also the seat of Clan Avona, who have held the Earldom of Karveth for over three centuries. Earl Jannys, the current earl, is the latest in a long line of seagoing nobles. The businesses and facilities...   [click here for more]
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Imrium Castle

Imrium Castle


Imrium Castle stands on a rocky crag in the shadow of the Rayesha Mountains, The castle is held by the Imrium Cohort of the Thardic Republic's Gerium Legion and protects a town made wealthy by its role in the salt trade, the source of much of the republic's income. The Imrium Castle article describes the settlement's history, government, religion, and economics, with special attention to...   [click here for more]
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Patrel: Tribal Gathering Site

Patrel: Tribal Gathering Site


Patrel is the site of the annual gathering of the nomadic Hodiri tribal nation. Located on the woodland plain of Horadir close to the Jebru River, Patrel features the largest natural spring in the area and provides excellent grazing for the tribesmen’s horses. The Patrel article describes the location's history and current situation. It provides details for the annual tribal gathering and...   [click here for more]
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Atlas Map D6

Atlas Map D6


Atlas Hârnica map D6. Atlas Hârnica map D6 features Shostim, the royal castle of Rethem the north coast of Boka Bay. Arketh, Zaza, Quiso and Quste keeps are also on the map. ...   [click here for more]
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Arone Keep

Arone Keep


Arone is a small seaport on the southeastern tip of Orbaal. It is held by the Hulthards, an Ivinian clan that conquered the area nearly 60 years ago. Along with the nearby thrans, Arone is isolated from its neighbors to the west by the vast Arone Marshes that form the northern edge of the great Anoth Delta. The keep sits on a low basalt headland overlooking a fine natural harbor that offers refuge...   [click here for more]
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Bats

Bats


Bats is a Bestiary article. Bats are feared by many, in part because they have long been associated with witchcraft, darkness, and evil. This bestiary article describes the habitat and physical attributes of Hârnic bats, with full HârnMaster stats. The article also gives full information on rabies, "The Wreaker's Madness," and how to reflect its effects in HârnMaster. ...   [click here for more]
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Telumar Earthmaster Site

Telumar Earthmaster Site


Telumar is an Earthmaster site located in the gap between the Sorkin and Anadel mountains on the northern edge of the Kingdom of Melderyn in southeast Hârn. The site is the location of one of the most curious phenomena known to those who study the arcane lore of Hârn. The site contains five buildings from the Earthmaster era, many of which were damaged and partially covered by a landslide 13 years...   [click here for more]
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Atlas Map E6: Rethem (Menekai)

Atlas Map E6: Rethem (Menekai)


Atlas Hârnica map E6 covers the eastern edge of the Kingdom of Rethem and the western edge of the Thardic Republic. The region includes the settlements of Menekai and Themeson, which are held by rival fighting orders dedicated to Agrik, dark god of fire and war. Other major settlements are Senun, an important trading town with the only bridge over the Gomisen River, and Imrium, the center of the most...   [click here for more]
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Peoni: Order of the Balm of Joy

Peoni: Order of the Balm of Joy


Benevolence, compassion, and industriousness are the hallmarks of the Order of the Balm of Joy, the female clerical order of the Peonian Church. Serving as both complement and counterpoint to the all-male Irreproachable Order, the sisters of the Balm of Joy contribute to the root mission of the Peonian Church in ways that are more secular and temporal than spiritual and dogmatic. The chief aim of the...   [click here for more]
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Plain of Towers

Plain of Towers


The Plain of Towers is a region in in central Hârn rich in the remnants of early Hârnic cultures. The Plain is named for the large mortared cairns or standing stones, some more than 30 feet tall, that mark the ancient barrows of the Jarin people. Items of great monetary, scholarly, and aesthetic value have been stolen from these graves; most are of Jarin origin but some were crafted by the Sindarin...   [click here for more]
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Zynholm Thran

Zynholm Thran


Zynholm is a fortified thran held by Clan Saargax from Orbaal’s King Alegar II. Melvold Saargax, the current valhakar (clan leader) is stern and demanding to the Ivinian clans that owe him tribute and a harsh overlord to the oppressed Jarin population. The Zynholm Thran article describes the settlement’s history, government, religion, and economics, and provides details for some of its...   [click here for more]
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Leriel Castle

Leriel Castle


Leriel is the largest settlement controlled by a Jarin noble in the Kingdom of Orbaal. Located near the upper reaches of the Anoth River, it is one of the oldest permanent communities in northern Hârn. The castle is a reminder of the days when the region, then known as Jara, was the domain of the Jarin people, an era that ended with the coming of viking invaders from Ivinia. The Leriel Castle...   [click here for more]
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Ivinia Atlas Map D5: North Geldalund, Rogna

Ivinia Atlas Map D5: North Geldalund, Rogna


This Atlas Ivinia map features the small islands north of Heg Island, part of the fog-shrouded Elkyri Isles archipelago situated off the west coast of Ivinia. These islands are all part of the Kingdom of Rogna, which is known for the ferocity and rapacity of its "sea-wolves," viking raiders who terrorize ships and settlements along Ivinia's western coast. The lands covered by this map are part of...   [click here for more]
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Gelimo Chantry

Gelimo Chantry


Gelimo is the best known remnant of the Henge Culture that flourished on Melderyn and the surrounding isles about 3,500 years ago. The five concentric rings of stones stand on a wide expanse of heath overlooking the rocky west coast of Melderyn. The remote, mysterious site is home to a chantry of Fyvrian mages, who benefit from the enhancing effect the stone rings have on their magic. The Gelimo...   [click here for more]
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Telen Castle

Telen Castle


Telen is a partially walled town on the Thard River. The capital of Telen District and Coranan Province, its impressive citadel is the headquarters of the Coranan Legion. The town’s population has tripled in the last century, making it the third-largest settlement in the Republic after Coranan and Shiran. The Telen Castle article describes the settlement’s history, government, religion,...   [click here for more]
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