Title |
Publisher |
Price ▲ |
A Gifted Healer. A Dungeon Town. A Fate Yet to be Determined. Daniel was Gifted by the gods at birth, able to heal with a touch even the most grievous wounds. Born in a mining camp, he's unable to still his restless heart and journey's to a nearby Dungeon town to take his first steps as an Adventurer. Follow his journey in a world filled with monsters, dungeons and a leveling system. A Healer's... [click here for more] |
Tao Wong |
FREE
|
Do you love those old print RPG magazines? The Call to Assembly is a bi-monthly print magazine that covers a wide variety of tabletop role-playing topics.
This is the electronic version of issue 1, which includes a system-neutral post-apocalyptic setting called 3 Generations After The End, a roundup of early gaming experiences, advice on loot, a Doctor Who Weeping Angels... [click here for more] |
Gamer Assembly |
FREE
|
Do you love those old print RPG magazines? The Call to Assembly is a bi-monthly print magazine that covers a wide variety of tabletop role-playing topics.
This is the electronic version of issue 2, which includes a modern-day adaptation of D&D 4E, suggestions on ending a game well, random treasure tables, and much more.
This download includes PDF, MOBI... [click here for more] |
Gamer Assembly |
FREE
|
Do you love those old print RPG magazines? The Call to Assembly is a bi-monthly magazine that covers a wide variety of tabletop role-playing topics, in the same style as the venerable mags of the 1970's, 1980's, and 1990's.
This is the electronic version of issue 3, which includes further modern-day adaptation of D&D 4E, two versions of Doctor Who for the Marvel Heroic Roleplaying system,... [click here for more] |
Gamer Assembly |
FREE
|
The Realm Online needs a hero. He'll have to grow up first.
Billy's a friendless teen and child of divorce, but when he's playing The Realm Online? He's a legend. Not just a legend, but a god amongst men.
Some say he's a no-skill hack, that he's nothing without the mysterious artifact weapon known across the lands as Banhammer. With a unique fighting style perfected over the course... [click here for more] |
Ethan Freckleton |
FREE
|
This is a work of fiction, NOT a gaming product!
It was supposed to be an easy adventure; after all, they were only expecting Kobolds...but they found something worse...
A group of Eager Adventurers embark on an easy adventure: drive out the Kobold Clan from their caves in the forest! They expected to find trapped tunnels...but not an ambush from an unusually aggressive... [click here for more] |
Fantanomicon Press |
FREE
|
This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature.
This is the first book in the Beginner... [click here for more] |
Joe Baird |
Pay What You Want
|
This is a work of fiction, NOT a gaming product!
It's a race for the ruby on an island of danger and death!
Legend says that somewhere on TiaganuIsland, in a temple carved from stone, rests a massive ruby known as the Heart of Tiki-Taki, the Volcano God. Financed by a wealthy benefactor, MarshallUniversity sends an expedition to confirm this legend.
An uneasy alliance... [click here for more] |
Fantanomicon Press |
FREE
|
This is a free preview of a zine we are Kickstarting.
Thirty-Six Stranger Chambers will be a 48-page A5 zine, detailing rooms that you can drop in to liven up a dungeon. It will also contain Room Relation Tables to help you decide how the dungeon denizens use, value, defend, or fear the room.
The preview contains 6 of the 36 rooms we have written:
Toe Guppies
Origami Oracle
Parchment... [click here for more] |
Glaucus Hauriant |
FREE
|
Welcome to the introductory installment of Scarlet Tales, a series of gamebook-style solo adventures in the classic style of old school fantasy! In this story you can be a mighty Warrior, a cunning Rogue or a mysterious Enchanter, and face the threats hidden among the shady walls of Castle Mud. Using a totally dice-less gaming system prepare yourself to fight terrible monsters, defeat them with... [click here for more] |
GRAmel |
$1.53 $0.25
|
Inside are 20 one-paragraph story starters to drop into your current campaign or inspire a new one. What would your party do if a storm wrecked the town they are in? How would they handle a little girl who found a dragon's egg that everyone wants? What kind of chaos would be unleashed if the townsfolk awoke one morning to find that their deepest, darkest secrets are being posted on the town's notice... [click here for more] |
Dimension Comics |
$0.99 $0.50
|
If you want to spark new ideas for worlds, plots or characters, you want Ideas and Inspiration for Fantasy and Science Fiction Writers. Medicinal corpses, the jargons of thieves and carnies, Nazi UFOs, the colonization of space and green children from nowhere are only a few of the topics covered. This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories,... [click here for more] |
Good Looking Corpse |
$0.99
|
Player characters visit a lot of different places and we don't see every minute of their time "on screen" during the game. Is it strange to imagine that they're getting tangled up in romantic (or casual) relationships?
This short document has a few tables for you to roll on to create exes to add in the game. Whether you're a player who wants to see what broken hearts your PC has left behind, or a... [click here for more] |
Devon J. Kelley |
Pay What You Want
|
Oh, the lowly d4! Second in derision only to the d12 (and those imaginary dice the d3 and d5. Pfah!). Now these oft maligned dice, known to many as caltrops, have two games designed just for them. Caltrops is a small supplement featuring two dice games as played by the warrior goblins of Tufartu Reach. One game is in the push-your-luck style, and the other is a betting game. Caltrops... [click here for more] |
Hudspeth Games |
Pay What You Want
|
Ekron RPG is a new Multiverse gaming Roleplaying Game. Where we need to choose kingdoms and factions, although Futures to fight with mechanics.
The war within came since 2012 until 3045 but the Worlds are ruined. Federations gone and lost. It must be found a new way to seek peace at Federation Momma.
This is for customers. ... [click here for more] |
Ekron Open RPG |
Pay What You Want
|
Looking to add a little randomness to the prices in your source book’s shopping list? Want to tie the costs into the availability of the item? Trying to work with both fantasy and science fiction settings?
Playing the Market may be just what you’re looking for.
With a simple one-roll mechanic you can model market fluctuations for cost and supply of items you want finer control over.
Works... [click here for more] |
Hudspeth Games |
Pay What You Want
|
Ekron RPG is a new Multiverse gaming Roleplaying Game. Where we need to choose kingdoms and factions, although Futures to fight with mechanics.
The war within came since 2012 until 3045 but the Worlds are ruined. Federations gone and lost. It must be found a new way to seek peace at Federation Momma.
This is for customers. ... [click here for more] |
Ekron Open RPG |
$1.50
|
Villains are the most memorable part of a campaign, other than the Player Characters. Making a good villain is harder for a tabletop than it is for a novel, for example, because every hero and his enemy must choose each other. This booklet aims to give new GMs a bit of a head-start in the art of villainy, and to show that in a tabletop, you must not only know who your Big Bad is as a character,... [click here for more] |
TH Productions |
Pay What You Want
|
In 1982, the average Briton didn't know the Falkland Islands existed, let alone their status as a disputed British territory just off the coast of Argentina. That changed when the Argentinians invaded the islands and overwhelmed the small defending force. Both nations claimed the islands were theirs, but now Argentina thought the British would give them up without a fight.
They were wrong.
Britain... [click here for more] |
Shilka Publishing |
$1.79
|
The Kaiserliche und Königliche Kriegsmarine -- The Austro-Hungarian Navy -- was in at the beginning of World War I when Archduke Franz Ferdinand and his wife Sophie lay in state aboard its flagship, and at the end when it dissolved along with the empire that commanded it. During the war, this small but powerful "fleet in being" forced the Allies to maintain a blockade of the Otranto Straits. German... [click here for more] |
Shilka Publishing |
$1.79
|
The U.S. Army is the best-equipped force in military history, from the simple bayonet to multi-million-dollar technological marvels like the M1 Abrams tank and Apache Longbow helicopter.
This We'll Defend outlines the most important weapons and equipment the Army currently uses. All facts, figures and images in this ebook are direct from publicly available Army sources, edited and annotated... [click here for more] |
Shilka Publishing |
$1.79
|
Are you a GM that is always fearful of killing a player and stopping the story and ruining the fun?
Or are you a killer GM that runs havoc upon your characters and makes your players bring three back-ups at each session?
This booklet aims to serve as a guide for handling an important part of your games: Death of the characters. People use to think that getting to 0 hp and biting the dust is the... [click here for more] |
TH Productions |
Pay What You Want
|
En este número de la revista Crítico encontrarás:
Marea en tierra firme. Una aventura para Savage Worlds por Lluis Fe Perez.
Las arenas. Una aventura en el mundo de Conan por David Fluhr.
Carretera infernal. Una aventura para Savage Worlds por Manuel Alfonso García.
El Sistema d13. Arquitectura.... [click here for more] |
HT Publishers |
$1.85
|
Sometimes you need an evocative little setting that you can drop into your campaign and adjust to your group.
This is a mini-setting made up of several factions, desert-themed monsters, Dyson Logos maps, random desert encounters, and a Big Score everyone’s trying to get. It's highly flexible while also containing enough details to make it memorable for both players and DM.
This release contains... [click here for more] |
Brent P. Newhall's Musaeum |
$1.99
|
Looking for something to play over Halloween? Something fun to do on Friday the 13th? Want to experience the human side of horror movies?
The Spooky Four Things game is a twist on my Four Things game which sets the self reflection on the backdrop of a player-chosen horror scenario.
It’s a simple, systemless game about ordinary people and examines the quirks and foibles which form our personalities... [click here for more] |
Scary Monster Games |
Pay What You Want
|
Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning.
Alchemy is... [click here for more] |
Pelgrane Press |
$2.95
|
“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th... [click here for more] |
Pelgrane Press |
$2.95
|
According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through the legend to the truth... [click here for more] |
Pelgrane Press |
$2.95
|
To fight aliens, one must use the alien. Take it apart, reverse-engineer it, rebuild it, turn it into armor and sensors and weapons and aircraft good enough to win a war against an enemy from the stars. Tech and gear for your high-powered MOON DUST MEN game, powered by a new GUMSHOE “tech tree” subystem for bootstrapping invention and development.
Galileo Uplift... [click here for more] |
Pelgrane Press |
$2.95
|
GUMSHOE Zoom: Martial Arts is intended to model the sorts of stories (usually movies) in which martial arts combat takes center stage in at least one scene. In addition to straight martial-arts films like Enter the Dragon or Ong-Bak, you can see such martial arts foregrounding in hybrid thrillers such as Raid: Redemption, The Matrix, or Haywire, or even as a set piece in a “straight”... [click here for more] |
Pelgrane Press |
$2.95
|
HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere.
Hideous Creatures: Deep Ones... [click here for more] |
Pelgrane Press |
$2.95
|
Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations!
Las Vegas: 1968 is... [click here for more] |
Pelgrane Press |
$2.95
|
This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side.
As with most Pelgrane publications, this supplement... [click here for more] |
Pelgrane Press |
$2.95
|
President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth.
The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite... [click here for more] |
Pelgrane Press |
$2.95
|
President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game... [click here for more] |
Pelgrane Press |
$2.95
|
Writer's Handbook at a Glance
Use the tools provided by the Once Upon a Time game to fuel your own fiction writing.
Requires a copy of Once Upon a Time to use.
Spin a Yarn: More about the Writer's Handbook
In Once Upon a Time, players work together to tell a tale based on the information on the cards in their hand. Use this game to jumpstart your... [click here for more] |
Atlas Games |
$2.95
|
Is it the Spear that pierced Christ’s side, or the Spear of Odin? Does it grant true kingship or invincibility? Who has borne it through the millennia, and who seeks its true whereabouts now? This issue pierces the legend to reach the truth — and then makes the legend invincible. Plus, a look at the Spear for Night’s Black Agents, The Esoterrorists, Trail of Cthulhu, and TimeWatch.
Praise for... [click here for more] |
Pelgrane Press |
$2.95
|
Product Description
Aurora Award Finalist story from a multi-award winning author
We all have things we hide away inside—secrets, fears, aspects of ourselves we keep locked away. Or try to.
In that respect, the characters we meet in Douglas Smith's Impossibilia are like any of us. They have things inside them too. Only their things are a little... different.
A dead wife that... [click here for more] |
Douglas Smith |
$2.99
|
This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to:
Select... [click here for more] |
MWS Media |
$2.99
|
This novella tells the TRUE story of Goratrix, his abiding lust for his lover and master, Tremere, and the foundation of House and Clan Tremere.
"Warning: This book contains adult content, and a sex-focused take on Tremere high ritual, including a graphic look at the creation of the clan, the creation of thaumaturgy, and the creation, and seduction, of the first Gargoyle. This should not be... [click here for more] |
White Wolf |
Pay What You Want
|
This novella is a tell-all exposé of the romantic tryst between Scooter, Sabbat Malkavian Antitribu, and Maxwell Edison, Primogen of Clan Tremere of Buffalo, New York. Their illicit relationship is, for the first time, made public, as well as their flagrant defiance of social norm and Camarilla tradition as they thumb their noses at high society and the traditions of the Camarilla.
-Rex Antilles,... [click here for more] |
White Wolf |
Pay What You Want
|
A book for gamers interested in interesing and bziarre words by Creighton Broadhurst
Looking for an odd or bizarre word? Want to recapture the spirit of old-school games? Then look no further—from abnormous to zounds—we’ve got you covered!
Cool Words for Gamers is a compilation of all the cool, slightly bizarre words Creighton has posted to his blog over the years. Inject some flavour... [click here for more] |
Raging Swan Press |
$3.45
|
Having returned from their time with the Army, Daniel and Asin must now complete the Dungeon in Karlak. To do so though, they will need to get better gear,more Skills and higher Levels. Taking a quest, the pair must leave Karlak to travel across the Kingdom of Brad and learn a few life-lessons along the way. The Adventures of Brad series is a traditional fantasy story with LitRPG elements. ... [click here for more] |
Tao Wong |
$3.99
|
The first of a new series of GUMSHOE Zooms looking at historical magic traditions — and giving you the tools and rules to evoke these puissant powers in your own game! This first issue in a two-issue series examines sympathetic magic and zombies, and Zooms in on the Afro-Caribbean magical-religious complex encompassing Vodoun, Candomble, Santeria, Obeah, and Palo Mayombe. The loa ride in May!
Voodoo... [click here for more] |
Pelgrane Press |
$4.45
|
GUMSHOE Zoom: Voodoo 2: The Invisibles
The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second issue of... [click here for more] |
Pelgrane Press |
$4.45
|
“The labor movement did not diminish the strength of the nation but enlarged it. By raising the living standards of millions, labor miraculously created a market for industry and lifted the whole nation to undreamed of levels of production. Those who attack labor forget these simple truths, but history remembers them.”
--MARTIN LUTHER KING, JR.
10... [click here for more] |
Sundered Hold Scriptorium |
$4.99
|
A tense, character-driven sci-fi thriller full of action, corporate intrigue, and creeping-dread horror.
A young woman defies her father in search of treasure among the stars...
Shao has two choices: live and die the boring corporate life her father demands she live OR go on an adventure searching for space pirate treasure.
Shao hates her boring, corporate-driven spaceship pilot... [click here for more] |
Double Proficiency |
$4.99
|
In this booklet we’ll be approaching role-playing games like an exercise in collaborative storytelling. The GM and players are authors in more-or-less equal measure, though the GM bears perhaps a little more responsibility than the others in terms of keeping everything organized. These tips are based on the author’s career experience as a screenwriter and author of genre fiction. ... [click here for more] |
Taoscordian Games |
$4.99
|
Story Summary
A shapeshifter hero battles ancient spirits, a covert government agency, and his own dark past in a race to solve a murder that could mean the end of the world.
~~~
"I can’t remember the last time I read a book that spoke to me, so eloquently, and so deeply, on so many levels. ... I’ll be rereading it in the future because it’s that sort of... [click here for more] |
Douglas Smith |
$4.99
|
If you enjoyed this book, check out Campaign Journaling.
Bullet Journaling for Gamemasters provides you with tips for using the popular dot journal method to organize and run tabletop roleplaying games. Like roleplaying itself, what you get out of it is a matter of how much you put into it. Take what works, ignore the rest, and use the basic principles to create whatever you need to... [click here for more] |
Lightspress Media |
$5.00
|