Title ▲ |
Publisher |
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Where magic and science collide!
Within #30 Alchemical Gadgets are mysterious fluids and uncanny gizmos than a tinkering fanatic can shake a telescoping grasping hand at!
Wearable lenses to deduce the nature of a violent event? You can find those down past the Firefly boxes but if you are the Glasswood Portholes then you have gone way too far.
If you are in a hurry to... [click here for more] |
Rite Publishing |
$2.95
|
Will You Bear The Standard?
A flag is more than just a piece of cloth. It is a symbol; it can be one of hope or despair, freedom or tyranny. How will you bear that standard? Stories of lancers with streaming pennons or fallen banners picked up by lone squires fill a bard’s songbook. Be it a banner’s carried on a standard, a guidon on a spear marking a mercenary company, a garrison... [click here for more] |
Rite Publishing |
$2.95
|
Don’t Make Them Angry!
Within #30 Bloodrager Organizations, you will find over 50 pages detailing the complex societies the hybrids of eldritch might and uncontrollable wrath belong to.
Join the Bane of the Moonshifters, who have all lost someone close to lycanthropes and sworn vengeance as they seek to reclaim the portion of their own souls stolen by the were-beasts.... [click here for more] |
Rite Publishing |
$2.99
|
"I don't fear dying, I fear being cursed."
How many times have player characters selfishly plundered the ancient tombs of long lost civilizations with impunity? How many evil cults of dark gods have they smashed and looted? We all know that player character’s love their treasure, but what happens when there are consequences for taking that golden torque off the ancient dead? What happens... [click here for more] |
Rite Publishing |
$3.96
|
"Because sometimes you want more than just a cool horse."
No action scene is as iconic to action-adventure as the Chase scene. And you should rush in and out of your chase scene in styles with one of these fantastic conveyances!
Within you will find the Battlecord a dwarven designed chariot that sounds the drums of war; The Dancing Phoeinx, a ship that lets you travel... [click here for more] |
Rite Publishing |
$3.95
|
Don’t your heroes deserve firearms that can advance with them?
The valiant are known by the weapons they wield—Excalibur, Mjolnir, Faule Grete, Tick Licker, The Mexican, Dead Man's Gun—all weapons that carry meaning and power into the hearts of foes simply by uttering their names. What weapon will your hero carry into legend?
With #30 Weapons of Legacy, you’ll... [click here for more] |
Rite Publishing |
$4.99
|
Come and graft both power and horror to your body!
Replace your organs and other parts with those crafted by the fleshgrafters. Take your skin and arms replace them a trolls, Exchange your eyes for that of an anti-paladin so you can sense good, or exchange your mouth for a leech maw!
Brought you by the critically acclaimed author of #30 Intelligent Magic Items and #30 Haunts for Ships... [click here for more] |
Rite Publishing |
$3.96
|
When that much blood is spilled, the battlefield remembers.
The pain and anger and fear linger long after the battle ends. Within #30 Haunts for Battlefields you will find places of death, disease, and despair. You will see apparitions held together by undying wrath and hunger for glory. You will dodge bursts of flame and showers of ash.
All of these haunts take place outdoors or in the countryside... [click here for more] |
Rite Publishing |
$2.95
|
"The Haunts of Japanese Horror"
Kaidan whose very name means ‘ghost story’ in Japanese, is a mist enshrouded realm of exotic races, oni demons, and yurei ghosts, ruled by an undying imperial court, enforced by ruthless samurai, and with all social castes bound to an endless cycle of twisted reincarnation. The empire of Kaidan is, by definition, haunted. Included in this tome are... [click here for more] |
Rite Publishing |
$3.96
|
The Rite Tool for the Rite Job!
Within #30 Magic Tools are little pieces of magic to make your job as an adventurer a bit easier.
These magical and masterwork tools will help keep you in the saddle, frighten foes, or keep people from noticing you as you walk through a crowd.
Brought to you by the same designer who brough you #30 Mercenary Companies and #30 Portable... [click here for more] |
Rite Publishing |
$2.95
|
"It’s a bit more than a self-help book!"
More than knowledge lies within these pages, waiting within lies talent.
Within you will find grimoires such a “Break Anything!” that can imbue a gift for sabotage; “Drawing from the Divine” a book that enhances one’s ability to channel energy; and “Fistful of Power” teaches you the arts of unarmed combat.... [click here for more] |
Rite Publishing |
$2.95
|
We aren’t mean, we just get paid to do mean things!
Within #30 Mercenary Companies are more honorable, professional, and/or ruthless free companies than an a would be conquer can shake a king’s ransom at!
Need an to stop those pesky white dragon mounted frost giants? You can hire the Wings Over Water free company, if your goals are to their tastes.
Need to stop a particularly... [click here for more] |
Rite Publishing |
$2.95
|
"It’s a lot more than a self-help book!"
More than knowledge lies within these pages, waiting within lies talent.
Within you will find grimoires such a “Abstruse Arcane Augmentation!” that can imbue a gift for metamagic; “Cultivating Your Talents” a book that enhances one’s rogue class features; and “Hair Pulling, Sand Throwing, and Other Dirty... [click here for more] |
Rite Publishing |
$2.95
|
"It's a nice use of space."
Dimensional transcendence, some architecture no matter how small it is on the outside, the inside can still dwarf gothic cathedrals.
Within you will find places such as the Belt of Winding Paths a star-studded belt that can lead you to an astronomical observatory; the Book of Books, a book that opens up to a comfortable library; and... [click here for more] |
Rite Publishing |
$3.95
|
Never leave an old man his "walking stick", NEVER!
Why stick to the same old staves of yesterday, when you can pick up the latest in adventuring tools? #30 Staves provides a wide array of options, from the awe inspiring staff of the planetripper to the mysterious staff of portents to the fearsome staff of the fleshwarper. These staves permit characters to summon a black... [click here for more] |
Rite Publishing |
$2.95
|
"Our Dragons Are Different."
No creature is so iconic to fantasy roleplaying as the dragon. The dragon is to fantasy Rpgs as the space ship is to science fiction, as the vampire is to horror, as the quick-draw stranger is to the western. There is a reason why its on the cover of the Pathfinder Roleplaying Game Core Rulebook. Only a dragon has that kind of impact, and they can again by making... [click here for more] |
Rite Publishing |
$4.99
|
Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM.
1 on 1 Adventures #16: The Lost City of Bransik is designed for a Rogue, level 6-8, powered by Pathfinder Roleplaying Game. A reclusive mage desires to recover the spellbook of the powerful wizard, Herinack Dersuni. The mage’s library/workshop was in the Lost City of Bransik which was swallowed up in an earthquake... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #17: The 300th is a Pathfinder adventure designed for one GM and one player.
Recovering consciousness in a pile of dead following a critical battle on the northern borders, the last survivor of a doomed rearguard flees into an ancient underground keep uncovered by the earth-shaking magic of the... [click here for more] |
Expeditious Retreat Press |
$8.00
|
1 on 1 Adventures #18: Redemption is a Pathfinder adventure designed for one GM and one player.
For many generations following Halueth Aridryll’s death, his keep remained abandoned, preserved from ruin by ancient elven magic. From time to time the children’s children of the tragic lovers sought to claim the keep for their own. Such efforts invariably failed, and the line of Aridryll... [click here for more] |
Expeditious Retreat Press |
$7.00
|
1 on 1 Adventures #19: Adventurer's Guild Local #409 is a Pathfinder adventure designed for one GM and one player.
Hoping to raise their profile in the community and recruit new members, the Fraternal Order of Adventurers Local #409 has announced a contest. Can you win the contest and gain free Guild Membership?
Sadly, in the last several years, membership in the Adventurer’s Guild has fallen... [click here for more] |
Expeditious Retreat Press |
$7.00
|
1 on 1 Adventures 1 on 1 Adventures #20: The Tomb of Kara-Duir is a Pathfinder adventure designed for one GM and one player.
The tomb of Kara-Duir has finally been located! It is up to the player character to enter the tomb and retrieve the lost relic, the moon staff of Danu de Tuatha. Everything is going according to plan until the “resting place” of Kara-Duir turns out to just be a... [click here for more] |
Expeditious Retreat Press |
$7.00
|
1 on 1 Adventures 1 on 1 Adventures #21: The Gloom Over Dunnocksdell is a Pathfinder adventure designed for one GM and one player.
The recent attacks have shocked Dunnocksdell! Tormented by the thought that some of their loved ones are in the grasp of foul magic, the villagers wanted to go looking into the woods for those still missing, but were afraid to leave their homes undefended, and were terrified... [click here for more] |
Expeditious Retreat Press |
$7.00
|
Remember when monsters didn't have to take themselves so seriously? Well Octopus Apocalypse is bringing back those glory days with 10 All-New Absurd Monsters
Presenting 10 all new unconventional creatures with challenge rating from 1-10, all with original full-color illustrations!
Inside you will find:
Blood Stone: Like a giant rock, but with tentacles and magic.
Dumbfounded: A creature so... [click here for more] |
Octopus Apocalypse |
$4.00
|
Presenting the most anticipated roleplaying product of the year: 10 All-New Absurd monsters 2! Yes the long-awaited followup to 10 All-New Absurd Monsters is here, bringing you 10 more all-new monsters that are weird, perplexing, or just plain silly. Inside you will find:
Ferocious Palm: Much like a regular palm tree, but significantly more aggressive.
Froglob:... [click here for more] |
Octopus Apocalypse |
$4.00
|
Tired of using the same giant arthropods over and over again? Giant ants and spiders losing their appeal? Well then this is the product for you!
10 All-New Giant Arthropods presents... well, 10 all-new giant arthropods, ranging from the CR 1/2 giant stink bug to the CR 12 giant mantis shrimp.
Inside you will find:
2 kinds of giant barnacle!
Giant Carnivorous Butterfly
Giant Carnivorous Caterpillar
Giant... [click here for more] |
Octopus Apocalypse |
$4.00
|
Beware those things what lurk amongst the stars.
10 All-New Space monsters brings you 10 new extraterrestrial terrors for The Pathfinder Roleplaying game.
Inside you'll find:
The Saucer Men a new monster race with a set of new technological equipment!
New rules for “vehicle” creatures.!
A wide selection of space anemones!
A bonus updated version of the Amawyte!
Plus much, much... [click here for more] |
Octopus Apocalypse |
$4.00
|
Behold, the spookiest dungeonous octopus title yet! 10 All-New Undead Monsters!
Inside you will find:
Crawling Tongue—Giant and swarm.
Sukoshinbutshu Mummy—the mummy that is also a monk.
Phantasmagoria—Horrifying swarm of ghosts.
Phantom Limb—Ghost limbs, an arm and a leg.
Shrieking Crypt Skeleton—Quite possibly the loudest skeleton.
Visceral... [click here for more] |
Octopus Apocalypse |
$4.00
|
Every Kingdom has to start somewhere!
The Kingdom Seeds series presents small settlements that can be dropped into a campaign as an early base or used in conjunction with the kingdom building rules to flavor the starting town or hex. This installment takes a trip to the Underground. Now with new sidebars that explore unique feats, magic items, equipment, alternate racial traits,... [click here for more] |
Rite Publishing |
$1.95
|
This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a... [click here for more] |
Onyx Path Publishing |
$1.49
|
Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a... [click here for more] |
Onyx Path Publishing |
$1.49
|
Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a... [click here for more] |
Onyx Path Publishing |
$1.49
|
Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a... [click here for more] |
Onyx Path Publishing |
$1.49
|
This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Got 99 problems? Make sure that coming up with a cantrip for tonight's game isn't one!
100 Pathfinder Cantrips is a finely crafted list of mostly historically accurate and verisimilitudinous cantrips collected by our semi-professional 0-level wizards. Official Pathfinder Role Playing Game Compatable product!
Cantrips.... [click here for more] |
Lee's Lists |
$5.00 $2.50
|
Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or... [click here for more] |
Azukail Games |
$1.79 $1.49
|
At some point characters are more than likely going to be passing through a star port. Whether this is a disreputable surface town on an out of the way desert planet or a sparkling new orbital station in the heart of a federation, these places are hubs of travel and regularly have people of all types passing through or dwelling in. Characters may be looking for someone in specific, asking questions... [click here for more] |
Azukail Games |
$1.99
|
This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Forests inhabited by the fey can be full of strange, wonderful and dangerous things to encounter, including the fey themselves. This supplement has a variety of different things to encounter in these woods, some of which may be beneficial, some dangerous and some simply odd. In some cases, the encounters have the potential for more than one of these outcomes. This PDF supports Adobe layers and the... [click here for more] |
Azukail Games |
$1.99
|
Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following... [click here for more] |
Onyx Path Publishing |
$1.79
|
Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following... [click here for more] |
Onyx Path Publishing |
$1.79
|
When characters are travelling between places on the roads and paths, there are going to be other travellers, groups and individuals, pedestrians and riders, on the routes as well. This supplement has 100 different travellers and groups that can enliven a journey. Some of the travellers are innocuous, some are interesting and some may be a potential threat. Others can be a potential source of adventure... [click here for more] |
Azukail Games |
$1.99 $1.79
|
This supplement has 100 items that could be found in the lair of a necromancer, from small to large, individual items to room decorations. Many are unpleasant, dealing with death and dead things and, though some undoubtedly have value, characters may suffer consequences if they try to sell them. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page... [click here for more] |
Onyx Path Publishing |
$1.25
|
This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page... [click here for more] |
Onyx Path Publishing |
$1.25
|
This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page... [click here for more] |
Onyx Path Publishing |
$1.25
|
Whilst exploring a dungeon, or other suitable location, characters could stumble across effects that are left over from magical events in the past. These effects may be the unintended consequences of what's happened in the area. The effects can be minor or puzzling, and may cease once an area is left, though they may cause problems whilst they are active. This PDF supports Adobe layers and the page... [click here for more] |
Azukail Games |
$1.79 $1.49
|