Title ▼ |
Publisher |
Price |
Every hero story has its origins. Bring those tales to life with the Young Centurions RPG!
This family-friendly game puts you in the shoes of teenage pulp heroes of the early 1910s. Take on the neighborhood bully…or a mad scientist bent on world domination…or both! Discover ancient artifacts and get home before the dinner bell. Join your friends for exciting adventures at home... [click here for more] |
Evil Hat Productions, LLC |
$10.00
|
Art pack for use with Wolf's Head in the virtual tabletop (VTT) of your choice. Artwork by Jonathan Wyke, graphic design and layout by Fred Hicks. Includes:
64 character tokens
13 screen backgrounds
Note: Not for commercial use.
... [click here for more] |
Evil Hat Productions, LLC |
$4.99
|
1936: A note and a bit of map leads a group of explorers into the Congo in search of a lost biologist and the mythic White Apes of Africa!
Written as a stand alone adventure, or for an ongoing pulp campaign, the adventure This adventure is compatible with Spirit of the Century, Atomic Robo, and other Fate systems. Designed for two to six players, the adventure includes pre-generated... [click here for more] |
Black Campbell Entertainment |
$1.99
|
There are secrets that they don't teach in school. Bookmarks in history books that point to pages that don't exist. The world that has been sold to us is not authentic. The sterile white rooms that test observable reality exist to protect us from the things that we might find out if we look for ourselves. Science would have you believe that everything that is has only existed for a finite period... [click here for more] |
Higher Grounds |
$24.99
|
What first seems like an inconvenience leads the party to confront a strange and powerful supernatural opponent. How will your party defeat a sentient vampire car?
A Fate Accelerated adventure for 3-6 players ... [click here for more] |
Melting Point Publishing |
$2.50 $1.99
|
From caverns miles beneath the New Mexico desert, the D’ni ruled an empire that lasted ten millennia. They wrote Linking Books that allowed them to span universes, ignoring the primitive humans that infested the surface. But the glory of D’ni was brought low mere centuries ago, and their Ages were left empty and abandoned... until now.
Called to the desert, we have found our way down to... [click here for more] |
InkSpark |
$10.00
|
Today’s steampunk secret agent must have the very latest in technology when hunting down the world’s most peculiar occurrences. Tools of the Trade details the newest inventions to come from Research and Design, reliability guaranteed. Most accidents are attributable to failure to properly study the operation of these devices. Tools of the Trade describes a number of new tools your... [click here for more] |
Galileo Games |
$5.00
|
In this pulpy science fiction scenario for Fate Core, the crew of the starship Hussar must rescue a scientist from a doomed planet, in a tale of desperation and a race against time. The remaining infrastructure is literally falling to pieces, and people are stranded there. The system's star is about to explode!
The scenario is ideal for a one shot, and includes pre-generated characters, or... [click here for more] |
Smart Party Publishing |
$4.95
|
1936 -- A spy in the German government has a list of suspected foreign spies and Zionists that the Gestapo is planning to round up. To evade discovery, he has traveled to Garmisch-Partenkirchen where the 1936 Winter Olympics are about to open. The players are members of an unofficial spy agency under the direction of Winston Churchill. Their mission: Collect the list and the agent under the noses of... [click here for more] |
Black Campbell Entertainment |
$1.99
|
Art pack for use with The Way of the Pukona in the virtual tabletop (VTT) of your choice. Artwork by Claudio Huenchumil Cruz, graphic design and layout by Fred Hicks. Includes:
116 character tokens
9 stone marker tokens
16 scene backgrounds
Character card to track evolution
Note: Not for commercial use.
... [click here for more] |
Evil Hat Productions, LLC |
$4.99
|
Byzantium. Constantinople. Istanbul, the Sublime Porte... The crossroads between East and West, the center of intrigue in the Middle East. Russian expatriates hide out from the NKVD, Nazis try to gain influence over the government in Ankara, and refugees escaping the spread of communism and fascism are trafficked by forein gangsters under the nose of the Turkish security forces.
The Sublime Porte is... [click here for more] |
Black Campbell Entertainment |
$9.99
|
Shanghai! The city goes by many names: The Pearl of the Orient, the Gateway to China, Nevernight City, Demon City..."the most dangerous city in the world." The sixth largest city in the world, it is the center of culture and industry in China, and the hub of espionage and its close cousin, crime.
The Queen of the Orient is a guide to a pulp fiction Shanghai of the 1930s, where... [click here for more] |
Black Campbell Entertainment |
$9.99
|
You are a steampunk secret agent in the employ of the Ministry of Peculiar Occurrences, a secret division of the British government tasked with seeking and discovering supernatural or technological threats to the Empire. Undertake a clandestine life of adventure fighting against secret societies, sky pirates, and anyone who might threaten the world. Agents must maintain a state of readiness to be deployed... [click here for more] |
Galileo Games |
$10.00
|
A Christmas party interrupted by a car crash. The driver, shot and dying, begs you to get his journal to safety. A journal with research leading to the lost treasure of the Illuminati. The race is on between Nazis and mobsters, the Freemasons, and the characters to find the treasure before the others do!
Set in 1937, The Illuminati Treasure is a fast-paced pulp adventure using the Fate role... [click here for more] |
Black Campbell Entertainment |
$1.99
|
The Hollow West is a role-playing game set in a Wild West at the centre of the Hollow Earth.
The world is hollow, and deep within the Earth’s depths is a lost world where dinosaurs still live. After the Spanish Conquest of Central America, the Aztec survivors escaped here and re-established their empire. Native Americans, displaced from their lands by the white man, have arrived... [click here for more] |
D101 Games |
$7.74
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, enough to finish up our second year--and volume--of The Fate Codex!
Now we've put together all the issues of that second volume... [click here for more] |
Magpie Games |
$16.99
|
The Fate Codex was a mostly-monthly e-zine—funded through Patreon—that featured essays, systems, quick starts, and more for the Fate Core roleplaying system. Throughout 2016, over 700 backers funded six different issues of The Fate Codex; now we’ve brought all six of those issues together into this new anthology!
In addition to those six issues, this third anthology also features... [click here for more] |
Magpie Games |
$16.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
|
A mysterious client offering a lot of money. A missing Russian noble. An ancient jade said to hold the spirit of the First Sovereign Emperor of China...
Through the sordid streets of 1936 Shanghai -- the Paris of the Orient -- the characters follow the footsteps of Count Rusikov, a refugee from the Bolshevik Revolution and archeologist, to find the legendary Donguin Jade, a priceless artifact of... [click here for more] |
Black Campbell Entertainment |
$1.99
|
Is the hit new rules system Fate Core more your cup of tea? Well, the vast vistas of the world after Serpentfall are now available to you too! Fate Core lead designer Leonard Balsera adapts Kenneth Hite’s award winning dieselpunk works of savagery and sorcery! With this book in hand, you’ll be able to forge your own Fate Core... [click here for more] |
Atomic Overmind Press |
$12.95
|
The year is 1575, in the reign of Elizabeth I. All of Europe is eager to find new lands, new sources of fame and wealth, and belief in myth and legend is still alive. STRANGE VOYAGES will tell the story of a grand ship and a crew gathered from the furthest reaches of known geography. Their travels take them to lands that no one has ever recorded: a sea made of gravel and sand; the mythical country... [click here for more] |
Occult Moon |
$20.00
|
TRAVEL THE GLOBE… UNCOVER HIDDEN EVILS… THEN PUNCH THEM!
Join superstar pulp historian Jess Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world… and our own!
Inside this book you’ll find the condensed history of the world, 1935-1951, with story hooks for high-flying global adventure at every turn. Across the world and through the years,... [click here for more] |
Evil Hat Productions, LLC |
$10.00
|
A THRILLING (AND CHILLING) TALE OF METEOROLOGICAL PERIL!
When two of the Century Club’s most dangerous foes join forces, Summer turns to Winter overnight in the Windy City!
Will the brave heroes of the Century Club unravel the mystery in time to save the city—and the world—from the dawn of a new Ice Age?
It’s up to you!
Storm of the... [click here for more] |
Evil Hat Productions, LLC |
$5.00
|
If curiosity killed the cat, Benjamin Hu could solve the crime…
But Benjamin’s latest mystery has nothing to do with feline assassins. With the aid of his bodyguard-slash-cook Clayton and special computational agent Dr. Fang Mei, Benjamin pursues a cult with nefarious plans of a mathemagical nature. The Red Lands Cult has gotten their hands on a Methuselah Equation, and anything with his... [click here for more] |
Evil Hat Productions, LLC |
$6.00
|
Expand your World of Dew with the Sound of Water. This is the companion to a World of Dew, a samurai noir roleplaying game set in Old Japan the same world as John Wick’s Blood & Honor. A World of Dew is inspired by Japanese and Noir films and literature like Yojimbo, the Maltese Falcon, and the Sano Ichiro novels.... [click here for more] |
Gallant Knight Games |
$7.99
|
Pilots, Scramble!
The Great War has left the world changed. The destruction of the old world has created opportunity for those skilled and brave enough to exploit it. In the skies over the Mediterranean, a new and daring breed of pirate flying the latest aircraft is taking advantage of the political instability between the old nations of Europe and those born out of the collapse... [click here for more] |
Black Campbell Entertainment |
$9.99
|
Totally rad 1980s action... TO THE MAX!
Enter a world of 1980s action adventure with Shadow of the Century, a robust setting and supplement for Fate Core.
The year is 1984, and the Shadows run the world. The Century Club has been disbanded, the Spirits of yesteryear driven underground—only to rise up alongside new wave heroes to stick it to the man!
Fight... [click here for more] |
Evil Hat Productions, LLC |
$12.50
|
When the Midgard Serpent fell to the Americans’ nuclear fire in July 1945, Denmark and Norway sheltered Sweden from the worst of it: Sweden’s survivors could shelter in their damaged buildings from the torrential rain that became torrential hail and snow. A near-civil war in the wake of Serpentfall forced the Crown Prince to flee, and a fragile coalition government holds a tenuous grasp... [click here for more] |
Atomic Overmind Press |
$2.95
|
Mexico, 1938: The discovery of a mythical tecuanes, a were-jaguar, on the grounds of a henequen plantation in the Yucatan leads a group of adventerers and scientists into the hazardous cave complexes under the jungle in search of its origins.
This adventure is for use with the Fate system that powers Spirit of the Century, Atomic Robo, and other role playing games. The scenario is designed... [click here for more] |
Black Campbell Entertainment |
$1.99
|
Art pack for use with Romance in the Air in the virtual tabletop (VTT) of your choice. Artwork by Diego Rodriguez, graphic design and layout by Fred Hicks. Includes:
36 character tokens
3 airship tokens to use with the maps
22 screen backgrounds including maps, blueprints, and playmats
Note: Not for commercial use.
... [click here for more] |
Evil Hat Productions, LLC |
$4.99
|
Resin Rats
Is it possible to play a tabletop role-playing game without dice at all? Some will nod, some will shake their heads. Should such a game only answer "yes" and "no" to the question, did your character manage to do anything? Open the rules of the tabletop role-playing game "Resin Rats" and find out for yourself.
"Resin Rats" — a generic role-playing system without dice... [click here for more] |
Ponygames |
$4.50
|
Hayersch. The Red Star. Home to a Saldrallan penal colony. Strange emanations from a solar flare struck the planet and granted strange powers to those exposed. Ever the pragmatists, the Saldrallan government wishes to turn these people into weapons. The top-secret program to create super-powered soldiers goes wrong in catastrophic and predictable ways, and now the Union is desperately trying to contain... [click here for more] |
Galileo Games |
$5.00
|
Pack of 52 tokens for use with Red Planet in the virtual tabletop (VTT) of your choice. Artwork by Tazio Bettin & Enrica Eren Angiolini, graphic design and layout by Fred Hicks.
Note: Not for commercial use.
... [click here for more] |
Evil Hat Productions, LLC |
$4.99
|
The Fontier Zone is the region of the galaxy with a patchwork of jurisdictions: small empires, planets with multiple governments, and diverse systems. It is the true home of the Bulldogs, full of danger and adventure. The core book describes only the basics of the region, but Ports of Call: The Frontier Zone adds multiple locations suitable for exploration.
Written by Nathan Crowder, this supplement... [click here for more] |
Galileo Games |
$10.00
|
The two Empires: large, consolidated regions ruled by imperail government. Traveling within the empires is frought with bureaucratic hassle and regulation, but there are many worlds within their borders where many opportunities may be found. The core book describes only the basics of the regions, but Ports of Call: The Empires adds multiple locations suitable for exploration.
Written by Filamena Young... [click here for more] |
Galileo Games |
$15.00
|
There are many diverse people in the galaxy, and they all come from somewhere. Homeworlds details the various planets that these aliens hail from. The core book mentions some of these worlds, but Ports of Call: Homeworlds adds multiple locations suitable for exploration.
Written by PK Sullivan, this supplement details the diverse planets that are home to the many species of the galaxy. It gives material... [click here for more] |
Galileo Games |
$15.00
|
Galactic Central Point! Both the physical and cultural center of the galaxy. One of the most populous systems in the galaxy, GCP is diverse, crowded, and cosmopolitan. GCP is the central hub of the Frontier Zone, and massive shipments of goods go in and out of the system. Home to the headquarters of TransGalaxy PgC, it is likely to be a home base or at least a very common destination for Bulldogs... [click here for more] |
Galileo Games |
$7.50
|
Don't meddle in the affairs of Dragons for you are crunchy and good with ketchup!
Unless you want to get fried! Or have "escape claws" (which doesn't appear in this volume but it should). Yeah, you know weaponized wyverns and genetically engineered dragons could show up in a FATE Core game. Here's a few ideas.
Pieces of Fate tempts you with the glitter of the FATE Core system. Each... [click here for more] |
Rite Publishing |
$1.99
|
The Frontier Zone. Home to thousands of unique species. What strange beings will you meet on your journeys? They say there are beings made of pure energy, or completely invisible to the eye. Sentient beings that are fungal spores infesting a dead host. Creatures of incredible size and strength, and those smaller than your hand. The Zone is full of wonderful beings, and once you start out on the starlanes... [click here for more] |
Galileo Games |
$7.50
|
Great heroes need great villains, and Nefarious Adversaries details a number of such nemeses suitable for the most vigorous secret agent. Individual threats such as Sophia del Morte and the Maestro can cause great trouble to enterprising agents, but an even greater threat is represented by villains who create secret societies or organizations dedicated to world domination. The Phoenix... [click here for more] |
Galileo Games |
$5.00
|
Magonomia™ is the tabletop roleplaying game of Renaissance wizardry. The player characters are wizards whose magic is based on authentic sixteenth century folklore. Together, they explore mysteries in a world steeped in invisible spirits, enigmatic faeries, and secret societies.
Magic is the secret that cannot be told.
The Mysteries of Magic
Your wizard will... [click here for more] |
Shewstone Publishing |
$25.00
|
Art pack for use with Knights of Invasion in the virtual tabletop (VTT) of your choice. Artwork by Tom Kilian, graphic design and layout by Fred Hicks. Includes:
57 character tokens
5 siege engine tokens
15 screen backgrounds
Note: Not for commercial use.
... [click here for more] |
Evil Hat Productions, LLC |
$4.99
|
Hunters of Alexandria is a roleplaying game in an urban fantasy setting, but one set in the ancient rather than the modern world.
Players take on the role of members of a small monster hunting organisation, the Venatores, in the city of Alexandria, in the year 1AD. The Emperor Augustus rules Rome, and Alexandria has been under direct Roman rule for the last 30 years. Monsters, ghosts,... [click here for more] |
D101 Games |
$8.00
|