Title |
Publisher |
Price |
An ENNIE-winning expansion for the free Ironsworn RPG. Expeditions into perilous places, more foes and encounters, an array of new oracles, expanded setting info, mysterious objects of power, campaign threats, and much more!
This supplement for the Ironsworn tabletop roleplaying game takes your quests to the deepest, darkest reaches of the Ironlands. Plunge into... [click here for more] |
Shawn Tomkin |
$12.50
|
Open the Tome--if you dare!
In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options--and magnifies their peril--with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week "Roadhouse Regulars" online community.
Tome of Mysteries... [click here for more] |
Evil Hat Productions, LLC |
$12.00 $10.20
|
In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.
Are you ready to swear iron vows and see them fulfilled—no matter the cost?
THREE WAYS TO PLAY
Guided:... [click here for more] |
Shawn Tomkin |
FREE
|
The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in older RPGs is an emphasis on exploration and... [click here for more] |
Lampblack & Brimstone |
$8.00
|
Ironsworn Lodestar is your quick reference guide for the Ironsworn tabletop roleplaying game. It includes the essential rules, moves, and oracles. It's everything you need to keep your story moving.
WHAT'S INCLUDED
Character creation walkthrough
New stat options to fine-tune the tone of your game
The essential rules and mechanics, summarized
All... [click here for more] |
Shawn Tomkin |
Pay What You Want
|
Supers know that Halcyon City, the greatest city in the world, doesn’t just exist in this dimension. It’s a nexus of the multiverse, where an enterprising dimensional shifter could hop around to all manner of other words, with other problems, other powers—other versions of you.
Here are four such worlds, strange mirrors of our own Halcyon City.... [click here for more] |
Magpie Games |
$11.99
|
Upgrade your Ironsworn playscape with a deck of printed site cards for Ironsworn: Delve.
This product includes all of the default themes and domains from Ironsworn: Delve, plus blank cards to create your own themes and domains. As a bonus, summary tables for frequently referenced Delve moves are also included.
What you get:
8 theme cards
12 Domain cards
3 move... [click here for more] |
Shawn Tomkin |
FREE
|
INDEX CARD RPG gives you 100 unique pieces of dungeon art for your tabletop! Print and cut places, props, monsters, traps and more. Use as terrain, monster mini's, or as a story and dungeon building creativity tool! Just two easy cuts per page makes 4 cards.
Also included is a full card title and description listing to get your devious imagination turning!
SECOND EDITION... [click here for more] |
RUNEHAMMER GAMES |
$6.50
|
Chimera is a tabletop roleplaying engine suited to run fantasy, modern, and sci-fi themed games. Chimera uses flexible rules that allow you to put the fiction first, but with enough crunch to add more structure to the resolution mechanics if you so wish.
* Click the full-size preview link to read the first 50 pages of the book!
** Check our website for details... [click here for more] |
Dwarfare Games |
$15.00 $10.00
|
Halcyon City has been the epicenter of the earth’s superhuman madness for close to a century. The city is built on a history of heroes, villains, and the battles they bring with them. And the Halcyon City Herald has been there since the beginning, your eyes and ears on the ground.
Now Keandra Hunt, editor-in-chief of the Herald, is revealing her personal collection of articles... [click here for more] |
Magpie Games |
$11.99
|
A.E.G.I.S., the Advanced Expert Group for Intervention and Security, is the premiere superhero law enforcement agency in all of Halcyon City. Its power is enormous; its actions, dangerous; its goals, secret. The agency is both respected and feared in equal measure.
Now their secrets are laid bare for you. Cracked files, mission reports, and more await you within…
Secrets... [click here for more] |
Magpie Games |
$11.99
|
INDEX CARD RPG gives you 100 unique pieces of dungeon art for your tabletop! Print and cut places, props, monsters, traps and more. Use as terrain, monster mini's, or as a story and dungeon building creativity tool! Just two easy cuts per page makes 4 cards.
Also included is a full card title and description listing to get your devious imagination turning!
Volume 2 takes... [click here for more] |
RUNEHAMMER GAMES |
$6.50
|
Solo Dungeon World
Playing Dungeon World without a Gamemaster
This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves.
Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds.
Although... [click here for more] |
Parts Per Million |
$4.95
|
Upgrade your Ironsworn playscape with a deck of printed asset cards. Includes all 75 assets!
This asset collection includes the former Volume 1, 2 and 3 sets, now combined into a complete master deck. It includes:
10 Companions
34 Paths
14 Combat Talents
17 Rituals
To write on or mark your asset cards, use standard 3.5x2.5 in (88x63mm) card protectors and a dry-erase or wet-erase pen.... [click here for more] |
Shawn Tomkin |
FREE
|
A massive character-centric expansion for Vagabonds of Dyfed RPG. Tables, tools, and new rules for PCs and GMs alike!
The Vagabond’s Cyclopedia is an enormous character supplement overflowing with hundreds of new character rules, tables, guidelines, and suggestions on how to play as a vagabond. While it’s designed specifically for Vagabonds of Dyfed, it’s... [click here for more] |
Sigil Stone Publishing |
$9.00
|
THE DARKNESS RISES. WILL YOU JOIN IT?
The hum of the city is an ever-present friend, a reminder that no place is safe from the politics of the concrete jungle. Will you rise to meet the wolves at the door? Or try to find some place safe to ride out the coming storm?
The choice is yours.
Dark Streets is the first supplement for Urban Shadows, an... [click here for more] |
Magpie Games |
$7.99 $5.59
|
 This is a scenario for the City of Mist RPG, compatible with the Core Books bundle which includes the Player's Guide and the MC Toolkit
Albion Awakens
A Public Case of Local Kingpins and Budding Kingdoms
Something is going down in Whitecliff. Amid rising crime rates and vandalized businesses, a new gang of bikers is tightening its grip on the neighborhood.... [click here for more] |
Son of Oak Game Studio |
$7.95 $6.76
|
Beyond the worlds we know lies a universe of wonder and terror. Beyond the bounds of mere humanity lies the perfection of flesh and soul.
Far Beyond Humanity is an expansion of the Uncharted Worlds space opera roleplaying game. It adds alien societies, cybernetics, psionics and much more to the core rules.
The elements in the book are designed to be picked and mixed to customize a campaign setting.... [click here for more] |
Sean Gomes |
$10.00
|
This is a supplement for the City of Mist RPG, compatible with the Core Books bundle which includes the Player's Guide and the MC Toolkit
If Dreams Could Kill is the ultimate expansion for diversifying player options to help players both experienced and new get the most out of their City of Mist experience.
Unlike the other expansions from Shadows & Showdowns,... [click here for more] |
Son of Oak Game Studio |
$14.95 $9.95
|
Apocalypse World: Burned Over is a pretty deep redesign of Apocalypse World, suitable for play across wider age groups and more general audiences. No sex moves, a more reigned-in take on violence, less adult horror in the grotesquerie. In many ways, if we were to create Apocalypse World today, Burned Over is the game we’d create.
It’s not yet a stand-alone game (although it may become... [click here for more] |
lumpley games |
$10.00
|
 Dwarven Legacy
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools.
Dwarven Legacy is a tough adventure! As the screenshots below show, the biggest threat is a dragon! this adventure is not for the faint-hearted! The entrance to a dwarven... [click here for more] |
Parts Per Million |
$3.99
|
 Evergreen Valley
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools.
Evergreen Valley is an overground adventure where the characters are needed to retrieve the cure for a plague ravaging the town of Evergreen.
The plague is having... [click here for more] |
Parts Per Million |
$3.99
|
Plunder the dead metropolis on the Sea of Glass in this OSR urban toolkit and setting guide
Dortoka: City on the Sea of Glass is a city-building toolkit and adventure module designed to work with Vagabonds of Dyfed. Because of its origin, it’s semi-compatible with most OSR systems (such as B/X and Labyrinth Lord) and PbtA games (such as Dungeon World).
Inspired... [click here for more] |
Sigil Stone Publishing |
$8.00
|
The Dragon Arises
You’ve always known you were special. You heard it in whispers when you were alone as a child; you felt it each time people applauded your deeds and lingered on your name. It came as no surprise that there were those who hunted you. Everyone always fears and loathes their betters.
The Dragon is a limited edition playbook for Urban Shadows,... [click here for more] |
Magpie Games |
$1.99 $1.39
|
The Immortal Emerges
There are some who have been cursed by gods or blessed by devils to walk this earth knowing neither disease nor age. They are immortals, fated to toy with the mortals whose lives remind them of their eternally delayed demise.
The Immortal is a limited edition playbook for Urban Shadows, an urban fantasy tabletop roleplaying game in which mortals... [click here for more] |
Magpie Games |
$1.99 $1.39
|
29 Post-Apocalyptic Random Tables to Help Cut down Your GM Prep
Wasteland wanderers need to search every location they stumble across. However, GMs shouldn't waste their time figuring out every piece of junk that litters the wasteland. Simply use these random tables and let the dice decide.
Some of the tables are:
Highway Encounters Gang Names Projectile... [click here for more] |
dicegeeks.com |
$2.99
|
This is a supplement for the City of Mist RPG, compatible with the Core Books bundle which includes the Player's Guide and the MC Toolkit
Overlooked Attractions provides MCs with 40 exciting new locations and intriguing locals with which to populate their City. Each of these new items is designed for a specific narrative situation such as the crew seeking more information,... [click here for more] |
Son of Oak Game Studio |
$14.95 $9.95
|
 This is a scenario for the City of Mist RPG, compatible with the Core Books bundle which includes the Player's Guide and the MC Toolkit
The Alchemist
A Heist of Alchemical Transmutations in the Mansion of a Mad Recluse
At the edge of the Old Quarter, there’s an aged, deserted mansion where no one lives and no one goes. Rumor has it that it once belonged... [click here for more] |
Son of Oak Game Studio |
$7.95 $6.76
|
Missions are the lifeblood of The Sprawl. Better lay down the plastic.
The Sprawl: Mission Files is a collection of ten new cyberpunk missions for The Sprawl. Infiltrations, extractions, heists, recovery ops, wetwork, investigations, hunts, pursuits, shakedowns, Mr Smith has them all… and more.
Ready to run. Each mission includes a brief summary of the... [click here for more] |
Ardens Ludere |
$10.00
|
This is a supplement for the City of Mist RPG, compatible with the Core Books bundle which includes the Player's Guide and the MC Toolkit
Suits Unveiled is a 100-page expansion that ushers both the MC and players who wish to portray Gatekeepers into the world of the Gatekeepers and the Mist, helps you integrate them into your series, and uncovers the secrets of this hidden... [click here for more] |
Son of Oak Game Studio |
$14.95 $9.95
|
This book collects 20 "dungeon starters," sets of prompts and cues for kicking off a Dungeon World adventure with no prep. Each starter is comprised of two 8.5"x11" pages that contain all of the impressions, custom moves, disocveries, dangers, and special rules you need to run it. Browse the book, choose a starter, print it out, and you're ready to go. Venture into the... [click here for more] |
Lampblack & Brimstone |
$5.00
|
 Assassins of the Vast Desert
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools.
Assassins of the Vast Desert has the character(s) track a band of assassins back to their desert hideout. An artifact has been stolen, and the players need... [click here for more] |
Parts Per Million |
$4.00
|
Shape your Ironsworn character and companions by defining their heritage
This set is composed of 60 ancestry cards to cover the most variety possible to fit your world. These ancestries are divided into...
Primal ancestries (19 cards): Folks commonly found in classic fantasy settings and real mythologies.
Beastfolk ancestries (24 cards): Animal... [click here for more] |
Samuel Rondón |
$7.95
|
Join the Hunt
The Deck of Monsters is a new Monster of the Week game accessory approved by Generic Games and designed to help new and old Keepers place their Hunters against monsters they've never before encountered.
This deck of 53 poker cards provides Keepers with art, a lore prompt, and the statistics for a massive selection of new monsters that are ready to run right away. If you've ever found... [click here for more] |
BPB Games |
$20.00
|
 This is a scenario for the City of Mist RPG, compatible with the Core Books bundle which includes the Player's Guide and the MC Toolkit
Cult of the God-King
A Cryptic Case of Arcane Secrets and Zealous Sacrifices
You can hear it whispered on the cobbled streets of the Old Quarter, in the murmur of the ocean by the docks, echoing down abandoned, candle-lit... [click here for more] |
Son of Oak Game Studio |
$7.95 $6.76
|
You have come here, to the utmost edge of civilized lands, to seek your fortune in the wild. Few have ventured into the unknown, and fewer have returned, but those who live to speak of it tell great tales, indeed: of ancient, rubble-choked ruins; of terrible beasts; of great riches awaiting plunder.
Society offers order, with everyone in their proper place, and duty, labor, and protection... [click here for more] |
Lampblack & Brimstone |
$4.00
|
Denote your character's personality and be rewarded when roleplaying them
This set is composed of 36 demeanor cards, each representing archetypical personality types. By using them, you can detail your character and give them depth and a unique feel. Playing with a demeanor will also serve you as a compass and incentive to roleplay as appropriate to the narrative, and being mechanically... [click here for more] |
Samuel Rondón |
$4.99
|
Define your character's drives and be rewarded when fulfilling them
This set is composed of 30 motivation cards, each representing the most archetypical abstract goals in any kind of fiction. By using them, you can detail your character and give them depth and instinctive purpose. Playing with motivations will also serve you as a compass and incentive to roleplay as appropriate to... [click here for more] |
Samuel Rondón |
$4.49
|
 Root of Evil
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools.
Root of Evil describes the descent into madness of a druid over the death of his sacred oak, and the dryad that lives with it. That tipping over the edge puts into place... [click here for more] |
Parts Per Million |
$4.00
|
A nordic fantasy sandbox adventure module for Vagabonds of Dyfed and other OSR games
New lineages and monsters for nordic fantasy
Full maps and illustrations
An entire adventure with over 30 pages of content
This is a nonlinear adventure module for Vagabonds of Dyfed, but is easily convertible to most OSR systems. It’s best suited for three or more low-level player characters,... [click here for more] |
Sigil Stone Publishing |
$3.99
|
This book collects 56 original monsters for Dungeon World, organized in page spreads by climate and terrain type for ease of use at the table. Each one of the concise and suggestive entries is accompanied by an illustration. Perhaps the player-characters in your Dungeon World campaign will meet their end in a storm of parasitic Flurry Worms, robbed of thought in their sleep by Dream... [click here for more] |
Lampblack & Brimstone |
$5.00
|
This set of playbooks exists as an alternative to some of the classes presented in the Dungeon World core rulebook. The playbooks in this packet are replacement classes for the Cleric, Paladin, and Wizard, replacing them with the Priest, Templar, and Mage, respectively.
These three classes were specifically chosen to be replaced because of a common flaw they all share: they all carry over baggage... [click here for more] |
Liberi Gothica Games |
$3.99
|
 Monsters from the moon are wrecking havoc downtown. Your rival's face is on the billboards selling toys. You're running out of estrogen. Your parents think you should quit and inherit the store. Your friend wants you to do vandalism. You didn't even have breakfast yet and you have fifteen minutes till class.
Ribbons is a setting guide for Masks: A New Generation that imagines a whole new... [click here for more] |
Eva Forevermore |
$4.99
|
How do you write a dungeon for Dungeon World? In this 72-page, fully-illustrated collection you will find six different approaches, inspired in part by the dungeon creation guidelines in The Perilous Wilds.
These "deeps" include:
A citadel of glass, shimmering above the dunes in "Uncertain Reflections," by Joe Banner
The burial place of... [click here for more] |
Lampblack & Brimstone |
$6.00
|
These rules combine elements of two great fantasy RPG systems—the Dungeon Crawl Classics Role-Playing Game and Dungeon World—by taking the “0-level Funnel” experience of DCC RPG and adapting it to the Dungeon World ruleset. As such, you need a copy of the Dungeon World rules to play.
This 28-page, digest-size pdf includes rules... [click here for more] |
Lampblack & Brimstone |
$4.00
|
Prepare your datajack for a driveload of global cyberculture, friend.
Remix your mind and your DNA with the transhumanists of Tangaroa. Screen yourself from the UV, the corps, and the nanobots in Aotearoa. Swim through the stifling oppression of law and history in the capital of the European Federation.
Resist the corporate boot crushing the last bastion of North American freedom.... [click here for more] |
Ardens Ludere |
$10.00
|
This is a scenario for the City of Mist RPG, compatible with the Core Books bundle which includes the Player's Guide and the MC Toolkit
The Furnace
An Ill-Fated Case of Sweet Temptations and Stolen Dreams
A new drug has hit the streets of the city, a special drug for special people like you. It is said to make your sweetest dreams come true, but as it takes... [click here for more] |
Son of Oak Game Studio |
$7.95 $6.76
|
This is a supplement for the City of Mist RPG, compatible with the Core Books bundle which includes the Player's Guide and the MC Toolkit
Don’t Believe The Truth is a 75-page expansion that reveals the council of Avatars who run the City, their individual operations, Rifts in their service, and the details of their shadowy agreement to maintain the status quo in the City.... [click here for more] |
Son of Oak Game Studio |
$14.95 $9.95
|
 The Howling meets The Most Dangerous Game as your hunters have to find and stop bougie werewolves from devouring homeless people for sport . . . without going on the menu themselves. This Mystery can be enjoyed either as a challenging diversion for experienced players as part of an ongoing campaign or as a one-shot for newer players who are excited to really put the "hunt" in monster hunters. Officially... [click here for more] |
Brazen Inky Diva Games |
$3.50 $3.00
|
 The Dwarven Mine
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favourite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools.
The Dwarven mine is a classic adventure with monsters to fight, traps to avoid, and a puzzle to solve. The map uses the 3rd dimension, allowing enemies to attack from... [click here for more] |
Parts Per Million |
$3.99
|