"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country."
- The Dunwich Horror
This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu... [click here for more]
Chicago Ruins provides a Rubble and Ruin setting that GMs can jump into and use for their own games with a minimum of preparation. Alternatively, GMs can create their own ruins and salvage parts that they like from this setting, relocating them as desired.
The book contains maps and short descriptions of the various points of interest—with increasing focus on the ruins of Chicago. The descriptions... [click here for more]
A 1920s horror scenario tempered in northern Indiana.
Elias Taylor Winters, the CEO of TWJ Co., discovered a secret to the glass-making process that finally put him above his long-standing competition: Ball Glass. Shattering expectations for such a small company in rural Indiana, Winters has put Glasston on the map. The town and its economy are booming. But not everything in Glasston is as it should... [click here for more]
Horror Roleplaying in the Worlds of H.P. LovecraftThe Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses... [click here for more]
The Age of Shadow is a complete fantasy role-playing game based upon the OpenQuest system. As such, the game utilises a simple percentile rules mechanic to resolve most actions (making it suitable for beginners and veteran role-players alike), and is set in a mythical world of elves, men, and fearsome monsters.
Within the book you will find:
• character generation rules • a comprehensive skill... [click here for more]
An Introductory Solitaire Adventure for Call of Cthulhu
This is a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices determine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends,... [click here for more]
Mythras Imperative is a 38 page introduction to the Mythras system, designed for both newcomers and old hands. It gives you a pared-down, simplified version of Mythras but still with enough options and depth to be a playable game. The rules cover character creation, skills, the core mechanics of the game, spot rules for different circumstances, combat mechanics, and several creatures from fantasy,... [click here for more]